Thursday, April 16, 2020

Surprising Sheep

Roughly a century ago, in the town of Specklemax, a modestly successful farmer by the name of Ekestrial Floo decided to supplement the income of his farm by breeding brindled sheep. Brindled sheep were by no means new to Specklemax; the breed had been something of a local specialty for several generations, as had the attractive salt-and-pepper yarn produced from their variegated wool. Not much had changed about the breed since the brindled pattern had first been introduced some decades before.

Ekestrial Floo was at least as much an inventor as a farmer, an enthusiast in amateur engineering of both the mechanical and genetic varieties. He kept a small army of customized clockwork pipe crawlers, which plowed, seeded, and irrigated his fields, and which only occasionally attempted to upend and plant his house. Much of his success was due to his creation of a variety of pumpkin whose fruit, when left to ripen in the sun for a week or two, fermented into a moderately powerful explosive.*

Given this sort of track record, when Floo began to leave more of the day-to-day operation of his farm to his sister (who had her own, far more predictable, farm to run, but evidently never lost the habit of taking care of her baby brother) so that he could devote most of his attention to his sheep project, the people of Specklemax knew that he must be up to something interesting. Neighbors began to drop by the farm more often, partly out of curiosity, partly out of a desire to be forewarned if the lambs began to fly or breathe fire.

The results were far more mundane; journals and letters from the time report that Floo initially succeeded only in producing sheep with a greater variety of striped patterns. He was evidently dissatisfied by this development, though, intending something far more original, so the neighbors kept checking.

They were not disappointed. After four years of work, Ekestrial Floo walked into town one market day proudly leading the first of a new breed of plaid sheep.

They were twins, in fact: one had fleece with a pleasant blue and yellow plaid pattern, the other a handsome red and black. Some of the more cynical townspeople naturally accused Floo of simply dyeing the sheep, but a quick shearing of one plaid flank showed that the pattern was mirrored in the skin beneath.

Floo's triumph was lessened somewhat when he discovered that the process of spinning the plaid fleece into yarn or thread would inevitably blend all of the colors together into a muddy green or brown. He had apparently expected that the sheep would allow the production of plaid fabric - a favorite in Specklemax - without the need to dye the wool beforehand. Unfortunately, he had neglected to speak to a weaver, or anyone with an actual knowledge of textile production, before embarking on his project.

Though he was initially crushed to have wasted four years of his life on a pointless project, Floo did live long enough to see his plaid sheep become one of Specklemax's major tourist attractions, which I hope came as something of a consolation to him. The sheep are now a familiar sight in the area, scattered like brightly patterned handkerchiefs across the hills around the town.

Specklemax, incidentally, is in a relatively low-lying and swampy area of the Mountainous Plains. To the best of my knowledge, it has never been less than several months' travel from any of the more arid regions of Hamjamser.

It came as something of a surprise, therefore, when we crossed a dune on the outskirts of the Golden Desert and found a small flock of Specklemax plaid sheep grazing in the valley below.

They were unmistakably the Specklemax variety; the placement of their eyes, which are unusually protruding even for sheep, is quite distinctive. None of us could imagine how they had ended up in this remote corner of the world.

Naturally, those of us blessed with legs left the wagons and approached the flock for a closer look. Sheep are rarely the most observant creatures around, but these seemed so utterly unconcerned about their surroundings - including our approach - that we paid perhaps less attention than we should have while we walked toward them.

As a result, we were taken entirely by surprise when a giant centipede erupted out of a nearby patch of sand, hissing like a homicidal steam engine and rearing up high enough to block the sun with its outspread legs and fangs.

I don't know what species it was, but it was far larger than even crocodile centipedes ever grow. I've seen streetcars that were shorter and probably weighed less. Mogen had her crossbow out before I could do more than blink, but I doubt it would have had much effect on the creature. Even if she had managed to hit a joint in the centipede's heavily armored body, a single crossbow bolt would likely have done little more than make it angrier.

"My sheep!" The centipede hissed in a voice like a pot boiling over. "Mine! No touch! If you touch them, I will kill you and bite you until you die!"

Oddly enough, this was actually reassuring. Creatures that offer threats instead of simply attacking you can usually be reasoned with.

Being the only member of the group who'd visited Specklemax and encountered plaid sheep before, I was walking slightly ahead of the others. As a result, I found myself in the uncomfortable position of negotiating with the giant angry venomous chilopod. I've traveled by kilopede and have no particular fear of arthropods of any size, but kilopedes are essentially placid creatures. This one was quite clearly not.

Still, it was speaking Amrat, sibilantly accented but perfectly understandable, and it hadn't actually made a move toward us since we'd stopped approaching the sheep. Its sheep, apparently.

I reassured the centipede that we had no intention of touching its sheep; we merely wanted to look at them. It hissed suspiciously at me.

They were, I added, very nice sheep.

At that, the centipede's hostile attitude seemed to melt away completely. It flipped its antennae forward and rubbed its claws together.

"Yesss! Are they not beautiful?" the centipede crooned. With alarming speed for such a large creature, it dropped back to the ground and scuttled over to the sheep, where it curled its body into a circle around the entire flock. It rubbed its head lovingly against a plump red and yellow one. "I have named this one Rock because she is the prettiest." The sheep all continued to chew placidly as if this sort of thing happened all the time.

After that, conversation with the centipede went remarkably smoothly. Once reassured that we had no intention of touching, stealing, eating, bothering, or otherwise interfering with its sheep, the massive arthropod was happy to tell us all of the minutiae of its apparent occupation as a shepherd. We were treated to an exhaustive list of what the sheep did and did not like to eat, given far more information than we needed about their various ailments, and personally introduced to each sheep by name. (For reasons the centipede did not explain, a full third of the sheep in the flock, both male and female, were named Skeezel. Perhaps it simply liked the name.)

As far as we could tell, the sheep had most likely wandered off from another caravan, or perhaps a farmstead with unusual origins. The flock had already been living in the valley when the centipede had arrived "many long times ago." This could have meant months or decades, although given the size of the centipede, I suspect it was closer to the latter.

Finding the sheep too beautiful to eat, the centipede had instead made friends with them. Its method of "making friends" apparently consisted of tipping a sheep over and resting its head on top of it like a pillow. (It was happy to demonstrate the process for us using one of the older sheep, which continued to chew its cud with an expression of long-suffering patience.) Luckily, the centipede didn't seem to feel the need to repeat the process with us; whether that was because we were capable of speech, or because it wasn't interested in befriending non-sheep, I don't know.

We all introduced ourselves as well. The centipede listened politely and, as far as I could tell, forgot all of our names immediately. It certainly never seemed to feel the need to use any of them while we were there. When asked, it introduced itself as "kerlis," which is simply the Amrat word for "centipede."

The centipede insisted on serving us supper and glided off over the dunes in search of prey. Garnet followed it. After an hour or so, the two of them returned with the carcass of what, surprisingly, appeared to be a sand-dwelling variety of walrus. More surprisingly yet, they were chatting animatedly with each other, discussing local wildlife and comparing hunting techniques. I don't believe I'd heard Garnet say so many words in the entire time I'd known her.

While Mogen was roasting the walrus over a large, efficiently built fire, which the centipede found fascinating, I pulled out a small box of pepper I'd picked up in the Scalps. The smell was strong enough to immediately catch the centipede's attention, and I had the rather alarming experience of having a chitinous head with fangs the size of my leg peeking over my shoulder to sniff at it.

"Is food?" the centipede asked hopefully. I confirmed that it was, and made sure to sprinkle some pepper over the centipede's portion - roughly half of the roasted sand walrus - before we sat down to eat.

The centipede reclined like a large cat while it ate, holding its meat with a few pairs of legs. It took one bite and shot upright again with a hiss that made the rest of us jump.

"The food!" it hissed, clicking and smacking its mouthparts in what I eventually realized was enjoyment. "Hot! It is food that bites! Good good, yessss."

The sight of a centipede the size of a small dragon masticating a chunk of walrus with its mouth open is one that I sincerely hope never to see again. Still, it was rather gratifying to see my relatively minor contribution to the meal enjoyed so much. It's easy to forget what a treasure spices are in lands where they're not commonly available.

The night was once again pleasantly uneventful; most wildlife seemed to avoid the valley, for obvious reasons. We did take care to choose a campsite upwind of the centipede (which smelled like acid and carrion) and the sheep (which smelled like sheep).

The next morning, we thanked the centipede for its hospitality before setting off. I left it with a few spoonfuls of pepper in a twist of paper, which it stroked lovingly with an antenna before scurrying off to bury somewhere.

Once we'd said our goodbyes, the centipede appeared to lose interest in us entirely. When we last saw it, it was making a fuss over Rock the ewe, who chewed placidly while the centipede's fangs neatly plucked burrs and twigs from her bright plaid fleece.

---

* The pumpkin - which he dubbed the Firecrack-O-Lantern - won Floo a commission from the Fiogajas, the notoriously pyromaniac royal family of Specklemax, to grow as many as he possibly could each year. The pumpkins became the centerpiece of an annual dinner party held by the Fiogajas, during which servants launched pumpkins off of the manor roof with a homemade ballista and guests competed to detonate the fruits with flaming arrows before they hit the ground. Floo's neighbors were surprisingly pleased with this turn of events, reasoning that as long as the Fiogajas were blowing up fruit on their own land, they were less likely to wander into town and attempt to create a waterspout by dropping dynamite down the town well.

Sadly, the Fiogaja family manor no longer exists. When the family finally exhausted the town's patience, leading to their deposition and exile from Specklemax, the head of the family at the time - Baron Zamran Arketily Spork Fiogaja - ignited the manor's entire cellar full of firecrack-o-lanterns before leaving town. Residents at the time attributed the Baron's act to a fit of pique at his family's expulsion from town, but in his later years - which were evidently happy ones, despite his exile and lack of eyebrows - he admitted that he had "just wanted to see how large a bang it would make."

The pumpkin seeds not consumed by the resulting fireball were propelled, along with very small pieces of the manor, for miles across the surrounding countryside. To this day, volunteer firecrack-o-lantern vines still occasionally sprout in previously non-flammable pumpkin patches as far away as Tazramack, to the usually unpleasant surprise of gardeners. It's considered wisest in the Mountainous Plains to light one's pipe a safe distance away from the pumpkin patch.

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Wednesday, April 08, 2020

Songs from a Photograph

It's interesting to see the direction that one's thoughts take while indulging in a bit of light convalescence.

After our encounter with the Painted Ones, I spent several days comfortably ensconced in the shade of Chak's wagon, staring at the blank silk canvas of its roof while I waited for my stressed and overheated brain to cool down. What I found it doing, in the meantime, was attempting to recite the entirety of Away from April from memory.

The original play - a rare departure in genre by the great Trachia Ghastie, better known for her murder mysteries - is famous in the realm of theatre for containing no actual events of any kind. The cast is an extended family gathered to sit for an old-fashioned long-exposure family photograph. All of the dialogue in the play is, in fact, the internal monologues of the various family members; their inner selves are free to move about the stage and speak, while the physical bodies of everyone not currently in the spotlight remain silent and stone-faced in their seats. Over the course of the play, the members of the family come to various realizations (singly or in tandem) about each other, themselves, and the nature of reality, all without actually moving a muscle or speaking a single word out loud to each other.

It is, like most of Ms. Ghastie's best-known work, a brilliant piece of psychological drama. That, and the solos-and-duets method in which it is performed, made it perhaps inevitable that it would eventually be adapted into a musical - in this case, by the equally brilliant Temesh Pondshine. The songs of the musical adaptation, in which the characters find their own thoughts taking them to unexpected places and providing unknowing counterpoint to the thoughts of their relatives, are among Pondshine's best.

My own knowledge of the show (aside from those few songs that one hears frequently from music halls and street performers, such as On the Other Hand and Where Have All the Nothings Gone) is thanks entirely to an amateur theatre production in Leopard's Weskit, a small town in the Mountainous Plains.

The quality of the production was nowhere near a professional level; the stage was the back half of a local ice cream shop,* not a single costume was the correct size, and the orchestra was a single elderly pianist who somehow contrived to play three keyboards at the same time. (I believe she had remarkably prehensile toes.) Still, it was clear that the cast and crew loved the show dearly, and they gave it their entire hearts, untrained as they might have been. It remains in my memory as one of the better stage performances I've seen.

I was lucky enough to be commissioned to paint the show's one solitary backdrop, a sepia-toned drawing room with a frame around it. (The director had the clever idea to stage the show as the photograph itself; through the use of colored lights, all of the seated actors were made to look sepia-toned as well, only coming into living color when they left the photograph and came downstage to sing.) As space was limited, I was also lucky enough to find myself painting the backdrop in the shop during rehearsals, with the happy result that I had the show entirely memorized before opening night. This did not, of course, prevent me from applauding from a front-row seat during the performance, though the director flatly refused to allow me to pay for a ticket.

I'd forgotten many of the songs since then, but I was glad, during my recovery in Chak's wagon, to find - with a little of that peculiar not-quite-looking-at-it approach that one uses to gently reel in half-forgotten dreams and memories - that most of them came back to me more or less complete.

I'm glad to have them back in the repertoire of music that I sing to myself while traveling alone (or, on occasion, with a musically inclined companion or two). A good song makes any road shorter.

---

* Named the Tasty Snowman and run by a former manatee trainer and his husband, the shop was well-loved for their charmingly twisted sense of humor (their sign proclaimed that their ice cream was "Served from the Heart!" and featured a snowman cheerfully taking a scoop of ice cream out of his own sternum) and their accidental success, on precisely one occasion, in creating nostalgia-flavored ice cream. Any residents in town fortunate enough to have gotten a taste were eager to reminisce about it to me at length - although none of them were able to describe how, exactly, nostalgia tasted, except that it was "a little too sweet, but in a good way." The shop was the most-visited business in town for six days, after which the single batch of nostalgia ice cream ran out. Subsequent attempts to recreate the flavor were uniformly unsuccessful. Most residents agreed, in retrospect, that this was entirely fitting.

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Tuesday, November 20, 2007

Climbing the Needle Tower

Well, I couldn't very well stay in Sconth and not climb the Needle Tower. When am I ever going to have another chance to climb three miles above the ground using only my feet?

The Needle Tower is one of the oldest buildings in Sconth. It's by far the tallest building anywhere in Hamjamser. The foundation is stone, twenty feet thick to support the immense weight on top of it; the tower gets gradually thinner from there. The top floors are barely ten feet from one wall to the other, made of aluminum bars and silk rope.

So far, the fastest person ever to climb the tower - a cliff squirrel gymnast by the name of Tatrika - took eight hours to get to the top and collapsed from exhaustion when she got there. Most people prefer to take the elevators. There are two of them, one on either side of a massive loop of rope hung from an even more massive pulley partway up the tower. A system of gears in one of the tower's basements connects a matching pulley at the other end of the loop to a waterwheel in the river Kastel (yes, the Samrath Kazi coins were named after the river - its main tributary runs through where the village used to be). A large clockwork mechanism, like the escapement of a clock, switches the direction of the elevators (after a pause for boarding) when one reaches the top and the other the bottom.

Unfortunately, the elevators don't go even halfway up the tower; any rope, even the foot-thick rope the elevators use, would snap under its own weight if it were any longer than that. You have to walk the rest of the way.

Fortunately, I'm used to walking, so it only took me ten hours and fifteen rest breaks to reach the top. I was barely able to breathe by the time I got there - partly from the exertion, partly because the air up there is so thin. The wind is freezing. It comes straight through the top room, which is really little more than an aluminum platform with a railing and a pointed roof. It's there mostly for the few anyway. You can see the curve of the horizon from there. The city was spread out beneath my feet like a very small postage stamp, perched on top of the tiny little bump that is the Plateau of Sconth. The clouds hid it from view occasionally. Off to the left, I could see the great metal hulk of the Cormilack Earthmover, gleaming like a tarnished silver toy in the sunset; to the right, the perfectly conical peak of Mount Moler was just visible, deep in the heart of the Railway Regions. There was a thin line of gold on the horizon that just might have been the Golden Desert.

It took me a few minutes to realize that I could see the entire Mountainous Plains. The edges were visible in every direction.

The core of the tower is a single straight rod of hypersteel three miles long - and that's just the part above the ground. It's driven deep into the bedrock beneath the city for stability. Even in the strongest winds, the tower doesn't even wobble. Hypersteel is not flexible. The only sign that the wind touches it at all is a low, metallic humming as the core vibrates in its stone sheath. It's almost too low to hear at all.

All anyone knows about the core is that it was dug up hundreds of years ago and stood on end in a hole dug through the stone (no one knows how anyone managed to lift the whole thing); the tower was then built around it. Like all hypersteel, it's a leftover from the Hill Builders' civilization, and therefore thousands of years old. No one knows how to make the stuff anymore.

The tip of the core is visible in the top room of the tower, protruding five feet above the floor. It's easily the oldest thing in Sconth. Its surface still has the same mirror-smooth shine it probably did when it was made. You can see your face in it.

It's hard to see all of the core's tip, though; draped in a reptilian curl over the top of it is an ancient salamander larger than most true dragons. Its mane of spines is large enough by now to rival the Sun Dragon's, and it fills the entire room with the light and heat of a bonfire. It's been there longer than anyone in the city can remember. No one is quite sure whether it was put there deliberately, possibly to warn airships and floating cities of the tower (yes, it's that tall), or whether it just found its way up there accidentally and decided to stay. It's the perfect place for a salamander that size. The core is the biggest lightning rod on the planet. Entire storms can strike nothing but the tower, if they're high enough, and almost all that electricity goes straight through the old salamander. A smaller one would be vaporized; this one simply drinks it all in. There probably isn't a better source of energy anywhere outside the salamanders' native volcanoes.

Whether or not its light was meant to be a beacon, it works. It's possible to see the light of the Needle Tower even when the rest of Sconth is well below the horizon.

I've been sitting up here so long, looking at the view and writing, that it's gotten dark. I got on the elevator before dawn; it was already sunset when I reached the top. Fortunately, the salamander provides more than enough light for writing. I'm sending this by a postbird who conveniently happens to be resting on top of the tower. I'll climb down again tomorrow.

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Saturday, November 10, 2007

Moving On

Well, I've enjoyed my time in Cormilack, but I think it's time to leave. It won't be long before the rainy season starts again, and one rainy season in Cormilack was nice, but I'd rather spend this Winter in a place with less water than air. I think I'll head up to the Railway Regions next. It's been a while since I've ridden the Train and seen the Trenchcoat Guy. If I can't find the Railway Regions, I'll just go wherever I end up instead. It's bound to be interesting, wherever it is. I'm leaving tomorrow; once the rain starts, it won't be long before the roads dissolve.

I spent today at the palace, saying goodbye to all the other artists there at the moment and exchanging parting presents (sketches, cards, chocolate, carved snail shells, engine fish bacon, et cetera). When she heard I didn't have one, Lady Xeredile even gave me a small salamander from her own furnaces, on the condition that I buy a good lantern for it (it is a palace-bred salamander, after all; a common jar wouldn't do).

I'll be writing quite a lot more about Cormilack, of course. I haven't written down even half of what I've been doing here this year, much less posted it anywhere. I'm not that organized. In addition, I've still got that very large picture of the Earthmover to finish. I've been carrying it around rolled up, weighting the edges with luggage or rocks when I want to work on it. It will be quite a while before it's finished.

I can't believe I'd never heard of Cormilack before I saw the Earthmover from the Kilopede. I hope I can find my way back next year. Maybe I can find the same Kilopede. I can't remember its full name (most Kilopede's names take several minutes to say, if you can pronounce them at all), but I think it started with Itsropleklcanramplikia. Something like that. I've probably got it written down somewhere in my scribble-heap of a journal.

I love this place. I'll certainly be back when it's dry again.

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Friday, November 09, 2007

NaBloPoMo

I know I'm not the greatest correspondent; it's been... let's see... five months since I last wrote. Sorry about that. I've been doing fine, no serious problems or anything, but I just... haven't gotten around to writing. Or, when I have gotten around to writing, I haven't gotten around to sending.

In other words, I'm as absentminded and disorganized as ever.

Anyway. Apparently, it's a tradition among a lot of Cormilack's writers (and some in other places as well) to try to write something every day of November. Some of them take the opportunity to write entire books. I only found out about this a few days ago, with the result that I've already missed over a week; apparently, though, it's all right to start a bit late. I'll see if I can write a bit more than once a day, to try to make up for that a little. I can't promise a picture a day, but I'll try to send at least a few of them.

Let's see if this helps me write more regularly. It's certainly worth a try.

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Monday, May 14, 2007

A Very Long Explanation for the Curious

Though the incessant rain and occasional hail have stopped (for the most part), the hills around Cormilack are still too sodden from rain and thawed snow to travel safely. Bits of road have a tendency to wander off downhill to explore. Even the Kilopedes are staying away; I haven't seen a single one since I left the one that brought me here.

I suppose you've probably been wondering where I've been these last few months.

After leaving the Kilopede, I stumbled through the hills in the dark for quite some time. Moonlit walks in the dark are much less pleasant when the moons are absent and the hills keep sticking rocks in front of your feet. I must try to get a good salamander someday. They're expensive, but the light would be worth it if wandering through mountains in the dark becomes a habit.

Anyway. Eventually, somewhat scratched, bruised, and muddy, I staggered into the outskirts of Cormilack, watching the stars swallowed up by the shadow of the mechanical mountain that looms over the town. I had no idea what it was then; I only knew that it was interesting, and that I had to draw it as soon as it was light outside.

Unfortunately, I had no idea then that I had arrived right at the beginning of the rainy season.

While most of Hamjamser spends the winter under varying amounts of snow, Cormilack spends it largely underwater; the only snow is on the mountaintops. The weather stays warmer here. The townspeople blame it on the giant machine, saying that it reflects the heat of the sun into the rest of the valley, that it stores heat all Summer and releases it in the Winter, that the mysterious, ice-encrusted mechanisms and antennae sticking up from its roof (peak?) disrupt the weather around Cormilack - there are as many explanations as there are people to make them. Some say that the Sun Dragon likes to wheel overhead and admire the digging machine. That may be true, but if so, I've never seen him. On each of the fifteen days - I've counted - that the sun shone during the winter, there was not a Dragon in sight.

Some say that the machine's engine is still going, and that its heat is what warms the valley.

The people of Cormilack call the machine the Earthmover, sensibly, as that is what it is. The highest hills in the town seem to have been plowed up by its immense blades and wheels - the tallest earthen hills, anyway. The Earthmover itself is the tallest hill in sight. Much of the town is built on it. According to local legends, the Earthmover was used thousands of years ago by the Hill Builders to build the Mountainous Plains. This is why the Earthmover and the Hill Builders are called what they are. Most people in Cormilack agree that the Earthmover was last used to make the perfect spiral of mountain ranges that surrounds the valley (I've only seen the inner mountains, but they say you can see the spiral, as perfect as a snail's shell, if you fly high enough). Upon reaching the center, several important parts broke, most the size of small foothills, at the same time that the Earthmover reached the soft, rich soil in the center of the valley and sank immovably into it. The Hill Builders, having finished sculpting the topography of this particular part of Hamjamser, decided that they had no further use for the thing anyway and left it here.

This is a typical Cormilack legend. The townspeople don't disapprove of romance and mysticism - not exactly - but they don't have much use for them either. When it comes to speculation, they're experts, but they'll take the most sensible explanation whenever they can find it.

However and whyever it's here, the Earthmover has obviously been in bad shape for a long time. Every piece of metal on it is worn and rusted. Even the digging blades at the front - which, according to local mechanics, are at least partially made of hypersteel - have their fair share of chips and scratches. One mechanical arm lies limply over a front wheel with tree-sized wires and pistons hanging from its mangled end. The drill it used to hold lies a mile or so away. Segments have fallen off the tire tread. Struts hang crookedly without their counterweights. One end of a massive snapped cable rises above the village, a crazed column of twisted metal as big around as a house and taller than most of the nearby mountains. The other end is frequently obscured by clouds. The whole mountain of ancient machinery is sunk deeper than the height of six houses into the soft soil of the valley, and grass grows in the gaps between peeling metal plates. The flatter parts are covered with trees and houses as well. It's a magnificent wreck.

As eager as I was to begin drawing the Earthmover, the weather made it completely impossible on the very first night I stayed here. Having found a reasonably good inn - it was sheltered, affordable, and warm, and that was enough for me - I was trying to nurse my fingers back to life with a bowl of soup when the rainy season hit Cormilack.

There's no other way to put it. At first, I thought something had exploded. The sound was a bit like the sound of a wet fish hitting a dock - a fish about the size of an average whale. The entire building shook.

No one inside it seemed particularly concerned. A group of people who had been celebrating a birthday party in most of the room, laughing and shouting and working their way steadily through a cake shaped like a large gear, all calmed down slightly. Still talking, they stood up, opened their umbrellas with a chorus of FLOOMPs (except the more amphibious of them, who didn't seem to care about umbrellas), and walked briskly out the door to disperse, still talking, into the ocean that was falling outside.

"Er - what exactly is happening?" I asked the innkeeper. She paused, heading towards the door with an armful of sandbags for the threshold.

"It's raining," she said simply.

I spent the next few months occasionally sketching the Earthmover, on the rare occasions when the rain stopped, but mostly just trying to keep everything dry. This is nearly impossible during a Cormilack winter. The villagers don't even try to keep their houses from flooding; whenever one floor fills with water, they just move all the furniture to the next one up. This explains why, in the middle of the valley, a house for a family of three can be six or seven stories high. It also explains the faint odor of must and pondweed that lingers around even the cleanest houses.

There is no way to describe how wet Cormilack is in the winter. Nowhere else comes close. The water on the ground is only the least of it. Even when it reaches the fifth floors of the houses, it still answers to gravity.

It's the water everywhere else that's the problem. The air is full of fog AND rain, at the same time, which I hadn't even known was possible. On especially wet days, it's hard to tell whether you're above or below the water. There isn't much difference. The fog creeps into the houses through every crack, filling the rooms inside with thick, opaque gray. Anything more than two feet away is invisible. Water trickles down the walls and drips from the ceiling. Rain comes in through every possible opening. Puddles collect in corners. Cups and bowls left in the open fill and overflow. Carpets squish when stepped on. Most people in Cormilack, in fact, don't even bother to have carpets, as the moss in their houses is thicker and doesn't rot. The air barely deserves the name. There's more water in it than air.

Nothing made of metal, paper, or wood is left out in the winter unless it's well covered in something waterproof - oil, wax, varnish, et cetera. Everything else is wrapped up until the spring. The houses are wooden, but far too big to waterproof, so the villagers just add more boards in strategic places when the old ones rot. It wasn't long before I gave up trying to draw. I kept my paper, pens, and pencils in a watertight oilskin package for most of the winter, the same way everyone else does, and got used to being constantly wet.

The floods receded over a few weeks in March, but - as I mentioned - the rest of the valley is still far from solid. The sun shines more often than not now, though, so I've been able to return to sketching the Earthmover. It will still probably be quite a while before I've got a finished drawing of it.

Unlike the migrant floods, the water that collects under the Earthmover stays there all year; the pools down there are the deepest in the whole valley, and the sun never reaches them. They stay dark and cold. Fishermen go down there occasionally, finding their way with candles, tame salamanders, or (in some cases) echolocation. They wade through rust silt to catch the blind crimson fish that swim through corroding wheels and pylons in the black water. Some say the fish have so much metal in them, you can catch them with a magnet.

I haven't eaten any.

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Friday, March 03, 2006

Travel by Kilopede


Just in case you were wondering what the countryside looks like around here, I drew a picture when the Kilopede stopped to eat a few small trees yesterday. I hope it comes through the mail in good shape.

Nigel

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Monday, February 27, 2006

Greetings from the Kilopede

This is quite a surprise! Thank you! I got your letter this morning and nearly fell out of my pagoda. I've never tried writing a blog before, unless you count the time I started interviewing all those spindle beetles who kept mistaking me for Captain Tamarac. That isn't exactly the same, though.

I never did find out who Captain Tamarac was, by the way. None of the spindle beetles seemed to know.

I'm glad to hear that the mountain's doing well! I wish I'd gotten to take a better look at it before I left. If only the Moler Festival were a few days later... Of course, the way things have been going, I still may not get there in time. I suppose I should write something about where I am at the moment. I still haven't reached Mount Moler. I think the Kilopede must have taken a wrong turn somewhere, maybe where it had to go around all the paper kite lizards by the lake. I don't know why this always happens; every time I travel by Kilopede, I somehow end up miles away from my destination. With all the eyes they have, you'd think they would always know where to go.

Now that I think about it, though, they almost always end up somewhere much more interesting than where I intended. Hmm. Maybe they know what they're doing after all. I've always wondered what goes on in those mile-long brains of theirs.

Oh! That's all I can write for now. The Kilopede just stopped to let someone cross it - I don't know who, they're about half a mile closer to its head than I am - and there's something off to the right that I have to get a picture of. I'm going to miss the Moler Festival for certain, but it will happen again next year, and I'll probably never be able to find this place again. As far as I know, the Kilopede is the only one who knows where we are - if even it does. It's a good thing I still have my suitcase packed. I'll try to send this by the first postbird I find after I jump off. I'll write more later...

Nigel

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