Sunday, June 16, 2013

A Game of Cards


The man was seated in the back of one of the wagons. I met him during one of the caravan's many stops. We were passing through an area of the Desert where we frequently came across massive shards of pottery littering the sand - a wagon-sized hand here, half a gargantuan nose there, jagged spikes of ceramic sticking out of the sand all around. It was as if a giant terra cotta army had shattered where it stood.

The gafl could have climbed over these areas, but they were strangely reluctant to go into them, and the wagons were somewhat less maneuverable. We didn't try to cross the shards. When we came across a patch of them, Tirakhai simply stopped the caravan and had everyone look the other direction until it went away.

It was during one of these interludes, with everyone facing resolutely toward the back of the caravan, that I got out to stretch my legs and came across the man in the back of the wagon. He was seated on a rickety wooden chair, leaning his shirtsleeved arms on a large trunk as if it was a table. Another chair stood, unoccupied, on the other side of the trunk. He tipped his hat to me as I walked by.

"Good day to you."



He spoke perfect English, with a rough, inward-turned accent that I couldn't quite identify. When he found that I spoke the same language, he beamed from ear to pointed ear and set a small wooden box on the table.

"Would you care for a game of cards?"

As a rule, I avoid gambling; I am not a professional, and if I have a desperate need to rid myself of money, I know more rewarding ways of doing so. The man was quick to assure me that he felt much the same way. He simply wanted someone to play with. The game he had was a complex one, and it was rare to find someone who knew the rules or was willing to learn them.

That was enough to catch my interest. I took the other chair, and he dealt the cards.

The deck had eight suits: hearts, diamonds, moons, spoons, arrows, horseshoes, gears, and frogs. Each suit had numbers up to 12, plus a few face cards - which were different in each suit. Hearts was the only one with the Jack-Queen-King arrangement with which I'm familiar. Spoons had Chef, Scullery, and Dog; Moons had Comet, Deer, and Flute; Gears had Golem, Gremlin, and Grapplemouse, whatever that is. Overall, there were slightly more than twice as many cards as in the deck I'm used to.

We started with only four spots on the table where we could put cards - House, Yard, Oubliette, and Forecastle - but these grew steadily more complex as we started using pairs and quartets of cards, flipping cards upside-down to reverse their effects, adding little satellite clusters and linking them together with more cards still. The table soon grew to look like some sort of strange mechanical diagram.

Some cards we left face-down and never revealed. These were called Turnips - possibly based on the Desert legend that one turnip in a million is filled with gemstones - and they gained effects of their own based on the very uncertainty of what they were.

The man kept introducing more rules. Every time I thought I understood the entire game, something new would show up. Many of the rules seemed to be based on songs and rhymes and obscure poetry.

"Five threes." He laid down a handful of threes and turned them sideways, so that the numbers looked - if you were generous - like birds in flight. "Five ravens. Five is for silver, or sickness if you use the other rhyme, so if I have the Physician" - he did; it was one of the face cards for the Horseshoes suit - "I can rescue a card from my Oubliette."

I have no idea whether he was telling me existing rules or simply making them up as he went. I didn't particularly care. The reasoning behind them was fascinating and poetic - and as I've said before, regardless of whether I win or lose, I always enjoy a well-played game.

To no one's surprise, the man eventually won. Laying down a final trio of aces (three houses, which formed a village and completed the road between his Yard and Forecastle), he demonstrated the line of numerically ordered cards he'd formed across his side of the table, stretching from the single two in his House to the Miser of Diamonds ensconced in his Forecastle. I was so surprised that I actually applauded. I had begun to doubt that either of us would be able to complete the Procession; of the six or seven possible ways of winning, it sounded like one of the most challenging.

I congratulated the man on his victory and, perhaps somewhat late, introduced myself. He said he couldn't tell me his name. The last time he'd let it out, it had bitten three people and stolen an entire set of silverware before he caught it again.

This was far from the most unusual introduction I've heard, and I assured him that I didn't mind. We thanked each other warmly for the game. The sun was setting by then, and we were surrounded by the creaks of wagons and the soft, thumping shuffle of the gafl. I hadn't noticed when the caravan had started moving again.

During all my time with the caravan, that was the only time I ever saw the man with the cards. I wish I had thought to ask him the name of the game. I'd like to look it up sometime and find out if it exists anywhere but in that little wooden box.

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Wednesday, June 09, 2010

Troll Game

The boardwalk has been deteriorating the farther I go. Nearly all of my traveling today involved wading. The boards are there, under the water, but you have to tread carefully or risk putting your foot through a rotten one. Still, despite its erratic condition, the boardwalk is the only way to travel through much of the Great Shwamp without swimming. It's inevitable that such an important route would eventually attract trolls.

For the most part, I object to trolls. I wouldn't mind paying their tolls if they actually provided something in exchange. Some of them do; there are many roads in the Railway Regions that would be completely impassable by now if not for their curmudgeonly but dedicated troll keepers. Few people in the Regions are particularly interested in roads. It's easier to take the Train. Most trolls, however, do nothing but get in the way.

The troll booth was built on the only unsubmerged piece of boardwalk I'd seen all day. Someone had done some work to keep that section, if nothing else, above water. There were so many posts and tree trunks wedged under and around it that it looked like a funnel shrike's nest. Many of them were held together with string. The house itself was more or less mushroom-shaped; the bottom floor was only as wide as the boardwalk, while the second looked just wide enough to lie down in. It was quite obviously a troll house. They're built to get in the way as much as possible.

As if that wasn't enough, the troll herself was sitting outside, fishing. She was one of the Northern trolls - built like a foothill, with a nose the size of a loaf of bread. She was wearing a coat made of strips of odd, shiny leather. They were quite obviously hagfish skins. Most people at least take the heads off first.

Normally, I would simply have swam around the booth.* I have no objection to getting wet. My books and supplies are not quite so waterproof, though. The only way to get them past intact was through the troll's front door.

She stood up when she saw me, her coat creaking in protest, and leaned her fishing pole against the house. The hook was baited with a slice of cucumber. She grinned at me as if she'd just caught a particularly large fish. Her teeth were a mix of brown, gold, black, blue, and missing. One of her tusks had knot patterns carved into the tip. I could see mice climbing through her hair.

"Gots any moneys?"

"Yes," I said quickly. Trolls often see a lack of money as an excuse to take whatever they want.

"Tha'sh good." Her voice creaked more than her coat, and the tusks made her speech even harder to understand. It sounded something like a rusty doorknob being ground up in a landslide. I began digging for change in my pockets, but she held up a long-nailed hand to stop me.

"NO! Firsht we plays ze Game."

"Game?"

She grinned again, even wider, and pulled a pack of battered cards out of her coat.

"Ze Game o' Pickerel Shproot."

From her explanation, I gathered that, unlike most trolls, she preferred to gamble with her victims before taking their money. If she won, she would take twice as much as usual. (What "usual" was, I have no idea.) She didn't say what would happen if I won. It seemed overly optimistic to hope that I would get by for free; a more likely possibility was that I would be eaten in revenge. Maybe no one had ever won before. I suggested that I could just pay her right then and be on my way, but she was quite firm about that.

"No wan getz by wizhout playsh ze Game. Boring here, eh? Gotza have shomething te do."

I couldn't very well argue with that.

From somewhere in her closet-sized downstairs, she pulled a card table with three legs and set it up on the boardwalk. From her coat, she pulled an enormous porcelain pipe; she wedged a lump of coal in the bowl and lit it. The smoke was black. She breathed in deeply and sat down, dealing the cards with the machinelike speed of a professional.

"Now liszen good," she said, "'coz I'z only gonna tell ye ze roolz wance. Ye gotz ninedy-sevhen cardsh in Pickerel Shproot. Twenny iz Flatz, shirty-six iz Numverz, elevhen iz Shproots, nine is Doublez, ten is Upz, ten is Downz, an' wan iz ze Shpit. Ye gotza make pairsh and Threezies. Firsht ta get three pairsh, or two Threezies, an' ye win..."

The rules were long and complicated, and I won't go into them all. I don't even remember half of them now, though I'll probably try to write down as much as I can recall later. I want to know more about this game. Does it even exist anywhere else?

I was surprised at the cards when I finally got to pick them up. The fronts of the cards were unmistakeably the madly detailed engravings of Reddish Crill. I'd never heard of him illustrating a deck of cards, but it's not particularly surprising. He did practically everything before his dramatic high-altitude demise. In my hand, I had the Nine of Corkscrews, the Three of Speckles, the Two and a Half of Rocks, the Reverse Sponge, Toothache, and a card with nothing on it but pink flowers. I tried to keep the backs of my cards hidden as much as possible. I wouldn't have been at all surprised if the troll was able to identify them by the coal stains.

Amazingly, I won the first game, more by beginner's luck than anything else. It's lucky that I pick up game rules fairly quickly; these ones were more confusing than most. The troll was not happy. The coal in her pipe glowed brighter, and smoke started coming out of her nose. She didn't say a word; she just shuffled the cards and laid them out again. I had won, so I got up to go.

"Besht two outta shree," she growled.

It didn't seem wise to argue.

She won the second game, after which she started to look happier. I had enough of a grasp of the rules to play the game, but not enough to be good at it.**

In the third game, I did my best to play badly, preferring to pay twice whatever the usual fee was rather than find out how gracious the troll was about losing. It didn't seem to matter. She was clearly not pleased with her cards. The coal in her pipe glowed hotter and hotter as the game went on, cards clenched in her rootlike fists. It only took a few rounds before it started shooting sparks; after that, it was only seconds before one of the sparks landed on her house. It started smoking immediately.

"FIRE!" roared the troll, erupting to her feet, upsetting the card table, and dropping her pipe in the Shwamp.*** She tore off her coat and began beating the flames with it.

Unfortunately, this was too much for the structure. Many of the strings had already been weakened by fire. At this new assault, they snapped. Knots broke, boards sagged, and as we watched, the entire house slowly tipped over into the Shwamp.

That put out the fire, at least.

Roaring with rage, the troll leapt into the water and sloshed over to her house. It was already starting to sink. It stopped when she dug her hands under it and heaved, lifting the entire structure several inches. I could hear dishes breaking inside.

I decided that that was a good time to leave. She seemed to have the situation in hand. As quietly as I could, I gathered up my luggage and crept over what was left of the boardwalk. I could hear her shouting unintelligible curses at her house long after I was out of sight.

I still wonder who would have won that last game.



*After checking for chekaraul and alligators, of course.

**Besides, the rules of drama require that every contest be decided only in the last round.

***It had obviously spent time in the Shwamp before. There were barnacles on it. From the look of them, some of the cards had been there as well.

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