Sunday, July 08, 2012

The Radio


On another brief wander this evening, I was passing underneath an open window when I heard the unmistakeable crackly sound of a radio. I'd almost forgotten what they sound like; it's been a few years since I last heard one.

The last time was on my last visit to the Railway Regions, when I would gather occasionally with a small group of passengers on the Train to listen to Mr. Intaglio's salamander-powered receiver, a tiny machine held together with twine and snail glue. We would stay up until the quiet hours of the morning listening to tinny, static-filled broadcasts from exotic places we'd never heard of.

The Inadvisable Music Hour is broadcast from a mountain toll bridge in Skeen, where the bridge-keepers would let musicians cross for free if they played a sufficiently outlandish instrument.

The Nightsound Show is a nocturnal cornucopia of music and philosophy from the distant underground town of Carburrow, where they discuss stories and foreign politics and the supernatural late into the night.

Brendan Harzelflat, age two hundred and three, tells stories of his long and eventful life and sends them out over the Aether from his solitary lighthouse, speaking in a voice as soft and unhurried as waves on a beach.

One opera program we never did find out the name of, since none of us recognized the language.

It was a good few weeks. That little radio receiver was one of many reasons I was sad to leave the Railway Regions. Until today, I'd almost forgotten the sound of static, of scratchy voices riding on invisible waves over impossible distances, of the mysterious and melodic Aether-whistles that interrupt them every so often.

It was startling to hear that sound here, in this tiny town in the middle of the Desert. I looked around to see where the sound was coming from and chanced to be looking up just when a wild-haired man stuck his head out of a second-story window.

"It's working!" he called to the street in general. I was one of the only people actually in sight, so he turned to look at me. "I'm finally getting a clear signal! Well, almost clear. Come up, come up and listen!"

I rarely refuse invitations to interesting things, so I went up to listen.

The building looked like a shop of some kind. It was closed at the moment (possibly because the owner was busy tinkering upstairs), but the door was unlocked. Since I'd been invited, I opened it and went in.

The lower room was full of clockwork and other machinery. The sun slanting in the window struck glints from pocket watches, clocks in various sizes, a gramophone or two, even some of the more complex types of farming equipment, all in various stages of dismantlement. Gears and cranks and other specialized bits of metal lay with an array of tools all over a pair of long tables that stretched the length of the room. The smells of metal and machine oil filled the air. Something clanked rhythmically in a dark corner in the back. It was fairly clear that this was the town mechanic's shop.

A half-dozen salamanders dozed on a table beneath the front window, with their scales turned dull black to soak up every drop of the remaining evening sunlight. Small, slitted eyes opened briefly and then ignored me.

I could hear a crackly, muffled voice coming from the back. Past a curtain, I found a narrow spiral staircase leading up. It looked like it had come from somewhere else. The ornate wrought-iron railings, twisted round with designs of winged weasels and snakes, were wildly different from the simple stone walls around them, and the staircase didn't quite seem to fit the stairwell. The middles of the steps were worn down, the edges scattered with mysterious bits of machinery.

If the downstairs room had been cluttered, the upstairs room made it seem practically empty by comparison. It was all machinery, floor to ceiling, stacked in precarious heaps and hanging from the rafters. Jars of nuts and bolts stood on any surface flat enough to hold them. Loops of chains and wire hung from hooks. Several of the heaps had small, open areas in the middle, showing that there were work tables somewhere beneath all the clutter.

The machines here - when I could pick individual ones out from the chaos - were much more fanciful than the practical, workaday devices downstairs. Here was a fan, a ring of thin blades punched with geometric patterns of holes, designed to be spun by the air rising from a candle flame; there, a music box built to play multiple brass musical cylinders at once; farther in, an ungainly machine for cracking eggs. Judging by the litter of pulverized eggshell around it, it had not yet succeeded in doing so gently.

In the center of the room was the man who had called me in, whom I assumed to be the mechanic himself. He was a short man with a face like a bespectacled sheep and a wild mane of woolly hair. He wore a shirt stained with machine oil and a vest that seemed to be made entirely of pockets.

"Oh good, you found the stairs." He spoke Halsi, almost too quickly for me to follow. "Some people can't. Do you speak other languages? I finally got a signal on this thing and I'm talking to someone, or trying to, but I can't understand a word."

I replied that I spoke several languages. Unfortunately, my spoken Halsi is not particularly good yet; my reply probably sounded something like, "yes, it speaks many language, what need?" This did not appear to fill the man with confidence in my abilities. He was about to say something else when the radio interrupted.

"Finally, someone else," said a crisp, crackly voice from the speaker. "I don't suppose you speak English?"

It was surprisingly pleasant to hear someone speaking my native language again - even if the voice was crackly and coming out of a machine. It's fairly common to hear English, along with every other language, in the larger cities of the Golden Desert. Since leaving Karkafel, however, I've heard very little of it.

The voice on the other end turned out to belong to a Miss Anthetica Mandrigore, who was speaking from a cottage in the High Fields. She's currently trying to assemble a group of radio operators to create a sort of radio communication team - a "network," she called it - between several of the more remote parts of the High Fields. In that country of cliffs, landslides, broken bridges, narrow switchback paths, and weather so unpredictable that even postbirds find it difficult to deliver mail on time, a system like this could be quite useful.

The mechanic introduced himself - when he remembered - as Bofrid Haggadan. With me as a translator, the two of them spent the next few hours discussing radio technology. I got the impression that neither of them often got a chance to discuss the subject with someone who was equally interested. Miss Mandrigore also had rather a sharp tongue, though, so perhaps it was just as well that the two of them couldn't communicate directly just yet. Not everyone patient enough to operate radios has the same amount of patience with people.

I am far from an expert in any of the mechanical disciplines, so the conversation quickly grew to be over my head. Fortunately, many of the technical terms are the same or similar in both languages; most of the words I didn't understand, Mr. Haggadan did.

No one is really quite sure how radio works. People first found the old transmitters in the floating cities; the theory is that the Hill Builders used them to talk to each other. Some of those old transmitters still work, even after thousands of years, and people like Mr. Haggadan and Miss Mandrigore have started making their own.

Electricity has generally been dismissed as an unstable and impatient form of energy, especially compared to salamander power and the ancient Hill Builder reactors that still power the floating cities. No one would consider using electricity for anything practical. Still, the Hill Builders seem to have been fond of the stuff.

Of course, since no one actually knows how radio transmitters and receivers work, the best anyone can do is put wires and magnets and electrically-trained salamanders together and hope that it all works. Those few who try succeed almost half the time. Even when radio does work, it's never reliable. The signals have a tendency to fracture as they spread, becoming crackly and distorted. They can only be picked up in random patches of space. Move two feet to the left, and everything dissolves into static. Many radio operators find themselves yelling across the room to their microphones, holding their antennas out of the window for a better signal.

Fortunately, nothing like that was necessary today. The two radio operators continued to converse, their voices passing each other on tenuous streams of radio waves stretching halfway across the world, until a storm crossing the High Fields finally drowned out Miss Mandrigore's crisp voice in a sea of static. The two of them made plans to contact each other again in a few days. Miss Mandrigore has a niece who speaks Halsi, so they will be able to continue to trade notes after I leave Rikanta. Coming from two such distant locations, it sounded like they had a lot to learn from each other. I suspect that the niece will find herself with a full-time job shortly.

After switching off his radio, Mr. Haggadan thanked me profusely for my help. He said he would have invited me to stay for dinner, except that - like many passionate craftsmen - he had never taken the time to learn to cook, and all his meals consisted of bread and garlic with the occasional cabbage. Besides, it was quite obvious that he wanted to return to work on his radio. I thanked him for the offer and said goodnight. When I left, he was in the middle of dismantling some piece of electrical wiring, muttering enthusiastically to himself and shuffling through the sheaf of notes he'd taken during the conversation. Perhaps this will be the beginning of a more reliable or widespread form of radio.

For now, though, it remains a pastime for the patient and the hopeful, for dreamers and eccentrics, for engineers who are willing to tinker endlessly with half-understood technology for the chance of hearing a stranger's voice from half a world away.

Then again, anyone who answers them is almost certainly a similar sort of dreamer. Perhaps they're not such strangers after all.

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Friday, July 01, 2011

A Place to Stop

After a morning of searching, I found my way between the cities this afternoon, through a twisty little alley draped with yellow-blooming tassely vine. The buildings on both sides overhung so far that they met in the middle; the only sunlight in the alley came in through the openings at the ends. I left behind the glint and whisper of Thrass Kaffa's constant rain and emerged into the dusty streets of Karkafel. Scraps of paper blew across the cobblestones. I couldn't make out the writing on most of them. I can speak enough of the Golden Desert's various languages to understand most of what I hear, but all I can see in their writing is the calligraphy - graceful, but silent.

Most of the streets in Karkafel lead to the Library sooner or later. Some lead directly to it, while others spiral in gradually, like the strands of a spider's web. This was one of those. As usual, it was full of people carrying piles of books and scrolls. Many were reading as they walked. When they bumped into each other, they would mumble some unintelligible apology and keep walking. This is normal in Karkafel.

I reached the Library eventually. It's the largest building in the city. It was grand even when it was first built, nearly a thousand years ago; it's continued to spread since then, sprawling out into new additions and engulfing every neighboring building. It's almost as bad as the Creemer Museum by now. Even the senior librarians don't know where everything is. I spent several hours just wandering through the shelves, pulling out the occasional book or scroll to see if I could read it. I did find a book of legends, three travel journals, and a guide to raising scorpions; most of the time, though, I didn't even recognize the languages in the books. It didn't matter. There's something wonderful about being surrounded by books, even if you can't read a word of them. All those patient blocks of knowledge, resting in quiet stacks until someone needs them… It's as close as I ever get to truly feeling at home. The Golden Desert has no end of stories about treasure chambers and Caves of Wonders, but none of them can compare to a library.

The silence was so deep, I could almost swim in it. Then Blue showed up.

It's impossible to go to the Library of Karkafel and not meet Blue Fir. He goes everywhere. I met him several years ago, on my first visit to the city; we had a long conversation about the work of Millici Trappilack, queen of the dreamlike novel. The conversation continued over dinner at his house, then over the following week while I worked on a mural for a newly built temple. He talks all the time (when he's not reading), and I'm happy to spend entire conversations listening. We get along splendidly.

This time, I ran into Blue in a dusty back corner of the library, by a shelf of mechanical philosophy treatises. He resembles a kangaroo, with dusty blue fur (the color of the tree for which he's named) and rather amazingly long ears. They perked up when he caught sight of me.

"Nigel!" he said, literally leaping over to me. He continued in a stage whisper.* "Where have you been? I haven't seen you in years! I had almost forgotten what you looked like, though obviously you don't look the same now anyway, I think you had hair the last time I saw you, but I can always tell it's you because you carry about a million bags of stuff and your face squishes up that way when you smile, yes, just like that, even when you look like a lizard. I was just telling a lizard about you last week, actually! He landed on our house on his way to Hram - he was the migrating kind of lizard, with a little suitcase and everything - and he wanted to know about that mural you painted the last time you were here, you know, the one with the saxophone elephants, so I told him it was by a traveling artist and that you made the whole thing up out of your head, except for the bits from that Ozmit legend about the cyclone and the sidewinder."

He kept talking as we left the Library and walked back to his house - I walked, that is, and he bounced. Blue never has prolonged contact with the ground unless he's reading. He spends most of his time in the Library; the rest he spends… finding things. He works for the Museum of Antiquities, and sometimes for the Library as well, visiting ruins and scriptoriums and obscure ancient cities. I think his job has something to do with research or exploration - possibly both. He's tried to explain it to me a few times, but he has enough energy for two and a half people and rarely stays long on a single subject. He used to go on expeditions with a friend named Achelyes, a cat with green fur who was good at listening. (No wonder they got along so well.) They lost track of each other years ago, though - easy enough to do when you travel so much - and he hasn't been able to find her since.

"Did you know that the Library has the oldest written copy of that legend? Chrysalie Chalk brought it back from one of her expeditions to the Hatchery ruins. The secretary birds let her take what she likes, because they're inventing better forms of language and they don't have any use for the old ones anymore, or if they do they can just send a messenger apprentice here to get it, because the apprentice birds get all the hard jobs. Chrysalie said the birds were inventing a language that's impossible to forget. She recited a whole a whole poem to me that she'd only read once, but she doesn't know the language and neither do I, so it didn't really do us much good except that it sounds pretty. I want to learn the language if they ever finish it."

Blue is already verbose in at least fifteen languages, five of them extinct. I suspect that he'd be horrified to meet someone and not be able to talk to them.

"Can you imagine how useful it would be to never forget things? Just last week I was trying to remember the name of that corkscrew thing that plunder snails use to drill into boats, and I couldn't! I had to go look it up! It's called a stellithork, by the way. How could I forget a word like stellithork? It sounds like a creature that delivers baby stars, except that that's a siltrath, at least in Silvani mythology. Hardly anyone even knows about Silvani mythology. I don't know if I would even have heard of it if the Hideous Queen hadn't been mentioned in that book, I think it was called Uglification - you know, one of the last books Lord Halda wrote before he completely lost his mind and started writing his Ode to Soup. The library has that, too, but hardly anyone ever bothers to read it, and if they do, they usually give up around the two hundredth verse, because that's when it stops making any sense at all. I never knew there were so many words that rhyme with "herring" until I read that book."

I'm fairly sure that Blue has read more books than anyone else I know, though I'm not sure when he ever stops talking long enough to read. I suspect that he doesn't sleep. He lives in a semi-ruined castle near the edge of the city with his rather large adopted family; they grew up in an orphanage in Thrass Kaffa, in one of the swampier parts of the city, and made a rather spectacular exit from it about ten years ago. That's all I'm sure of. The rest of the story is different every time they tell it (every time Blue tells it, usually), and no one else in Thrass Kaffa will talk about it.

Blue's sister Muriel, who resembles a long-horned cow, studies fencing and is teaching her scriptoscarab to use a typewriter. Thefoi, another sister, is a mammal with coppery red fur and a mane of scarlet hair that reaches to the floor. She's quite easy to get along with, provided you agree that she's the most beautiful mammal in Hamjamser. This could easily be true. As is so often the case, the only flaw in her beauty is that she's aware of it.

Their avian brother never seems to be home. Whenever anyone asks where he is, the others say he's "out working" and quickly change the subject.

Blue was still talking as we reached the house. "There was a man in town last week who said he had a herring he'd trained to sing, but I'm pretty sure it was really a lungfish, because herrings don't usually last this far into the Desert, and their eyes don't bug out like that when they sing. Have you ever heard a lungfish sing? They sound like frogs, all yawp yarp yeep, but they can certainly carry a tune. My friend Snark had a baritone lungfish he'd trained to sing Moldomer's Left-Hand Concerto no. 6, and it did all the oboe trills and everything. He would plop it down on the table at dinner and conduct it with a spoon, which made people complain if they were still eating, because it sort of got slime all over the place. That's why I have my slug eat on the floor - that, and she doesn't really fit on the table, because she's grown since you were here last, and it's getting hard to pick her up anymore. Are you staying for dinner? We're having figs and a cactus-hen that Jill blew up this morning."

Jill is yet another adopted sister, a tall, thin avian who spends most of her time standing on top of things. Her full name is Jillgog Javamarn Jandramaxil Fiogaja; apparently, her family used to be royalty in Specklemax, hence all the names. She's the last one left. She likes blowing things up,** but contents herself with dropping pumpkins off the roof. She usually checks to make sure there's no one underneath.

Dinner was surprisingly good; Anna (yet another sister, though you might think she was the mother of the family if she didn't look like a griffin) has become something of an expert at salvaging exploded meat. There was a hint of gunpowder in the flavor, but it was well-cooked, and it was already in such small pieces that we didn't have to cut it.

The conversation over dinner consisted of Blue talking, just like the last time I was here. Muriel and I nodded and gave the occasional single-word response when it seemed appropriate. Thefoi only interrupted when people neglected to look at her. Fortunately, she keeps a pair of small horned moles who spend all their time gazing at her adoringly, and one of her current admirers was also there to help. Thefoi has a constant procession of young men (and not-so-young men, and quite often women as well, not to mention a few hermaphrodites and at least one talking plant) who come to gaze upon her beauty. Some are artists; others, less lucky, are in love. Thefoi encourages them all equally, which is to say not at all. If she chose one, the others might stop paying attention. As far as I know, she's not interested in love - she just likes having an audience. She certainly gets one. Some of her admirers have been hanging around for years now.

It was after eleven o'clock when I left the table. I would have loved to stay and listen more, but after walking all morning and afternoon, I was exhausted. Everyone refused to let me go back to the inn I'd been staying at in Thrass Kaffa; instead, Anna showed me to one of the empty rooms upstairs. The castle has a lot of them, full of books and explosives and the creative plumbing that a six-hundred-year-old castle needs if you want it to have running water. This room also has half a sofa. The other half has been rebuilt with onion crates and cushions, and it makes quite a comfortable bed. It was hard to stay awake long enough to write.

Someone came into the castle around midnight; I heard a door shut, then the sound of claws on the floor. Whoever it was had vanished into another room by the time I looked up.

I think I'll be here for a while. There's always plenty of work for an artist in the two cities, and I didn't get to explore nearly enough the last time I was here. Besides, I have friends to stay with.

As I write this, my salamander lies in her lantern, curled around her eggs. Their fire provides light to write by and warmth against the cold Desert night. There's a postbird in the window, patiently waiting to take my letter once I finish writing.

This is likely to be my last letter for some time. Farewell, and safe travels. You'll hear from me again next year.

Nigel



* Blue has perfected the art of the stage whisper. When you work in a library and are incapable of not talking, it's a necessary survival skill.

** There's a reason the Fiogajas don't rule Specklemax anymore.

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Thursday, June 30, 2011

Unexpected Arrivals

I believe I mentioned, perhaps a week or two ago, that my salamander was getting a bit fat. I may also have mentioned that I still didn't know whether my salamander was male or female, as it's nearly impossible to tell unless one is an expert.

Any doubts on the matter were settled this morning, however, when she laid her eggs.

This came as a complete surprise to me. I'm not particularly knowledgeable about the reproductive habits of salamanders, and I hadn't even known that mine was old enough to lay eggs. She's barely longer than my hand. She must have met someone while visiting the burning man in Twokk; as far as I know, that's the only extended period of time she's spent with other salamanders in the last few months. She meets them occasionally, but they usually just exchange polite puffs of smoke and go about their business.

I had absolutely no idea how to care for salamander eggs. Fortunately, I managed to keep from panicking. Instead, I asked random people on the streets - they were quite helpful, probably recognizing the signs of desperation - until I got directions to a salamander breeder in town. He keeps a shop in the basement of a pump house near the Grand Hat's palace.*

In a city where the rain never stops, there are a lot of pump houses. This one keeps water in the Grand Hat's fountains and out of the Grand Hat's gardens. It's a good place for a salamander hatchery; there's plenty of water close at hand when things catch on fire. I had to circle the building, nearly deafened by the thunder of the pumps, before I found a narrow staircase leading down under the street. There was a door of soot-stained metal at the bottom. It was open, so I walked in.

I felt as if I'd stepped into the Minotaur's labyrinth. Salamanders were scattered throughout the dark room behind the door; when I entered, a dozen lizard-shaped flames lifted their heads to stare at me. The man in the middle of the room turned around a moment later. He was built like an ox, and in fact rather resembled one, with wide-set eyes glowering under a broad, shaggy forehead. When I entered, he rose to his feet - hooves, rather, bigger than my head - and clomped over to me, glaring down from somewhere near the ceiling. The floor creaked under his weight, as did all the leather he was wearing. His horns would have scraped the ceiling if he hadn't been hunched over under a massive pair of shoulders. His beard and mane - it was hard to tell where one ended and the other began - were blackened and ragged. Small flames flickered in his hair. He frowned and let out a rumble that might have been a question, or possibly an earthquake.

Attempting to produce something like a smile, I held up the lantern full of eggs.

His expression changed, instantly, from monolithic hostility to wide-eyed delight. "And what is THIS?" he boomed, taking the lantern and peering into it. It nearly disappeared in his hand. "Look at all these beautiful eggs! Who is their mother? Is it you?" He reached a leathery finger as thick as my wrist into the lantern and gave my salamander a gentle rub under the chin. If she'd been a cat, she would have purred. "Of course it is! Such pretty eggs could only have come from such a pretty salamander! You must be very proud, you beautiful thing, and well you should be!"

He continued to make adoring noises over her for a minute or two, then looked up at me. "This is her first clutch of eggs?"

I wasn't quite sure of my voice, so I just nodded.

He grinned, showing several gold teeth. "Your first as well?"

I nodded again.

"Well, you were wise to come here. I am Karloff Hajrastarn, keeper of the finest salamanders in the two cities. Come. I shall tell you everything you need to know." He clomped back over to his chair, motioning for me to follow. The chair had the well-worn look of an old boot, as if it had been crushed into a comfortable shape by the weight of its owner, and the leather upholstery was mottled with singe marks. It creaked when he sat down. The fireplace in front of it held an enormous fire; it would have lit the whole room if Hajrastarn hadn't been sitting in front of it.

It took me a moment to realize that the logs in the fire were actually a pair of salamanders. They were the size of small alligators. One of them grinned and gave me a long, slow wink.

"You have kept the eggs in the fire." At the sound of Hajrastarn's voice, I looked away from the giants, suddenly relieved that my own salamander is a more manageable size. "Good. Do not let it go out; that is the most important thing. Salamanders are creatures of fire, and they must stay in it until they are grown, just as tadpoles must stay in water. This lantern will serve, though you will need a larger one when the hatchlings grow older. Have you been feeding the mother coal?"

I had. She's been much more insistent than usual about it lately; now I know why. I nodded, hoping that that was a good thing.

Apparently, it was. Hajrastarn nodded in approval. "Good. Keep doing so. She will need to build up her fire again after making so many little embers. She is from Cormilack, yes? They are strong salamanders there, and she has been well cared for. It will not take long. Now, when the eggs hatch…"

He spent the next few hours giving me instructions - enough for the next few years, I think, until the hatchlings are old enough to go out on their own. He would pause occasionally to feed his own salamanders (I counted at least fifty just in the one room) or to do various things related to their training.** Sometimes both of us would pause to just look at the eggs.

The eggs are quite beautiful. They're soft-shelled, like most reptile eggs, lying in a leathery heap at the bottom of the lantern. My salamander dug a little nest for them in the smoldering wood shavings. I can't tell what color the shells are through the flames; waves of quick orange light flicker over their surfaces, as if they were burning coals. Occasionally, I can catch a glimpse of the tiny embryos silhouetted inside.

I left the hatchery with ten pages of detailed notes, a bag of supplies,*** and considerably more confidence than I'd had this morning. Hajrastarn wedged himself up the steps of his shop - he had to climb them sideways - and waved as I left.

"Take good care of the little lady!" he bellowed, grinning. "And bring the hatchlings back to see me when they are old enough!"

I'll certainly do my best.



* This is a literal translation of the title of the ruler of Thrass Kaffa. It sounds much more impressive in Kafri - "Shishra Samakat" - but it means the same thing. The title could also be translated as "Biggest Super Hat," but that sounds even sillier.

** Several of his newer salamanders are at a rather overenthusiastic stage, which is why his hair was on fire when he answered the door.

*** My favorites are the little sticks of yellow incense. They're for nutritional purposes. Salamanders originally lived in active volcanoes (the first domesticated ones were caught laying eggs in brimstone deposits near the surface), and the embryos need certain volcanic gases to develop properly. I think the incense is mostly sulphur. It smells like fireworks.

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Monday, June 20, 2011

Leaving SuyMaTmakk

Farewell to SuyMaTmakk. Today I left behind the whirlpool lake, the wicker buildings, the endless living cacophony of life on Market Street. As the wagon rattled along the road by the River KleMit, the bird's-nest skyline and its crown of waterfall mist faded into the distance.

I've enjoyed my time in SuyMaTmakk, but it's time to move on before I get too attached.

I said goodbye to the TiLeKraNas before I left this morning. As thanks for their hospitality, I gave them a set of origami birds in bright paper, the kind that can be folded up and put into an envelope or a pocket. I learned how to make them in Mollogou. To my surprise, the family gave me a beautiful salamander lantern, a fluid shape like a turnip of blended metal and glass. HmoTan said it was an experiment that went slightly wrong. It makes a perfect home for a salamander. Apparently, the children have been playing with my salamander while I've been out,* and they'd noticed that its lantern was getting a bit small. My salamander has grown a lot since I got it. In fact, it's starting to get a bit fat. Maybe I should feed it less coal for a while.

The TiLeKraNas are going to spend a few more days in the city before heading back up the Hley. Instead, I got a ride with a merchant on his way out of town. His name is FlunDitChukk. Whether it's his first name or last name, I have no idea; he's said maybe six words since I met him, and that many only if you count grunts. His cart is pulled by something called a dunderblub, which looks something like a hairy mushroom with four stumpy legs. If it has a head under all the fur, I haven't been able to find it. I can only tell which end is the front when it's walking; even that's only a guess. I'm not entirely sure that it's even an animal. Its name is Tupp.

FlunDitChukk is taking a shipment of jazz birds to CheChmit. They look a bit like roadrunners, but they have clever faces and black-and-white magpie stripes. When they spread their wings, the feathers look like piano keys. They sit in wicker cages in the back of the wagon and warble syncopated improvisations to each other. Occasionally, one of them gets its talons on a trumpet. (FlunDitChukk has a shipment of those too. I'm not sure whether this is a coincidence or not.) I have no idea how they can play a trumpet without lips; whenever I look around, the music stops. All I ever see are a bunch of birds sitting around and whistling innocently.

This could be an interesting trip.



* I was surprised at this, but not particularly worried. My salamander was well trained even before I got it - Cormilack salamanders are some of the most reliable in the world - and children on the dry plains of the Scalps learn fire safety at about the same time they learn to walk. I wasn't worried that they'd hurt each other. I'd watched TiLi and HnerKipPeLo catch fireflies and phosphor moths on the way to SuyMaTmakk, and I don't think they harmed a single charcoal scale of their wings.

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Monday, June 06, 2011

The Burning Man

Today, I was woken at sunrise by horrific screaming. I stumbled to the window, certain that someone was being murdered outside.

The street proved to have a distinct shortage of death. People were walking around and nodding to each other. No one seemed to notice the screaming, though I didn't see them trying to talk either. I doubt anyone could have heard.

The flames I'd glimpsed last night came to mind. Maybe this was just one of those towns where fire and screaming were considered unremarkable. I usually try to avoid those. They're quite rare, fortunately, but it's not always easy to tell when you've found one. I had nearly made up my mind to sneak out quietly, before anyone noticed me, when I happened to see the source of the screaming. It was a little gray bird, about the size and color of a mouse, which sat on a fence post and screamed as if it was being eaten alive. It seemed far too small to have a voice like that. Occasionally, it stopped to sneeze or preen its feathers.

I gave up trying to sleep and went outside instead.

Twokk is a fairly small town, so it was easy to find my way to the center (which was lucky, as I couldn't have heard anyone if I'd asked for directions). There was a man there. He was sitting in the middle of the town square, and he was on fire.

This seemed like the sort of situation that might warrant screaming, but everyone in sight seemed as unconcerned as ever. Several people stood with buckets next to a trough of water. I assumed there were there in case anything else caught fire. They watched the burning man idly, looking almost bored.

"Er… does this happen often?" I asked one of them.

She shrugged. "Usually he only does it once every few months, but there's been a drought lately."

I had been under the impression that droughts were normally a reason not to light fires in the middle of town.

"Normally, yes." The woman took the piece of wood she'd been whittling, eyed it critically, turned it around, and stuck it back in her mouth. I tried not to stare. I can't recall ever meeting someone who could carve wood with her teeth and talk at the same time. "Not in his case. He does this to end droughts, apparently. Something about taking the dry thoughts and burning them away. When he wakes up, he won't even remember there was a drought unless we tell him. I don't pretend to understand it myself, but I've seen it rain after his little bonfires often enough. Whatever he's doing, it works. Besides, the salamanders like it."

I looked closer then, trying to see through the flames. The man was sitting in what looked like meditation - one of those poses that requires minimal use of muscles to maintain. The flames rose from every inch of his body, bright and roaring, as if he was made of dry wood. I could feel the waves of heat blowing from him.* His eyes were closed; his face was peaceful, completely unmarked by the fire.

He was also covered with salamanders. They perched on his head and shoulders, sat around his feet, and clung gecko-style to his bare chest. My own salamander seemed agitated, so I let it join them. It climbed into the flames and settled down on a heap of other salamanders on the man's foot.

Maybe salamanders like the taste of dry thoughts.

One of the other bucket-holders checked a pocket watch. "You showed up just in time. He's been going for almost a whole day now. Can't be much longer."

"Usually, he remembers to take his clothes off first." The whittler pointed to the ground around the man. It was covered with a thin layer of ash and a few half-melted buttons. "Not this time."

"Hmm." The man with the watch put it back in his pocket. "Pity. That was a nice shirt."

We talked for maybe ten minutes or so. The screaming had stopped by then. The bird, I found out, is called a throkelit skeee, which literally means "shriek of death." They're found only in a very small region of the Scalps. Thank goodness. Apparently, the shrieking is a mating call; females are attracted to the males with the most bloodcurdling screams. They occasionally get confused and mob the heroines (sometimes the heros) of particularly melodramatic traveling plays.

We were comparing the plot of "Death in a handbag" (the dialogue in the Hmakk translation is apparently a bit more… explicit… than Trachia Ghastie's original script) to that of "The Perils of Pulgreen" (one of the few plays with an ogre as the heroine) when the burning man woke up. His eyes were wide and golden. Steam hissed as the fire vaporized the water on them. He didn't seem to care.

The fire died down gradually as he sat there, as did the conversation. He looked strangely naked without the coat of flames. (Technically, he was, but since he was a reptile, no one cared.) His scales were orange and yellow, speckled here and there with the intense blue of a fire's heart. I could just make out the shape of clothing silhouetted on him in soot. Other than the ash on the ground, that was all that was left. He got up, stretched, and gave everyone a vague smile.

"My, it's hot out here, isn't it?" he said.

No one seemed to have an answer to this.

A cool breeze wafted in as he spoke, carrying the scent of rain. His smile widened. "Oh. Never mind."

With that, he turned and walked away, shedding salamanders as he went. The rain swept in a few minutes later. Everyone ran to gather their own salamanders, or their children who had been watching the show, and disappeared into various houses. The extinguished man disappeared in a cloud of his own steam. The raindrops sizzled and vanished when they touched his skin. It rained until nightfall, and I spent the rest of the day inside, illustrating the inn's menus.

I never did find out his name.



* It was early, after all. The morning air was barely hot enough to melt candles.

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Saturday, June 26, 2010

Crucible

The Great Shwamp has a town for everything. Cloth comes from Chelissera, feathers from Meligma, pottery from Woodpot. There is no metal to speak of in the Great Shwamp, so it gets its metalwork from Crucible. There is quite a lot of it there. Lady Peraximander was right when she called it a city of fire and iron. A river of molten iron runs through the center of town. This is what has made the town the area's center of metalworking: it has a seemingly endless supply of iron and no need of fire to melt it.

We could see the town long before we actually came to it. The cloud of smoke and steam it produces is visible for miles, like the plume of a volcano (which, technically, I suppose it is). We didn't see the town itself until we came out of the trees and into the farmland that surrounds it. It was the first time I'd seen a hill in Sedge. Crucible is a great black heap of a town, a mound of black buildings on a black hill, lit like an oven from within. No sun shines through the cloud that hangs over it. The buildings are visible only as firelit silhouettes.

At the outskirts of the town, where the fields gave way to buildings, they also gave way to metal. There was a sheet of it a few inches thick covering the ground. The edge was smooth and rumpled, like wax, as if the metal had flowed molten over the ground and solidified there.

As I later found out, this is exactly what happened. Most of the hill beneath the town is made of iron, built up over centuries by the molten river that springs from its peak; in the soft, stoneless ground of Sedge, that's the only reason there's a hill at all. If the metal didn't spread out so far around the town, the whole thing would probably sink into the ground. It looks like the melted stub of a giant candle. Plants grow in the spaces between flows of iron, where dirt has collected or been exposed by splits in the metal. What streets there are have been melted out of the side of the hill or welded onto it. The melted ones are perfectly flat and mirror-smooth, polished by centuries of feet; the added ones are clattering catwalks of metal gratings. Most of the buildings on the hill are also made of metal, as it's more common that stone and less flammable than wood. With the clanking of the metalworking shops in the background, it's like being in one of the floating cities.

There is so much iron in the water and soil here that even the hair and skin of the people has a rusty reddish tint. It's rare to see any other color that isn't obviously the work of dye. They advise visitors to drink from cisterns of collected rainwater, rather than from the local wells. Like the spores in Sporetower, such a high concentration of metal can be harmful to anyone not raised with it.

The molten river is called the Flare. It follows a meandering path through the streets of the town, making its slow way from the peak to the base of the hill, and fills the streets with the heat of a thousand fires. There are few bridges over it; most people prefer to keep their distance. Strange spires and encrustations have formed all along the banks, like half-melted candles or icicles in black metal. Salamanders perch on them like miniature mountain dragons. Rare in most parts of the world, salamanders breed like rats in Crucible. It's one of the few places above ground that's hot enough for them. It's common to see the small reptiles climbing out of the river, glowing with its heat, shaking the drops of molten iron off of their backs as they look around for edible insects or mice. Most of them don't stay out long. I don't think they'd leave the river at all if they weren't so curious. Salamanders can survive perfectly well on a diet of sunlight and charcoal, but their natural habitat is the inside of a volcano. The ones that live near the surface only leave to find food. They hunt with light and flame, roasting or dazzling their prey before they eat it. The dragons say that there are larger ones down in the depths of the earth, lurking in the sea of fire that lies under the ground, that sea that leaks through in volcanoes and molten places like Crucible. I have no idea what those eat. Perhaps there are fish of fire down there for them. For all we know, there could be creatures of all kinds, a whole bestiary of flame living below the ground as we live above it, and the salamanders are simply the only ones that travel between the two. If the dragons know, they aren't telling anyone.

My own salamander spent most of the day out on top of the lantern it lives in, looking around with wide eyes at the town full of flames and the abundance of its relatives. I let it go and say hello to several of them. It was well-trained in Cormilack, though, and always came back when I called it.

Anyone who goes outdoors anywhere near the metalworking district or the river wears thick leather coats and wide-brimmed hats. Sparks and drops of molten iron spatter and drop there like rain, and not everyone is fireproof enough to just shrug them off. Fortunately, there are stores where you can rent the outfits. Like me, most visitors would rather not buy an entire set of fireproof clothing that they won't use anywhere else, but no one wants to come to Crucible and not see the River Flare.

The surface of the river used to steam and solidify when it rained.* Parts still do so, forming a dark crust on top like the ice on water; most of the river is covered, though, with a sort of metal awning that keeps it dry and therefore liquid. It's a beautiful structure, a roof held up by slender columns and rafters of metal, like a cross between a Caroque cathedral and an oven. The townspeople call it the Flue. It was built long ago by the legendary Lady Pyrafax, whom the legends say was part salamander (some say part dragon) and could sculpt molten metal with her bare hands, like clay. The Flue certainly looks like it was made that way; a skilled metalsmith could make work that graceful with a hammer, but it would take decades. Besides, the Flue has the look of something sculpted, not beaten. It's all fluid curves and graceful twists, no two parts quite the same, and there's not a seam in sight. Some say you can find the Lady Pyrafax's fingerprints in the metal. Fire-bats roost with salamanders in the upper reaches, swooping down to catch night insects before they fly into the bright river and incinerate themselves.

Most of Crucible's best metalworkers live near the river. It's the most convenient source of metal in the town. Many of them have balconies built over the banks, so they can lower containers made of stone** over the railings and pull up metal by the bucketful. Several of the smiths have pipes installed in their smithies that lead directly to the river. They have iron on tap with the turn of a handle. This only works in smithies by the river, though, as the iron will cool and solidify if it travels more than about six feet. That's a blocked pipe no plumber can fix.

I found out all of this without the company of Mahalia Peraximander. I had been traveling with her for the past few days - or, rather, I had been traveling with my scissors, which had been traveling with her. She didn't seem particularly interested in my company except as the owner of the scissors. She did talk to me occasionally - mostly describing her plans for her Fish, which continued to be completely incomprehensible to me, or complaining of the eccentricities of the family to which she was returning. "For they are a clan of the Stubborn and Unlistening," she said, "who would not see Sense if it was written on their very Eyelids." This is, apparently, the reason she spends so much time away from Crucible, despite her fierce devotion to the town. To hear her talk, no other place in the world is worth seeing, and no other family so impossible to tolerate.

When we reached the outskirts of Crucible, she stopped and turned to me. It had taken days, but her fur was short all over, if somewhat ragged. There were rust-red highlights in the black roots. It seems rather odd to complain about the heat and then return to a place like Crucible, but perhaps it's easier to endure when it's part of home.

"You have proved yourself Useful," she said, handing my scissors back. "You have my Thanks and Gratitude, and that of my Fish. May you be warmed by the Fire and never Burned. Now go away." With that, she turned and strode away through the streets.

I doubt I will see her again. If I ever find myself back here again, though, I intend to ask about her and her Fish. I am curious to hear if her plans for him succeed.



* Thanks to its constant shroud of soot and steam, Crucible is one of the only places in the world where the clouds clear when it rains. Sporetower is another.

** These are the crucibles with which the town shares its name. No one seems to be sure which is named after the other; both are containers that hold molten metal, so it could have gone either way.

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Saturday, November 01, 2008

From the Train

Once again, it's November - and nearly four months since I last wrote. I apologize again. I wish I could say that I've been too busy, but the truth is that I simply forgot. I fear that I shall never be the world's best correspondent. Being one of the few travelers in the family, I really ought to keep you all better updated on where I've been. I hope to do that for at least the next month. It's that time again.

I've been on the Train more or less since I first reached it in July. It's the easiest way to travel in the Railway Regions. Walking over the mountains is difficult, even when they're not broken up by cliffs, and llamas are more in demand (and therefore harder to find) in the Regions than in most of the rest of Hamjamser. Kilopedes, of course, only go where it's warm and sunny. They only visit the Railway Regions in the Summer (though they love climbing over all the mountains when they do). Airships are expensive, the chances of a floating city passing overhead are slim, and it seems unlikely that I will grow wings anytime soon.

Besides, I like riding the Train.

Practically everyone who has lived in - or even briefly visited - the Railway Regions has been on the Train at some point. It's what makes the Railway Regions the Railway Regions instead of just a bunch of mountains. The Train itself is thousands of years old, an ancient salamander steam engine built by the Hill Builders for their own mysterious reasons. It was dug up by a farmer shortly before the invention of the airship and the rehabitation of the floating cities.

For decades, engineers on the ground had been looking wistfully at those massive heaps of metal drifting across the sky, but most couldn't reach them, and nothing they found on the ground made sense. A couple of the Hill Builders' Guardian robots had been unearthed, but their pistons and reactors and crystal brains were far beyond anyone's comprehension. No one could bring them back to life. Most just ended up in museums. The Earthmover of Cormilack seemed simple enough - for a machine the size of a mountain - but none of its joints and gears and pistons seemed to actually DO anything. (To be fair, people have been stealing the pretty metal pieces from the Earthmover since before we'd even invented machines, and its inner workings still baffle everyone who tries to make sense of them.)

The Train was the first thing to change that. A group of engineers happened to be passing by when it was unearthed, and the farmer who found it was only too happy to sell them the useless and alarmingly large hunk of metal that had been buried under his field. Its purpose was fairly obvious - it had wheels, after all - and it didn't take the engineers long to figure out how the steam engine worked. They replaced the rusted parts, filled the boiler with water and the firebox with trained salamanders, realized what the old rails all over the mountains were for, and - within a few generations - had brought the Railway Regions into existence.

Nearly every part of the engine has been replaced at some point - not surprising in a machine several thousand years old. The hypersteel boiler tank and axles will last forever, of course, but the only other original part is a glass pressure gauge lens. The engineers swore it was in the Train when they first dug it up. Their descendants, the modern Clan of Engineers, still own and run the Train (among other things). Lady Mallory, the current head of the family, practically lives in the engine.

Since the Train began running, one of the fondest dreams of any engineer has been to build a second one. (Most other Hill Builder technology can be duplicated these days, if not actually understood, and the reactors in the floating cities made perpetual motion more or less obsolete before anyone had managed it.) It seems like it should be easy. A steam engine is not impossibly complex, after all - just a bunch of moving parts. Copy them all exactly, and a second steam engine should work just as well as the first.

Apparently, that's not how it works. No other Train engine has ever moved more than a few feet. Airships have been fitted with miniature salamander engines for their propellers, and engineers in Bannarbangle have built sluggish and unreliable "steam-cycles," but every attempt to make a steam engine that can pull more than its own weight has failed miserably. There is still only one Train. No one has ever built one, at least one that worked, completely from scratch. The Train is the only Train, and the Railway Regions are the only Regions with a Railway. That doesn't look likely to change anytime soon.

Frankly, I hope it doesn't. The engine of the Train is unlike anything else in Hamjamser, an oiled leviathan of bolts and pistons and dripping black metal. It rumbles along the rails all year long, above and below ground, swathed in steam like an iron dragon on wheels. No one can ever quite seem to count the cars it pulls behind it. There are always just enough; no car is ever empty, but the Train never quite runs out of room. None of the cars really match - they're all different ages, paneled in different types of wood, papered in brown and red and gold, divided into compartments and dining rooms and the kitchen where the spider-chef grins madly as he prepares five things at once. Boxcars join and leave the Train in a constantly changing line at the towns large enough to use them. The cars swarm with engine salamanders, glowing orange along the lamp-tubes inside, pitch-black as they recharge in sunlight on the roof. The people of the Regions use Train tickets instead of coins.

In all of Hamjamser, the Railway Regions are one of the only areas without a capital city. The Mountainous Plains are largely owned by the banking city of Bannarbangle; Tetravania (the region) is ruled by Tetravania (the city); the floating cities are all dwarfed by Miggle-Meezel; even the Kennyrubin archipelago is centered on the island of Carpel Hromin. In the Railway Regions, everything is centered on the Train. It connects the Regions together, makes them what they are, and is just as much of a place of its own as Milldacken or Vanister or Tazramack. The heart of the Railway Regions is no less the heart just because it runs for miles and is no wider than a pair of steel rails.

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Sunday, July 06, 2008

Noise and the Train, at Last

The Train arrived in Milldacken just last month. It was the first time I'd seen it this year. I usually spend the Winter in the Railway Regions, snugly ensconced in one of the smaller compartments on its not-quite-countable cars. I suppose I spent most of the Winter in the Railway Regions this year, too, but it wasn't quite so comfortable. Oh well. It was fun anyway.

This was, apparently, the first time the Train had been in Milldacken in several months. No one ever really knows where it's going to end up next - not even the Engineer. It's possible that some Wayfinders do, but they rarely tell anyone. Wayfinders are rare. They learn quickly not to advertise their abilities unless they want to be mobbed by eager customers.

I must admit, it was a relief to get out of Milldacken. I love it there, but it's nice to be able to hear again. Milldacken gets (impossibly) even noisier after the thaw. It started with the weather; the Spring lured everyone out with warm weather and butterflies, then turned on the hail. That was accompanied by the occasional late clump of ice smashing its way down from upstream.

Once the ice was done, sometime in early May, the migrations started. The loudest animals in the Railway Regions all pass through Milldacken in Spring. First to come were the spore-fish, which throw themselves over the falls and explode in midair. The pieces (eggs, spores, whatever you want to call them - a spore-fish's cells are identical, like a sponge) blow for miles in every direction before they reach the ground. People in Bannarbangle find tiny fish in their birdbaths and can't imagine how they got there.

After the spore-fish came the forfilated goolhowlers - big, ungainly birds, like purple flamingos - who sit on rooftops and whoop like a dozen drunk two-headed carpenters dropping sledgehammers on their toes. They apparently find this unspeakably romantic. In another month, their eggs will hatch, and their chicks will start trying out their own lungs in choruses of insatiable squawking. I won't be in Milldacken to hear them.

The goolhowlers were followed by the smacking turtles, the trumpeter elk, and the screaming day bats (relatives of the ordinary day bats in the Great Shwamp, but without the shyness and the famous cerulean fur. They don't come out of hibernation until it's good and warm. Most of them scream during the day, but there are half a dozen insomniacs who make sure no one sleeps at night either). The cicadas and cliff lions started their own courtship shrieking last week.

Under all this, of course, the city itself makes more noise than anything. The mills, loosed from the ice, rumble day and night until it feels like the air is going to crack. The bands in Milldacken - and there are a surprising number of them, possibly driven by the desire to be louder than their surroundings - tend to play in basements. Most of the noise is (relatively) muffled there. All the songs have the same rhythm. There is only one rhythm in Milldacken.

The Milldackeners communicate largely by sign language after April, unless they're loud enough to be heard over everything else. A surprising number of Hamjamser's most famous opera stars have come from Milldacken.

When the Train pulled up to the station, it was packed with people from Milldacken - not to mention all the nearby settlements too small to have a station - eagerly waiting to get on. There wasn't room in the station for anyone who wasn't getting on or off the Train; the rest of the townspeople crowded onto the terraces above the station tower and were promptly swamped in billows of white steam from the giant salamander steam engine. They didn't seem to care. I don't particularly care for crowds, so I waited on the roof with an aristocratic squirrel, her footmice, and a family of (non-screaming) bats. (They didn't seem to care for crowds either. The squirrel said she was allergic to them. She kept sneezing into a handkerchief the size of a postage stamp.) We came down quietly and got onto the Train once the platforms had cleared a bit.

Milldacken's Train station wasn't originally supposed to be one. The track happens to run along the face of the cliff below Milldacken, supported on thick iron beams driven into the stone. You can look up from the Train and see cliff lions staring at you from the ruins. (They prowl through the empty rooms on sucker-toed paws and hunt bats with their tongues, like frogs.) The tower was originally built just to raise the track from one stable of section of cliff to another - stone that's had tunnels carved in it can't support the weight of the entire Train, even if anyone was stupid enough to try to blow holes in the ruins, so there's only so much cliff that can hold track. The rails originally just went up in an open corkscrew there, wide enough for the Train to spiral around the outside. Milldacken was just a small village with three mills at that point. When it got bigger and wanted to build a station, the track-screw seemed like the perfect place for it. They just built it up through the middle. The foundations are a masterpiece of buttresses and cantilevering, cleverly concealing the fact that the station is built on more or less nothing at all. The tower is seven stories high and one room wide, really little more than a stack of boarding platforms connected by a large spiral staircase. It's built of tough, lightweight cheesestone imported from Tetravania; that's probably the only reason it stands at all. It's impossible to get anything that looks much like a block out of cheesestone, because of the bubbles, so the whole tower has a jigsaw-puzzle look to it. Nothing is square. It sways back and forth slightly in the wind. When the Train is wrapped around it, one car outside each floor, the sounds of grating stone and strained metal are nearly deafening. It sounds like the whole thing should collapse at any moment. Milldacken's engineers go over the whole thing every month, though, and if they say something isn't going to fall apart, it isn't going to fall apart.

Besides, it obviously hasn't yet.

The people on the Train are the same as ever. I didn't look around much - it was early in the evening, so all the Milldackeners piled on just as the other passengers were going to dinner, and all was chaos and noise inside. I just let myself be shoved along until I was swept into an unoccupied compartment. I did see the family of purple lizards that seem to live on the Train, though - I swear, there are more of them every year - and I could hear Lady Mallory, the Engineer, yelling something from the depths of the engine. The reptilian photographer and his stepdaughter, the professional risker, were tucked away in a quiet corner. I think I caught a glimpse of Trenchcoat Guy over the heads of the crowd.

I was joined soon after that by a traveling botanist with a suitcase full of collapsible umbrella-plants. He spent half an hour taking them out and unfolding them in the compartment - apparently, he plans to stay here for a while. He might have actually said as much; he kept up a constant running commentary in some rapid language composed mostly of the letter X. I couldn't understand a word. It's like a waterproof jungle in here. The light from the salamander lanterns* is green and leaf-dappled - I feel like I'm writing this in a moving forest. The wheels are rumbling under the floor. I don't know where we are now. I can look out the window and see mountains silhouetted against the stars; with all the leaves plastered against the glass, it feels like I'm looking in from outside.

It's good to be back on the Train. I've missed this place.


*The Train is home to several hundred salamanders that power the engine and more or less everything else; they sun themselves on the roof, their scales turned pitch-black to absorb sunlight, when they're not working. They get there and back through glass tubes on the walls and provide just enough light to read by at night.

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Saturday, April 12, 2008

The Glacier Festival

Once again, I have missed the Moler Festival on Mount Moler. It was yesterday. I'm starting to doubt I'll ever get to it. I attempted to reach Mount Moler by kilopede last year, of course, but you know how well that worked.

It was worth missing it, though, to be in Milldacken for the Glacier Festival.

The Spring thaw arrives, as regular as clockwork (like everything in Milldacken), exactly three days after the river starts rising again. The first trickle arrived yesterday morning. The cryo-geologists and spelunkers that have been roaming the caverns under the ice all Winter noticed first, of course, and were packed and gone by sunrise.

That was the signal for the Festival.

The Glacier Festival is held in Milldacken every year, on the day the river starts coming back. This day is called the Eve of the Thaw. Anyone who points out that the actual eve of the thaw is two days later, or that a glacier and a frozen river are entirely different things, is immediately pelted with snowballs. It's a tradition.

Of course, the result of this tradition is that half the children in town spend the day running through the streets yelling, "it isn't a glacier, it isn't a glacier!" at the top of their lungs, at which the rest have no choice but to drop whatever they're doing and begin a snowball fight. It's a tradition, after all. No one expects to get much done on the Eve of the Thaw.

The Festival itself began at noon. Everyone went down into the tunnels in the frozen river, where the sunlight was blue and bubbles were trapped in the walls like insects in amber. This was the first time many of the children had been allowed into the tunnels. They ran around like mad, slipping or skating over the floor and exploring the spaces and strange sculptures carved by the river months before. Some brought ice skates; some didn't bother; some just fell down all the time and didn't seem to mind. One small mammal girl (mostly giant weasel, I think, but with six legs instead of four) practically flew through the tunnels, using only her paws, and slid nearly to the ceiling on tight curves.

Milldacken's family of salamander farmers had gone over the tunnels early that morning; they'd melted and refrozen the floor, making the uneven surface thick and smooth enough for skating, and blocked off all the dangerous and labyrinthine parts of the caverns with newly frozen ice. Several of the more artistic ones had made sculptures of their own. A salamander with enough training can focus its heat into a thin stream, which carves ice like a butter knife, or absorb heat quickly enough to freeze poured water before it hits the floor. No one can make ice sculptures like a salamander trainer. Overnight, the caverns had sprouted trees with crystal blossoms and snowball fruit, transparent animals sleeping inside bubbles in the walls, a full-sized model of the Train's engine, an ice palace with waterfall walls, a dragon made of ocean waves, a peacock with a tail full of prisms, and probably many more that I never found. They shone like diamonds in the frozen sunlight.

Eventually, everyone gathered in the largest cave to watch the sunset, which turned the ice deceptively warm shades of pink and gold and made me feel like I was inside a frozen peach. Nearly everyone there was a mammal or avian; the town's cold-blooded residents, for the most part, won't wake up for another month or two. There were a few reptiles and a spindle beetle in the caverns, but they were so tightly wrapped up that they looked more like pillows than people. They had salamanders or arctic rats stuffed in their pockets for warmth. Three large mounds of ice had been frozen onto the floor; people gradually piled wood on these, and I eventually realized that they were for bonfires.

While they were doing that, the children had the annual standing-in-the-water contest. This is an old tradition, dating all the way back to the nomadic clockmakers who founded Milldacken (and Jiligamant, though the clockwork there has mostly stayed small). The contest is simple: everyone puts a foot (or several feet) in whatever water is flowing through the caverns, mostly snowmelt from upriver, and whoever stays in the longest wins. There hasn't been a contest for adults for the last few generations. Apparently, in the last one, eight of the town's most stubborn men stayed in the water all night until it froze solid, after which their feet had to be thawed out with buckets of hot coals carefully (or not-so-carefully) placed by their extremely displeased wives. (This was before Milldacken was big enough to have a salamander farm.) The only ones allowed to compete now are the children, who will get out when their feet go numb (or, failing that, when their parents say so) and don't notice that the water is kept above frostbite temperature with the surreptitious use of salamanders. The winner this year was a small child with more fur than a mop; he or she (no one could tell) had to stand in the middle of the stream so the others could be sure that whatever paws were under all that fur really were in the water. The prize was a clockwork toy day bat with blue spots, which promptly disappeared into the winner's fur and stayed there for the rest of the evening.

Once the bonfires had gotten started, it was time for the feast. Everyone in the town crowded around the fires, armed with pointed sticks, and toasted whatever they happened to feel like toasting. (For the standing-in-the-water contestants, this included their toes.) For the most part, the carnivores brought sausages and fish, the herbivores squash and zucchini; Milldackeners eat more of those than anything else. I saw a lot of marshmallows being toasted too, though, as well as a plumpkin, a loaf of bread, an alarmingly large sump squid (they really do live everywhere), a dried apple, one or two cupcakes, a clump of spaghetti, and a brick. Hooks had been screwed into the ice above the largest bonfire. From them, the farmers from upriver hung spits and roasted a whole thugroffler (for the carnivores) and a 260-pound pinstripe squash (for the herbivores). The smell of all that food cooking at once was indescribable. I'm not even going to try. I've never felt so lucky to be an omnivore.

It took a while, but everyone eventually finished eating. Most of us stayed and sat around the bonfires, warm and stuffed. Many fell asleep. While everyone waited, the candle-lighters walked through the rest of the caverns, lighting every one of the hundreds of candles scattered through the ice. They became visible as the bonfires gradually died down. It was completely dark when we all got up and walked away from the ashes, parents carrying their children, all of us singing an old hymn of thanks for the Winter and the Spring, the mountains and the river. The Milldacken version has an extra verse praying for a safe thaw. The candles shone through the ice in every direction, making the tunnel walls glow flame-orange and ice-blue, shining like a kaleidoscope filled with a million stars.

Two days from now, the river will thaw, and every last trace of the Festival will be washed away. Where the caverns are now, there will be only water. They're starting to fill up already.

I went to bed last night feeling as if I'd just woken up from a dream. In two days, the only evidence to the contrary will be a few traces of bonfire ash and a little windup bat.

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Sunday, December 02, 2007

Directions

We found the road today; someone finally gave us directions! Every salamander hunter we've met so far has been either unwilling to talk or just as lost as we are, and the only other person we've met was the captain of the Fernmarvel, who wasn't interested in roads. Roads and airships don't have much in common.

Today, though, we finally met a hunter who wasn't too busy sitting around and waiting to talk to us. This was probably because she was leaving the Boiler Room herself. We passed her coming from a small lava pool in a long stretch of canyon with hardly any of them at all. She was humanoid, dressed in leather from head to toe like most of the more sensitive-skinned salamander hunters. A leather mask and a typical pair of dark hunter's goggles (important when you spend all day staring into pools of lava) covered her face.

Plack and I had almost given up hope asking directions by then, but the sight of someone who wasn't completely engrossed in a pool of molten rock was unusual enough that we tried again.

She gave us directions (hooray!) in a clear alto voice, somewhat muffled by the mask, then went on to explain how she knew where the road was because she had come from the Cliff we were about to start climbing, several weeks ago, before spending the time in between at a remote and lonely lava pool farther along this fairly empty stretch of canyon, because not many hunters came all the way out here and that meant that the salamanders were a lot less cautious and could be caught more easily, which was why she had been so successful. (She obviously had, too; she was carrying four large cages full of the little creatures. Most of them were either chewing on what looked like lumps of coal or looking around, wide-eyed, at the strange wet world above the lava.) She continued that she was heading to Sconth, if she could find it, to sell the salamanders to the farms there that supply lanterns for the libraries, and also to visit her aunt, who ran a small cafe (the Algebraic Apple - perhaps I had heard of it? I hadn't) near the Metallurgical Library, and who needed a new salamander for her oven, since one of hers had somehow gotten its paws on some gunpowder and exploded, so this big one right here - with the blue spots - was going to replace it, because the little ones had time to grow before going off to light libraries, but her aunt needed a big one right away, because if she had to keep going with only the one she still had, it would soon be too tired to bake more than one scone at a time, and then where would all the experimental coppersmiths get their lunches every day? At one of those sad little turnip crisp places? That just wouldn't do.

The Greenhouse Cliff is not a place where you meet many people. The more outgoing travelers generally have to make up for weeks of silence in every conversation.

The hunter kept squinting at us, apparently having difficulty seeing us through her dark goggles. About halfway through the conversation, she took them off to reveal five gleaming compound eyes. I have no idea what the rest of her face looked like; she never took off her mask. After about half an hour, she had apparently talked enough, because she then asked us for directions to the other side. We gave them to her - the road ended near a large dead tree that was fairly easy to spot - and headed on.

Just as she said, the road to the other side began right next to a large, gnarled purple pligma. Apparently, this section is cool enough for them to grow. We reached the bottom of the jungle again this evening; with any luck, we should reach the other top of the Greenhouse Cliff in a few more days.

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Saturday, December 01, 2007

Salamander Lantern


I've been meaning to post this picture for a while now. This is my new salamander, a gift from Lady Xeredile, straight from the palace furnaces. Isn't it adorable? It sits on top of its lantern all day, draped through the carrying ring to soak up sunlight, then crawls inside and lights up at night. It's brighter than a torch and much better behaved. I don't know how I did without it for so many years. I seem to remember walking into things a lot.

The lamp's a bit large for the salamander now, but it'll grow into it soon enough. Salamanders never stop growing. Other than that, it's a perfect lantern for a salamander. It's got windows made of the special insulated glass found in the Earthmover, a nice wide chimney for air (lit salamanders need lots of oxygen), and space for lots of coal or wood shavings in case it gets hungry. Salamanders only eat every few weeks, but their food needs to be good and flammable when they do. Mine seems very fond of pencil shavings and smoked squid. Fortunately, I have lots of both.

I still haven't come up with a name for it yet; salamanders are pretty much all the same at this age. It's later that they start developing patterns and spines and personalities. I'll name it when it gets a bit bigger.

(Oh, yes - NaBloPoMo is officially over, as is November, but I'm still making up for the first week that I missed. Just five more posts to go...)

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Tuesday, November 27, 2007

The Boiler Room

The Greenhouse Cliff is actually a canyon - and a relatively narrow one at that; you can throw a chicken from one side to the other - but for some reason, it's always just a cliff at the top. The two edges never come near each other. That's why no one's ever built a bridge across it. On top of the cliff, you can see across the countryside - whatever countryside is visible, that is, under the havoc the Cliff's leaking clouds always make of the weather. Once you reach the bottom, though, you always have to climb the other side.

If you can find the road on the other side, that is. We haven't yet. Nothing but dripping vertical stone.

We're at the bottom of the canyon now, below the cloud layer, walking between the geysers and steam vents it comes from. It's so thick overhead that it blocks out most of the light. The darkest parts are like an overcast sunset, even when my pocketwatch says it's noon. The only noticeable light comes from the occasional cluster of lava pools. They just sit there in the ground, bubbling away like pots of soup. Inflatable cacti grow over them, floating upside down in midair with their leaves hanging down toward the light. The mist that condenses on their balloonlike roots is all the water they need. Most of it boils off fairly quickly. Very few large plants grow down here; it's too hot for them.

This part of the Greenhouse Cliff, below the Greenhouse part, is often called the Boiler Room. It's easy to see why.

The smaller lava pools have a salamander hunter each, sitting patiently like fishermen at ice holes; the larger pools have frameworks built across them, made of rusted metal or charred wood (nothing lasts very long down here, between the fire and the fog). The more agile hunters stalk across these, metal tongs held ready to grab any salamander that sticks its head above the surface. The small salamanders come up now and then to let off little bursts of flame. Their ability to absorb and release whatever energy is nearby is what makes them so useful, and predators so reluctant to mess with them, but it also means that only the big ones can stay beneath the lava all day. The small ones have to release excess energy now and then to avoid exploding. Every so often, bolts of lightning or bursts of multicolored light flash up from the lava when one of them decides to get creative. Energy is energy, after all, no matter what flavor. The slower-moving salamander hunters usually look as charred as their perches. They stare intently at the lava and shush you if you try to talk to them.

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Sunday, November 25, 2007

The Edge of Sconth

We're leaving Sconth today. I'd like to stay longer and see more of the city, but the art most people like here is a lot more geometric than anything I do. Only two people have bought drawings since we arrived. Besides, we've been here over a week, and if we're going to reach the Railway Regions, I'd rather be on the Train before it starts snowing.

There's no sign of the slope we climbed on the way to Sconth. It's moved on to some other part of the Mountainous Plains. At the moment, the Plateau of Sconth seems to bordered on all sides by the Greenhouse Cliff, one of the only completely vertical regions of Hamjamser. Ever since the Cliff arrived, Sconth has been surrounded by the thick cloud bank that always follows it. The Plateau looks like an island in a sea of mist. Owners of dirigible leaf carriages are flying around on the surface of the cloud, pretending they're in boats. The butterflies that run the hotel have been back and forth to the Cliff all day to gather the bright tropical flowers from below the edge and enjoy the rare warm weather in November. It hasn't been warm enough for them to fly outdoors for over a month.

In a few places, where the cold air meets the mist, small showers of rain have been forming a few feet above the cloud's surface. I've heard there were a few four-foot-high snowstorms last night.

Looking down over the edge of the Cliff, past the scrub and scraggly trees that protect the Plateau's farms from the constant wind of the Mountainous Plains, the glistening canopies of rainforest trees are just visible through the mist. It's a surprising sight in late Autumn. Bright beetles and hummingbirds fly up now and then from the seasonless clouds, hit November in Sconth, and hurry back down again. Farther down, a faint orange glow is just barely visible through the gray. The volcanic vents that keep the Cliff tropical are down there somewhere. We're bound to meet at least a few salamander hunters when we cross them. (Salamanders breed perfectly well in captivity, but the farms like to get wild ones from volcanoes now and then to prevent inbreeding.)

I had hoped to get to the Railway Regions directly from the Mountainous Plains - it would have meant considerably less climbing, for one thing - but I've always wanted to see the Greenhouse Cliff, so I don't mind that much. The climb should be interesting. We've brought several cube turnips, hung by the leaves from Plack's harness like blocky purple saddlebags. They'll be a nice change from my usual diet of potatoes, smoked sump squid (my apologies to Commander Squish, but it travels well and tastes good, no matter how badly I cook it), and whatever else happens to be growing nearby.

Plack, incidentally, is not happy about the appearance of the Cliff. He's just started growing his Winter coat; tropical weather is the last thing he wants to travel through right now. It's not as if we have much of a choice, though, unless an airship shows up before we leave.

The main road through Sconth now reaches the edge of the Cliff and takes a sharp turn over the edge, twisting along between the lush undergrowth that sprouts from every crack and patch of dirt. The road was carved centuries ago into a groove in the stone; the Cliff hangs overhead like a damp gray roof. With the trees growing like leafy pillars at the edge of the road, it feels almost like the cloister of a monastery.

It will probably take us a while to get to the bottom of the Cliff. It's hard to travel quickly when the entire road consists of switchbacks.

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Tuesday, November 20, 2007

Climbing the Needle Tower

Well, I couldn't very well stay in Sconth and not climb the Needle Tower. When am I ever going to have another chance to climb three miles above the ground using only my feet?

The Needle Tower is one of the oldest buildings in Sconth. It's by far the tallest building anywhere in Hamjamser. The foundation is stone, twenty feet thick to support the immense weight on top of it; the tower gets gradually thinner from there. The top floors are barely ten feet from one wall to the other, made of aluminum bars and silk rope.

So far, the fastest person ever to climb the tower - a cliff squirrel gymnast by the name of Tatrika - took eight hours to get to the top and collapsed from exhaustion when she got there. Most people prefer to take the elevators. There are two of them, one on either side of a massive loop of rope hung from an even more massive pulley partway up the tower. A system of gears in one of the tower's basements connects a matching pulley at the other end of the loop to a waterwheel in the river Kastel (yes, the Samrath Kazi coins were named after the river - its main tributary runs through where the village used to be). A large clockwork mechanism, like the escapement of a clock, switches the direction of the elevators (after a pause for boarding) when one reaches the top and the other the bottom.

Unfortunately, the elevators don't go even halfway up the tower; any rope, even the foot-thick rope the elevators use, would snap under its own weight if it were any longer than that. You have to walk the rest of the way.

Fortunately, I'm used to walking, so it only took me ten hours and fifteen rest breaks to reach the top. I was barely able to breathe by the time I got there - partly from the exertion, partly because the air up there is so thin. The wind is freezing. It comes straight through the top room, which is really little more than an aluminum platform with a railing and a pointed roof. It's there mostly for the few anyway. You can see the curve of the horizon from there. The city was spread out beneath my feet like a very small postage stamp, perched on top of the tiny little bump that is the Plateau of Sconth. The clouds hid it from view occasionally. Off to the left, I could see the great metal hulk of the Cormilack Earthmover, gleaming like a tarnished silver toy in the sunset; to the right, the perfectly conical peak of Mount Moler was just visible, deep in the heart of the Railway Regions. There was a thin line of gold on the horizon that just might have been the Golden Desert.

It took me a few minutes to realize that I could see the entire Mountainous Plains. The edges were visible in every direction.

The core of the tower is a single straight rod of hypersteel three miles long - and that's just the part above the ground. It's driven deep into the bedrock beneath the city for stability. Even in the strongest winds, the tower doesn't even wobble. Hypersteel is not flexible. The only sign that the wind touches it at all is a low, metallic humming as the core vibrates in its stone sheath. It's almost too low to hear at all.

All anyone knows about the core is that it was dug up hundreds of years ago and stood on end in a hole dug through the stone (no one knows how anyone managed to lift the whole thing); the tower was then built around it. Like all hypersteel, it's a leftover from the Hill Builders' civilization, and therefore thousands of years old. No one knows how to make the stuff anymore.

The tip of the core is visible in the top room of the tower, protruding five feet above the floor. It's easily the oldest thing in Sconth. Its surface still has the same mirror-smooth shine it probably did when it was made. You can see your face in it.

It's hard to see all of the core's tip, though; draped in a reptilian curl over the top of it is an ancient salamander larger than most true dragons. Its mane of spines is large enough by now to rival the Sun Dragon's, and it fills the entire room with the light and heat of a bonfire. It's been there longer than anyone in the city can remember. No one is quite sure whether it was put there deliberately, possibly to warn airships and floating cities of the tower (yes, it's that tall), or whether it just found its way up there accidentally and decided to stay. It's the perfect place for a salamander that size. The core is the biggest lightning rod on the planet. Entire storms can strike nothing but the tower, if they're high enough, and almost all that electricity goes straight through the old salamander. A smaller one would be vaporized; this one simply drinks it all in. There probably isn't a better source of energy anywhere outside the salamanders' native volcanoes.

Whether or not its light was meant to be a beacon, it works. It's possible to see the light of the Needle Tower even when the rest of Sconth is well below the horizon.

I've been sitting up here so long, looking at the view and writing, that it's gotten dark. I got on the elevator before dawn; it was already sunset when I reached the top. Fortunately, the salamander provides more than enough light for writing. I'm sending this by a postbird who conveniently happens to be resting on top of the tower. I'll climb down again tomorrow.

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Monday, November 12, 2007

On the Road Again, Except Without the Road

Well, I've left Cormilack. Just in time, too - the rainy season started the night before last. The one road along the floor of the spiral valley is already under five feet of water. I'm not getting out that way. I'm leaving over the ridges instead, alternating between dirt (mud) roads, deer trails, and mountain forest barely open enough to let my umbrella between the branches.

I said my goodbyes yesterday - a very short one, in the case of Lady Akistria Xeredile. She's a busy Grand Duchess, after all. There was a whole pack of recently captured bandits sitting in the entrance hall, miserably, waiting to be lectured.

After getting lost a few times, I managed to find Chiliska's burrow under the Earthmover; she's getting ready to move to higher quarters before the caverns flood for the winter, but she stopped to shake my hand in about six of her own and click goodbye. At least, I think it was goodbye. We still can't understand a word of each other's languages. It's quite possible that she was only complimenting me on not falling down a hole. I think it was goodbye, though.

It didn't take long to pack. I never really unpack, no matter how long I stay somewhere, so it was just a matter of stuffing the few things I'd been using back into their various bags and cases. I could swear some of my clothes are still damp from the last rainy season.

I must have gotten out of shape over the last year, staying in one place for so long, because my luggage seems to weigh about twice as much as it did last year. Hopefully, I'll adjust in a few days. Maybe I'll grow another pair of arms. I've got too many bags to carry easily. Food, traveling supplies, art supplies, drawings, notebooks, ambiguous novels,* pocket gramophone music, clothes, my new salamander lantern... I wish I could travel lighter, but there's nothing there I could really do without. Certainly not the books. I could sell some of the clothes if it were Spring, but with the weather getting colder, I'll have to start adding to them soon. Oh well. Maybe I could hire a llama to carry everything, at least until I reach the train.

That's not a bad idea, come to think of it. I don't know why I didn't before. I'll be watching for a stable while I try to reach the Railway Regions. I'm not a Wayfinder, so all I can do - unless I run into a singing sand rat, a Kilopede, or someone with the right compass - is keep walking uphill and hope. There's no telling how long it will take.

*I have a few normal novels as well, four or five of my very favorites; when traveling, though, it's not enough to carry books that always have the same story in them. You'd go through them all in a matter of weeks. Unless you like reading the same book over and over again (and I don't, unless I have a year or two in between) or are willing to exchange books at every bookstore you find (and I'm not, as I don't find them frequently enough), ambiguous novels are really the only choice.

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Saturday, November 10, 2007

Moving On

Well, I've enjoyed my time in Cormilack, but I think it's time to leave. It won't be long before the rainy season starts again, and one rainy season in Cormilack was nice, but I'd rather spend this Winter in a place with less water than air. I think I'll head up to the Railway Regions next. It's been a while since I've ridden the Train and seen the Trenchcoat Guy. If I can't find the Railway Regions, I'll just go wherever I end up instead. It's bound to be interesting, wherever it is. I'm leaving tomorrow; once the rain starts, it won't be long before the roads dissolve.

I spent today at the palace, saying goodbye to all the other artists there at the moment and exchanging parting presents (sketches, cards, chocolate, carved snail shells, engine fish bacon, et cetera). When she heard I didn't have one, Lady Xeredile even gave me a small salamander from her own furnaces, on the condition that I buy a good lantern for it (it is a palace-bred salamander, after all; a common jar wouldn't do).

I'll be writing quite a lot more about Cormilack, of course. I haven't written down even half of what I've been doing here this year, much less posted it anywhere. I'm not that organized. In addition, I've still got that very large picture of the Earthmover to finish. I've been carrying it around rolled up, weighting the edges with luggage or rocks when I want to work on it. It will be quite a while before it's finished.

I can't believe I'd never heard of Cormilack before I saw the Earthmover from the Kilopede. I hope I can find my way back next year. Maybe I can find the same Kilopede. I can't remember its full name (most Kilopede's names take several minutes to say, if you can pronounce them at all), but I think it started with Itsropleklcanramplikia. Something like that. I've probably got it written down somewhere in my scribble-heap of a journal.

I love this place. I'll certainly be back when it's dry again.

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