Saturday, April 18, 2020

Songs for Water

After leaving the centipede's valley, the next several days were pleasantly uneventful. We continued to make our way through the valleys, which grew incrementally greener and more overgrown each day; a promising sign, or so we hoped.

The most excitement we had was when Chak proclaimed that he had been sitting in the same water for long enough, and we spent most of a morning bailing out his wagon and refilling it with water from a particularly robust stream. We could hardly blame him; there had been no water sources large enough to completely refill his wagon in several months at least.

Before using the stream, we announced our intentions to the valley's spirit. The shrine in this particular valley was an eight-headed stone giraffe, carved so that it appeared to be singing harmony with itself. The trees were hung with a variety of chimes and wind-flutes that kept up a constant musical murmur in the background. Though random, they were tuned so that their semi-chaotic progressions of chords were usually pleasant.

One does not usually make direct requests of the spirit of a location. Doing anything that would require a spirit to actually provide an answer, interrupting whatever it is that spirits usually do all day, is considered rude except in serious emergencies. Instead, the accepted method is to simply announce one's intentions, in a respectful if-you-don't-mind sort of way, and wait to see if the spirit does anything to express their disapproval. In situations where one's plans require taking something, or imposing on the spirit's peace and quiet for an extended time, it's considered good manners to offer a gift.

In this case, we informed the spirit that we hoped to take a large volume of fresh water from the valley's stream for the comfort of one of our companions. We made sure to mention that we would be replacing it with a similar volume of significantly less fresh water. Though it was far less scarce in this middling region than in the Golden Desert proper, water wasn't so plentiful here that a wagonload was a trivial amount.

After a thoughtful pause, several seemingly chance gusts of wind brought the valley's flutes and chimes briefly into perfect time with each other, playing a pleasant-sounding melody (complete with three-part harmony and a handful of grace notes). We took this as a sign of the spirit's approval and went to work.

Without legs, Chak himself could do little to help with the process. Mogen lifted him out of his wagon, and while the rest of us bailed water, he clambered happily up and down the stream, preparing a lunch supplemented with various greens and herbs from the lushly overgrown banks. This division of labor seemed more than fair to everyone. (I think we would have been content to let him just sit and watch - as an amphibian, it's been difficult enough for him simply to exist in the Golden Desert - but after being trapped in his wagon for so long, with so little to occupy his time, I suspect he was eager to be useful again.)

Although not the sort to complain, Chak's excitement while he watched us work was matched only by his relief when Mogen lifted him back into the wagon and he settled into the refreshed pool inside.

"I cannot possibly describe how much better this tastes," he said, after thanking us all profusely. "Add a few decent bath herbs and a rubber duck, and I might almost feel like a civilized man again."

I hadn't realized that he could taste the water through his skin - although, since he was an amphibian, it didn't come as a total surprise. In that light, his lack of complaints about what must have been an exceptionally stale-tasting water supply were even more impressive. With the work done, we ate lunch by the stream's deepest pool, so that Chak could join us outdoors. (Though the water in his cart was much improved, he said, it still couldn't compare to an actual running stream.)

Given the spirit's apparent love of music, we concluded that a less physical offering would be appropriate thanks for their generosity. We spent the hottest part of the afternoon sitting in the breezy, instrumental shade of the valley's trees and singing.

Background orchestration was already provided by the valley's chimes and flutes, so we chose songs that fit their pleasant major key - no minor-key tragic ballads or harmonically twisted arzenroyds. We began with a couple of cheerful drinking songs from the Scalps (usually a good place to start, since they're written so that everyone can join in by the second or third chorus, regardless of their level of inebriation), and I provided a passable rendition of the Poltergeists' "Things that I Don't Know." Chak, we discovered, had a wide repertoire of the sort of dry, witty ballads that build up to some sort of terrible pun at the end.

A few songs in, Garnet made a hesitant offer to sing something, to surprised and delighted encouragement from the rest of us. For a small, soft-spoken woman, she proved to have a surprisingly deep and powerful voice; she dropped from her usual hushed tones to a beautiful lupine growl for Pitti Alfasca's "Carved out of Stone." After some discussion, she and I were surprised to find that we both knew the words and harmonies to Tara Chizely's "Perfect," and we sang it as a duet. I was delighted for the opportunity; it's one of those songs that simply cannot be sung properly with a single voice, and singing harmonies with a friend is always a pleasure.

Mogen declined to sing, saying that she had no musical inclinations or interest of any kind, and maintained her usual expression of professional disinterest through the entire afternoon. However, when Karlishek ended the impromptu concert by leading us all in a patter song from an operetta by Glibret and Snullavi, I noticed even her tapping her foot.

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Wednesday, April 15, 2020

Orlogrove

After leaving Nemigan's orchard, most of the valleys we passed through were uninhabited. They continued to be roughly similar to each other: long, narrow strips of green between the bare golden peaks of the dunes, where scatterings of grass, cacti, shrubs, and small trees had grabbed the endlessly flowing waves of sand and rooted them in place.

Most valleys had a small shrine somewhere, usually by the deepest pool in the stream. (There was always a stream.) Apparently, each valley had its own local spirit - perhaps many spirits, if what I saw in Nemigan's valley was any indication - and someone long ago had taken the trouble to travel between the valleys, building a shrine to each one.

Spirits like to have shrines. They are forgetful creatures themselves, or at least remember in very different ways than we do, and many of them find it reassuring to have a shrine reminding passersby that they exist. Also, like most people, they are fond of well-crafted presents.

These shrines were certainly well-crafted. I couldn't identify the speckled gray stone they were carved from, which was neither the typical Golden Desert sandstone nor the pink granite from the gargoyle village, but it was quite hard; the carvings were old, coated with moss and lichen, but they were hardly worn at all. The stone was clearly not from anywhere nearby either. It must have taken a lot of work to transport it across all these dunes.

After my travels in Mollogou, where there's a spirit and a shrine for every hill and hummock, this place seemed oddly familiar - in an upside-down sort of way.

Karlishek and Garnet steered us away from a handful of valleys that, as they put it, smelled wrong. Nothing appeared obviously different about them from the outside, but after the first three or four, I also began to notice myself feeling faintly uneasy around them - the sort of vague sensation that I might normally have dismissed, but which I should perhaps learn to pay more attention to here. Not every location's spirit is a friendly one, especially in the less populated regions of the world.

Other valleys we avoided for different reasons. One we passed by simply because of the cheeky smile on the stone rabbit that adorned its shrine, a hand of cards pressed close to its chest with one paw. None of us were so starved for excitement that we felt like dealing with a trickster. Another had what was clearly a stone grave marker - much more crudely carved than the modestly adorned stone block that served it as a shrine - placed in the ground under its only tree. Though it didn't feel uneasy or hostile, there was an inward-turned sadness about the valley that caused us to quietly pass by and leave it alone. Spirits don't age or die the way that faster-living mortals do, and their mourning periods can last for centuries.

For the most part, though, the valleys were quite pleasant to wander through. It was a relief to be able to rest in the shade of trees again, however stunted, and hear the trickle of water nearby. Though there were no more inhabited valleys for some time, we found plenty of food in the ones we passed through. There were more desert apples and puddens, the occasional cluster of gumdrop cacti, and even a few edible mushrooms. In the sheltered spaces between bushes, we found the occasional cluster of wormflowers - fat, succulent, pink blossoms with a surprisingly sweet flavor.

We were lucky to have Karlishek along; none of the rest of us were familiar enough with the flora of the Golden Desert to reliably know if most of it was edible. Although he couldn't identify every shrub, cactus, and tuber we encountered, he was, in most cases, able to separate the benign from the poisonous or the unhelpfully hallucinogenic.*

Garnet continued to wander off and bring back various fractions of edible animals, depending on how long it had been since we'd last eaten, and Mogen turned out to be surprisingly deadly with a miniature crossbow she pulled out of her pack on the second day. As a result, we had roasted sand quails or brush millipedes to eat on most nights. (brush millipedes, admittedly, are not exactly difficult to catch; they can approach the speed of flowing tar when they feel frisky.)

All of our encounters with rattlesnakes, scorpions, and crocodile centipedes remained happily brief and long-distance. In an encounter between a crocodile centipede and the wagon gafl, the gafl would probably have won - they are heavy, unappetizing, and not extremely sensitive to venom, even in large amounts - but we preferred to avoid finding out for certain. Whenever we saw the long hummock of sand that marked a buried centipede, we made sure to give it a wide berth.

The shrines were endlessly fascinating. There seemed to be little to no pattern to them. Some were representational, carved with people, animals, or beings somewhere in between, in styles ranging from elegant to comical. Some featured only geometric shapes, or abstract sculptures that seemed to hint indirectly at a subject or a personality. One appeared to be an entire geometric treatise in the form of carved pictographs - something relating to the intersections of circles - although none of us were mathematician enough to understand it.

The design of a shrine seemed to have little obvious correlation to the apparent benevolence of its valley. One of the valleys we avoided was as tidy as a well-tended garden and had quite a lovely shrine, an elegantly carved swan with very little moss or lichen covering its form. It was pretty enough, but we felt distinctly that untidy things such as visitors would not be welcome. The next valley we avoided was the opposite: its floor was choked with underbrush, and moss completely obscured the face of the seated stone woman that made up its shrine. None of us were willing to step over the ridge into that valley, though we couldn't have said precisely why. Perhaps Garnet and Karlishek put it best: it just didn't smell right.

In contrast, one of the valleys that felt the friendliest had a shrine decorated with a border of carved skulls. They were small enough that they weren't visible from the edge of the valley (which was why we entered it in the first place). The valley's trees were hung with vines full of plump, blue-black grapes - which smelled pleasantly sweet, although we didn't quite dare to sample them - and the dense foliage overhead provided deep, much-needed shade during the middle of the day (which was why we didn't leave immediately). Once our initial alarm at the shrine's macabre design had faded a little, it was difficult not to feel comfortable in the valley. We stayed until the worst of the midday heat had passed and left wary but unharmed. Perhaps the spirit's aesthetic sensibilities simply tended toward the funereal.

We stopped for the night in a valley with a stone fish half-buried in the middle. It was similar to the standing stones that we'd seen near the abandoned canyon town, including the slow trickle of water leaking from its mossy stone gills. Unlike the standing stones, this fish was neither facedown nor faceup; it was simply propped sideways against a larger stone, as if someone had set it down there absentmindedly and forgotten to come back for it. Several small trees had grown up around it, and the water from its gills had worn a groove in the valley floor, becoming a small tributary of the stream.

The sun was nearing the horizon by then, and our thoughts were starting to turn to where we were going to spend the night. Despite its forgotten appearance, the fish was the first sign of civilization - aside from the shrines - that we'd seen since leaving Nemigan's house. Taking it as a good sign, we set off into the valley, which was somewhat longer than average, to see if there were any current residents to meet.

We found no other buildings or obviously artificial structures, but Karlishek pointed out that many of the trees and other plants were arranged in small copses, overgrown but still distinct. In most cases, there were visible differences between one copse and the next: slightly larger apples, for example, or flowers of a more vivid pink. Though the valley was short on architecture, it seemed to have an abundance of horticulture.

Finally, at one end of the valley, we found a gap beneath an overhanging boulder - a natural shelf of sorts, sheltered from the infrequent Desert rain. It was stuffed with books. They were old and dusty, but still in good condition. Most had at least one or two pages marked with scraps of paper or dried leaves. Though there were no footprints in the patch of sand in front of the shelf - which was damp from the nearby stream and would certainly have shown them - the shelf immediately around the books was clear of sand, as if they'd been moved recently. We were careful not to disturb them.

The whole valley had a charmingly distracted feeling about it. The flowers were thicker than in most valleys, with the remnants of order about them, like a garden left to run wild. Many of the trees had a bonsai sort of elegance. Even the rocks were often arranged in ways that looked deliberate, though overgrown. It was like visiting the workshop of someone who's constantly excited about their newest skill or project, surrounded by work that's perpetually not quite finished, but lovingly crafted all the same.

By that point, we had explored the entire length of the valley, and we were fairly certain that it had no mortal inhabitants. The obvious next step was to introduce ourselves to the local spirit.

The valley's shrine looked like a trio of wooden cabinets, though they were all carved from a single block of moss-furred stone. The two taller cabinets leaned together conversationally over a smaller, wider one, leaving a sheltered triangular space in the middle for offerings. All three cabinets were pleasantly asymmetrical. Their mismatched drawers were open just enough to show tantalizing glimpses of the objects inside (also stone): a book, a branch, a stack of coins, a set of drafting tools.

Most of the drawers, by now, were lined with moss. Another layer of moss was beginning to grow over the few tarnished coins left on the middle surface. It looked as if the shrine hadn't seen any new offerings in some time.

If one is simply passing through a spirit's home, a respectful acknowledgement of their presence is usually sufficient courtesy. As we were hoping to stay the night, something a little more substantial was in order.

In Mollogou, the details of a shrine often hint at the sorts of gifts its spirit appreciates. Hoping that such was the case here as well, we went through our various supplies for any likely-looking books, tools, plants, or currency. Most of what we were willing to part with fell into the latter category. For once, my habit of collecting interesting coins, rather than more sensibly spending them, proved useful.

We dismissed the various coins from the Golden Desert as too mundane; likewise, the small sum of Lint that I keep due to its widespread acceptance in most countries. Spirits almost never need to purchase anything, and we assumed that this one would appreciate novelty over denomination.

In the end, we left an intricately carved ivory coin from the Blue Desert, a three-sided coin from Tetravania called an Oak's Head,** and a clockwork coin from Miggle-Meezel that plays a simple eight-note tune when one turns the gear in its center. (I was reluctant to part with the clockwork coin, but I do have three others like it.)

The offering seemed to be sufficient. We spent a pleasant, peaceful night beneath the valley's absentmindedly tended trees, unmolested by insects or kleptomaniac centipedes. When we woke in the morning, the flat rock in front of the shrine had been laid with breakfast for five: fried apples and sand quail eggs, still steaming on plate-sized pieces of slate. A small fire was just burning itself down to embers in a ring of stones nearby. Though we'd taken turns on watch through the night, due to the unfamiliar territory, the shrine was just far enough away from our wagons that none of us had seen or heard the food being prepared.

As if that wasn't enough, after we finished breakfast, we found that a few rips in the canopy of Chak's wagon had been neatly sewn up with green thread, and someone had braided flowers into the gafl's fur. A small heap of flowers lay nearby, as if the braider had gotten distracted by something else partway through. Both gafl were happily munching on them.

In short, although we never caught sight of our host, their hospitality was impeccable. We all stopped at the shrine to express our appreciation before leaving the valley. When we boarded the non-aquatic wagon and found a sealed letter sitting hopefully on the driver's seat, weighed down with a pebble painted to look like a lopsided frog, I don't think any of us even considered not delivering it.

According to Chak, who had the best command of Jingli among us, the letter was addressed - in archaic but readable script - to a Gingrin Hilljarvel in Pandagula. ("Gingrin" is an academic title, roughly equivalent to "Doctor.")

The sender was marked simply as "Orlogrove."

Whether that's the name of a person or a place, or whether there's any difference between the two when discussing spirits, none of us were certain. If we manage to locate Gingrin Hilljarvel, perhaps we'll find out.

---

* I asked, at one point, if there were any plants that were helpfully hallucinogenic. Karlishek smiled with his antennae. "None that you'd know how to use," he said.

** I asked several people during my time in Tetravania why it's called an Oak's Head, but - as this was Tetravania - I received a clear answer from precisely no one. The closest thing I ever got was "well, oak trees don't have heads, so something has to." After a few weeks in Tetravania, one gets used to this sort of thing. Far more confusing is the fact that the coin, which appears to be a typically coin-shaped flat disc of metal, somehow has three faces on its two sides; one has to flip it over not twice, but three times, to arrive back at the face one started with. The results of a coin toss are by no means to be trusted.

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Friday, April 10, 2020

Crickets and Gargoyles

Unlike the vine-covered ruins of Jandraming or the jumbled heap of ancient architecture that is Rampastula, abandoned buildings in the Golden Desert don't tend to get overgrown by anything. The Desert is short on plants and long on space, and many of its commonly available building materials are resistant to rot, even in the rare places where there's enough moisture to make rot possible. Buildings no longer in use tend to simply remain as they are.

This results in experiences like the one the caravan had a week after our encounter with the Painted Ones.

Chak had proven to be, as well as a generous host, excellent company; the two of us had spent most of that time happily exchanging songs and amusing anecdotes while sheltering inside his wagon, I from the heat, he from the dryness of the Desert air. I'd continued to decorate the translucent cover of his wagon with a design of water and fish that I hoped would help to soften the glare of the sun. Though I suspect the confined quarters would have become monotonous given enough time, it was a pleasant way to spend a period of recovery.

The seclusion was broken one day when Mogen opened the flap of the wagon to inform us that there was something worth seeing outside.

We had come across one of the Golden Desert's many abandoned villages. This one was in even better condition than most; the most abundant local building material seemed to have been a type of pink granite, which had withstood decades in the elements even better than other villages' wood or sandstone.

Several travelers with experience in exploring abandoned buildings (a riskier prospect than it might seem) requested that the caravan stop for the afternoon to allow them the opportunity to search the village, in case anything of use or interest had been left behind.

Tirakhai required little convincing to grant their request. The basement of the largest building was flooded with water clean enough to restock the caravan's reservoirs, and several of the smaller houses were home to a rare breed of domestic cave crickets, hunchbacked and freckled creatures the size of guinea fowl. Though feral, they were entirely unafraid of us, hopping between the shade of the wagons and generally getting underfoot in a fashion that most of the caravan's members found charming (except for the gafl, who were afraid of them despite being several hundred times their size). In short, there was plenty in the village worth stopping to examine.

It was about noon at that point, so most people retreated to either the shade of their wagons or the less monotonously familiar shade of the village's houses (those that had been checked by the explorers and proclaimed free of scorpions, rotten floorboards, cellar howlers, and other common hazards).

Chak and I didn't feel the need to brave the noonday sun to satisfy our curiosity, so we waited, listening to the bustle of chores, exploration, and tea preparation outside the wagon, until the shadows had grown longer. Mogen pulled the wagon into the shade of the largest building; Chak donned a scarf soaked in water to protect his face (ineffective for prolonged exposure, but good enough for a brief peek outside); and we opened up the flap of the wagon for a look.

Every house in the village had at least two or three gargoyles on its roof. They were all relatively ordinary examples of the art: hybrids of various animals that ranged between frightening and comical. Some looked benevolent, others charmingly mischievous; some held positions or objects meant to symbolize luck or prosperity, while others - ostentatiously showing off oversized shoes, pots, or spectacles - were clearly meant to advertise their residents' trades. A few, I suspect, were caricatures of the families that once lived beneath them. All of them were fairly sedate and quite clearly the work of the same three or four artists.

Then there was the main building.

No one in the caravan was certain what, exactly, its purpose had been. Various people suggested a granary, a town meeting hall, or a temple of some sort. It's entirely possible that it was meant to serve all of these functions at once. Whatever it might have been, the village's sculptors clearly saw it as the opportunity to create their masterpiece. The building was a riotous confection of bays, arches, gables, cupolas, and small minarets, all built from the same pink granite, and every possible niche and corner was inhabited by a gargoyle.

The East side of the building, which we could see from where the caravan had stopped, had gargoyles in the traditional positions: sly, beneficent, mournful, and pugnacious. Their forms were inventive enough, and the workmanship was superb - clearly several years beyond the work on the houses - but none of them were especially remarkable for gargoyles.

They continued on the South side, though the grimaces became less intimidating there and more like sneezes and stomachaches. A few of the more closely-placed groups gave the impression of quartets or trios of cheerfully hideous singers. It's probably just as well that no one could hear their voices.

The West side, farthest from the caravan, had the gargoyles sleeping, smoking, cleaning their spectacles, and so on. I got the distinct impression of a group of actors killing time backstage between appearances. Still, they remained in typical gargoyle locations, perched on lintels and peaks and at the edges of balconies.

The North side was complete chaos. The gargoyles there had left their posts and climbed all over the walls. They poked their faces into the windows (which must have been a rather startling sight from the inside) and gnawed at the edges of the roofs. Five or six had gathered inside the top of an arch for what appeared to be an upside-down game of cards. According to a few high-climbing explorers, others in less visible areas of the building were doing things less acceptable in polite society (though accounts were vague on what exactly those things were). If this was true, the gargoyles in question didn't seem to be visible from the ground. Perhaps the sculptors suspected that whatever village leaders commissioned the building wouldn't have approved.

Though our view from the wagon was limited, we spent a fascinated hour or two slowly circling the building and looking at as many gargoyles as we could. I even paused to sketch several of the most inventive. We stopped only when Chak said that his face was feeling singed and my head began to swim again from the heat.

I left the wagon that night and spent the rest of the evening comparing notes with the other observers of gargoyles - a category that included nearly everyone in the caravan by then - over a dinner of cricket's-egg omelettes.

The crickets appeared to lay two or three small but nutritious eggs each day, like domestic hens. Tirakhai and several of the more agriculturally inclined travelers insisted on capturing a few in the hopes of breeding and selling them elsewhere as livestock. Using a combination of carrots, greens, and dried fruit, they had no trouble coaxing several dozen crickets into hastily constructed cages, where the insects sat placidly munching on the food and twittering to each other.

Apparently, the crickets used to be a much more common food source in the Golden Desert; Mirenza says that they're mentioned in several historical records, and the omelettes that night were, in fact, an ancient recipe that she'd never had the chance to test with proper cricket's eggs before. As the omelettes were excellent, with a nutty greenish flavor more subtle than chicken's eggs, I suspect that the crickets might be making a comeback in the next few years.

When we awoke in the morning, the gargoyles had moved.

No one who had kept watch overnight had actually seen them in motion, and no one saw them change position while the sun was up. However, everyone who had paid them any attention agreed: roughly one gargoyle in four was in a different position than it had been the previous day. Some had turned ninety degrees; some had shifted from one perch to another.

Most alarmingly, there were now more of them on the east wall of the main building, the side that faced our campsite, and many that had been on the main building the previous day were now perched on the houses surrounding the caravan. None of them were looking directly at us, but all of them were positioned so that they could have done so, if they wished, without turning their heads.

There was some debate - in tones considerably more subdued than the previous night's conversation - as to whether or not the actual shape of any of the gargoyles had changed. An object switching locations is hardly unusual; it happens every day in Hamjamser, though it rarely occurs with anything smaller than a building. For a carved statue to turn its head or move a limb would have implied that something much more unusual was going on. When one of the debates began to grow rather heated, on the subject of whether or not a particular seahorse-headed gargoyle had had its wings up or down the previous day, I offered to fetch my sketchbook and settle the matter. I remembered sketching the gargoyle in question, as it was one of the few in the village with the features of an aquatic animal.

I opened my sketchbook to find that every gargoyle I'd drawn was now shown, not only in its new location, but staring directly out of the page at me.

That was when we decided to leave.

While the others packed up the caravan, I removed the three pages of gargoyles from my sketchbook (I normally have a visceral aversion to tearing pages from any book, for any reason, but felt no hesitation in this case). Accompanied by one of the urban explorers - a woman named Imichek, with whom I had only a passing acquaintance, but whose dry sense of humor I'd come to appreciate during dinner conversations - I ventured into the main building and left the pages in a dry, sheltered area of the floor. One page had several sketches for the design of Chak's wagon on the other side, which I considered only a minor loss, now that the design itself was already sketched out on the fabric. Though the character for Patience in the center of the design was something that I suspected the gargoyles already had in abundance, I hoped, privately, that perhaps they'd appreciate the sentiment. I imagined I could feel the quiet gaze of stone eyes on us as we left the building.

Our departure from the village was far more subdued than usual. Hardly anyone spoke at all until the last minaret of the village had vanished behind the dunes. Even then, the topic of the gargoyles was conspicuously absent from conversation for the next several days.

What's frustrating (and fascinating) about the whole affair is, of course, the ambiguity of it. When one encounters an unexplained phenomenon in a place that has been long abandoned, for no obvious reason, by all intelligent life, it's usually wisest to make a swift exit, as we did. Still, although I wouldn't have stayed to find out, it's quite possible that the gargoyle's intentions - if they had any at all - were entirely benign.

Perhaps they were simply hoping for another taste of cricket's-egg omelettes.

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Thursday, April 09, 2020

The Provenance of a Pinecone

After a day or two in Chakramalsian's wagon, I was feeling strong enough to stand and begin painting the centerpiece of its roof: the character for Peace, surrounded by a stately procession of the aquatic traveler's favorite fish.

"Put at least one of them in a funny hat, please," he added. "If a mural doesn't include a fish in a funny hat, one might as well not even bother."

In addition to the painting, Chak was also starved for conversation, which I was happy to provide as I worked. Not only was I glad to return something for his hospitality, but he turned out to be my favorite type of conversationalist: one who enjoys speaking eloquently and at length on nearly any subject with even the most minimal of encouragement. After several pleasant hours spent discussing our respective travels, favorite extinct restaurants, the breeding of photosynthetic cats, the use of explosives in Thiglian stomp opera, and the practical considerations of housekeeping at the bottom of a lake, the conversation turned to the subject of family heirlooms.

I took out my grandfather's extra-foldable ruler, the one he used to build so many cunningly hidden secret compartments into the walls and floors of the family home. (Please do let me know, by the way, if you've discovered any more during my absence, especially any more that are deeper than the walls that contain them.) While I'm no dimensimancer myself and can't use it to build elegantly impossible carpentry, I do find it useful, on occasion, to be able to pull a ruler twice my own height out of my pocket.

Chak, in turn, took a box from one of the smaller of his various moss-encrusted trunks. Inside was what appeared to be a pinecone made of brass, small enough to hide in one's fist. Each scale was coated with blue enamel and linked to its neighbors with small loops of wire. When he picked up the pinecone by a larger loop at one end, the individual segments slid over each other with a faint chiming sound, and it telescoped to nearly twice its original length.

"It's a family heirloom," he said, smiling at the pinecone. "No practical use to speak of, but it's pretty, isn't it? I never travel without it. According to family legend, it once belonged to the master burglar Fenish keTmeel." He gave me a hopeful look.

One is rarely offered such a clear invitation to hear a story. Naturally, I asked who Fenish keTmeel was, and Chak launched smoothly into what I soon came to recognize as his don't-believe-a-word-of-this storytelling voice.

"Fenish keTmeel is practically a legend now, like Orbadon or the Ratty Hatmaker, but she was an infamous burglar in the Scalps - if she actually existed - about a century and a half ago. She was a Wayfinder, of course. Nearly all successful burglars are; otherwise, they couldn't rely on ever actually finding their way to anything worth stealing. According to the legends, she could simply turn a corner and walk straight into any vault or treasure room she pleased. Everyone who had a vault or treasure room quickly caught on and posted armed guards, but somehow, she walked right past them. Most of them never even realized she'd been there until she was gone, and the most valuable objects in the room with her. It was remarkable. A number of wealthy dragons nearly exploded.

"She didn't just keep or sell everything she stole, either. If something she took had already been stolen, she often left it out somewhere public - if possible, in such a way that it would incriminate whoever had been holding onto it. During her career, a remarkable number of foreign works of art turned up years or decades after everyone thought they'd been destroyed. A handful of them even got returned to their rightful owners eventually. She kept the vast majority of what she stole, of course, but that bit of theatrical public service was more than enough to make her a sort of folk hero, at least to everyone who had nothing worth stealing. My family's in business, so they've always been rather ambivalent about her, but I admit I've always found the stories quite exciting.

"Especially since most of them agree that, after a while, she started bringing things out of vaults that had never been in them in the first place. Marvelous, impossible things. Soup pots that never ran empty, books that could only be read with one's eyes shut, spectacles that made people who were nearby look and sound as if they were far away. This is a story from the Scalps, remember," he added with a smile. "But that's what she's truly famous for: stealing things from nowhere and no one."

I inquired as to what had eventually become of the thief.

"No one knows!" Chak said with delight. "There are at least a dozen different endings to the story that I've heard. She retired to a life of anonymous luxury in Kennyrubin, or she tried to rob the wrong dragon and got herself roasted, or reality caught up with her and she stopped existing, or she found the thing she'd been looking for all along - an heirloom, or an egg, or her own heart; it varies depending on who's telling the story. My aunt maintains that she was merely a fiction created to cover up a massive streak of banking fraud, but then she's always been a dedicated cynic.

"Besides, the things she stole still turn up from time to time, usually when someone tries to pawn or auction one of them off and the dragon it was stolen from finds out. Then everyone runs around trying to sell it to some other poor fool so that they're not the one left holding it when the dragon catches up. No one's foolish enough to try to argue ownership with a dragon who has a legal claim to something. No one who lives very long, anyway," he amended.

"And of course, there are a million small trinkets sold every day in the Scalps that claim to be from Fenish keTmeel's hoard - more of them than a thousand thieves could possibly have stolen in a lifetime of burglary. Most of them are fakes. But some…"

He held up the enameled pinecone by its other end and gave it a shake. With a chorus of metallic rattling, its scales flipped themselves in the opposite direction, and the entire pinecone turned itself inside-out and became an exquisitely jointed blue enameled goldfish.

"Some, I think, might be real."

He dropped the fish into the water, where we watched it swim around for a minute or two. Despite being mostly brass, it showed no sign of sinking. When he held out a hand under the surface, it came to rest there, nestled in his palm; he gave it another gentle shake, and it turned inside-out again and became a miniature crocodile, still formed entirely out of jointed enamel scales. It swam around for a short time more, theatrically snapping its tiny brass teeth.

"It used to be my great-grandfather's," Chak said, watching the crocodile fondly. "He said he fed it his secrets. I've kept up the tradition; I've few enough secrets to feed it at my age, but it doesn't seem to mind. There's no other power source that I've ever been able to find, no springs or gears - it's just enameled brass and wire. I'd suspect that it's a Hill Builder relic, but… You've seen their work, yes?"

I acknowledged that I had, many times.

"So you know that it tends toward the utilitarian or the inscrutable. I've rarely seen anything they designed that I'd describe as… charming." He petted the crocodile under the chin, and it gave his finger a small play-bite, like a kitten, before swimming back to rest in his palm. "Possibly it's the work of some other artisan, but if so, they didn't leave a mark or a signature." The crocodile yawned and, with another series of chiming rattles, folded itself back into a pinecone again. Chak shook the water out of it and gently set it on a cloth to dry before returning it to its box.

Pausing my work to watch was enough to make me realized how tired I'd grown. After a little more conversation, I put my paints away for the day, and Chak and I retired to separate pursuits, most of which - in my case - involved sleeping. First, though, I asked if any of the other pieces from Fenish keTmeel's ill-gotten collection were available to view, and Chak was kind enough to write me a (somewhat damp) list of museums. I'll make it a point to visit at least a few of them if I ever find myself in the Scalps again.

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Wednesday, April 08, 2020

Songs from a Photograph

It's interesting to see the direction that one's thoughts take while indulging in a bit of light convalescence.

After our encounter with the Painted Ones, I spent several days comfortably ensconced in the shade of Chak's wagon, staring at the blank silk canvas of its roof while I waited for my stressed and overheated brain to cool down. What I found it doing, in the meantime, was attempting to recite the entirety of Away from April from memory.

The original play - a rare departure in genre by the great Trachia Ghastie, better known for her murder mysteries - is famous in the realm of theatre for containing no actual events of any kind. The cast is an extended family gathered to sit for an old-fashioned long-exposure family photograph. All of the dialogue in the play is, in fact, the internal monologues of the various family members; their inner selves are free to move about the stage and speak, while the physical bodies of everyone not currently in the spotlight remain silent and stone-faced in their seats. Over the course of the play, the members of the family come to various realizations (singly or in tandem) about each other, themselves, and the nature of reality, all without actually moving a muscle or speaking a single word out loud to each other.

It is, like most of Ms. Ghastie's best-known work, a brilliant piece of psychological drama. That, and the solos-and-duets method in which it is performed, made it perhaps inevitable that it would eventually be adapted into a musical - in this case, by the equally brilliant Temesh Pondshine. The songs of the musical adaptation, in which the characters find their own thoughts taking them to unexpected places and providing unknowing counterpoint to the thoughts of their relatives, are among Pondshine's best.

My own knowledge of the show (aside from those few songs that one hears frequently from music halls and street performers, such as On the Other Hand and Where Have All the Nothings Gone) is thanks entirely to an amateur theatre production in Leopard's Weskit, a small town in the Mountainous Plains.

The quality of the production was nowhere near a professional level; the stage was the back half of a local ice cream shop,* not a single costume was the correct size, and the orchestra was a single elderly pianist who somehow contrived to play three keyboards at the same time. (I believe she had remarkably prehensile toes.) Still, it was clear that the cast and crew loved the show dearly, and they gave it their entire hearts, untrained as they might have been. It remains in my memory as one of the better stage performances I've seen.

I was lucky enough to be commissioned to paint the show's one solitary backdrop, a sepia-toned drawing room with a frame around it. (The director had the clever idea to stage the show as the photograph itself; through the use of colored lights, all of the seated actors were made to look sepia-toned as well, only coming into living color when they left the photograph and came downstage to sing.) As space was limited, I was also lucky enough to find myself painting the backdrop in the shop during rehearsals, with the happy result that I had the show entirely memorized before opening night. This did not, of course, prevent me from applauding from a front-row seat during the performance, though the director flatly refused to allow me to pay for a ticket.

I'd forgotten many of the songs since then, but I was glad, during my recovery in Chak's wagon, to find - with a little of that peculiar not-quite-looking-at-it approach that one uses to gently reel in half-forgotten dreams and memories - that most of them came back to me more or less complete.

I'm glad to have them back in the repertoire of music that I sing to myself while traveling alone (or, on occasion, with a musically inclined companion or two). A good song makes any road shorter.

---

* Named the Tasty Snowman and run by a former manatee trainer and his husband, the shop was well-loved for their charmingly twisted sense of humor (their sign proclaimed that their ice cream was "Served from the Heart!" and featured a snowman cheerfully taking a scoop of ice cream out of his own sternum) and their accidental success, on precisely one occasion, in creating nostalgia-flavored ice cream. Any residents in town fortunate enough to have gotten a taste were eager to reminisce about it to me at length - although none of them were able to describe how, exactly, nostalgia tasted, except that it was "a little too sweet, but in a good way." The shop was the most-visited business in town for six days, after which the single batch of nostalgia ice cream ran out. Subsequent attempts to recreate the flavor were uniformly unsuccessful. Most residents agreed, in retrospect, that this was entirely fitting.

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Monday, April 06, 2020

A message from the Postbird Service

Postbird's note:

The Postbird Service wishes to express its regrets for the delayed delivery of the following parcel of letters. Please note that this delay did not occur due to an error by the Postbird Service. The sender of the letters, a Mr. Nigel Tangelo, evidently purchased an economy-sized book of stamps from a print run that was later found to have an inverted instance of the Traveler's Seal cunningly worked into the design. While the true version of the Traveler's Seal ensures that a letter reaches its intended recipient, regardless of  incorrect addresses, illegible handwriting, and other crimes against the postal arts (but not, the Postbird Service wishes to stress, insufficient postage), this particular version of the Seal invoked every possible mischance upon letters to which it was affixed, causing them to be misfiled, damaged, stolen, and - in a statistically unlikely number of cases - eaten by frogs. The Postbird Service has recalled all unused books of the offending stamps and devoted countless bird-hours to tracking down, wherever possible, all letters and packages unfortunate enough to have been led astray by them.

In the case of Mr. Tangelo's post, unusually, several dozen letters mailed over a considerable span of time (all, unfortunately, using the aforementioned malengraved postage) had all come into the possession of a stalagmite farmer in the subterranean Queendom of Hxgnnnsplik. Though the farmer did not speak English, some of the letters, fortunately, contained illustrations that she found amusing; she had thus kept the entire bundle rather than feeding them to her stalagmites. The Postbird Service purchased the letters from the farmer for the price of a new hextet of boots and re-sealed them with uncorrupted postage before delivering them. Though it is possible that a small number of letters might not have been recovered, we are confident that the majority will reach you in good condition.

As an unrelated matter, the Postbird Service is currently offering a reward of 2700 Lint for information leading to the location of a Ms. Rubilious Herring, formerly employed as an engraver by the Postbird Service. Ms. Herring is likely to be using a pseudonym, as, in retrospect, she most likely was during her time with the Service. She has been described, by various and contradictory witnesses, as a woman somewhere between four and seven feet tall, characterized by an unusually large and elaborate mustache, an eyepatch in the shape of a nautilus, and/or uniformly terrible taste in hats. If you observe any unfamiliar persons matching any one of these descriptions, please contact your local postbird immediately.

The Postbird Service wishes to stress, again, that the unfortunate situation here described does not in any way reflect upon the ability of the Service to deliver mail in a timely and reliable fashion under any but the most abnormal conditions, and that steps are being taken to ensure that future mail cannot be similarly misdirected by malicious graphic design. We hope that you will continue to grant us the honor and privilege of delivering your mail.

With regrets and thanks,
The Postbirds

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Tuesday, February 03, 2015

The Hidden Passenger

I was not in the best of shape in the few days following our encounter with the Painted Ones. I had been out in the sun painting them for an entire afternoon, and there had been other things on my mind besides keeping cool and drinking enough. I spent the rather unpleasant evening of that day feeling as if my brain had gone slightly crispy around the edges.

Worse than the heat, of course, were the less physical aftereffects. I was rather proud of the way I had handled myself around the Painted Ones; after those first moments among their carrion breath and bloodstained saber claws, I had hardly panicked at all. Unfortunately, I had accomplished this through the time-honored method of shutting the panic in a mental closet until it could come out without upsetting a dozen knife-faced predators. As is usually the case, this only meant that the panic had had more time to froth itself into near-hysteria by the time I was able to face it. The nausea from overheating and dehydration met up with the nervous shakes, and they instantly teamed up to make my life miserable.

In short, my system - normally exceptionally adaptable - had had a little more strain than even it was comfortable handling. I had miraculously avoided the full consequences of sunstroke, but it looked to be a miserable few days until I recovered.

Still, I had served my purpose on the caravan; the Painted Ones have large territories, so we were unlikely to meet another pack during the same journey. No one would have blamed me if I had simply retreated to my assigned wagon and convalesced among the luggage for the remainder of the trip.

That was one reason why I was so surprised when the aquatic passenger invited me to his wagon.

The other reason, of course, was that hardly anyone had seen him since he first joined the caravan. No one even seemed to know his name. He had arrived unseen during the night, before the caravan started, and had been an invisible presence inside his watertight wagon ever since. If not for the lamplight shining through the oiled silk canopy at night, there would have been no indication that anyone was inside at all.

This was not necessarily by choice. The Desert climate is hard on fish and amphibians from other places, and they usually survive by isolating themselves from it as thoroughly as possible. Most don't enter the Golden Desert at all. No one knew why the aquatic passenger was there, but we were all quietly impressed that he had come to a place that required such elaborate preparations to keep him alive.

Of course, his necessary isolation didn't mean that he was completely out of touch with the rest of the caravan. Most of his business was conducted through his servant, a stocky reptilian woman by the name of Mogen, who kept him updated on the caravan's progress and supplied him with the least salty of the available food. Mogen was the one who came the day after our encounter with the Painted ones, to where I lay sweating between suitcases in the almost-cool shade of the wagon, and invited me to visit her employer.

Even in my exhausted and slightly feverish state, I was excited to finally see the inside of the silk-shrouded wagon that had been such a mystery to all of the caravan's passengers. The lamplight that shone from it at night cast no clear shadows on the canopy. We could hear the sloshing of water inside when the wagon was on the move, and unseen frogs and crickets sang from it at night, but its lone civilized occupant seemed to be entirely silent. No one was even sure what he looked like.

Mogen led me to the back of the wagon and unzipped a long slit in what looked like seamless fabric. There were no fasteners on its edges; like the spider-woven bubble-wrap used by travelers in the Great Shwamp, the fabric seemed to be just sticky enough to seal itself together. Cool, damp air wafted from the opening, like the breath of a pond. Mogen smiled and motioned me into the wagon. I climbed through the opening, somewhat awkwardly, and she sealed it silently behind me.

Inside, I felt for a moment as if I'd returned to the Great Shwamp - a small, rectangular slice of it, at least. The entire bed of the wagon was filled with water, broken here and there by rocks and aquatic plants. A few trunks sat on top of the rocks, out of the water, though their wood and brass were coated in just enough moss and blue-green oxidization to look respectably aged in the style of the Scalps. My arrival was greeted by a series of small plops as frogs dove into hiding from rocks and reed stems.

Most of my attention, however, was quickly drawn to the wagon's inhabitant, who filled the space like a fish in an aquarium several sizes too small.



Like many aquatic people, he had no legs. Instead, his torso tapered smoothly into a long tail, edged with a frill of transparent fin, like that of an eel or a salamander.

"Greetings, Mr. Tangelo," he said, smiling at me over his spectacles. He spoke flawless English in the percussive accent of the Scalps, mixed with some other accent I couldn't identify. "My name is Chakramalsian, but you may call me Chak." ("Chuck?" I attempted. "Chak,” he corrected me with a patient smile.) "I heard of your impressive performance yesterday, and of its toll on you, and thought that you might appreciate a cooler place in which to recover."

I don’t think I even considered turning down his offer. After the mind-scalding heat of the previous day, the cool, damp air felt like Heaven, or at least someplace with a similar climate. I accepted almost without thought. As grateful as I was, it took nearly an hour of rest, lying in the water between the suspicious stares of re-emerging frogs, before I was thinking clearly enough to wonder how I could thank him for such generosity.

As it turned out, he had thought of that too. He wanted me to paint the wagon's canopy for him. The blank white ceiling had been restful at first, he said - but he was used to living under a lake, and it was getting harder and harder to ignore the thought of the parched air and blistering sun on the other side of the pale fabric. He needed to have fish overhead again. I was delighted to provide some.

He gave me several books from which he wanted me to work. One held old fabric patterns from the Scalps; another had elegant drawings of unfamiliar fish. The third was in a language I'd never seen, bookmarked at a page filled entirely by a single swooping character. It meant "patience," he told me, adding with a rueful chuckle that that particular trait had been nearly as essential as water during his journey.

Once she heard that I had taken the job, Mogen went to search the caravan for paints. Luckily, one of the other travelers had a supply of oil-based dyes that would work on the slick, waterproofed silk of the canopy. I fetched a set of brushes from my own luggage, still slightly damp from their use the previous day. I was still too unsteady to stand. Instead, I began work on a border around the base of the canopy while sitting in the cool water. Chak talked to me as I worked.

He had brought a trunk full of books, another of supplies for writing. His true passion, however, was accounting - and he had had nearly no opportunities to practice it during the journey. The caravan had its own accountants, Desert-dwellers who could actually leave their wagons and be present for outdoor transactions. They had no need of him. Even sightseeing was difficult. He could open the entrance of the wagon to look out, but he was used to the constant spray and mist of the lake city where he'd been born; the dry Desert air stung his eyes and burnt his skin after even a few minutes of exposure. After several such episodes, he had asked Mogen to notify him only for the most spectacular scenery. He didn't want to know what else he was missing.

With no way to make himself useful, he had eventually tired of most of the occupations he'd brought, finally resorting to eavesdropping on conversations through his wagon's canopy. These, and his periodic updates from Mogen (a fine retainer, he said, but rather limited in conversation), were his only contact with the outside world.

His skill in accounting was the reason he was making this difficult journey in the first place. He had helped to build up a new branch of the family business in SuyMaTmakk, working from their ancestral mansion under the surface of Lake Twiliat, and had brought it to a point at which it no longer needed his skills. Building businesses was his specialty; once built, the everyday maintenance of their finances bored him. He had been delighted to receive a letter from his father's side of the family, in distant Changrakata, saying that they had heard of his success in the Scalps through an elaborate chain of corresponding relatives and wanted to invite him to visit them. He had not been to Changrakata since a visit in his childhood, when the two countries had been much closer together and he had been little more than a tadpole. He had packed up and left only a day or two behind the letter containing his acceptance.

It has been a long journey for Chak, and will continue to be so for quite some time. Still, though my own conversation was rather limited as well, I was glad to be able to relieve some of the monotony of it - even with so little as some paint and a fresh pair of ears.

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Monday, June 17, 2013

The Painted Ones


It was lucky that we found the caravan when we did. By that point, after a month or two of traveling through the wild, trackless wastes of the Golden Desert, I had almost forgotten what Tirakhai had hired me to do when we'd started.

I had been unable to get much information about the "Painted Ones," those mysterious beings that apparently required caravans to travel with artists as a precaution of some sort. The people I asked were as ignorant as myself, responding with shrugs and vague rumors they'd heard; or they were strangely reluctant to discuss the topic, giving small shudders and quickly changing the subject. Eventually, I stopped asking. I assumed I would find out if, or when, we actually encountered the Painted Ones. I was slightly less sure by then that I actually wanted to do so.

Less than a week after we rejoined the caravan, the Painted Ones showed up in person and answered all my questions - and as I'd suspected, I almost immediately wished they hadn't.

We never saw or heard them coming. Even Garnet, whose ears and nose were several degrees sharper than average, had no warning. We came around a high dune and they were simply there.



Judging by their appearance, I would guess that the Painted Ones' ancestors included Deinonychus, or one of the other great hunting lizards. They were tall and muscular, with scaly brown hides and sharp, bony faces. They had wide, flat feet - perfect for running on sand - tipped with dagger-like claws as large as my hand. My head barely came up to their breastbones. Even Garnet, I think, would have had difficulty facing one of these. Against a whole pack, the caravan would not have stood a chance.

We had plenty of time to look. The entire caravan froze at the sight of them. The gafl immediately burped out their alarm stink, a reeking cloud that caused several passengers and even one of the gafl handlers to pass out. No one else moved. The Painted Ones didn't seem to mind the smell at all; they just stood there and waited.

There was an aura of casual and utterly terrifying confidence about them. Somehow, standing there with all their sharp edges glinting in the sun, they managed to convey that they would not hesitate to kill and eat every last one of us. It probably wouldn't even take them very long. They looked at the people in the caravan the way you look at fruit in a market stall, considering which ones are the plumpest and ripest and how many pieces you would slice them into before eating them. We would have had about as much chance of fighting back as a fruit would. The only reason the Painted Ones weren't getting started, right now, was that we - I - had something they wanted more than meat.

Then again, maybe they just weren't hungry at the moment. I prefer not to think too hard about that possibility.

Tirakhai had made his way over to me at some point, moving surprisingly quietly for such a large man. I had been somewhat distracted, and I jumped when he whispered to me.

"Well, artist. They have come to meet you." He gave me a sympathetic pat on the shoulder. "Good luck."

I would rather have pulled the tails of a thousand flying hyenas than walk out to meet that pack of fangs and claws. Tirakhai had to give me a rather firm shove before I could make my feet start moving. Still, they hadn't eaten us yet - and nothing focuses the mind quite like the awareness that a creature who would like to eat you might be willing to bargain for something else instead.

I have met plenty of saurian people in my life; most of them are not all that different from any other person, aside from a somewhat higher quota of claws and scales and a habit to tread very carefully on thin floors. The Painted Ones were not like any of them. I am glad to say, in fact, that I have never met anyone like the Painted Ones - with the possible exception of the Cathomar I once riddled for my life. Still, there was only one of him. There were at least a dozen of these tall saurians. (Somehow, I never took the time to count.) Their teeth and claws were wickedly sharp, except where they'd been broken off in jagged stumps. They seemed to have plenty to spare. The bases were crusted here and there with dark substances I didn't attempt to identify. Slit-pupiled eyes, in all shades of gold and copper and blood-red, inspected me with a hungry intelligence that made me feel distinctly uncomfortable. I have heard people speak of "undressing someone with their eyes," but I believe most people would stop at the skin.

Their breath had the faint, metallic tang of old blood.

In my mind, I gave my nose the rest of the day off, to calm its nerves, and gave my full desperate attention to my eyes. The Painted Ones apparently wanted an artist. I swallowed and tried to think like one.

Many of the Painted Ones were marked with what turned out, on closer inspection, to be elaborate tattoos. The pigment had been expertly worked in between the scales to form complex patterns - bold stripes and rings and spots that turned into lacy designs when seen up close. Others of the pack were unmarked. I wondered what the difference was, until I caught a glimpse of what seemed to be a shred of cloth at the base of one hunter's horns. I was still less than comfortable around these tall and exceedingly pointy people, so I was slow and careful in working my way closer. Close up, the shred turned out to be a piece of old, half-detached skin - still marked with the traces of a tattoo.

That was the difference, then. The Painted Ones, like many scaly people, shed their skins periodically - and far more thoroughly than most; tattoos, permanent on most skin, were hardly more lasting than paint for them. They had come to us because they wanted them replaced.

Several of them had pouches hung on strings around their necks, hanging next to brightly colored stones and the occasional clinking bone. (None of them bothered to carry knives.) From these pouches, several of the unmarked took yellowed and much-folded scraps of paper and presented them to me. They were sketches. Done in a wide variety of different pigments and styles, each showed one of the Painted Ones decorated with a unique pattern. The owners of the sketches gestured to the faded designs, then to themselves. These ones, apparently, had their own personal designs and wanted them re-inked.

Others, rather than giving me a sketch, pointed to my sketchbook and made empty-handed gestures. I assumed that these had not yet found a pattern that they liked and wanted me to design one for them to try.

I'd never done tattoos before, but I knew at least the basic theory. Karlishek silently loaned me a few sewing needles - not ideal, but the best tools anyone had on hand - and I got started.

It was almost more than I could manage to drive the needle into the skin of the first hunter's arm. The impatient tapping of its left-hand dagger-claw on the sand was what finally got me moving. The needle didn't even make it flinch.

Once I'd started, the work itself was enough to keep me going; painting and drawing is usually like that, though this was probably the most unusual canvas I'd ever done it on. The Painted Ones' skin was tough and pebbled with scales, hot from the sun, crisscrossed with a hundred small scars. The powerful muscles and tendons beneath it barely twitched with the jabs of my needle. The smells of hot leather and old blood filled my nose. The skin was various shades of brown, from the pale tan of parchment to a deep, rich chestnut color. It looked as if it had originally been meant for camouflage in the Desert. Their culture had clearly left that idea behind, though, favoring bold designs that could probably be recognized from miles away.

That didn't seem to be the only purpose of the patterns, though. Several of the adolescent hunters, for example, seemed to have deliberately chosen their designs to be as painful as possible - lots of dark, intricate work in the relatively soft skin around their nostrils, under their arms, in the bends of their knees and elbows. I could see them grinning at each other as I inked the patterns in. I can handle this much pain, they seemed to be saying to each other. Can you?

The older ones, having apparently moved on to other methods of competition, seemed to choose their designs more aesthetically. Some seemed to be simply abstract; others emphasized physical features, such as unusually muscular arms or protruding brow-ridges. One particularly precise drawing featured a long, jagged line twisting down the left thigh. When I began to paint it, I found myself tracing the path of an old scar, faded nearly out of existence. Apparently, even scars are impermanent for the Painted Ones. They commemorate the best ones in ink instead.

Knowing that gave me a somewhat different view of some of the other patterns.

Karlishek eventually worked up the courage to stand and watch while I worked. He'd been talking to some of the older caravan passengers - apparently, they were less reluctant to discuss the Painted Ones when the real things were standing in front of them - and had found out a little of the history behind this odd arrangement.

Apparently, the Painted Ones used to attack caravans in this region. Unpainted then, they weren't interested in trade; they only wanted the plump, tasty merchant passengers and draft animals. As a result, many caravans started traveling with armed guards. Those that couldn't afford an escort simply set out and hoped. An occasional survivor would return from one of these, parched and delirious from the heat, raving about traveling companions devoured and precious cargo dumped out like inedible garbage onto the sand.

This inspired groups of adventurers to set out from nearby cities (relatively speaking; this is not a densely inhabited region of the Golden Desert).  Drawn by the irresistible combination of riches and danger, they would arm themselves with steel and arrogance and venture into the dunes in search of these lost treasures. Many of them were also eaten. Others, failing to find the treasures they sought, turned to banditry instead - which only made matters worse.

Trade in the region was just short of drying up altogether when one group of the Painted (then the Unpainted) Ones happened to attack a caravan with a tattoo artist aboard. Like many artists, she was rather stubborn, and she continued to work on the tattoo she was in the middle of even as chaos erupted all around her wagon. (Her client, squeamish about pain, had fortified himself with large quantities of Desert ale and didn't notice a thing.) When one of the attackers slashed open the side of the wagon where she was working, she broke his leg with a nearby sledgehammer and went back to work - in plain sight of the astonished predators outside.

This was the turning point in the Painted Ones' career. They crowded around, fascinated by these marvelous paintings beneath the skin. (Until this point, their encounters with the art of the Golden Desert's other cultures had mostly consisted of taking the jewelry off of their supper.) The fighting stopped. Someone, somehow, managed to figure out enough of their language - or perhaps they had learned enough of their prey's language - to negotiate an agreement: the Painted Ones would leave the caravan alone if the artist tattooed each of them. They had found, like many before them, that they preferred art to food.

Word spread quickly. For the next few years, caravans would hire the most spectacularly tattooed people they could find to walk out in front, as advertisements of a sort, hoping that the predators would stop and see what they had to offer before simply taking what they wanted. In nearly every case, it worked. Soon, the display became unnecessary; word had traveled between the packs, and even those who had never been painted knew what to ask for when they found a caravan. No one wanted to be the last Unpainted Ones left in the Golden Desert.

No one is sure how there can be so many of the Painted Ones. There are not enough animals in the Golden Desert to sustain a population of carnivores this large. The most popular theory is that they have some hidden desert paradise - an oasis, a plateau, a secret river valley - that they return to between their voyages across the sand. If it's true, no one has ever found this hidden paradise and returned to tell about it. The Painted Ones themselves certainly aren't telling anyone.

Their language, on the rare occasion that they spoke, sounded to me like a distant relative of Halsi - one that had been put through a meat grinder. They hissed the vowels and chewed the consonants with great relish.

"Mashrakh," they kept saying to me. "Mashrakh farrakesh. Hechram rrkh." I eventually came to suspect that this meant something like "stab harder, weakling. You're barely scratching me." It was easier to work out the signals they used: a wave for "bigger," a slashing motion for "darker," a twiddling of the claws for "more complex." I tried to oblige them as quickly as possible.

Complexity seemed to be reserved for the oldest among the pack. I was surprised when I first noticed that there were children among them, though I shouldn't have been. The smallest ones had only a stripe or two each and tried to chew on my bag of tools when their parents weren't looking. I didn't try to stop them; it could just as easily have been my leg.

Most of the patterns were in black, with touches of red on some of the larger and more dangerous-looking adults. Luckily, I had a good supply of black and red pigments; these colors are easy enough to come by in nearly any area. When I pulled out the small bottle of blue paint, though - the last remains of the cockleworm dye I picked up on the Gray Coast - one of the Painted Ones laid its elegant handful of daggers on my arm and shook its head. (Her head, as I found out later.) The common colors were all very well for the rest of the band; blue was reserved for the leader. She wanted only a few touches of the color at the tips of her horns and tail, possibly to match the tattered blue feathers tied to her horns.

It had been morning when we'd encountered the Painted Ones. The sun was setting by the time I finished. No one complained about the loss of time; in fact, very few people even came out of their wagons all afternoon. A few of the brave but unassuming passengers - usually Karlishek and Garnet - kept me supplied with water and reassuringly non-predatory company, but that was all.

The Painted Ones took several minutes to admire themselves when I finally finished the last one, turning in circles on the sand and making pleased little churring noises. (I hoped they were pleased, anyway.) One of them even gave me a friendly nudge with its muzzle before leaving, making me feel as if a rack of kitchen knives had suddenly decided to get affectionate. By then, though, I was a little more able to take the gesture as a compliment; I was, if not actually comfortable around the hunters, at least not actively terrified. It is always a pleasure to have one's work appreciated, and even more so when the mark of that appreciation is that one is still alive.

The Painted Ones left nothing behind when they glided off over the dunes, running with such a silent, effortless grace that they barely seemed to touch the sand. It was startling to see after being so close to them for so long. I had felt the tough muscle and bone beneath their thick skin; the adults must have weighed at least twice what I did, yet they appeared to weigh nothing at all. They paused at the top of a high dune, a line of boldly patterned shapes against the burning sky, and then were gone with a whisper of sand.

I spent the following day or two inside the wagons. After that day of relentless heat and terror, I needed the rest. The aquatic passenger (more about him later) actually let me share his water-filled vehicle until the shakes went away.

Painting the Painted Ones might be the most difficult project I have ever undertaken. It is certainly the most difficult one I have done without being paid. It was thoroughly unique, though - and in exchange for doing it, I was allowed to remain alive. I consider that an excellent trade.

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Wednesday, June 12, 2013

A Different Kind of Voice


During our time in the face-speakers' village, we never did manage to even begin speaking the village's language, nor they ours. We lacked color-shifting abilities of any kind; they appeared to be completely mute. The only sound we ever heard them make was a soft pop of the lips - which was not so much a word as a signal for attention, asking those nearby to turn and read the speaker's face.

Nevertheless, my three companions and I managed to communicate well enough, by gesture and expression, to make do for a few days. We were all grateful for the chance to rest. To be honest, we also might have been somewhat reluctant to venture back into the wild after the circumstances under which we had left it. A brush with death, however brief, tends to make one more appreciative of safe places for a while.

At one point, we even got to help with the harvest. I'm not sure what the season was in the Golden Desert at that time, or even if that particular part of it has any seasons that I would recognize. For all I know, the rainbow-faced villagers might harvest constantly all year.

Most of the harvesting - like everything else they did - happened at night. Like many nocturnal people, they didn't appear to actually need light to see, other than that of the moon and stars. The fires in their houses were only for heat and cooking. I never saw them eat meat of any kind. Their main sources of food seemed to be drought-wheat, which they grew in vast, dry fields of sand around the village, and a sort of fruit-like green tuber - like a hybrid of potato and zucchini - that grew under the wet sand of the village's oasis. This was what we had eaten in the soup on the night of our arrival. The name of the vegetable was a green oval with a sort of golden twizzle inside, which was actually a fairly accurate representation of the way it tasted. The villagers harvested it with long, spoon-like implements. They would walk around, stamping on the wet sand until they found a spot that felt somehow different. I never was sure exactly how they knew one of the vegetables was below. Once they had found it, they would dig their spoon into the sand and pull back on its long handle, scooping the vegetable out of the sand and high into the air. The children, lacking the necessary weight and upper-body strength for this task, instead ran around with baskets and caught the vegetables as they fell from the sky.

Upon realizing that we wanted to help, the villagers found a few spare spoons somewhere and let us try. We achieved nothing like the same level of skill, but the villagers' silent laughter at our efforts was good-natured enough.

No ordinary settlement in the Golden Desert can exist without a water source. The village's oasis was relatively small - hence their reliance on drought-wheat, a crop which seems to be able to survive on nothing more than vague rumors that there might be water somewhere nearby.

The resident aquifrax was… unusual, to say the least.

The water spirit seemed to spend most of its time making ice sculptures. It was rather prolific, actually. I can't imagine how much energy it must have taken to freeze so much water in the middle of the Golden Desert. Perhaps that's why it had left its oasis so small - or perhaps it simply preferred it that way. The motivations of spirits are rarely easy for mortals to understand, especially the more eccentric ones.

Most of the ice sculptures seemed to be sea creatures - the fantastic variety, like those drawn by illustrators who have never visited the ocean and have to rely on verbal descriptions of beasts they've never seen. One of the sculptures might have been an octopus. Another resembled a dolphin, or perhaps one of the sleeker varieties of beetlebrow fish. It was difficult to tell, anyway; we could only see them clearly during the day, and they always started melting long before sunrise. By noon, nothing was left but sad little lumps of ice bobbing in the lukewarm water. The only exception was a particularly massive sculpture - possibly a whale or a dire manatee - that lasted a full day and a half, though it more closely resembled a horribly ill blowfish by the second day.

We never saw the aquifrax, of course. Most of the life in the Golden Desert could not exist without their work, but the spirits themselves - like most spirits - rarely show themselves in person.

Perhaps my favorite part of our time in the village, though, was the music. Most of what we heard at first was simple and percussive. Workers in the drought-wheat fields, for example, would keep up a steady rhythm by plucking their toenails with their neighboring toes. (I managed to duplicate the technique myself, though with far less volume.) A whole team of workers could achieve a fairly complex rhythm this way. Still, for several days, this appeared to be all the music the village had. There was certainly no kind of singing.

We were somewhat surprised, on the third night, when the villagers brought out a couple of string instruments and something like a stone xylophone and proceeded to play music in a circle around the oasis. There were only three or four instruments - like the hybrid offspring of a banjo and a harp, no two alike - which the villagers passed around between themselves. Nearly everyone seemed able to play them, though their skill varied. I didn't recognize any of the tunes they played. Many of them were accompanied by rhythmic light shows on the musicians' faces; these were songs with words, apparently, even if I couldn't hear them. The instruments made their slow way around the oasis. When Red-Streaks-On-Yellow had finished playing, he or she hesitated before passing the instrument to me, uncertain of whether or not I could play it.

I couldn't, of course. Instead, I stood up and sang.

It was nothing particularly impressive - just a rendition of "Factory Fool" by Rango Tress. It's a song with a strong rhythm, which seemed to be a major part of the villagers' music, and its melody sounds good in my baritone range.

When I started, all the villagers froze and stared at me, motionless. I'm not actually sure if they had ever heard singing before. I began to be a little nervous when they hadn't moved by the end of the first verse.

Halfway through the second verse, they started to join in.

It was just a simple clap at first - one of our hosts' children, I believe, though I confess that I couldn't tell most of the children apart. A few others took it up as well. Someone started embroidering the rhythm a little. By the end of the third verse, I felt as if I was providing the melody for an entire Thiglian drum circle. It was amazing how many different sounds the villagers could achieve with just their palms and fingers (the rest of their bodies being far too fluffy for percussive purposes). I finished to wild applause.

My three companions received much the same response. Karlishek chose a skittering patter-song from Sham-Tarkazia, which gave the villagers all sorts of challenging rhythms to keep up with. Mirenza sang a thousand-year-old drinking song - evidently not at all worn out by age - which had everyone clapping and silently laughing, even though no one understood the words. Garnet surprised us all with a haunting song about coyotes (they're called feyul in the Golden Desert) that sent chills down my spine.

No one clapped through that one; it didn't need it. Instead, we were surprised again by the occasional clear, ringing note from the half-formed ice sculptures in the oasis. The aquifrax had decided to join in.

We left the village the night after that, feeling much more at peace than we had before our arrival. We said our goodbyes at sundown. The villagers - those who were up that early, at least - stopped what they were doing to give us a parting gift of dried tubers and drought-wheat crackers* and kiss us goodbye on our strangely wordless cheeks. We were sad to leave them; they had been the best possible hosts.

As we were walking away from the village, we heard a single stringed instrument taking up the melody of the song I had sung. It made good music for walking. I kept humming it long after the village was too far away to hear.



* The baker has yet to be born who can turn drought-wheat into anything as moist as, say, flatbread.

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Thursday, June 06, 2013

Finhenge


We made camp the next day in a ring of standing stones.

In most parts of the world, standing stones fall into one of three different categories. Some mark safe places; these are usually surrounded by an aura of calm, reassuring silence. Travelers can dart between them for a sanctuary from predators, either the wild or the civilized variety. While it is impractical to stay within these rings for any length of time, unless one can live on grass and lichen,* they can save lives in emergencies.

Others mark dangerous places. These are usually placed to trap the rare malignant spirits that turn up occasionally, or to serve as locks on doorways to Other places, or to keep spots with particularly unpleasant histories from making the surrounding countryside depressed. Stones of this sort are usually marked with all sorts of written warnings. Unfortunately, these cease to warn anyone when the stones outlive the languages in which they're written. They often have a sense of foreboding to them, which many travelers also ignore.

The third kind of standing stones serve no apparent purpose and are simply weird.

The ones where we camped seemed to be of either the first or the third variety. They were carved in the shape of fish. Each one was easily twice my height. A few were stood head-down, their tails in the air, their faces hidden in the sand; the rest were head-up, with their stone mouths gaping at the sky. Many were filled with earth and had plants sprouting from them. The vines and saplings made it look as if the fish were speaking small trees.

Mirenza and Karlishek, both fairly knowledgeable in the stories and histories of the Golden Desert, were completely baffled by the fish. They had never heard of anything like them. The Golden Desert has far more history buried in its endless sand than anyone has ever bothered to write down, though; surprises of this sort are to be expected.

Plants in the Desert are usually a sign of a water source nearby. None was visible, but Karlishek - being cold-blooded and more sensitive to temperature than the rest of us - noticed that the sand around the facedown fish was cooler than usual. A little digging revealed that these fish had a steady trickle of water running from their gills. Their buried faces were cobwebbed with a pale network of roots. We tried not to disturb these as we filled our motley collection of containers with the cool water.

The water tasted faintly of fish. After a day of walking in the hot sun, it was delicious just the same.

We slept in the center of the ring of fish, surrounded by the peeping of tiny frogs. The air inside the ring was completely still for the first time in days. Our sleep was deep and peaceful, and all four of us dreamed of the ocean.



* This could explain why these types of standing stones so often have goats or sheep wandering around between them.

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Sunday, June 02, 2013

Canyon Town, part two


Mirenza's machine was little more than a small lens in a brass frame. Small buttons and levers protruded from it here and there, like a combination of a pocketwatch and a jeweler's compound eyepiece.

My Amrat and her English have improved since I first met her, so - with some help from Karlishek - she was able to explain a little more fully exactly what the device does.

As far as I could understand it, the lens shows the past. Sometimes. Other times it doesn't. The precise working of it is immensely complicated; the one Mirenza had was the simplified portable version, and even then, her explanations of the functions of all its knobs and switches quickly rose to heights of technicality beyond even Karlishek's ability to understand. Mirenza eventually gave up and just demonstrated for us.

The first subject she tried was a heap of green glass beads lying in an empty doorway. Garnet, Karlishek, and I had to crowd closely around the lens, as it was really only designed to fit a single eye. At first, the lens simply showed the heap, as if we were looking through ordinary - if somewhat dark and distorted - glass. Mirenza gave expert flicks to a couple of switches. The lens darkened, then cleared again to show a different image, grainy and flickering, like the pictures in an antique slide projector. When viewed through the lens, the beads were now on a string. A few more flicks of switches, and the view pulled back to show a dark-haired girl - perhaps fourteen or fifteen, with the stubs of an adolescent pair of antlers on her forehead - wearing the beads around her neck. She laughed, soundlessly, and vanished through the doorway where we had found the beads. In the lens, the opening had a wooden door in it, carved with symbols. "Health and protection," Mirenza identified them in a distracted mutter.

The girl closed the door, and the image blurred into darkness. Mirenza's claws flew over the switches. The darkness gave way to a burst of scratches, which cleared to reveal a priest. (Mirenza identified him by his robes and by the Amulet of Humility* around his neck.) Above the amulet, he was wearing the same necklace. His face bore little resemblance to the girl's, but he did have a magnificent set of antlers.

We watched for what seemed like hours as Mirenza flicked through image after image, following a dizzying array of people. Some had a family resemblance to the girl; many did not. All of them wore the beads around their necks. The lens was watching the beads, in their previous form as a necklace, and their wearers simply happened to be in the picture as well. One brief glimpse showed a glassworker actually making the necklace and giving it to her husband, whose eyes were an identical shade of brilliant green. Other images - much blurrier than the rest - showed only blowing sand, or an outcropping of greenish rock, which we assumed to be the sources of the beads' material and pigment. Apparently, anything further back than that no longer resembled the beads closely enough for the lens to observe it.

Most of the people showed up many times. One heartbreaking scene showed the first girl, a few years older, grieving for the death of her young husband. We had seen the two of them courting in many of the previous images. The next one showed the two of them, decades older, eating a quiet dinner with a small boy so similar that he had to have been their grandson. They were listening, clearly fascinated, while he described something to them with many soup-flinging gesticulations of his spoon.

This was when I started to be doubtful of the accuracy of what the lens was showing us. Mirenza switched it off a moment later, returning it to an ordinary glass lens, and explained.

The lens doesn't see the past; it sees all of the pasts. The pictures in it show both what was and what could have been. Mirenza had pointed it at the remains of the necklace, and we had seen where the necklace had been - and where it might have been, had things been different.

It is an archaeologist's dream. It is an archaeologist's nightmare.

Fittingly, Mirenza's group of archaeomechanogeolinguists calls these devices "arkmasith," which translates roughly to "historians' dreams." They've been working on them ever since Hashmax Bensathrack, their biometallovitrialchemist,** found that he could see strange things through a batch of glass he'd accidentally mixed with the powdered shells of oracular crabs. The creation of more lenses has progressed slowly, as oracular crabs are quite difficult to catch. They always seem to know where you're going to look for them.

The team has managed to improve the accuracy of the lenses somewhat, using the elaborate mechanical workings around them, plus an exhausting amount of testing with objects whose pasts are well-documented enough for comparison. The small one Mirenza had was an early model, with few adjustments for accuracy, considered by most of the team to be past its usefulness. She had kept it anyway. "We are look for beginnings," she explained, with a smile at the edges of her beak. "We never should forget beginnings of our own work. Also, is shiny thing."

We wandered through the canyons for the rest of the day, taking turns looking through the lens at whatever remains of the vanished community caught our eyes. We looked back to when that streak of rust was (probably) the wheel rim of a cart pulled by goats and miniature saurians, when this rock was (possibly) at the bottom of a swift-moving canyon river full of fish and freshwater nautilus, when that doorway was (perhaps) carved by a stubborn one-armed sculptor who clenched his chisel in his teeth, when this fossil was (dubiously) a small trilobite who spent its days tracing geometrical proofs into the silt of an ocean floor, when the hollow cave-houses were (most likely) inhabited by families who lived and died and danced and prayed beneath statues that had not yet lost their sandstone faces to centuries of wind and rain and neglect.

Not one view gave us any hint as to why they had left.



* The Amulet of Humility is commonly worn by the priests of Uncertainty, who teach that true knowledge comes only through sufficiently complete observation. "Sufficiently complete" observation, in the strictest division of the faith, is possible only by omnipotent beings. The most exceptionally adventurous and introspective of mortals might, by the end of their lifetimes, come to know all there is to know about themselves. To know everything about another person is usually considered impossible. To know everything about a place, or a society, or a species - much less the rest of the world - is utterly beyond hope. True knowledge is therefore restricted to the central deity or possibly deities of the Uncertain (His/Her/Its/Their followers don't presume to know anything at all about Him/Her/It/Them, including whether or not He/She/It/They actually exist). Mortals must learn to accept that the sum of their knowledge will forever be a microscopic grain of flawed and partial observations in the vast and incomprehensible universe. Followers of Uncertainty consider it a sin to be certain and a virtue to admit to being wrong. This perhaps explains why there have always been so few of them.


** All of the terms I'm using are broad approximations made up based on Mirenza's attempts to explain the scientists' work to me, and are probably laughably inaccurate. Language barrier aside, they simply do not seem to divide the sciences into the same categories with which I'm familiar.

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Wednesday, July 18, 2012

Message in a Monolith


The stone stood in the sand directly ahead of us. We saw it long before we actually reached it; the vague dark shape had been rippling on the horizon for hours, motionless except for the heat that makes everything in the Golden Desert shimmer at a distance.

When we reached it, it turned out to be a rather unremarkable standing stone. It looked like sandstone of some kind. It also looked old, though - I didn't even recognize the characters that were carved into its single flat side - and nothing made of sandstone keeps its details for long in the gritty wind of the Desert. The writing was still legible.

There are far too many things hidden beneath the sands of the Golden Desert for anyone to even dream of counting them. The dunes roll back occasionally and uncover ruins, tombs, monuments from civilizations long forgotten. They might stay visible for a week, a day, or only a few hours before the dunes swallow them up again. Most travelers (especially if they're of the scientific persuasion) will stop to at least look at things like this stone. The common opinion is that if the Desert has unveiled something for you to see, it's probably worth taking a good look. You'll probably never see the thing again, after all - and even if it holds no meaning for you, who knows? There could be an archaeologist in the next town who's been looking for it for years.

This is the Golden Desert, where the history is deeper than the sand. People stop here for interesting rocks.

Predictably, everyone in the caravan took this as an excuse to take a break. The gafl were unhitched from the wagons, free to go snuffling around in the nearby sand; everyone else got out food or books or pillows and sat down to eat or read or snore for a while.

The team of scientists (I'm still not sure whether they're geologists, archaeologists, something more obscure, or perhaps a combination of all three) piled out of their wagon and gathered around the stone. They tested and measured it with various instruments, taking notes and chattering among themselves. One fished a dilapidated box camera out of her luggage and took a careful photograph or two.

Mirenza, the avian woman I spoke to earlier, stood back a bit from the others. She seemed to be focusing on the writing on the stone. I could hear her muttering under her breath. She squinted at the barely legible hieroglyphs for a few minutes, then turned back to the others with a funny half-smile on her face. I could only pick out a few words of what she said next. The other scientists' reactions ranged from chuckles to confused frowns.

Karlishek told me later that the inscription on the stone roughly translates as follows:

"You have seen the stone I carved, and read the words I wrote. That is all I really wanted. May your travels be happy and your path even."

The signature had been worn away by the sand.

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Tuesday, July 17, 2012

Urban Bonsai


Nothing particularly unusual happened today, so I have little to write about other than what I told you yesterday. Instead, I think I'll tell you about my visit to Fresmareel.

It was a few years ago, during my trip to the Railway Regions. Fresmareel is one of the few villages in the Regions that is not connected to the railroad. Perhaps it will be someday. The town is built on land ruled by the dragon Agnathrommilax, a drake of middle years - three or four centuries - and somewhat eccentric tastes. He paints his scales in bright colors, wears the flags of extinct cities like scarves around his long neck, and collects gramophone records of Rampastulan opera. On clear days, the villagers can sometimes hear him singing along on distant mountaintops. They often mistake the sound for thunder.

The dragon lives alone in his cave. However, the villagers have known him to fly off for several days, carrying a plump mammoth or a particularly nice boulder of quartz, and they suspect that he might have a sweetheart on one of the other mountains.

He has allowed them to live on his land as long as they follow a series of rules.

They can hunt the deer and ground sloths in the area, but are forbidden to harm wolves, foxes, and dreadgoats, as many of the ones in the area are intelligent and the dragon's personal friends.

They must ask the dragon's permission before clearing large areas of land, and certain plants - such as wild lilies and whistle-sedge - are to be left alone entirely.

The village must be built in a perfect circle. Every building within it must also be a perfect circle. They are allowed to expand the village, but only in concentric rings around the current outlines, so that they preserve its shape.

The houses are to be painted white or other pale colors. They can paint their roofs in any colors or patterns they like, as long as they stick to a palette selected by the dragon. He seems to favor reds, oranges, browns, and the occasional intense blue.

Certain colors, such as black, mauve, and chartreuse, are forbidden except on special occasions, such as funerals. Other than that, the villagers may wear anything they like.

The dragon encourages singing; he has even been known to give lessons to those villagers whose voices particularly offend his ears.

The land is a rich and beautiful one, and aside from broad aesthetic decisions, the dragon leaves the people of Fresmareel free to govern their lives as they choose. Most of them see it as an exceptionally good agreement. Other than a certain care in their hunting and their choice of pigments, most hardly notice the effects of the dragon's rules at all. Many even consider themselves lucky to live in such a beautifully designed village.

The villagers note that several of the rules, such as those on expansion, have only come into effect when the colony reached a certain size; there had been no need for them before. Presumably, new ones will continue to be introduced as the population continues to grow. This might also be the reason for some of the more mysterious rules, such as the unusually wide streets.

Hunters have occasionally come upon the dragon perched on one of the many rocky cliffs that surround the valley, gazing down at the colony with a satisfied expression, as one might wear when observing a garden or a favorite work of art. Some have speculated that, rather than collecting art or metalwork - the most common manmade objects that dragons hoard - he is instead a connoisseur of urban planning.

It seems he is growing a bonsai town.

Dragons, after all, live for centuries and can afford to take their time. Who knows - perhaps Agnathrommilax is already planning what the city will look like hundreds of years from now.

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