Tuesday, June 18, 2013

Saframish


The last place I visited in the Golden Desert was Saframish, a town built around a giant fish temple. The caravan stopped there to exchange passengers with other caravans and refill its supplies of water.

To be more precise, it's one of the Temples of Gilliva, Lady of the Waters, a deity much appreciated in the Golden Desert. The Temple of Gilliva in Saframish is built in the fossil skull of a giant fish. Its jaws rise up from the ground like twin steeples, dwarfing the houses and shops that have sprouted like barnacles around it. The mouth is open; from inside the main sanctuary of the temple, you can look up past the crooked stone teeth into open sky. This is a common feature of all Gillivan buildings. The followers of the Lady of the Waters don't keep rain out of her temples.

Below the open mouth is a long, oval pool, in which swims a single great catfish as large as a bull. Its whiskers have grown long enough to brush its tail as it swims, like the gray mustaches of an old, old man. The townspeople call the fish the Lasra, which means "tongue." They say it speaks for the Lady of the Waters in times of trouble. This century has been good to Saframish, though, and no one I spoke to could recall the fish speaking in their lifetimes.

According to the people of Saframish, there are catacombs beneath the skull, excavated in the spaces between the ribs and vertebrae. I would have liked to go see them, but they don't let just anyone down into the heart of the fish. Some of the passages are flooded, inhabited with shrimp and blind cave fish. The Gillivans consider them sacred, like all fish. (As I've mentioned before, this religion has never really caught on in coastal areas.)

The founders of the town cut the mountain away from the skull a century or two ago. At that time, a giant fish in the Desert was seen as sufficient evidence of a miracle - or at least a place with interesting geology - so they carved the inside into a temple to the Lady. It's the reason that Saframish has grown from a tiny village to the bustling town it is now.

It does bustle, too. Pilgrims journey to the Great Fish from all over the Golden Desert; there are always people grateful for the water with which their homes have been blessed, just as there are always people in desperate need of more. Most of them, being pragmatic as well as devout, bring things from their home towns to trade while they're here. Nearly every kind of nut and fruit in the Desert can be found in the markets of Saframish - even if only in the amounts that can fit in a single backpack. The cries of vendors and crafters and a whole menagerie of Desert animals fill the streets. One herder I saw had a group of lookout giraffes, wearing lightweight viewing platforms like wicker collars around their necks. Another was selling blind hounds, like a hybrid of dog and earthworm. She said they could sniff out water in the Desert.

There was little chance for them to prove their skill in Saframish; water was everywhere. In all my time in the Golden Desert, I have never seen a town with so many fountains. Several of them were full of lily pads, and I'm sure I caught the golden gaze of a bullfrog in one of them. Floater-merchants paraded their way through the streets, pulling billowing globes of water through the air behind them with oil-coated hands. No one but the floater-merchants is sure how they can make such vast quantities of water hang in the air, as weightless as soap bubbles; they have kept the secret carefully guarded for centuries.

This abundance of water was actually why I ended up leaving the caravan. But more on that later.

Labels: , , , , , , , , , , ,

Wednesday, July 18, 2012

Message in a Monolith


The stone stood in the sand directly ahead of us. We saw it long before we actually reached it; the vague dark shape had been rippling on the horizon for hours, motionless except for the heat that makes everything in the Golden Desert shimmer at a distance.

When we reached it, it turned out to be a rather unremarkable standing stone. It looked like sandstone of some kind. It also looked old, though - I didn't even recognize the characters that were carved into its single flat side - and nothing made of sandstone keeps its details for long in the gritty wind of the Desert. The writing was still legible.

There are far too many things hidden beneath the sands of the Golden Desert for anyone to even dream of counting them. The dunes roll back occasionally and uncover ruins, tombs, monuments from civilizations long forgotten. They might stay visible for a week, a day, or only a few hours before the dunes swallow them up again. Most travelers (especially if they're of the scientific persuasion) will stop to at least look at things like this stone. The common opinion is that if the Desert has unveiled something for you to see, it's probably worth taking a good look. You'll probably never see the thing again, after all - and even if it holds no meaning for you, who knows? There could be an archaeologist in the next town who's been looking for it for years.

This is the Golden Desert, where the history is deeper than the sand. People stop here for interesting rocks.

Predictably, everyone in the caravan took this as an excuse to take a break. The gafl were unhitched from the wagons, free to go snuffling around in the nearby sand; everyone else got out food or books or pillows and sat down to eat or read or snore for a while.

The team of scientists (I'm still not sure whether they're geologists, archaeologists, something more obscure, or perhaps a combination of all three) piled out of their wagon and gathered around the stone. They tested and measured it with various instruments, taking notes and chattering among themselves. One fished a dilapidated box camera out of her luggage and took a careful photograph or two.

Mirenza, the avian woman I spoke to earlier, stood back a bit from the others. She seemed to be focusing on the writing on the stone. I could hear her muttering under her breath. She squinted at the barely legible hieroglyphs for a few minutes, then turned back to the others with a funny half-smile on her face. I could only pick out a few words of what she said next. The other scientists' reactions ranged from chuckles to confused frowns.

Karlishek told me later that the inscription on the stone roughly translates as follows:

"You have seen the stone I carved, and read the words I wrote. That is all I really wanted. May your travels be happy and your path even."

The signature had been worn away by the sand.

Labels: , , , , , , , , , , , , ,

Thursday, June 30, 2011

Unexpected Arrivals

I believe I mentioned, perhaps a week or two ago, that my salamander was getting a bit fat. I may also have mentioned that I still didn't know whether my salamander was male or female, as it's nearly impossible to tell unless one is an expert.

Any doubts on the matter were settled this morning, however, when she laid her eggs.

This came as a complete surprise to me. I'm not particularly knowledgeable about the reproductive habits of salamanders, and I hadn't even known that mine was old enough to lay eggs. She's barely longer than my hand. She must have met someone while visiting the burning man in Twokk; as far as I know, that's the only extended period of time she's spent with other salamanders in the last few months. She meets them occasionally, but they usually just exchange polite puffs of smoke and go about their business.

I had absolutely no idea how to care for salamander eggs. Fortunately, I managed to keep from panicking. Instead, I asked random people on the streets - they were quite helpful, probably recognizing the signs of desperation - until I got directions to a salamander breeder in town. He keeps a shop in the basement of a pump house near the Grand Hat's palace.*

In a city where the rain never stops, there are a lot of pump houses. This one keeps water in the Grand Hat's fountains and out of the Grand Hat's gardens. It's a good place for a salamander hatchery; there's plenty of water close at hand when things catch on fire. I had to circle the building, nearly deafened by the thunder of the pumps, before I found a narrow staircase leading down under the street. There was a door of soot-stained metal at the bottom. It was open, so I walked in.

I felt as if I'd stepped into the Minotaur's labyrinth. Salamanders were scattered throughout the dark room behind the door; when I entered, a dozen lizard-shaped flames lifted their heads to stare at me. The man in the middle of the room turned around a moment later. He was built like an ox, and in fact rather resembled one, with wide-set eyes glowering under a broad, shaggy forehead. When I entered, he rose to his feet - hooves, rather, bigger than my head - and clomped over to me, glaring down from somewhere near the ceiling. The floor creaked under his weight, as did all the leather he was wearing. His horns would have scraped the ceiling if he hadn't been hunched over under a massive pair of shoulders. His beard and mane - it was hard to tell where one ended and the other began - were blackened and ragged. Small flames flickered in his hair. He frowned and let out a rumble that might have been a question, or possibly an earthquake.

Attempting to produce something like a smile, I held up the lantern full of eggs.

His expression changed, instantly, from monolithic hostility to wide-eyed delight. "And what is THIS?" he boomed, taking the lantern and peering into it. It nearly disappeared in his hand. "Look at all these beautiful eggs! Who is their mother? Is it you?" He reached a leathery finger as thick as my wrist into the lantern and gave my salamander a gentle rub under the chin. If she'd been a cat, she would have purred. "Of course it is! Such pretty eggs could only have come from such a pretty salamander! You must be very proud, you beautiful thing, and well you should be!"

He continued to make adoring noises over her for a minute or two, then looked up at me. "This is her first clutch of eggs?"

I wasn't quite sure of my voice, so I just nodded.

He grinned, showing several gold teeth. "Your first as well?"

I nodded again.

"Well, you were wise to come here. I am Karloff Hajrastarn, keeper of the finest salamanders in the two cities. Come. I shall tell you everything you need to know." He clomped back over to his chair, motioning for me to follow. The chair had the well-worn look of an old boot, as if it had been crushed into a comfortable shape by the weight of its owner, and the leather upholstery was mottled with singe marks. It creaked when he sat down. The fireplace in front of it held an enormous fire; it would have lit the whole room if Hajrastarn hadn't been sitting in front of it.

It took me a moment to realize that the logs in the fire were actually a pair of salamanders. They were the size of small alligators. One of them grinned and gave me a long, slow wink.

"You have kept the eggs in the fire." At the sound of Hajrastarn's voice, I looked away from the giants, suddenly relieved that my own salamander is a more manageable size. "Good. Do not let it go out; that is the most important thing. Salamanders are creatures of fire, and they must stay in it until they are grown, just as tadpoles must stay in water. This lantern will serve, though you will need a larger one when the hatchlings grow older. Have you been feeding the mother coal?"

I had. She's been much more insistent than usual about it lately; now I know why. I nodded, hoping that that was a good thing.

Apparently, it was. Hajrastarn nodded in approval. "Good. Keep doing so. She will need to build up her fire again after making so many little embers. She is from Cormilack, yes? They are strong salamanders there, and she has been well cared for. It will not take long. Now, when the eggs hatch…"

He spent the next few hours giving me instructions - enough for the next few years, I think, until the hatchlings are old enough to go out on their own. He would pause occasionally to feed his own salamanders (I counted at least fifty just in the one room) or to do various things related to their training.** Sometimes both of us would pause to just look at the eggs.

The eggs are quite beautiful. They're soft-shelled, like most reptile eggs, lying in a leathery heap at the bottom of the lantern. My salamander dug a little nest for them in the smoldering wood shavings. I can't tell what color the shells are through the flames; waves of quick orange light flicker over their surfaces, as if they were burning coals. Occasionally, I can catch a glimpse of the tiny embryos silhouetted inside.

I left the hatchery with ten pages of detailed notes, a bag of supplies,*** and considerably more confidence than I'd had this morning. Hajrastarn wedged himself up the steps of his shop - he had to climb them sideways - and waved as I left.

"Take good care of the little lady!" he bellowed, grinning. "And bring the hatchlings back to see me when they are old enough!"

I'll certainly do my best.



* This is a literal translation of the title of the ruler of Thrass Kaffa. It sounds much more impressive in Kafri - "Shishra Samakat" - but it means the same thing. The title could also be translated as "Biggest Super Hat," but that sounds even sillier.

** Several of his newer salamanders are at a rather overenthusiastic stage, which is why his hair was on fire when he answered the door.

*** My favorites are the little sticks of yellow incense. They're for nutritional purposes. Salamanders originally lived in active volcanoes (the first domesticated ones were caught laying eggs in brimstone deposits near the surface), and the embryos need certain volcanic gases to develop properly. I think the incense is mostly sulphur. It smells like fireworks.

Labels: , , , , , , , , ,

Monday, June 27, 2011

Fish of the Ground, Beasts of the Air

The people here have a great deal of trouble with flying camels. The beasts just swoop down out of the sky on bristly wings and carry off small children, spiriting them away to their camel fastnesses in the desert, where they raise them on the fruit of the hazzle-cactus and teach them the mystical secrets known only to flying camels. The rare camel-snatches who return to the villages are famed for their wisdom. Most people are willing to overlook their eccentricity and their refusal to explain anything (not to mention the spitting). Still, most parents here keep a close watch on their children while they're small enough to be snatchable.*

One of these camel-snatches was Hanzifan Krickl, who found a fish in the Desert and founded a town on it. The town is called Kellekath, the local word for "coelacanth." The caravan stopped there for water today. According to the legend, Krickl discovered the system of caves beneath the town thanks to a fossil of one of the ancient fish, which pointed the way for him. The water that collects in the caves is all that allows the town to exist. There's an aquifrax in the caves, as there is in every oasis in the Golden Desert, but it allows the town to use the water in exchange for honey and the occasional shiny marble. It probably has hundreds down there by now, unless it's been eating them. You never know with an aquifrax.

These days, the coelacanth fossil is considered to have been a sign from Gilliva, Lady of the Waters, to whom fish are sacred.** Fish show up seldom enough in the Desert that they're generally considered to be a sign when they do. Kellekath is particularly devoted to the Lady; the town keeps a pool full of koi in her honor. Like most koi, they - or their distant ancestors - were imported from Mollogou. Unlike the piebald Mollogou koi, though, the ones in Kellekath have been bred to be shades of blue and green; they range from the deepest ultramarine to the pale green of new leaves and a turquoise the dry desert sky has only seen in its dreams. The townspeople love them and spoil them terribly. Many people wish they could have actual coelacanths in the town, besides the fossilized one, but bringing a whole population of misanthropic saltwater fish to the Golden Desert would be all but impossible. The koi were difficult enough.

Coelacanths aren't the only fossils that show up here. According to geologists, the whole Golden Desert used to be the floor of an ocean. The tall rocks that stick up from the sand often have fossils in them, fish and ammonites and strange spiny beasts with compound eyes. They speckle the stone in layers, like jeweled rings around sandstone fingers. Other parts of the Desert have larger things. The bones of whales and great sea-serpents emerge from the dunes now and then, breaching between the waves of sand, until the wind covers them again. A few travelers have found a mountain that, when seen from the right angle, is unmistakably the skull of a giant fish. The smaller peaks of its vertebrae stretch out in a line behind it. The most dedicated wanderers say they've even found shipwrecks out in the sand, buried up to their bone-dry masts, with shreds of ancient sail flapping in the Desert wind. Archaeologists have found books in some of the wrecks. Their pages are speckled with strange pictograms, beetles and blowfish and delicate assemblies of gears. No one has deciphered them yet. Linguists believe that even the gears are a language, but any meaning remains lost in the machinery.

Perhaps one of the camels' pupils will decipher them one day.



* A few parents with different ambitions send their children outside every day wearing brightly colored clothing. It all depends on your hopes for your child's future, I suppose.

** Fortunately, fish are rare in the Golden Desert. This religion has never caught on in coastal towns.

Labels: , , , , , , , , , , , , , , , , ,

Monday, June 13, 2011

SuyMaTmakk

According to the TiLeKraNas, SuyMaTmakk is the only real city on the Scalps. There are a few large towns that like to call themselves cities when they think they can get away with it, and a couple of ghost cities where no one lives except night-haunts and the intensely solitary, but SuyMaTmakk is by far the largest concentration of living people. It's built around the only lake.

When I first saw SuyMaTmakk, I thought it was on fire. The setting sun caught the cloud of mist that hangs constantly over the city, raised by its hundred waterfalls, and lit it all up in orange. The buildings, made of sticks and straw and sod bricks, cast scarecrow shadows against the sunset.

Every river on the Scalps eventually empties into Lake Twiliat. There are only four of them, so this is not quite as impressive as it sounds, but that's still a lot of water for the Scalps. The Hley comes from the East. The other three rivers are the KleMit (West), the HatPaLikk (South), and the Flyeek (Northwest, except during full moons, when it moves around to parallel the HatPaLikk from the South).

The entire lake spins slowly, as if someone's opened a drain at the bottom. According to those who live in the lake, that's fairly accurate. There's a giant hole in the floor of the lake. It's called the Hwuyk - literally, the Drain. Most lake-dwellers stay away from it; the current is too strong to resist past a certain point. Many people have gone into the hole, curious or simply unaware of it until it's too late. Only a handful have ever come out again. They've returned over land, all of them, stumbling across the Scalps on dusty feet or carried in barrels of water by traveling merchants. Their stories have made little sense. They've raved of moons, of coal-fish, of strange and secret oceans. As they recover their senses, they lose their memories of their journeys. No one has ever gotten any sense out of them. The world beneath the Drain remains a mystery.

Some call Twiliat the Lake with No Plug.

It's actually surprisingly difficult to reach the lake by water. Its constant spinning has carved a huge bowl in the ground over the centuries, and the banks are much higher than the water. In many places, they actually overhang it slightly. Fish lurk in the shadowy places underneath, waiting for prey that doesn't have a hook in it. Water only leaves the lake through the Drain; everything above ground flows into it, not out. The four rivers reach the lake as waterfalls. Only the stupidly adventurous sail over those. There are a few systems of locks around the banks, series of stepped pools that lift boats with clever arrangements of valves and gates, but few boats use them. Instead, most of the city's shipping trade takes place in a ring of canals around the raised edges of the lake.* Much of the city is built around and over these canals, or clinging to the steep banks below them. Many buildings slouch on piers over the slowly swirling water.

The dry part of SuyMaTmakk forms a ring around the lake; the submerged part of the city forms a somewhat smaller ring inside it. Their populations are about equal. The city is evenly divided between the people of the air, the people of the water, and the amphibians who travel between the two.

The only people who sail on the lake itself are fishers and scavengers. Whole islands of debris build up in the center of the lake.** The current draws them together, but it's not strong enough to pull them down into the Drain, so they simply float on the surface, spinning gently. Everything that falls into the lake and floats eventually ends up there. The islands are made up of broken furniture, lost toys, dead fish, papers blurred to illegibility, leaves and sticks and wood shavings and a hundred kinds of dust. Some of them are old enough to have sprouted grass and small bushes. There are people who make their living by rowing or swimming back and forth, scavenging in the shifting heaps of trash and lost things. They bring back what they find and sell it in the city's markets. Their booths are full of stained books, locked boxes with no keys, dolls with waterweed in their hair, wooden clocks with their gears full of silt. The scavenger's booths are the first places people go if they lose something. Chances are it will turn up in one of them eventually.

The city itself is a chaotic jumble of buildings. Wood is just as scarce here as elsewhere on the Scalps, so the buildings are made of wicker, of crooked sticks lashed into bundles, of piled sod bricks topped with grass, of bones taken from the elephant graveyards outside the city.*** I don't think there's a straight line in all of SuyMaTmakk. The city tangles around the edges of Lake Twiliat like the nest of an enormous bird.

I haven't actually seen all that much of it yet. The sun set shortly after my first glimpse of that crazed silhouette against the sky, and it was dark when we began to reach the outstretched fingers of the city's river docks. The lamps on them are lit by bottled fireflies and exquisitely trained salamanders. In a city made of sticks and straw, actual fires are extremely scarce. The streets are mostly dark after sunset.

The inn the TiLeKraNas usually stay at is on the Hley, so we didn't actually set foot on the streets tonight; we simply tied the raft up at the dock, next to a shack built on a huge floating dome, and went inside. I looked back as the door was closing and saw the dome lift its head out of the water. It was an enormous turtle.

The inn is called the Hmofrem Pekelli (the Eloquent Pig). It's a cozy, slouching building made of sod bricks. From outside, it looks like a grassy hill with windows. The walls are threaded with embroideries of living roots, some of which reach pale flowers out to the lanterns or the dusty windows. The most bored or drunk patrons of the bar pour various drinks on them; some turn the next day's flowers interesting colors, as if the plants themselves are drunk. A few regulars have become experts and can combine drinks to give the flowers multicolored stripes or splotches. The other patrons generally agree that they don't have enough to do.

All of this is still only what I've heard from the TiLeKraNas; they come to SuyMaTmakk often enough to be familiar with the most interesting parts of the city. It was late when we arrived, though, and the children went straight to bed (after some protesting), soon followed by the adults. I've only stayed up late enough to write this letter and hand it to the patiently waiting postbird. My own exploring will have to wait until tomorrow.



* Twiliat literally means "Ear." It is, after all, a hole beneath the Scalps. English-speakers call the city's main waterway the Ear Canal.

** This might explain why rafts on the Hley look the way they do.

*** Most of the bone-houses' inhabitants are immigrants from Trammelghast, where a house is not considered homey until it's haunted by at least one shrieking specter. They see the dead as something like eccentric pets. Their neighborhoods tend to remain politely out of earshot of the rest of the city.

Labels: , , , , , , , , , , , , , , , , , ,

Thursday, June 09, 2011

Fish of the Drought Land

Most signs of the rain are gone by now. The grass is dry again, except for half an hour of dew each morning; the sogginess of the ground has turned to steam and vanished in the sky. The only water left is in the streams.

To most of the rest of the world, the streams of the Scalps would barely be worthy of the name. They only hold water for a few weeks in every year. The rest of the time, they are simply dry channels, wrinkles in the Scalps, empty except for dust and cracked earth.

One of these streams runs beside the road I'm on. The water was low this morning, barely halfway to the grassy edge of the stream bed, but it was still there. The sound of it woke me up in the morning. It's been a while since I last heard running water.

There were little fish in the stream.

I have no idea how they survive in such a temporary place. Three days ago, the silt they were swimming over was a cracked desert. There has been no water here for months. Where did they come from?

It's different for other creatures. Periodic frogs and lungfish, for example, spend most of their lives waiting underground, sealed in the thin layer of moisture under dry stream beds. They emerge only in the floods after rain, released from their dark confinement for a few days, briefly free to swim and mate and eat ravenously. Unlike their cousins in more permanent waters, they don't lay eggs; their children are born fully mobile. They have to be. Before they're three days old, they have to burrow down into the mud with their parents to await the next rain.

These were not lungfish. They moved more like tiny salmon. It was hard to make out their shapes; the surface of the stream was shattered with the ripples of water going somewhere in a hurry, and the fish never stopped moving. They were like flames in the water, quick flashes of bronze and scarlet and electric blue. They were mesmerizing. These were not the kind of fish who burrow and spend months sitting in the mud.

I had no idea what they did plan to do. I sat and watched them while I ate breakfast. By the time I finished, the water was barely half as high as it was when I started. Mist rose around me as the dew on the grass returned to the air.

The water kept sinking over the morning. I watched it as I walked. The fish grew fewer as the stream shrank; every few minutes, there were fewer flashes of color beneath the surface. They must have been following the water downstream to wherever it was going.

There were still far too many when the stream dried up at noon.

I missed the exact moment when it dried up. I had gotten distracted for a few minutes, trying to remember the third verse of a song by Chellery Hewer. (It still hasn't come to me.) When I looked back at the stream, the water was gone. Only a few puddles remained. The bright fish were flopping in them, gasping as the water drained away into the ground.

I don't believe I was really thinking when I picked up the nearest one. When something is dying, the instant, automatic response is to do something - anything - to try to save it. It's a reflex. It keeps working even when there's nothing you can actually do. The fish continued to flop in my hand, just as doomed there as in the puddle I'd taken it from, a puddle that was gone already. The fish's mouth worked uselessly in the dry air. It was one of the red ones. There were tiny freckles of yellow down its side.

Still running mostly on reflex, I dropped my bags and fumbled one open with my free hand. The small glass jars I use for painting were on the top. With my feet sliding in the mud, I half-stepped, half-slithered to the bottom of the stream bed and filled a jar with as much muddy water as I could take from the largest remaining puddle. Two fish came along with it, blue with pale green spots. I dropped the red one in with them.

As the brown water cleared, I realized that half of it was mud. The fish swam in tiny circles in the inch or two that was left. There was barely room in the jar for them to turn around.

I stood there, looking down at the tiny, fragile lives in the little jar, and wondered what exactly I thought I was doing. Water is not abundant on the plains; only the very wealthy can afford to keep fish. It could be days before I found more water. I didn't even know what kind of fish these were, or what they ate, or how big they were going to get.

There were still dozens of them flopping desperately in the mud.

The sheer impossible hopelessness of the whole situation overwhelmed me a little at that point. There was really nothing I could do for most of the fish. They had fallen behind, unable to keep up with the water and their faster siblings, and they were doomed for it. Things die in nature all the time. It wouldn't work otherwise. I was probably crazy to try to intervene with something like this, but those three little fish were still swimming in the pathetic amount of water I'd managed to save. I couldn't just let them die.

I was standing there, staring blankly at the confused little circles of the fish and feeling like much the same thing was happening in my head, when I noticed something sparkling at the corner of my eye. I looked up. A sinuous, glittering shape was coming down the drying stream bed. As it got closer, I could make out a long body with a flat-topped head - a great snake, or possibly an eel. It must have been ten times as long as I was.

It was made of water. I could see the ground through it.

The snake meandered back and forth across the stream bed. I couldn't tell what it was doing until it got closer. It glided from fish to fish, sliding over the sad little flopping shapes and gathering them up into itself. I don't think it missed a single one. Its back was covered with the crossed ripples of a stream; on the snake, the pattern looked surprisingly like scales. When it reached the spot where I was, standing in mud halfway down the bank, it turned to look at me.

Its eyes were pools of liquid black, the color of cave pools or the ocean at night. Small fish swam in its face. Its whole body was full of them, a flashing rainbow of rescued colors, but all I could look at were those eyes.

I've only seen two other river spirits in my life. They don't often show themselves. The rest of the world seems to fade when they're around; everything else is simultaneously too solid and yet not real enough, depressingly static and ridiculously transient, too old to care and too new to understand. Nothing changes so constantly as a river. Nothing is so utterly unchanging. Nothing except, perhaps, the ocean.

This was only the spirit of a small stream. If there's a spirit for the ocean, I hope I never see its face. I would drown from looking.

The snake made an impatient gesture with its head, somehow managing to indicate the jar I held, and the spell was broken. My brain started working again. Quickly - there were fish still waiting in the mud - I held out the jar and upended it over the snake's transparent body. The surface absorbed the water with a small plop, sending ripples over the shining back, and the fish darted away to join the rest. I lost them immediately in the bright school of colors. The snake gave me a nod that seemed approving, somehow, then turned and continued down the stream. The wet trail behind it steamed in the sun.

I didn't try to follow it. There was no help I could give to a being like that, not beyond the well-meaning but useless little bit I'd already done, and I'm not sure I could have handled another sight of its face. I'm used to looking at rivers. I'm not used to them looking back at me.

Instead, I just watched until the shimmering tail had vanished in the glare of the sun. The mud in the jar had already dried to a thin, flaky crust when I put it away and picked up my bags. The road stretched into the distance. Cracks were appearing in the empty stream bed beside it.

I wonder where the spirit was going. I suppose I'll find out soon enough.

Labels: , , , , , , , , , , , , , , ,

Thursday, June 02, 2011

The Lost Pet

I spent most of today walking a path on the plains. There aren't exactly roads here. Instead, there are paths through the grass, beaten trails of varying width and solidity. The biggest ones are almost what would be called a dirt road in other parts of Hamjamser. The smallest are fit only for field mice. This one was somewhere between the two - antelope-sized, perhaps. It also happened to be leading me in circles.

The paths of the Scalp (some call them "parts") are one of the less predictable forms of transportation in the world. They rarely follow the same route or lead to the same place twice. Some take you to towns or landmarks. Some lead back to where they started. Some peter out and vanish in the middle of nowhere. Some take travelers out into the featureless plains and lead them in circles for days on end, until the sun works its way into their brains and they return to civilization half-delirious from heat, babbling of visions that they can never quite explain to anyone, visions that fade - like dreams - with the sunstroke.

People don't travel much on the plains unless they're nomads. The chances of finding your way to any place you've been before are nearly nonexistent. The chances of finding your way to any place at all, in fact, are less than certain. Travelers on the plains get used to this sooner or later.

I was starting to suspect that the path I was on was one of the circular ones. Landmarks are scarce on the plains, but the last six bushes I'd passed had looked suspiciously similar. Luckily for me, the heat was - for once - not a problem. Back in late April, my skin developed a coat of brilliant silver-white scales and a dimetrodon-like frill along the back of my neck. It makes wearing shirts somewhat difficult, but keeping cool is easy. I wasn't worried about the heat. I was more worried about boredom. I'd been walking all morning without seeing so much as a shed, and the endless lumps of grass were starting to get monotonous. I amused myself by singing for several hours. By noon, the air was so dry that I was doing more coughing than singing, so I stopped in the almost-shade of identical bush number seven to have lunch.

Meat on the Scalp tends to become shoe leather by the time it's about eight hours old. I'd been chewing on the same piece of bacon since breakfast the day before. The bread I'd bought back in KhniLiPraNa* was still good, though, if rather stale, and I had plenty of water. If you travel on the Scalp, you expect to get lost every so often. A smart traveler carries enough food for a week or two.

I was just about to bite into a sandwich that bore a striking resemblance to a stack of boards when there was a scuffling noise from underfoot. "Hey," said a voice from ground level. "Hey you." **

I looked down to see a hole in the ground. For a second, I was sure that one of the hills had opened its mouth to talk to me - this is the sort of thing one starts thinking after a day of walking over the Scalps - but then I caught a glimpse of a dark shape moving around inside. There was someone talking to me from under the ground.

"Yes, down here," the voice continued. "Sorry to interrupt your lunch, but I'm sure your teeth will thank me. Have you seen a centipede nearby?"

I had, in fact, seen several centipedes that morning. There are a lot of them on the Scalps, twining through the grass like elegant head lice with fangs. One of the larger ones had been eating a woodchuck.

"What size centipede?" I asked.

"Oh, just a little one, about six feet long or so. She has spots and a blue collar."

The largest centipede I'd seen was barely two feet long - the one with the woodchuck - and that one had surprised me. I said as much. The voice muttered a word I didn't know, which might have been a good thing.

"Could you look around for her? She can't have gone far. She has the attention span of a drunken hummingbird."

Stalking a distractable six-foot centipede through the tall grass was not exactly an appealing prospect. "Is there any way you could-"

"I can't come out," the voice snapped. "Have you seen what the sunlight's like out there?"

This was like asking a fish if it had seen the ocean. "Yes," I said.

"I've lived in caves my whole life. If I come out, I'll sunburn so badly, my teeth will be peeling. Don't worry, she won't bite you - she's tame."

As I was walking out into the grass, I thought I heard the voice add, "mostly."

If you've never searched blindly for a venomous predator as long as yourself in a place where you can't see your feet, you're probably lucky.*** I'm rather proud of myself for not yelling when the fangs burst out of the grass a foot from my left knee.

The centipede was every bit of six feet long, and she did indeed have spots and a blue collar. There were frogs embroidered on it. Her front legs held the dried-out shell of a large riddler crab; she clutched it tightly, staring at me with a pair of beady black eyes.

We stayed that way for a few seconds. Then, apparently, she decided I was boring and turned her attention back to the crab, wiggling its legs around like some sort of hollow crustacean doll.

I tried everything I could think of to get her to follow me. I beckoned; I whistled; I coaxed and pleaded with increasingly desperate cheerfulness. I tried baiting her with meat, though its resemblance to dry tree bark may have made it slightly less than appealing. Nothing worked. All she did was sit there, playing with her dead crab and giving me the occasional amused glance. Oh, you're funny, her shovel-shaped face seemed to say. Go on. Do something else.

Eventually, it was obvious what I was going to have to do.

When I picked her up, the centipede unfolded a pair of poison fangs as thick as my thumb. I was sure for a moment that I was going to die. She refrained from biting me, though; instead, she draped herself over my shoulders and spent the entire trip back to the hole buttoning and unbuttoning the collar of my shirt. She seemed fascinated by the concept of buttons. The crab fell into the grass somewhere on the way, no longer the most entertaining thing in reach.

It's amazing how heavy a six-foot centipede is. Her legs hooked over my shoulders and arms with the wiry, surprising strength of a bird's talons. I could hear some sort of rhythm through the leathery armor of her body - breathing, perhaps, or the beating of her heart. Maybe several hearts. I don't know. I'm not particularly familiar with the anatomy of ordinary centipedes, much less giant ones.

"Marta!" said the voice when I returned to the hole. "Where have you been? What have I told you about wandering off through holes? Someday, you're going to come up through someone's drain and give them nightmares!"

The centipede - Marta - hung her head and looked sheepish.

"Thank the nice lizard thing and come back in here," the voice barked. "Now."

Marta somehow managed to give me an embarrassed look with a face made of armor plate. She crept slowly off of my shoulder, her head hanging - and then, with one flick of her fangs, she snipped one of the buttons off of my shirt and scurried into the hole with it.

I didn't object. She'll probably have much more fun with the button than I would, at least until something more interesting comes along, and I'd had enough of arguing with giant centipedes for one day.

Besides, I don't really know how I would have stopped her.



* All the towns on the Scalp have names like this. They get offended if you don't capitalize every syllable. More about that later.

** Actually, it said, "hni paka," but this conversation will probably be much more interesting to most of you if I translate it out of the language of the Scalp.

*** Also, you've obviously never played hide and seek with the viper squid in Kennyrubin. I'm still fairly certain they let me win. But that's another story.

Labels: , , , , , , , , , , ,

Wednesday, June 01, 2011

The Scalps

Well. After far too long an absence, here I am, writing to you again. One month of letters. It's far too short, but it's all I can promise for now. At least it's easy to find postbirds here.

After most of a year spent in Mollogou (much easier to find your way into than out of), the Cheeserock Plateaus (much easier to see than to reach), and the Death Marsh (much more pleasant than it sounds, actually), I currently find myself on the Pinstuck Plains - or, as most of the inhabitants call them, the Scalps.

There is very little here besides grass.

Grass is everywhere.

Grass covers the gentle bulges of ground that pass for hills, coating their domes with strands as fine as hair. This is where the Scalps got their name. From a distance, the hills do look surprisingly like scalps, a thousand sleeping giants packed together like eggs in a carton. Their hair is colored in patches - green and gold, blue and gray, russet and a surprising carrot orange. Some even have bald spots of dusty pink clay. It is nearly impossible to build a house on the Pinstuck Plains that does not end up looking like a hat.

Grass hides the myriad small creatures of the plains from the slightly less numerous large creatures that want to eat them. The plains are riddled with the holes of mice and rats, prairie dogs, riddler crabs,* tortoises, rabbits and coneybees, dustbowl eels, and snakes of all sizes and every possible shade of brown. Cerberus hyenas stride over the hills on long, spotted legs, keeping an eye or six out for prey. Coyotes howl at the moons. Gigantulas pad along on bristled, fingery legs as thick as my arm, leaving a trail of thin gray silk tangled in the grass behind them. Dervish lizards spin in dry stream beds. Hawks and falkyries soar overhead, silent except for the occasional sky-splitting scream.

Grass gives the wind a voice, a thousand thousand scratchy whispers from ankle height. Most visitors to the Scalps find themselves talking constantly, a little louder than normal, trying to distract themselves from the sense that someone is constantly whispering in their ear. It's one way, if not a particularly reliable one, to identify the people who were born here. They don't mind the whispering. Some of them simply tune it out. Others, a rare few, learn its language. The people of the Scalps call them Listeners, or Whisperlings, or Giants' Ears - those who listen to the whispers of the hills. They can find water buried six feet below the ground. They can hear tornadoes and locust swarms** coming long before anyone can see them, even across the unbroken miles of the plains. They hear warnings and secrets and long-forgotten stories. The grass, it seems, has a lot to say.

Grass - in more practical terms - also provides most of the plains-dwellers' food, cloth, and building material.

Sheep are rare on the Scalps - domestic ones, anyway. There's something in the wind, or the sky, or the endless miles of unfenced grass, that changes them. It only takes a few generations. Shepherds come to the plains with flocks from the High Fields or the Railway Regions: slow, simple animals that follow anything that moves and devote most of their brains to chewing.

Their children are just a little more intelligent, a little more courageous, a little more… wild.

Their grandchildren unlatch gates and vanish in the night. Some of them pick the shepherds' pockets before they leave.

The people of the Scalps have learned to do without wool.

Wood is equally rare. There are a few forests, but they don't spread easily; feral sheep and thunderbeast tend to eat or trample new saplings before they get even a foot high. The forests are jealously guarded by the timber towns (the plains' largest permanent settlements), by the squirrel clans with their deadly chestnut catapults, or - in one case - by an unusually aggressive grove of warrior dryads. Plains forest wood is taken from dead trees only and sold at exorbitant prices.*** People who attempt to steal it and survive generally wish they hadn't. The largest plant outside the forests is a little dry bush - hair brush, they call it - and it would take acres of those to make enough sticks to build an outhouse.**** Instead, the people make their houses out of grass.

The nomads live in wicker huts like upturned baskets. They're woven in elaborate patterns, diamonds and zigzags and spirals that rival the fanciest knitting. The nomads set them up in rings, like mushrooms, fastened to the ground with stakes and grass rope. They keep them far away from their cooking fires. The nomads travel with crunklewicks - large, hairy, round-backed creatures that look like their ancestors may once have been woolly mammoths, or possibly the hills under their feet. These carry the nomads' belongings and any family members too young or old or ill or pregnant to walk for days on end. The nomads put their houses on the crunklewicks as well; they fit perfectly over the humps, like wicker tea cozies, and make the crunklewicks look less like mammoths and more like giant armadillos.*****

The more permanent settlements on the plains simply dig a bit deeper. Some take whole bricks of root-woven earth, instead of just the stalks on the surface, and make their houses out of sod. Grass grows in the roofs and windowsills. Others hollow out the hills and make their streets out of streambeds. There are towns that are practically invisible from a distance, just a forest of chimney pots sticking out of the ground, until you get close enough to see people looking out at you from doors in the hillsides.

As if all this weren't enough, I've heard that there are even people who make their homes in airborne grass seeds. I've never seen them myself. They must be very small.



* Riddlers are one of the few species of land crabs in Hamjamser, along with the thirsty crab and the juggernaut horseshoe. All three species live on land, returning to water only to lay their eggs; it's fairly common to find riddlers in forests, and thirsty crabs are often mistaken for scorpions by desert travelers. Juggernaut horseshoes have been found burrowing in pack ice in the Arctic. The shells of riddler crabs are marked with wiggly patterns that look somewhat like writing - the "riddles" for which they're named. People occasionally find, or at least claim to find, riddlers they can actually read. There was one in the Sconth Museum for several years that had a perfectly legible copy of the Recursive Sonnet written on it. Visitors to the Museum can still read several of its castoff shells. Experts on literature and crustaceans have argued for decades about whether or not it was a hoax.

** Ordinary locusts bear only the smallest resemblance to the Locust Marauders of old, but they still call up bad memories in veterans of the Raids. Many families on the plains have stories of their beloved grandfather - or, almost as often, grandmother - blowing the dust off the old war chest and charging out into a locust swarm, armed with a cutlass and a bathrobe. Their children don't mind; the younger grandchildren tend to behave very well around their grandparents after seeing something like this. Besides, you can make a good meal out of bisected locusts.

*** A large portion of the wood is bought by dragons, who say it produces the sweetest smoke in Hamjamser. When one's hoard consists of entire national banks, I suppose one has money to burn.

**** Technically, the largest plants may be the tombstone cacti that grow in massive, weathered rings (crowns?) on the peaks of the hills. Mature colonies of the cacti resemble standing stones in shape, size, and consistency. They grow, though; I've seen a few broken in half, and they have rings like the trunk of a tree. Some even have stubby branches. Opinion is currently divided as to whether they're a plant or a type of rock crystal. They're too tough to eat, too brittle to spin, and too much work to build with, so the plains-dwellers mostly just ignore them.

***** I've never seen a glyptodont in person, but I've seen engravings and a few well-traveled photographs. They look surprisingly like an armadillo might if it was six feet at the hump.

Labels: , , , , , , , , , , , , , ,

Sunday, June 13, 2010

Still in the Dark

I did get to meet Mr. Pelirika tonight, as it turned out. Mrs. Pelirika was cooking some sort of improvisational stew over the incubator's oven, adding little bits and pieces that her children found in the dark. Their night vision is obviously much better than mine. They would wander off and return with plants, fish, snails, assorted crustaceans, and numerous other things I couldn't identify. I think one of them may have brought back a snake at one point. It seemed to be a rule that they gave everything to their mother first, so she could check that it wasn't poisonous. She thanked them warmly for everything. A few times, after the children left again, I saw her discreetly drop a few of the unidentified things back into the water.

I donated some salted cucumber squid that I got at the coast. It would have been rude to share dinner without contributing something. The stew seemed to be almost finished, the children beginning to be more interested in eating food than finding it, when there was a disturbance in the water nearby. It was just a splash at first, but it quickly grew into a great rushing sound, as if something huge was emerging from the water. It was practically underneath us. Before anyone could move, a huge dark shape rose out of the Shwamp, blocking out what few stars were visible through the trees, and sloshed up onto the wagon. The whole thing rocked crazily. The children screamed. I was about ready to do the same until Mrs. Pelirika said, quite calmly, "Don't be so theatrical, dear, we have company. Did you bring anything for dinner?"

"Oh," said the dark shape. "Sorry - didn't know we had guests. No one's jumped overboard this time, I hope?"

The screams turned out to be excited ones. By that point, all five children were climbing on the enormous silhouette. I still couldn't make out any details. I introduced myself, and an extension of the shadow came out of the dark to engulf my hand in a massive and rather damp handshake. This, it seemed, was the nocturnal Mr. Pelirika.

It turned out that he had brought something for dinner: a sabertoothed marsh pike, three or four feet long. The fish appeared for the children to admire, then promptly vanished back into the dark. I could hear him chopping it up to add to the stew. I couldn't see whether he used a knife or not.

"It took me half the day to catch this fish," he said as he worked. "I hunted it into the ruins of a sunken village three miles from here. It was clear it had been there before. Every big fish needs a lair, a deep hole to lurk in, and this was one of the biggest. I must have chased it through hundreds of flooded rooms. It knew the place better than I did. It was fast, darting into hidden openings and doubling back on its trail over and over again. I nearly lost it several times. But it could never quite outrun me. Slowly but unstoppably, I kept up with it, gaining a bit more with every failed evasion. Finally, I was close enough that I could almost grab its tail - if I'd been foolish enough to do that to a pike - and it slammed into a rotten timber, breaking it in half. The whole tunnel collapsed in seconds. It was lucky I was so close behind the fish, or I would have been buried alive!"

The children gasped. Mrs. Pelirika seemed unconcerned.

"As it was, I lost my net in the chaos. I was trapped in the last room, the only entrance buried under a ton of rubble, facing the most vicious fish in the Shwamp with only my bare hands-"

"If that was the only entrance, how did you get out?" Mrs. Pelirika asked.

There was a brief pause.

"I'll get to that in a moment," said Mr. Pelirika with great dignity. "Don't rush the story. Now, when the pike attacked, I was quick enough to jam its mouth open with a piece of wood..."

I don't remember all of the rest of the story, but it got steadily more dramatic from there, adding underwater tombs and cave krakens and curses from ancient drowned empires. It was quite clear where the children had gotten their love of talking. This was the way things went on all night. Every conversation inevitably grew into a wilder and wilder tale, with Mr. Pelirika going on at length about his adventures (or those of other people - he was actually only the hero of two or three stories), or the habits of exotic (in some cases mythological) creatures, or creative retellings of history. The children were enthralled and interrupted frequently with questions. Mrs. Pelirika was silent most of the time; it almost seemed as if she wasn't listening at all. Every so often, though, she would speak up to point out some inconsistency in the current story. This would stop her husband for a moment. He always managed to come up with some explanation, though, usually something even more outlandish than before.

Eventually, Mrs. Pelirika took advantage of a rare gap between stories and announced that it was time for bed. The children protested and were silenced with a look. I got the impression that Mr. Pelirika might have done the same, but knew by now that it wouldn't work. He filled all the available space in the wagon when he lay down. I still couldn't make out anything of him but a vague silhouette. The rest of the family went to sleep on top of him, as if he was a mattress, a vast expanse of solid black with bright lumps of feathers curled on top. I set up a hammock in a nearby tree. By the time I woke, the sun was up, and Mr. Pelirika was gone again.

We spent the entire evening listening to his stories, and I still haven't the faintest idea what he looked like.

Labels: , , , , , , , ,

Friday, November 28, 2008

Hollowane

This October, I happened to be in Golgoolian on Hollowane Night. I'm glad I was. The city throws itself into the holiday with more enthusiasm than anywhere else I've ever been.

Hollowane is the night of illusions, when everyone tries to look as strange as possible in the hopes of getting candy. Half the people in the city dress up and go out onto the streets; the other half dress up and stay home to feed the random strangers at their door. There are chocolates and candied fruit and muffins wherever you look, lollipops and peppermints and sugar beetles, berries and bonbons, fruit jewels and candymoss and the little spiral pastries called Shwamp shnails. The bakeries, fruit stalls, and sweet shops of Golgoolian are nearly emptied for Hollowane.

I wasn't out to get candy (I took what people in the crowd gave me, but that's all I want to carry), and I didn't have anywhere to give it out from, so I mostly just walked around the city. I wandered through Golgoolian all night. There were people and things everywhere, walking and eating and singing at the slightest provocation.

Practically everyone in Golgoolian is in costume on Hollowane. They mismatch their clothes, paint their skin and scales and fur, and hang curtains from their antlers. Groups of courtiers trade masks of their own faces and become each other for the night. Acrobats walk on their hands and put sock puppets on their feet. A few of the people in the crowd actually had two heads; others were two people sharing a costume. A spiny reptile had stuck fruit and vegetables on every spike - onions, turnips, squash, and a small cherry on the tip of his nose. A large samoval had rubbed something into his fur that made him glow pale blue all over. One... something... seemed to have covered itself with most of a hillside. It shed dirt in clumps as it walked. Grass covered its back and shoulders, pebbles dotted it like scales, and a small tree was growing out of its head. Someone else was wearing an outfit of creased leather that, in the dark, looked exactly like the wooden skin of a Drae. There were blue eyes behind the dark knotholes.

Golgoolian has more costume makers than anywhere else in the Railway Regions. They spend all year getting ready for that one night. The makers of wigs and artificial tails (a common sight in any city or medium-sized town) serve a steady stream of the bald and unentailed all year, but they still do more business in October than in all the other months together.

All over the city, the toads were dancing in the sinkhole gardens. It was like...

Well...

I can't explain it. If you've never seen a toad dancing, no amount of description can possibly tell you what it's like.

The moons were full. The moons are always full on Hollowane. It's a tradition. A group from the Lupine Astronomers' Guild had decided to come to Golgoolian for the celebrations, and the streets were full of grinning, hairy shapes. Some looked like ordinary people of canine ancestry; others looked like wolves, or large dogs, or massive hulks of teeth and bristles half-glimpsed in the darkness. The crowds of big furry stargazers added something to the celebration, a sort of intense canine happiness that seems to follow them wherever they go. Everything's more fun with werewolves.

They would stop every now and then, as if on cue, to howl hauntingly at the moons. Several of them had started doing four-part harmony and jazz improvisations by the end of the night.

Hollowane is the one night when shapeshifters all over Hamjamser (full shapeshifters, not their half-malleable descendants, like the werewolves or myself) get to show what they're really capable of doing. They can walk the streets undisguised, in all their frilled, multicolored, glittering glory, each one completely different from the others and many different from one moment to the next. If anyone recognizes them, they can always say that it was just a costume.

The people of Golgoolian also believe that on Hollowane, the things that live under the city come out to join the celebration. No one is sure exactly what the things under the city are, but almost everyone is sure that they're there. All that space has to have something in it. There are tales of mole-people, of albino alligators, of earthworms bigger than the Train and mud that writes poetry. You can find all of those on the streets during Hollowane. They're part of the city's mythology. It's anyone's guess how many of them are people in costumes.

As if that weren't enough, every ghost in Hamjamser gets stronger on Hollowane night. They refuse to be overshadowed by real people. No one is sure why. Some ghosts have even been known to leave their usual routines for the night, doing something new instead of the one thing they've been echoing for years or centuries. Three years ago, the ghostly actors in Tazramack stopped halfway through "Without the Dragon," the show they've been repeating since their deaths, and instead launched into an impromptu performance of "The Importance of Being Hairy," a comedy by the brilliant Worsel Acid. According to the audience (the theater allows a larger one than usual on Hollowane, due to the temporary amplification of the ghosts), they put on a splendid show. Scofferell Flint and Giacomo Cargellini even managed to acquire a plate of ghostly muffins for one scene. It's never happened again.

There are a lot of ghosts in a city as large as Golgoolian. In the dark, it's hard to tell them apart from real people.

For quite a lot of people, including me, that's the most exciting thing about Hollowane: the people out on the streets could be anyone or anything. There are a lot of strange and wonderful things in Hamjamser that stay hidden all year. Some of them are frightening; others, like shapeshifters, are just a little too interesting for their own good. Hollowane is a chance for them all to come out of hiding. By the next day, the shapeshifters have returned to their disguises; the troglodytes have gone back underground; the werewolves have returned to their observatory on Mount Moler. The ghosts fade. The clandestine androids cover themselves once again with artificial skin and rubber muscles. The world goes back to normal, or at least a very convincing imitation of it.

For many people, Hollowane is a chance to dress up as something else. For others, it's a chance to be entirely themselves, if only for a single night.

Labels: , , , , , , , , , , , , , ,

Thursday, November 27, 2008

Linewurm

The Train came around a curve this afternoon to find what looked like a lizard-shaped heap of scrap metal shuffling along the tracks. It was almost as large as the engine. When it saw the Train, it got off the tracks in a hurry, shedding machinery and pots and rusted sheet metal as it went. The noise was horrendous. It sat by the tracks as the Train went by, lashing its tail and hissing at us. The combination of clanking and hissing sounded like a steam engine about to explode. Its teeth were quite impressive. There were storm-drain gratings fitted over its eyes.

I only recognized the junk-heap creature from photographs and descriptions in books; I'd never seen one above ground. The Train had surprised a linewurm.

Small dragons and their relatives, such as salamanders, are usually content with anything metal. That's one of the many reasons to keep salamanders in lanterns; they've got a piece of shiny metal that's bigger than they are. Craftsmen's salamanders are generally happy with their ovens or forges. The ones in the great metal hulk of the Train - or, better yet, the floating cities - must feel like kings.

Large dragons usually have more refined tastes. They prefer gold. This is by no means true of all dragons, or even most, and the less obsessed ones can get rather unpleasant if you imply that it is. Quite a lot of dragons these days collect gears, or teapots, or umbrellas, or any number of the other pretty things that people make. I know of half a dozen off the top of my head who collect only books. (Frankly, I don't know why everyone doesn't do that, but you know how I feel about books.) Some don't collect anything - though most dragons consider those ones eccentric, or possibly just lazy. Still, all the most traditional dragons collect mainly gold and the occasional gemstone.

The linewurms - distant relatives of dragons, like giant white newts - have almost nothing in common with their winged cousins except their size and their love of metal. They certainly don't share their brains. Even the most uncivilized and temperamental dragon can outthink most smaller creatures; when you live for centuries and have a brain larger than an entire cow, you can hardly help it. Linewurms are considerably less intelligent. They spend all their time hoarding things. They prefer metal, but they'll settle for rocks. They're not picky. When they find something nice and hard, they glue it to themselves with the mucus they secrete, making their own armor plating to cover their soft bodies. They make claws out of old knives and pickaxes stuck to their toes. When two linewurms meet, provided they don't find each other attractive (and most of them don't), they fight. The fact that their claws and scales are secondhand and handmade makes them no less eager to use them. They fight, and the winner takes whatever useful bits and pieces are left on the floor when the loser runs away. The focus is generally on knocking armor off rather than actually hurting each other.

In other words, linewurms collect stuff to fight and fight to collect stuff. People have suggested that they could just leave each other alone, but the linewurms don't seem interested. Perhaps there's nothing better to do down in the caves.

The mucus that holds linewurm armor together eventually covers it with a thick white layer, like glue, giving the metal (and other assorted junk) a pearly shine and softening its edges. It reduces the clank of metal on stone to a quiet rustle. Old linewurms look like the ghosts of junkyards. The mucus also coats the insides of the caves where they live, turning rough stone passages into the smooth tunnels that linewurms prefer.

This, incidentally, is where linewurms got their name: they are wurms* that line stone with slime and line themselves with stone. It seems like rather a pointless cycle, but linewurms seem to like pointless cycles.

A rare few wurms have been known to make sculptures out of mucus, building them up layer by layer with the patience of a cave drip forming a stalagmite. Most don't have the patience.

The hardened mucus is said to be like tree rubber, only better, and there's gotten to be quite a trade in stolen linewurm upholstery. People go down into their caves and peel the coating off of the walls. It's a job for only the exceptionally brave or foolish. Linewurms grow to be several hundred feet long, keep themselves well armed, and suspect everyone they meet of being a thief. (To be fair, they're almost always right.) They're the main reason that abandoned underground villages stay abandoned. Linewurms like abandoned villages. People always leave such nice stuff behind. Fortunately, there's no shortage of abandoned underground villages in Hamjamser, so linewurms rarely need to bother with the inhabited ones.

Of course, not all linewurms live in the wild; quite a lot of them live in Mount Moler, primarily as garbage collectors. Once again, they're not picky. Lineworms have been known to live above ground, but only with completely opaque armor (they sunburn easily) and truly enormous sunglasses. It's extremely rare to see one out in daylight. I still have no idea what the one we saw today was doing. According to the passengers at the back of the Train, it got back on the tracks after we passed, clanking away behind us and lashing its tail angrily. It stopped first to pick up some of the pieces it had dropped.

Later in the day, when the Train stopped at the village of Hoggen, I found a horseshoe and the crank handle from some piece of machinery - a gramophone or pepper grinder, perhaps - caught on the front of the engine. Shreds of rubbery mucus still clung to them. The crank handle looked quite old, an elegant piece of Caroque brasswork. I brought them in and put them in my suitcase. I think I'll hold on to them for a while. It's not every day you get your hands on a piece of a linewurm's coat-hoard. Who knows - maybe I'll get a chance to return them someday.



* "Wurm" being the term for the amphibious variety of dragon. Not to be confused with "worm" (a limbless invertebrate), "werm" (any other limbless animal, such as furry snakes and nullipedes), "wirm" (a long, segmented robot), or "warm" (the same as hot, but slightly less so). "Wyrm" refers only to scaled dragons (though in some parts of Hamjamser, it's considered rude and therefore highly dangerous to use the word to their face). Why we can't just use completely different words for all of these, I have no idea.

Labels: , , , , , , , , , , ,

Wednesday, November 26, 2008

The Smokestack

Sure enough, there's a smokestack in the center of Ayagolla. It's a hollow monolith of ancient red brick on the highest point of the mesa. A rusty ladder is bolted to its side. Anyone can climb up and look into the opening on the top, so that's exactly what I did.

The outside of the smokestack is about as tall as a two-story house; it's small compared to most of the ones on Hamjamser. Inside, however, the hole goes down too far to see. It's at least as deep as the bottom of the mesa.

Being large, ancient, inexplicable, and remarkably well-preserved, the smokestacks are generally thought to be yet another mysterious leftover from the Hill Builders. They seem to be made of perfectly ordinary, if rather large, red bricks; several of the stacks are known to be at least a thousand years old, though, and they don't look more than a few hundred. Nobody has ever built as permanently as the Hill Builders. They're named for it, after all.

The smokestacks turn up all over Hamjamser, usually in high places. There are at least fourteen in the Railway Regions. Explorers have found them rising unsinking from the Great Shwamp, drifted in sand in the Golden Desert, and crowning the peaks of half a dozen islands in Kennyrubin. They're all made of identical red bricks, no matter where they are. As far as anyone can tell, the smokestacks are bottomless. Explorers who go down them run out of rope before they reach anything. Attempts to excavate the stacks, to follow them from the outside, have turned up nothing but endless perfect rows of bricks. The shafts are too narrow for flight; the bases are wider than the tops, but they stay the same width below the ground. Katara Katravandisask, the notorious daredevil photographer, probably would have gone down one long ago if her wings could fit.

A few people - geckos and insects, mostly - have managed to climb down the inside walls of smokestacks. They've brought back strange tales of tunnels and rooms at the center of the world. Some say the smokestacks go straight through the planet, and that each one has an identical counterpart on the opposite side. (This theory is only held by supporters of the round-world theory, of course - the flat, shapeless, mosaic, and moebius world theorists think it's complete nonsense.)

No smoke ever comes out of the stacks - they're named only for their shapes - but they're always a few degrees warmer than the surrounding air. The inside of Ayagolla's is full of bats and cliff-swallow nests. Aeroscorpions hook themselves to cracks in the bricks during the Winter. A few of the cold-blooded villagers join them, preferring to hibernate in the warmth of the smokestack instead of their own chilly basements. They hang little tents inside the bottomless hole. From the top, I could see several of them hanging like canvas fruit over the empty blackness. Each tent has at least five or six ropes holding it to the top of the smokestack, as does each person inside it. Apparently, the drop doesn't bother them.

The Ayagollans agreed to let Miss Hepsedine plant a small inkweed sprout at the base of the stack. It's the perfect spot - the bricks are surprisingly smooth after hundreds or thousands of years of weather, and the ground all around them is as black as charcoal.

On a completely different topic, I heard from another passenger on the Train that there was an accident at the Bank of Bannarbangle last month. A dragon's hoard fell through the floor and ended up hopelessly mixed with the vault of gold below it. It took weeks to sort them out. The dragon is thought to have come out of the mess about thirty pounds richer than before; when a dragon says that yes, it is sure that this particular brick belongs to it, you don't argue. The whole thing reminded me instantly of Professor Flanderdrack. I wonder where he is right now.

Labels: , , , , , , , , , ,

Friday, November 21, 2008

Golgoolian

One of the first places the Train stopped in October was Golgoolian, the huge and grimy city on the edge of the Great Shwamp. Nothing ever seems to stay clean there. The mist that comes off of the Shwamp oozes through the city, thick and brown, and leaves a coating of mud behind it. Smoke from chimneys goes up, curls back down again, and stains the buildings black. The whole city seems to attract dirt. The locals blame the wind.

Like Rampastula, Golgoolian is built on top of layers of itself. Each building in the city has two or three more underneath it. The mud has oozed in to fill the old rooms underground. Archaeologists have excavated some of them, digging as fast as they can while the ground sweats and sags in around them. The deepest ones they've found were little more than stone huts. Arrowheads fill the mud like fossilized fish.

Apart from the occasional archaeologist or basement spelunker, Golgoolian's underground is a blank to the people on the surface. No one goes down there. If they do, they don't talk about it. Three-quarters of the city is underground, and no one really knows what's in it. Every fantasy author in the Railway Regions has at least mentioned Golgoolian's underground; some of them seem to use it in every book they write.

Most of Golgoolian is stable now - the only buildings that still sink are the new ones at the edges and an unlucky few in the middle. No one knows why, but there are some buildings that won't stop sinking no matter how much architecture piles up underneath them. The Corkscrew Tower has at least fifty floors, probably more than that. Five of them are above ground. In the centuries since its foundations were laid, the building has never stopped or slowed its steady descent into the earth. The Earl of Mangrel and his family (one of many noble families in Golgoolian) abandon each floor when it starts to fill up with water and mushrooms, which happens about once every five years, and build another one on top to replace it. The tower tilts slightly every year. No floor is quite parallel with the one beneath it, hence the tower's name. It twists its way down into the ground like a segmented corkscrew of stone. It's anyone's guess how deep it goes.

The Corkscrew Tower is just one of many buildings that never solidified. Golgoolian is full of sinkhole gardens, little patches of ground which seem perfectly solid but eat anything built on top of them. Some are only fifteen feet wide. Buildings next to them have stood steady and even for decades; put a rock two feet from the foundations, though, and it will be swallowed up in a few years. Nothing stays in the sinkhole gardens but small plants. Even trees are too heavy. The gardens are little half-wild patches of solid bog in the middle of the city. They're filled with flowers; marsh-lilies raise their speckled blossoms above bluets and violets, crinkleweeds and moss of every kind. Crumpet creeper sprouts at the edges of the gardens, climbing the neighboring buildings and spreading its crusty orange flowers across walls and rooftops. Pitcher plants and whip-vines nibble at the legions of small flying things that spread from the Shwamp in the Summer. Venus flytraps lurk in the shade. Toads join them, one and only one in each garden. They don't multiply to fill the larger gardens; they just grow. The largest toad in Golgoolian is rumored to be the size of a cow.

Every sinkhole garden in the city once had something built on it. Most of them had several. In Golgoolian, if you give up after your first three houses sink, you're considered lacking in patience. It takes a long time to prove the existence of a sinkhole.

Even so, if it were any other building, the Mangrels would have given up on the Corkscrew Tower decades ago. Each floor only lasts about twenty years before it submerges and goes rotten. The tower has to be constantly rebuilt. It has cost the family a small fortune. They keep it, though, because it has made them a large fortune.

Purple pligma mushrooms will grow anywhere where there's more water than sunlight. They pop up in basements, caves, swamps, and places where it's just been cloudy for a week. Candy-stripe pligmas - a great delicacy in the Railway Regions - are pickier. As far as I know, they've only been found in four places in all of Hamjamser. The Corkscrew Tower is their favorite.

No one is actually allowed into the Corkscrew Tower except for the Mangrels, their servants, and a small army of pligma farmers. All I've seen are photographs of the inside. The mushrooms cover the floor of every underground room in forests of little red-and-white caps. It's like a garden of peppermints or tiny striped umbrellas. Half the candy-stripe mushrooms in Hamjamser come from the Corkscrew Tower, picked and packaged in its damp basements. The Mangrel family lives in the five floors above the ground. They've lived comfortably for generations by selling one small crate of mushrooms per week. All the basements of the tower used to be the elegant upper floors, so the dripping underground rooms are lined with floral wallpaper and carved molding. The water dripping down the walls gradually eats away at paint and varnish, eroding wood and revealing the bricks underneath, but it's obvious that the gray, dripping, fungus-coated rooms were once quite lovely. Large pieces of them still are. After all, there's no sense in letting a nice room go entirely to waste. When a floor sinks underground, its windows are removed and used in the construction of the next top floor. The holes are replaced with watertight seals. Any molding and paneling that can be pried off of the walls is used upstairs. The top floor is always a patchwork of new material and pieces of architecture from six floors down; a few murals and painted ceilings have been moved over a dozen times. The art of detachable architecture is thought to have begun with the Earls of Mangrel.

Below ground, the pligma farmers tend and pick the mushrooms from metal walkways bolted into the stone walls of the tower. Most of the old floors are still there; they're where the pligmas grow. After all these years under the soggy ground, though, the wood is about as solid as old cheese. Anyone who stepped on it would go straight to the bottom of the tower (wherever that is). Water seeps in constantly through the walls. There are holes punched in every floor for the tangles of ancient, corroded pipes that keep the rooms from filling up. Mushrooms grow from the rusty valves. Mud, water, and stranger things are pumped up from the bowels of the tower and dumped into the Shwamp. Children sit by the end of the pipe and try to catch the things that come out of it. No one bothers getting pets from outside the city. The more enthusiastic children have rows of jars and fishbowls in their bedrooms, full of strange creatures from below the ground, aquatic centipedes and spider-frogs and axolotls and amphibious eels and a hundred other things no one's bothered to name. This is the Great Shwamp, after all. Aquatic strangeness is just part of life.

Labels: , , , , , , , , , , , , , , , ,

Monday, November 17, 2008

A Hive in Terraces

I walked around Carvendrone today, seeing some things for myself that the mantis shopkeeper had described to me yesterday. The city is a maze of oddly shaped wood and brick. The houses are all domes, or rippling towers, or strange little tapering things like timbered pinecones. Most of them have extra doors on the roof for visitors from the air. Everything is on terraces; nearly half the buildings in the city are underground, dug out of the fronts of terraces with other buildings on top of them. Every road is the roof of all the houses on the next terrace down. The people climb stairs or ladders or simply fly from one layer of city to the next. The air is full of clicks and buzzes and the rattle of transparent wings. Spindle beetles walk the streets next to mantises, bipedal grasshoppers, black beetles, and a thousand other species I can't even name. Wasps and giant butterflies drone or drift through the air overhead. Millipedes pick their way along the streets, their colonnades of legs moving in elegant waves, gathering the city's trash and eating it. Scarabs and roaches pop in and out of tunnels - there are miles of them inside the mountain - through little arches in terrace walls. Caterpillars ripple sideways along the walls to avoid being stepped on. (The people of Carvendrone always watch the ground in front of them, but newcomers aren't always so careful.)

The mantis shopkeeper - his name, he said, was Grchx-spakkkl, but I could call him Fred - had paid me half a dozen Train tickets for repainting his shop's sign. (It was written in three languages. I couldn't understand two-thirds of it, but the calligraphy was lovely.) I spent one ticket and a few tuppenny gears - leftovers from my stay in Cormilack last year - on lunch, a speckled brown curl that turned out to be a sausage grub, with a sort of honey pastry for dessert. The spindle beetle I bought them from seemed to like the gears. I don't think Cormilack coins reach Carvendrone very often.

Rickshaw beetles hurried past every few minutes, trundling along at a surprising speed for insects the size of a walrus. Their black shells gleamed in the sun. Most of them were waxed and polished, even shinier than usual; others were painted in abstract designs, swirls and geometric patterns, or had writing in the tidy alphabet that appears everywhere in the city. A few had seats strapped to their backs, but most pulled the little carriages named after them. The ones without passengers gave me inquisitive looks as they passed. (How a beetle can look inquisitive, I don't know, but they did.) I didn't take a ride on any of them. I wasn't going anywhere in particular, just wandering. I spiraled my way gradually up through the city.

At the peak of the city, and the mountain it's built on, is the Sclesserax. It casts intricate shadows on the terraces below it. Builder hornets are constantly adding onto the hive-palace,* the home of the Queens of Carvendrone and the Vespid nobility, an impossibly huge construction of wasp-paper and sun-baked clay that has long since outgrown the peak on which it was built. It bulges out over the rest of the city like a patchwork thundercloud pinned to the ground. Layers of thick wasp-paper, striped in gray and brown and white like layers of sedimentary rock, are mixed with lumps and patches of clay in every shade of brown. There are sections of wax honeycomb here and there, startlingly geometric in rigid hexagons amid the curves and whorls of wasp architecture. The wasps far outnumber the few small colonies of bees. The spires and domes that make up the Sclesserax grow constantly, built up in rippling layers by the claws and mandibles of its ever-present cloud of workers. The River Glom doubles in width below Carvendrone; the banks recede daily as the clay is flown up and added to the Sclesserax. Pillars and stalactites of chewed architecture stretch down from its edges. Stones and pieces of old machinery are embedded in the walls here and there for decoration. Windows that are also doors speckle every wall with holes, seemingly at random. They're filled with the in and out of wasps and bees. A few non-insects live in the Sclesserax too - there were one or two avians overhead, and I think I saw a day bat at one point.

Seen from a distance, the building is slightly similar to a hornets' nest or the little mud-cases made by daubers and potter wasps, in the way that a plumpkin is similar to a pea. I plan to explore the inside tomorrow.

Oh, yes - apparently, the spindle beetles have not given up on Captain Tamarac. No less than fifteen of them stopped me on the street today to ask where he was. They didn't ask anyone else that I saw. Just me. When I asked them who Captain Tamarac was, they just gave me blank looks, as if I was speaking nonsense.

I'm starting to get rather curious about the Captain's whereabouts myself. If this goes on much longer, I may have to join the spindle beetles in asking random strangers about him.


* "Sclesserax" is a vertebrate mispronunciation of the Carvendrone word for "hive." To wasps, the word means a bit more than "that little buzzing lump over there" - the meaning is closer to "stronghold" or "citadel."

Labels: , , , , , , , , , , , ,

Sunday, November 16, 2008

Carvendrone

Every region of Hamjamser has a city inhabited mostly by insects. In the Mountainous Plains, it's Sconth; in the Kennyrubin archipelago, it's Crustacle Island; in the Railway Regions, it's Carvendrone.

Normally, the town would be practically deserted at this time of year. The inhabitants would be deep in hibernation beneath the ground and in the warm heart of the hive-palace above the city. Most insects can't survive the cold. In another month, that's the way the city will be: a ghost town, guarded against looters all Winter long by its few warm-blooded inhabitants. This warm November has extended the harvest season a little longer. The insects are still awake; the plants are still blooming.

The gardens - the city is full of gardens - are full of the townspeople's small, feral relatives. Migrating butterflies pause for food on their way to somewhere warmer. Beetles speckle the ground and leaves in myriad trundling shapes. Skippers dart from flower to flower, nimble little brown things, neither moth nor butterfly but something else altogether. The air is filled with bees.

The civilized insects are just as busy as the wild ones. Giant butterflies harvest the nectar from late-blooming cartwheel hibiscus and column-bine. The flowers are small this late in November, the largest only six feet wide. The butterflies collect the nectar in bottles and jars to be stored until next Spring. In other parts of the city, they tend sugarcane, beets, fruit, and candymoss - other sources of sweet food that take more work, but yield more than the flowers' few cupfuls of sugar each. To vertebrates, butterfly farms seem to produce nothing but dessert.

Higher in the city are the carnivores' farms. Cows and pigs share pastures with landlocusts and sausage-grubs. Tame cicadas emerge from the ground earlier in the year, leaving mounds of dirt like three-foot molehills. Generations of them spend years underground eating roots. The shed skins of the larvae, hollow and mud-crusted, hunched over their massive digging claws, are stuck on the roofs of houses for luck. The adults graze in the pastures, as docile as sheep. They're too heavy to reach the trees like their smaller relatives. The buzzing, echoing songs of cicadas, large and small, tenor and bass, harmonize with each other all through the Summer. I wish I'd been here to hear them.

I haven't actually seen much of the city yet, but I went to an art supply store to buy colored pencils and ended up in a conversation with the mantis shopkeeper, who seems to enjoy describing his city to strangers. His descriptions were long and eloquent. He spoke perfect and unaccented English; a vertebrate, marrying into the family of insects generations ago, had left him and several cousins with lungs and voices. His wife interrupted occasionally in an efficient, clicking language spoken with claws and mandibles. (Civilized mantises have given up the habits of their tiny ancestors, of course; the wives no longer eat their husbands.)

I've never been to Carvendrone before. The Train is going to be here for a few days, at least, for which I'm extremely grateful. I love insect cities.

Labels: , , , , , , , , , ,

Friday, November 14, 2008

Town of Fossils

I spent most of a week this Summer in Tazramack, a cold town high in the mountains, where things keep for a long time. Everything there has a strange, fossilized quality, as if the town exists inside an old photograph. I couldn't escape the feeling that if I had visited a hundred years ago, I wouldn't have been able to tell the difference.

Nothing ever dies in Tazramack. Not permanently. If it does, it is promptly stuffed and put in the nearest museum. A third of the people are taxidermists, and half the buildings are museums. They are dark and dusty and vaguely creepy. The narrow halls and dimly lit rooms are stuffed with stuffed animals - deer, horses, trantelopes, thugrofflers, cats and canines of all sizes, tortoises, seals and dolphins, even fish. There's an entire museum devoted to the art of preserving dead frogs. Another is basically a three-story filing cabinet full of drawers of dried insects. A third specializes in teeth, from micro-shrew bicuspids to a havernack's tusk that required the construction of a second tower, as it is taller than the museum itself. For some reason I could never understand, every museum in the town - no matter what else is in it - has a stuffed alligator hanging from the ceiling somewhere. Just one. It might be in an entrance hall, a dusty back room, or even hanging nose-down in a broom closet, but it will be there somewhere. No one seems to know where the alligators came from originally. People in Tazramack don't ask questions about the past; they just preserve it.

When the town was built, it seems to have been dug out as much as it was built up. The streets are narrow trenches cut into the stone of the mountain. The first floor of every building is hollowed out, rooms carved in the blocks left between streets, and the wooden upper floors were built on top of them later. Some buildings even have stone furniture sprouting like mushrooms out of the floor. Fossils coat every piece of stone in the town. Only the most delicate have ended up in museums; there isn't room for the rest. Half of the mountain seems to be made of fossilized creatures. The streets are paved with stone clams instead of cobblestones. Every wall is lined with trilobites, ammonites, reticulated sea-nullipedes, and hundreds of other things I'd never even seen before. There are shells smaller than grains of sand and sea-serpents so long that they stretch through the foundations of five or six buildings. Scaly coils form arches above alleyways. The central square of the town was hollowed out around the three biggest fossils: a prehistoric shark, a giant squid, and an enormous eurypterid, circling each other on pedestals of stone above the ground. It's impossible to tell whether they're preparing to fight or taking part in some ancient aquatic dance. On market days, the townspeople set up stalls in the spaces between the eurypterid's legs. Pigeons perch on tentacles the size of trees and make their nests between the teeth of the giant shark. People count their sharks' teeth (the main form of currency in Tazramack) and haggle over the price of sump squid in the shadow of creatures that could have eaten them without bothering to chew. No one seems to think anything of it.

I'm still not sure whether I'm glad or not to have shed my skin in Tazramack. It came off in late July this year, when the Train had stopped in the town to pick up a few boxes of coal. (They use it to train the salamanders, the way dog trainers use biscuits.) As I've said before, I enjoy most of the effects of my particular example of the Shapeshifter's Curse; the changes I go through all year mostly seem to be adaptations to make me more comfortable. When the weather changes, I usually have to endure only a few weeks of discomfort before I change to match. If I spent long enough in the water, I'd probably grow gills. (I haven't had much interest in trying that yet.)

I've had fur in the Summer a few times. I don't know how full-time mammals can stand it.

Even when my fur falls out, the way it does almost every Spring, I try to spend the Summer in cold places. the Mountainous Plains practically roast themselves at this time of year. The same heat that keeps Cormilack thawed and soggy all Winter boils it like a squid steamer in July (another reason so few mammals live in Cormilack.) Normally, I shed in the Spring the way most mammals do, except that I don't grow a Summer coat to replace the Winter one. I just stay bald until Autumn. This year, for some reason, it was different - I lost not just the fur, but the top few layers of skin with it, so it all came off in one piece. (I'm used to shedding my skin, but not when there's fur on it.) Underneath was a layer of scales in a rather nice shade of orange. I think my salamander approved.

I was lucky to be in Tazramack at the time, I suppose; skins shed by reptiles are common enough, but there may not be another place on Hamjamser where people would be interested in a skin shed by a mammal. I had half a dozen taxidermists offering to buy it by the next day. I eventually sold it to the Tazramack Museum of Taxidermy (one of over thirty museums of taxidermy in Tazramack - it gets to use the town's name because it's the biggest), which had exactly eighteen of the thirty-six furs shed by shapeshifter's descendants in the Railway Regions. The other eighteen are in a museum in Tetravania. The Tazramack Museum was delighted to have mine and take the lead.

In short, there is now a stuffed Nigel Tangelo at the Tazramack Museum of Taxidermy. They have it dressed up very nicely. They wanted to buy some of my clothes as well, for perfect accuracy, but I refused.

It's a strange town.

Labels: , , , , , , , , , , , , , , ,

Thursday, November 13, 2008

The Mysterious Departure of Professor Flanderdrack

I'm still not entirely sure what happened today, so I'll start with my second visit to Scarloe. I went back for another hour or so while the Train was unloading a few large crates of pickaxes.

Tourists are not allowed down in the mines, of course. The last thing the miners want is a constant crowd of people getting in their way. Instead, I went to the bookshop that sells what comes out of them.

Like nearly all the buildings in Scarloe, the bookshop doesn't have a real roof. There's no rain to keep out, after all; the only reasons to have buildings at all are warmth and privacy. Most of the buildings in the village are just walls with cloth stretched over the top. The villagers add extra layers in the Winter.

It was around noon when I went to the bookshop, so the sun was shining through the canvas ceiling. The whole shop was full of soft, brownish light that didn't seem to come from anywhere in particular. Several other people (all of them passengers from the Train) were wandering through the shelves.

The books made in Scarloe are all different sizes; they have to be. No two pages from the mines are exactly the same size. The largest one ever found was almost six feet high. It hangs on the front wall of the shop, behind the counter. The smallest ones are the size of postage stamps. The books in the shop are sorted by size - like the Illegible Library in Sconth, nothing else makes sense - so the smallest ones have several shelves to themselves, at the back of the shop. The shelves are about three inches high; the books are slightly less than that, little leather-bound cubes the size of walnuts. The very smallest ones have one letter (or symbol, anyway) on each page.

The books grow steadily in size all the way to the front of the shop. At the very front are massive volumes the size of the "atlases" produced by mapmakers (a different way of filling entire books with nonsense, only in diagrams instead of writing). A few are even bigger than the Sconth Extended English Dictionary.

I didn't buy a book, of course. (What would I do with it?) All I did was flip through a few of them. I recognized very few of the languages in the creased and dust-stained pages. When I finally found one in English,* it stood out like a lighthouse on a dark night. Of course, I only understood the individual words, not the sentences they formed. Here's an example:

Unfortunately, when the frog got out of bed, it found that an eggplant had invaded its nest and stolen all its jewelry. This was a catastrophic occurence, for the frog's jewelry was the key to the box in which slept the kidneys of a very old fish, and not a drop of wine could be had to bring them back. It was most inimitable. After weighing the options on a small scale, the frog decided there was nothing to be dome but call in the camel passages to worm their way out of the loch. This would take time, though, and every second was a second that could have been spent playing the violin. There was simply no replacement for all that fur. Time could wait, but clocks are notoriously impatient when their lunch is on the line. That, then, was the state of things when the new year arrived in a stagecoach and dropped her teeth like snow over the city. The sewers froze overnight. Clams fled to the streets, clamoring for sausages to save them from the cold, but it was no use. They were all washed to sparkling sanitation before the pipes could say a word. Fingers would never have accepted such an impasse in their digits. Disaster loomed. Trains buckled their belts and settled down for a long Winter. Ice crept over the line and was punished. The frog hardly knew which handle to turn, because they were all misty in the half-dusk. Moldy spiders were no help. And worst of all, the jewels were still missing, for the sleet had kept them silent against their will. No one noticed. Come daybreak this evening, it will all end in tears. Mark my words. They are written in ink.
No good can come of this.
Limber.

Professor Flanderdrack was there as well, but he hardly stepped into the shop at all. He just went to the very first shelf inside the door, picked out a gigantic volume half as tall as himself - I assume he picked it for the cover, as he barely glanced at the pages inside - and bought it.

The Train left shortly after that. The Professor spent most of the rest of the day making more notes or calculations in his notebooks, which he packed neatly away in various suitcases when he had finished. The book from Scarloe was the only thing he left out. He then placed it on the floor, picked up all his luggage at once - no small feat by itself - and proceeded to stand on the book. He swayed slightly with the motion of the Train.

"Well," he said cheerfully, "it has been a pleasure to travel with you three gentlemen. I have enjoyed your conversation immensely. Remember to look for the Caribou Rotunda - it likes cheese. Wish me luck!"

"Good luck," I said, bewildered. Flishel said something that sounded equally confused. The sleeping passenger snored. There was a noise outside the compartment just then - the beginning of an impromptu game of sea-legs ninepins in the corridor outside, as it turned out - and I looked out for a second to see what it was. When I looked back, Professor Flanderdrack and his luggage had disappeared. The floor of the compartment was completely empty.

I still don't know what happened. I can guess, of course; perhaps the Professor found out how printed pages get into the ground beneath Scarloe, and perhaps he managed to turn that form of transportation to his own use. Perhaps he was pulled away to somewhere else like the words in an ambiguous novel. Perhaps it was something else altogether. The Omnipresent Telescope probably had something to do with it, if that was what he found in the Vanister Museum, and the book from the mines of Scarloe was obviously important. Unless it wasn't. In a few years, maybe everyone will be traveling by book. Maybe not. I suppose I'll never know.

I never did find out what he was a Professor of, exactly.



* One of the great unsolved mysteries of the page mines is how a geological layer thousands of years old, at the very least, can contain languages that have only been around in their present forms for a few hundred years. This is one of the main arguments used to support the theory that the mines are somehow getting words from somewhere else, like an enormous subterranean ambiguous novel that's completely lost its mind. It's also used to support the theory that the whole thing is an elaborate hoax.

Labels: , , , , , , , , ,

  • Stats Tracked by StatCounter