Wednesday, April 22, 2020

The Vertebral Causeway

A few days after leaving Garnet and Hanagrishel, we crested a dune and saw a line of enormous rectangles on the horizon, like a row of crooked molars. Mogen and I, having both been in the Golden Desert for only a few months each, were baffled as to what they were. Karlishek was able to illuminate us.

This part of the Golden Desert - or, rather, the part we could see on the horizon - used to be full of volcanic activity. As a result, it's long been more black and gray than gold. Creminda Zimmergoggle, one of the earliest people to explore the area and write anything down about it, reported "a veritable arboretum of pumice and obsidian. The trees are strange of shape, all formed of black glass, growing from mountains of petrified sponge." *

Since then, nearly all the volcanoes have gone extinct. Now there are earthquakes instead. All but a few of Zimmergoggle's glass trees have been shattered, and the land is covered with their pieces. Razor-edged shards of black glass stretch to the horizon. It's impossible to travel across them in anything less than chain mail. Even that is dangerous; the shards shift in the frequent earthquakes, sliding across each other like the blades of enormous scissors. The plants there are all very short.

The only way most travelers can cross the shattered plain is by the Vertebral Causeway, a trail of massive stone blocks placed there during the reign of the eleventh Farak of Sithera. That was what we'd seen on the horizon.

By the time we'd crossed the valley ahead of us (a small, charming one full of button lilies, whose shrine was a stone hyena with flowers between its teeth) and reached the top of the next dune, geography had shifted, and the Vertebral Causeway was no longer visible. I'm still not certain whether or not I imagined the screech of shifting glass shards in the distance. It all sounds fascinating, but to be quite honest, the shattered plain is one part of the Golden Desert I don't mind not having traveled through in person.

Its history, with which Karlishek continued to regale us as we traveled, is equally fascinating.

The Causeway was designed (like much of Sithera's most famous architecture) by the legendary Femeral San Samara, who - perhaps as a result of building in a region mostly comprised of shifting sand - favored massive, immovable stone blocks in all of their architecture. Their design for the Sithera Public Library required the invention of entirely new methods of construction. The blocks used for the foundation (which is, incidentally, also the first two stories of the building) were too large to be lifted by any known mechanism at the time. In an historic move, San Samara hired a team of dimensimancers, who - rather than physically lifting the stones into their intended locations - were able to simply persuade the geography of the construction site that they were already there. The technique (which came be known as Lumakuma, or Blockwalking) is used in many countries today; it rarely works on smaller stones, but it's become the favored method for moving large ones.

This was the technique used to build the Vertebral Causeway. The scale renders it impossible to determine a precise count of the blocks that make up the Causeway, but there are at least a hundred of them. Each one is the size of a small mansion. The shifting glass shards around their bases continue to scratch and chip at the stone, but travelers on top of the Causeway can cross at a safe distance from the chaos. The blocks shift in every earthquake; maintaining a perfectly even trail would be practically impossible. Instead, they are connected by rope ladders, so that travelers can climb from one block to the next.

We couldn't make out any of this detail from our distance, of course, nor the enormous Halsi characters carved into each block. According to legend, San Samara's original proposal for the Causeway claimed that when completed, the characters would spell out a poem in praise of the eleventh Farak's visionary approach to transportation planning. The eleventh Farak was thus understandably displeased when, upon completion, the blocks proved to instead spell out a proposal of marriage to San Samara's sweetheart. The sweetheart in question was hardly more pleased than the Farak; she reportedly said, "I told you to stop building monuments at me, the murals were bad enough, what in the world were you thinking" and broke up with the architect on the spot. San Samara, always the opportunist, took the design for the sixteen-story mansion they'd been planning to build for her and instead offered it to the Farak by way of apology. The Farak was apparently mollified enough to hire San Samara for several more projects, but monitored the construction much more closely from then on.

Geography being what it is, the blocks of the Causeway change position often, and the marriage proposal was only legible for a day or two (which was probably for the best). These days, the blocks most often spell gibberish. There are a handful of pilgrims who walk the Causeway routinely and record every character as they go, hoping that if they just pay attention, the blocks will someday line up to send them a message from geography itself. Geography has, thus far, sent them little more than the occasional rhyming nonsense couplet and (by a few dubiously reliable reports) one or two dirty limericks.

Opinion is, as usual, divided as to whether this means that the forces of nature have no interest in communication, or that they simply enjoy confusing people. Neither possibility offers much hope that they'll provide a clear answer any time soon. Still, it's reassuring to know that, if they do, someone will be there to read it.

---

*This was back when pumice was still believed to be the fossils of prehistoric sea sponges. The Volcano Dragon has, thankfully, since managed to correct this misconception.

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Wednesday, April 15, 2020

Orlogrove

After leaving Nemigan's orchard, most of the valleys we passed through were uninhabited. They continued to be roughly similar to each other: long, narrow strips of green between the bare golden peaks of the dunes, where scatterings of grass, cacti, shrubs, and small trees had grabbed the endlessly flowing waves of sand and rooted them in place.

Most valleys had a small shrine somewhere, usually by the deepest pool in the stream. (There was always a stream.) Apparently, each valley had its own local spirit - perhaps many spirits, if what I saw in Nemigan's valley was any indication - and someone long ago had taken the trouble to travel between the valleys, building a shrine to each one.

Spirits like to have shrines. They are forgetful creatures themselves, or at least remember in very different ways than we do, and many of them find it reassuring to have a shrine reminding passersby that they exist. Also, like most people, they are fond of well-crafted presents.

These shrines were certainly well-crafted. I couldn't identify the speckled gray stone they were carved from, which was neither the typical Golden Desert sandstone nor the pink granite from the gargoyle village, but it was quite hard; the carvings were old, coated with moss and lichen, but they were hardly worn at all. The stone was clearly not from anywhere nearby either. It must have taken a lot of work to transport it across all these dunes.

After my travels in Mollogou, where there's a spirit and a shrine for every hill and hummock, this place seemed oddly familiar - in an upside-down sort of way.

Karlishek and Garnet steered us away from a handful of valleys that, as they put it, smelled wrong. Nothing appeared obviously different about them from the outside, but after the first three or four, I also began to notice myself feeling faintly uneasy around them - the sort of vague sensation that I might normally have dismissed, but which I should perhaps learn to pay more attention to here. Not every location's spirit is a friendly one, especially in the less populated regions of the world.

Other valleys we avoided for different reasons. One we passed by simply because of the cheeky smile on the stone rabbit that adorned its shrine, a hand of cards pressed close to its chest with one paw. None of us were so starved for excitement that we felt like dealing with a trickster. Another had what was clearly a stone grave marker - much more crudely carved than the modestly adorned stone block that served it as a shrine - placed in the ground under its only tree. Though it didn't feel uneasy or hostile, there was an inward-turned sadness about the valley that caused us to quietly pass by and leave it alone. Spirits don't age or die the way that faster-living mortals do, and their mourning periods can last for centuries.

For the most part, though, the valleys were quite pleasant to wander through. It was a relief to be able to rest in the shade of trees again, however stunted, and hear the trickle of water nearby. Though there were no more inhabited valleys for some time, we found plenty of food in the ones we passed through. There were more desert apples and puddens, the occasional cluster of gumdrop cacti, and even a few edible mushrooms. In the sheltered spaces between bushes, we found the occasional cluster of wormflowers - fat, succulent, pink blossoms with a surprisingly sweet flavor.

We were lucky to have Karlishek along; none of the rest of us were familiar enough with the flora of the Golden Desert to reliably know if most of it was edible. Although he couldn't identify every shrub, cactus, and tuber we encountered, he was, in most cases, able to separate the benign from the poisonous or the unhelpfully hallucinogenic.*

Garnet continued to wander off and bring back various fractions of edible animals, depending on how long it had been since we'd last eaten, and Mogen turned out to be surprisingly deadly with a miniature crossbow she pulled out of her pack on the second day. As a result, we had roasted sand quails or brush millipedes to eat on most nights. (brush millipedes, admittedly, are not exactly difficult to catch; they can approach the speed of flowing tar when they feel frisky.)

All of our encounters with rattlesnakes, scorpions, and crocodile centipedes remained happily brief and long-distance. In an encounter between a crocodile centipede and the wagon gafl, the gafl would probably have won - they are heavy, unappetizing, and not extremely sensitive to venom, even in large amounts - but we preferred to avoid finding out for certain. Whenever we saw the long hummock of sand that marked a buried centipede, we made sure to give it a wide berth.

The shrines were endlessly fascinating. There seemed to be little to no pattern to them. Some were representational, carved with people, animals, or beings somewhere in between, in styles ranging from elegant to comical. Some featured only geometric shapes, or abstract sculptures that seemed to hint indirectly at a subject or a personality. One appeared to be an entire geometric treatise in the form of carved pictographs - something relating to the intersections of circles - although none of us were mathematician enough to understand it.

The design of a shrine seemed to have little obvious correlation to the apparent benevolence of its valley. One of the valleys we avoided was as tidy as a well-tended garden and had quite a lovely shrine, an elegantly carved swan with very little moss or lichen covering its form. It was pretty enough, but we felt distinctly that untidy things such as visitors would not be welcome. The next valley we avoided was the opposite: its floor was choked with underbrush, and moss completely obscured the face of the seated stone woman that made up its shrine. None of us were willing to step over the ridge into that valley, though we couldn't have said precisely why. Perhaps Garnet and Karlishek put it best: it just didn't smell right.

In contrast, one of the valleys that felt the friendliest had a shrine decorated with a border of carved skulls. They were small enough that they weren't visible from the edge of the valley (which was why we entered it in the first place). The valley's trees were hung with vines full of plump, blue-black grapes - which smelled pleasantly sweet, although we didn't quite dare to sample them - and the dense foliage overhead provided deep, much-needed shade during the middle of the day (which was why we didn't leave immediately). Once our initial alarm at the shrine's macabre design had faded a little, it was difficult not to feel comfortable in the valley. We stayed until the worst of the midday heat had passed and left wary but unharmed. Perhaps the spirit's aesthetic sensibilities simply tended toward the funereal.

We stopped for the night in a valley with a stone fish half-buried in the middle. It was similar to the standing stones that we'd seen near the abandoned canyon town, including the slow trickle of water leaking from its mossy stone gills. Unlike the standing stones, this fish was neither facedown nor faceup; it was simply propped sideways against a larger stone, as if someone had set it down there absentmindedly and forgotten to come back for it. Several small trees had grown up around it, and the water from its gills had worn a groove in the valley floor, becoming a small tributary of the stream.

The sun was nearing the horizon by then, and our thoughts were starting to turn to where we were going to spend the night. Despite its forgotten appearance, the fish was the first sign of civilization - aside from the shrines - that we'd seen since leaving Nemigan's house. Taking it as a good sign, we set off into the valley, which was somewhat longer than average, to see if there were any current residents to meet.

We found no other buildings or obviously artificial structures, but Karlishek pointed out that many of the trees and other plants were arranged in small copses, overgrown but still distinct. In most cases, there were visible differences between one copse and the next: slightly larger apples, for example, or flowers of a more vivid pink. Though the valley was short on architecture, it seemed to have an abundance of horticulture.

Finally, at one end of the valley, we found a gap beneath an overhanging boulder - a natural shelf of sorts, sheltered from the infrequent Desert rain. It was stuffed with books. They were old and dusty, but still in good condition. Most had at least one or two pages marked with scraps of paper or dried leaves. Though there were no footprints in the patch of sand in front of the shelf - which was damp from the nearby stream and would certainly have shown them - the shelf immediately around the books was clear of sand, as if they'd been moved recently. We were careful not to disturb them.

The whole valley had a charmingly distracted feeling about it. The flowers were thicker than in most valleys, with the remnants of order about them, like a garden left to run wild. Many of the trees had a bonsai sort of elegance. Even the rocks were often arranged in ways that looked deliberate, though overgrown. It was like visiting the workshop of someone who's constantly excited about their newest skill or project, surrounded by work that's perpetually not quite finished, but lovingly crafted all the same.

By that point, we had explored the entire length of the valley, and we were fairly certain that it had no mortal inhabitants. The obvious next step was to introduce ourselves to the local spirit.

The valley's shrine looked like a trio of wooden cabinets, though they were all carved from a single block of moss-furred stone. The two taller cabinets leaned together conversationally over a smaller, wider one, leaving a sheltered triangular space in the middle for offerings. All three cabinets were pleasantly asymmetrical. Their mismatched drawers were open just enough to show tantalizing glimpses of the objects inside (also stone): a book, a branch, a stack of coins, a set of drafting tools.

Most of the drawers, by now, were lined with moss. Another layer of moss was beginning to grow over the few tarnished coins left on the middle surface. It looked as if the shrine hadn't seen any new offerings in some time.

If one is simply passing through a spirit's home, a respectful acknowledgement of their presence is usually sufficient courtesy. As we were hoping to stay the night, something a little more substantial was in order.

In Mollogou, the details of a shrine often hint at the sorts of gifts its spirit appreciates. Hoping that such was the case here as well, we went through our various supplies for any likely-looking books, tools, plants, or currency. Most of what we were willing to part with fell into the latter category. For once, my habit of collecting interesting coins, rather than more sensibly spending them, proved useful.

We dismissed the various coins from the Golden Desert as too mundane; likewise, the small sum of Lint that I keep due to its widespread acceptance in most countries. Spirits almost never need to purchase anything, and we assumed that this one would appreciate novelty over denomination.

In the end, we left an intricately carved ivory coin from the Blue Desert, a three-sided coin from Tetravania called an Oak's Head,** and a clockwork coin from Miggle-Meezel that plays a simple eight-note tune when one turns the gear in its center. (I was reluctant to part with the clockwork coin, but I do have three others like it.)

The offering seemed to be sufficient. We spent a pleasant, peaceful night beneath the valley's absentmindedly tended trees, unmolested by insects or kleptomaniac centipedes. When we woke in the morning, the flat rock in front of the shrine had been laid with breakfast for five: fried apples and sand quail eggs, still steaming on plate-sized pieces of slate. A small fire was just burning itself down to embers in a ring of stones nearby. Though we'd taken turns on watch through the night, due to the unfamiliar territory, the shrine was just far enough away from our wagons that none of us had seen or heard the food being prepared.

As if that wasn't enough, after we finished breakfast, we found that a few rips in the canopy of Chak's wagon had been neatly sewn up with green thread, and someone had braided flowers into the gafl's fur. A small heap of flowers lay nearby, as if the braider had gotten distracted by something else partway through. Both gafl were happily munching on them.

In short, although we never caught sight of our host, their hospitality was impeccable. We all stopped at the shrine to express our appreciation before leaving the valley. When we boarded the non-aquatic wagon and found a sealed letter sitting hopefully on the driver's seat, weighed down with a pebble painted to look like a lopsided frog, I don't think any of us even considered not delivering it.

According to Chak, who had the best command of Jingli among us, the letter was addressed - in archaic but readable script - to a Gingrin Hilljarvel in Pandagula. ("Gingrin" is an academic title, roughly equivalent to "Doctor.")

The sender was marked simply as "Orlogrove."

Whether that's the name of a person or a place, or whether there's any difference between the two when discussing spirits, none of us were certain. If we manage to locate Gingrin Hilljarvel, perhaps we'll find out.

---

* I asked, at one point, if there were any plants that were helpfully hallucinogenic. Karlishek smiled with his antennae. "None that you'd know how to use," he said.

** I asked several people during my time in Tetravania why it's called an Oak's Head, but - as this was Tetravania - I received a clear answer from precisely no one. The closest thing I ever got was "well, oak trees don't have heads, so something has to." After a few weeks in Tetravania, one gets used to this sort of thing. Far more confusing is the fact that the coin, which appears to be a typically coin-shaped flat disc of metal, somehow has three faces on its two sides; one has to flip it over not twice, but three times, to arrive back at the face one started with. The results of a coin toss are by no means to be trusted.

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Friday, April 10, 2020

Crickets and Gargoyles

Unlike the vine-covered ruins of Jandraming or the jumbled heap of ancient architecture that is Rampastula, abandoned buildings in the Golden Desert don't tend to get overgrown by anything. The Desert is short on plants and long on space, and many of its commonly available building materials are resistant to rot, even in the rare places where there's enough moisture to make rot possible. Buildings no longer in use tend to simply remain as they are.

This results in experiences like the one the caravan had a week after our encounter with the Painted Ones.

Chak had proven to be, as well as a generous host, excellent company; the two of us had spent most of that time happily exchanging songs and amusing anecdotes while sheltering inside his wagon, I from the heat, he from the dryness of the Desert air. I'd continued to decorate the translucent cover of his wagon with a design of water and fish that I hoped would help to soften the glare of the sun. Though I suspect the confined quarters would have become monotonous given enough time, it was a pleasant way to spend a period of recovery.

The seclusion was broken one day when Mogen opened the flap of the wagon to inform us that there was something worth seeing outside.

We had come across one of the Golden Desert's many abandoned villages. This one was in even better condition than most; the most abundant local building material seemed to have been a type of pink granite, which had withstood decades in the elements even better than other villages' wood or sandstone.

Several travelers with experience in exploring abandoned buildings (a riskier prospect than it might seem) requested that the caravan stop for the afternoon to allow them the opportunity to search the village, in case anything of use or interest had been left behind.

Tirakhai required little convincing to grant their request. The basement of the largest building was flooded with water clean enough to restock the caravan's reservoirs, and several of the smaller houses were home to a rare breed of domestic cave crickets, hunchbacked and freckled creatures the size of guinea fowl. Though feral, they were entirely unafraid of us, hopping between the shade of the wagons and generally getting underfoot in a fashion that most of the caravan's members found charming (except for the gafl, who were afraid of them despite being several hundred times their size). In short, there was plenty in the village worth stopping to examine.

It was about noon at that point, so most people retreated to either the shade of their wagons or the less monotonously familiar shade of the village's houses (those that had been checked by the explorers and proclaimed free of scorpions, rotten floorboards, cellar howlers, and other common hazards).

Chak and I didn't feel the need to brave the noonday sun to satisfy our curiosity, so we waited, listening to the bustle of chores, exploration, and tea preparation outside the wagon, until the shadows had grown longer. Mogen pulled the wagon into the shade of the largest building; Chak donned a scarf soaked in water to protect his face (ineffective for prolonged exposure, but good enough for a brief peek outside); and we opened up the flap of the wagon for a look.

Every house in the village had at least two or three gargoyles on its roof. They were all relatively ordinary examples of the art: hybrids of various animals that ranged between frightening and comical. Some looked benevolent, others charmingly mischievous; some held positions or objects meant to symbolize luck or prosperity, while others - ostentatiously showing off oversized shoes, pots, or spectacles - were clearly meant to advertise their residents' trades. A few, I suspect, were caricatures of the families that once lived beneath them. All of them were fairly sedate and quite clearly the work of the same three or four artists.

Then there was the main building.

No one in the caravan was certain what, exactly, its purpose had been. Various people suggested a granary, a town meeting hall, or a temple of some sort. It's entirely possible that it was meant to serve all of these functions at once. Whatever it might have been, the village's sculptors clearly saw it as the opportunity to create their masterpiece. The building was a riotous confection of bays, arches, gables, cupolas, and small minarets, all built from the same pink granite, and every possible niche and corner was inhabited by a gargoyle.

The East side of the building, which we could see from where the caravan had stopped, had gargoyles in the traditional positions: sly, beneficent, mournful, and pugnacious. Their forms were inventive enough, and the workmanship was superb - clearly several years beyond the work on the houses - but none of them were especially remarkable for gargoyles.

They continued on the South side, though the grimaces became less intimidating there and more like sneezes and stomachaches. A few of the more closely-placed groups gave the impression of quartets or trios of cheerfully hideous singers. It's probably just as well that no one could hear their voices.

The West side, farthest from the caravan, had the gargoyles sleeping, smoking, cleaning their spectacles, and so on. I got the distinct impression of a group of actors killing time backstage between appearances. Still, they remained in typical gargoyle locations, perched on lintels and peaks and at the edges of balconies.

The North side was complete chaos. The gargoyles there had left their posts and climbed all over the walls. They poked their faces into the windows (which must have been a rather startling sight from the inside) and gnawed at the edges of the roofs. Five or six had gathered inside the top of an arch for what appeared to be an upside-down game of cards. According to a few high-climbing explorers, others in less visible areas of the building were doing things less acceptable in polite society (though accounts were vague on what exactly those things were). If this was true, the gargoyles in question didn't seem to be visible from the ground. Perhaps the sculptors suspected that whatever village leaders commissioned the building wouldn't have approved.

Though our view from the wagon was limited, we spent a fascinated hour or two slowly circling the building and looking at as many gargoyles as we could. I even paused to sketch several of the most inventive. We stopped only when Chak said that his face was feeling singed and my head began to swim again from the heat.

I left the wagon that night and spent the rest of the evening comparing notes with the other observers of gargoyles - a category that included nearly everyone in the caravan by then - over a dinner of cricket's-egg omelettes.

The crickets appeared to lay two or three small but nutritious eggs each day, like domestic hens. Tirakhai and several of the more agriculturally inclined travelers insisted on capturing a few in the hopes of breeding and selling them elsewhere as livestock. Using a combination of carrots, greens, and dried fruit, they had no trouble coaxing several dozen crickets into hastily constructed cages, where the insects sat placidly munching on the food and twittering to each other.

Apparently, the crickets used to be a much more common food source in the Golden Desert; Mirenza says that they're mentioned in several historical records, and the omelettes that night were, in fact, an ancient recipe that she'd never had the chance to test with proper cricket's eggs before. As the omelettes were excellent, with a nutty greenish flavor more subtle than chicken's eggs, I suspect that the crickets might be making a comeback in the next few years.

When we awoke in the morning, the gargoyles had moved.

No one who had kept watch overnight had actually seen them in motion, and no one saw them change position while the sun was up. However, everyone who had paid them any attention agreed: roughly one gargoyle in four was in a different position than it had been the previous day. Some had turned ninety degrees; some had shifted from one perch to another.

Most alarmingly, there were now more of them on the east wall of the main building, the side that faced our campsite, and many that had been on the main building the previous day were now perched on the houses surrounding the caravan. None of them were looking directly at us, but all of them were positioned so that they could have done so, if they wished, without turning their heads.

There was some debate - in tones considerably more subdued than the previous night's conversation - as to whether or not the actual shape of any of the gargoyles had changed. An object switching locations is hardly unusual; it happens every day in Hamjamser, though it rarely occurs with anything smaller than a building. For a carved statue to turn its head or move a limb would have implied that something much more unusual was going on. When one of the debates began to grow rather heated, on the subject of whether or not a particular seahorse-headed gargoyle had had its wings up or down the previous day, I offered to fetch my sketchbook and settle the matter. I remembered sketching the gargoyle in question, as it was one of the few in the village with the features of an aquatic animal.

I opened my sketchbook to find that every gargoyle I'd drawn was now shown, not only in its new location, but staring directly out of the page at me.

That was when we decided to leave.

While the others packed up the caravan, I removed the three pages of gargoyles from my sketchbook (I normally have a visceral aversion to tearing pages from any book, for any reason, but felt no hesitation in this case). Accompanied by one of the urban explorers - a woman named Imichek, with whom I had only a passing acquaintance, but whose dry sense of humor I'd come to appreciate during dinner conversations - I ventured into the main building and left the pages in a dry, sheltered area of the floor. One page had several sketches for the design of Chak's wagon on the other side, which I considered only a minor loss, now that the design itself was already sketched out on the fabric. Though the character for Patience in the center of the design was something that I suspected the gargoyles already had in abundance, I hoped, privately, that perhaps they'd appreciate the sentiment. I imagined I could feel the quiet gaze of stone eyes on us as we left the building.

Our departure from the village was far more subdued than usual. Hardly anyone spoke at all until the last minaret of the village had vanished behind the dunes. Even then, the topic of the gargoyles was conspicuously absent from conversation for the next several days.

What's frustrating (and fascinating) about the whole affair is, of course, the ambiguity of it. When one encounters an unexplained phenomenon in a place that has been long abandoned, for no obvious reason, by all intelligent life, it's usually wisest to make a swift exit, as we did. Still, although I wouldn't have stayed to find out, it's quite possible that the gargoyle's intentions - if they had any at all - were entirely benign.

Perhaps they were simply hoping for another taste of cricket's-egg omelettes.

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Thursday, April 09, 2020

The Provenance of a Pinecone

After a day or two in Chakramalsian's wagon, I was feeling strong enough to stand and begin painting the centerpiece of its roof: the character for Peace, surrounded by a stately procession of the aquatic traveler's favorite fish.

"Put at least one of them in a funny hat, please," he added. "If a mural doesn't include a fish in a funny hat, one might as well not even bother."

In addition to the painting, Chak was also starved for conversation, which I was happy to provide as I worked. Not only was I glad to return something for his hospitality, but he turned out to be my favorite type of conversationalist: one who enjoys speaking eloquently and at length on nearly any subject with even the most minimal of encouragement. After several pleasant hours spent discussing our respective travels, favorite extinct restaurants, the breeding of photosynthetic cats, the use of explosives in Thiglian stomp opera, and the practical considerations of housekeeping at the bottom of a lake, the conversation turned to the subject of family heirlooms.

I took out my grandfather's extra-foldable ruler, the one he used to build so many cunningly hidden secret compartments into the walls and floors of the family home. (Please do let me know, by the way, if you've discovered any more during my absence, especially any more that are deeper than the walls that contain them.) While I'm no dimensimancer myself and can't use it to build elegantly impossible carpentry, I do find it useful, on occasion, to be able to pull a ruler twice my own height out of my pocket.

Chak, in turn, took a box from one of the smaller of his various moss-encrusted trunks. Inside was what appeared to be a pinecone made of brass, small enough to hide in one's fist. Each scale was coated with blue enamel and linked to its neighbors with small loops of wire. When he picked up the pinecone by a larger loop at one end, the individual segments slid over each other with a faint chiming sound, and it telescoped to nearly twice its original length.

"It's a family heirloom," he said, smiling at the pinecone. "No practical use to speak of, but it's pretty, isn't it? I never travel without it. According to family legend, it once belonged to the master burglar Fenish keTmeel." He gave me a hopeful look.

One is rarely offered such a clear invitation to hear a story. Naturally, I asked who Fenish keTmeel was, and Chak launched smoothly into what I soon came to recognize as his don't-believe-a-word-of-this storytelling voice.

"Fenish keTmeel is practically a legend now, like Orbadon or the Ratty Hatmaker, but she was an infamous burglar in the Scalps - if she actually existed - about a century and a half ago. She was a Wayfinder, of course. Nearly all successful burglars are; otherwise, they couldn't rely on ever actually finding their way to anything worth stealing. According to the legends, she could simply turn a corner and walk straight into any vault or treasure room she pleased. Everyone who had a vault or treasure room quickly caught on and posted armed guards, but somehow, she walked right past them. Most of them never even realized she'd been there until she was gone, and the most valuable objects in the room with her. It was remarkable. A number of wealthy dragons nearly exploded.

"She didn't just keep or sell everything she stole, either. If something she took had already been stolen, she often left it out somewhere public - if possible, in such a way that it would incriminate whoever had been holding onto it. During her career, a remarkable number of foreign works of art turned up years or decades after everyone thought they'd been destroyed. A handful of them even got returned to their rightful owners eventually. She kept the vast majority of what she stole, of course, but that bit of theatrical public service was more than enough to make her a sort of folk hero, at least to everyone who had nothing worth stealing. My family's in business, so they've always been rather ambivalent about her, but I admit I've always found the stories quite exciting.

"Especially since most of them agree that, after a while, she started bringing things out of vaults that had never been in them in the first place. Marvelous, impossible things. Soup pots that never ran empty, books that could only be read with one's eyes shut, spectacles that made people who were nearby look and sound as if they were far away. This is a story from the Scalps, remember," he added with a smile. "But that's what she's truly famous for: stealing things from nowhere and no one."

I inquired as to what had eventually become of the thief.

"No one knows!" Chak said with delight. "There are at least a dozen different endings to the story that I've heard. She retired to a life of anonymous luxury in Kennyrubin, or she tried to rob the wrong dragon and got herself roasted, or reality caught up with her and she stopped existing, or she found the thing she'd been looking for all along - an heirloom, or an egg, or her own heart; it varies depending on who's telling the story. My aunt maintains that she was merely a fiction created to cover up a massive streak of banking fraud, but then she's always been a dedicated cynic.

"Besides, the things she stole still turn up from time to time, usually when someone tries to pawn or auction one of them off and the dragon it was stolen from finds out. Then everyone runs around trying to sell it to some other poor fool so that they're not the one left holding it when the dragon catches up. No one's foolish enough to try to argue ownership with a dragon who has a legal claim to something. No one who lives very long, anyway," he amended.

"And of course, there are a million small trinkets sold every day in the Scalps that claim to be from Fenish keTmeel's hoard - more of them than a thousand thieves could possibly have stolen in a lifetime of burglary. Most of them are fakes. But some…"

He held up the enameled pinecone by its other end and gave it a shake. With a chorus of metallic rattling, its scales flipped themselves in the opposite direction, and the entire pinecone turned itself inside-out and became an exquisitely jointed blue enameled goldfish.

"Some, I think, might be real."

He dropped the fish into the water, where we watched it swim around for a minute or two. Despite being mostly brass, it showed no sign of sinking. When he held out a hand under the surface, it came to rest there, nestled in his palm; he gave it another gentle shake, and it turned inside-out again and became a miniature crocodile, still formed entirely out of jointed enamel scales. It swam around for a short time more, theatrically snapping its tiny brass teeth.

"It used to be my great-grandfather's," Chak said, watching the crocodile fondly. "He said he fed it his secrets. I've kept up the tradition; I've few enough secrets to feed it at my age, but it doesn't seem to mind. There's no other power source that I've ever been able to find, no springs or gears - it's just enameled brass and wire. I'd suspect that it's a Hill Builder relic, but… You've seen their work, yes?"

I acknowledged that I had, many times.

"So you know that it tends toward the utilitarian or the inscrutable. I've rarely seen anything they designed that I'd describe as… charming." He petted the crocodile under the chin, and it gave his finger a small play-bite, like a kitten, before swimming back to rest in his palm. "Possibly it's the work of some other artisan, but if so, they didn't leave a mark or a signature." The crocodile yawned and, with another series of chiming rattles, folded itself back into a pinecone again. Chak shook the water out of it and gently set it on a cloth to dry before returning it to its box.

Pausing my work to watch was enough to make me realized how tired I'd grown. After a little more conversation, I put my paints away for the day, and Chak and I retired to separate pursuits, most of which - in my case - involved sleeping. First, though, I asked if any of the other pieces from Fenish keTmeel's ill-gotten collection were available to view, and Chak was kind enough to write me a (somewhat damp) list of museums. I'll make it a point to visit at least a few of them if I ever find myself in the Scalps again.

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Wednesday, June 12, 2013

A Different Kind of Voice


During our time in the face-speakers' village, we never did manage to even begin speaking the village's language, nor they ours. We lacked color-shifting abilities of any kind; they appeared to be completely mute. The only sound we ever heard them make was a soft pop of the lips - which was not so much a word as a signal for attention, asking those nearby to turn and read the speaker's face.

Nevertheless, my three companions and I managed to communicate well enough, by gesture and expression, to make do for a few days. We were all grateful for the chance to rest. To be honest, we also might have been somewhat reluctant to venture back into the wild after the circumstances under which we had left it. A brush with death, however brief, tends to make one more appreciative of safe places for a while.

At one point, we even got to help with the harvest. I'm not sure what the season was in the Golden Desert at that time, or even if that particular part of it has any seasons that I would recognize. For all I know, the rainbow-faced villagers might harvest constantly all year.

Most of the harvesting - like everything else they did - happened at night. Like many nocturnal people, they didn't appear to actually need light to see, other than that of the moon and stars. The fires in their houses were only for heat and cooking. I never saw them eat meat of any kind. Their main sources of food seemed to be drought-wheat, which they grew in vast, dry fields of sand around the village, and a sort of fruit-like green tuber - like a hybrid of potato and zucchini - that grew under the wet sand of the village's oasis. This was what we had eaten in the soup on the night of our arrival. The name of the vegetable was a green oval with a sort of golden twizzle inside, which was actually a fairly accurate representation of the way it tasted. The villagers harvested it with long, spoon-like implements. They would walk around, stamping on the wet sand until they found a spot that felt somehow different. I never was sure exactly how they knew one of the vegetables was below. Once they had found it, they would dig their spoon into the sand and pull back on its long handle, scooping the vegetable out of the sand and high into the air. The children, lacking the necessary weight and upper-body strength for this task, instead ran around with baskets and caught the vegetables as they fell from the sky.

Upon realizing that we wanted to help, the villagers found a few spare spoons somewhere and let us try. We achieved nothing like the same level of skill, but the villagers' silent laughter at our efforts was good-natured enough.

No ordinary settlement in the Golden Desert can exist without a water source. The village's oasis was relatively small - hence their reliance on drought-wheat, a crop which seems to be able to survive on nothing more than vague rumors that there might be water somewhere nearby.

The resident aquifrax was… unusual, to say the least.

The water spirit seemed to spend most of its time making ice sculptures. It was rather prolific, actually. I can't imagine how much energy it must have taken to freeze so much water in the middle of the Golden Desert. Perhaps that's why it had left its oasis so small - or perhaps it simply preferred it that way. The motivations of spirits are rarely easy for mortals to understand, especially the more eccentric ones.

Most of the ice sculptures seemed to be sea creatures - the fantastic variety, like those drawn by illustrators who have never visited the ocean and have to rely on verbal descriptions of beasts they've never seen. One of the sculptures might have been an octopus. Another resembled a dolphin, or perhaps one of the sleeker varieties of beetlebrow fish. It was difficult to tell, anyway; we could only see them clearly during the day, and they always started melting long before sunrise. By noon, nothing was left but sad little lumps of ice bobbing in the lukewarm water. The only exception was a particularly massive sculpture - possibly a whale or a dire manatee - that lasted a full day and a half, though it more closely resembled a horribly ill blowfish by the second day.

We never saw the aquifrax, of course. Most of the life in the Golden Desert could not exist without their work, but the spirits themselves - like most spirits - rarely show themselves in person.

Perhaps my favorite part of our time in the village, though, was the music. Most of what we heard at first was simple and percussive. Workers in the drought-wheat fields, for example, would keep up a steady rhythm by plucking their toenails with their neighboring toes. (I managed to duplicate the technique myself, though with far less volume.) A whole team of workers could achieve a fairly complex rhythm this way. Still, for several days, this appeared to be all the music the village had. There was certainly no kind of singing.

We were somewhat surprised, on the third night, when the villagers brought out a couple of string instruments and something like a stone xylophone and proceeded to play music in a circle around the oasis. There were only three or four instruments - like the hybrid offspring of a banjo and a harp, no two alike - which the villagers passed around between themselves. Nearly everyone seemed able to play them, though their skill varied. I didn't recognize any of the tunes they played. Many of them were accompanied by rhythmic light shows on the musicians' faces; these were songs with words, apparently, even if I couldn't hear them. The instruments made their slow way around the oasis. When Red-Streaks-On-Yellow had finished playing, he or she hesitated before passing the instrument to me, uncertain of whether or not I could play it.

I couldn't, of course. Instead, I stood up and sang.

It was nothing particularly impressive - just a rendition of "Factory Fool" by Rango Tress. It's a song with a strong rhythm, which seemed to be a major part of the villagers' music, and its melody sounds good in my baritone range.

When I started, all the villagers froze and stared at me, motionless. I'm not actually sure if they had ever heard singing before. I began to be a little nervous when they hadn't moved by the end of the first verse.

Halfway through the second verse, they started to join in.

It was just a simple clap at first - one of our hosts' children, I believe, though I confess that I couldn't tell most of the children apart. A few others took it up as well. Someone started embroidering the rhythm a little. By the end of the third verse, I felt as if I was providing the melody for an entire Thiglian drum circle. It was amazing how many different sounds the villagers could achieve with just their palms and fingers (the rest of their bodies being far too fluffy for percussive purposes). I finished to wild applause.

My three companions received much the same response. Karlishek chose a skittering patter-song from Sham-Tarkazia, which gave the villagers all sorts of challenging rhythms to keep up with. Mirenza sang a thousand-year-old drinking song - evidently not at all worn out by age - which had everyone clapping and silently laughing, even though no one understood the words. Garnet surprised us all with a haunting song about coyotes (they're called feyul in the Golden Desert) that sent chills down my spine.

No one clapped through that one; it didn't need it. Instead, we were surprised again by the occasional clear, ringing note from the half-formed ice sculptures in the oasis. The aquifrax had decided to join in.

We left the village the night after that, feeling much more at peace than we had before our arrival. We said our goodbyes at sundown. The villagers - those who were up that early, at least - stopped what they were doing to give us a parting gift of dried tubers and drought-wheat crackers* and kiss us goodbye on our strangely wordless cheeks. We were sad to leave them; they had been the best possible hosts.

As we were walking away from the village, we heard a single stringed instrument taking up the melody of the song I had sung. It made good music for walking. I kept humming it long after the village was too far away to hear.



* The baker has yet to be born who can turn drought-wheat into anything as moist as, say, flatbread.

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Monday, June 10, 2013

A Digression on Language


The most commonly accepted theory, at present, is that languages develop with a certain type of mouth in mind.

This is obviously the case with languages such as English, with its many subtle uses of the lips and teeth; or Hmakk, which has an M in its very name. Languages such as these are difficult to speak with a beak or insectile mouthparts. Presumably, they developed in parts of the world where most people had lips, just as Kakaran originated in mountain clifftops inhabited solely by avians.

Over time, however, the various races of the world have wandered and mingled together. It is rare now to find even the smallest of villages inhabited exclusively by mammals, or avians, or reptiles. Even if they begin with different languages, those who share a common home usually come to share a common tongue. In many places, the speaking of English without lips, or Kakaran without a beak, has become only another kind of accent. Most avians cannot pronounce the lip-borne consonants so familiar to me - P, B, F, M, V - and I doubt I will ever manage the clacks and harsh demi-vowels of avian languages such as Hreet. However, despite our imperfect pronunciations, we rarely have difficulty understanding one another.

Those of the exoskeletal persuasion are somewhat more deeply separated. Many of them do not even breathe through their mouths. They have developed instead languages of chitinous clicks and hisses, or elaborate sign languages for multiple limbs. Many of these are more difficult for a person with only two soft-skinned arms to mimic. Still, we usually manage. Universal languages such as Sikelak help to fill in the most difficult gaps.

In addition, love is - and has always been - a great bridger of gaps. The marriages between vertebrates and invertebrates have created many surprising combinations. I have met many insects and arachnids who possessed, somewhere behind their scissoring mouthparts, the anatomy necessary to speak English clearer than my own. In the other direction are people such as the Hsshra tribe of the High Fields: silent, long-legged humans who breathe through elegant spiracles between their ribs.

Still, the villagers we met beyond the valley must have the most unusual language I've ever encountered.

We left the valley the night after the encounter with the saber-dingoes. We had no desire to sleep there; it would have surprised none of us if the pack had returned to attack us in our sleep. There was little we could do to keep them from tracking our scents, but we hoped that the cliffs would provide enough of an obstacle to dissuade them from following us. The climb was rather unnerving in the dark, but - largely thanks to Garnet's and Karlishek's night vision - we managed to fumble our way to the top with no more than a couple of scraped knees and elbows.

We were about to make camp at the top of the cliff when Garnet spotted a light on the horizon.

As exhausted as we were, the possibility of civilization - and of sleeping indoors, out of the chilly night wind, for the first time in weeks - was enough to get us walking again. No one said it, but I think we were all glad to put a little more distance between us and the saber-dingoes' valley as well.

As is so often the case in the Golden Desert, the light proved to be much farther away than it appeared. It must have been nearly midnight by the time we reached it. As we walked closer, we found that it was not a single light, but many - the glow of a small village full of dimly lit windows. The houses were low half-spheres of stone and clay. Only about half of them were lit, though, and we heard none of the chatter and bustle of an active village. We assumed the inhabitants were asleep for the night.

We walked into the middle of the village to find ourselves in the middle of market day - or, more correctly, market night.

The villagers were about Garnet's height, shorter than the rest of us. They were more or less humanoid. Their bodies were covered in downy white fur, except for their hands, feet, and faces; the overall effect faintly resembled mice or baboons, though their eyes were as wide as those of owls. They wore only simple skirts of pale brown cloth. If they were male and female, I never noticed any way to tell the difference.

Their most noticeable features by far, however, were the patterns on their faces. Streaks and blotches of bright colors shifted constantly across their skin, pinks and golds and emerald greens, like an endless fireworks display on every cheek and forehead. The colors glowed in the dark. There are many animals, such as angler-fish and torch-mice, that have luminescent patches on their bodies; most of them, however, can achieve only one or two colors each, like the repeated plucking of a single note. Each villager's face was a full symphony of light.

It was a silent one, though. In the entire marketplace, the only sounds were soft padding of feet in sand, the rattling of wagons, and the clinks and thumps of containers being moved. Not one of the people spoke. In the dark, with the rippling glow of all those silent faces, the effect was as eery as it was beautiful.

We had been staring for what I hope was only a few seconds when one of the villagers approached us. The body language was the same on both sides - smiling, non-threatening friendliness - but when we tried greetings in several languages, the uncomprehending smile on the villager's face didn't change. A few flashes of pink and blue passed over the smile and then went still.

It took us some time to realize that that had been the villager's greeting, or perhaps a question. The shifting colors were their language.

Eventually, we managed to convey by gesture that we had been walking in the Desert for a long time and were very tired. The villagers - we had drawn something of a crowd by then - gave us a sympathetic chorus of blue and lavender. The one who had first greeted us followed that with a flickering orange light in a green semicircle, like the cooking fires inside the dome-shaped houses, and led us to one of the larger ones. The ceiling was not quite high enough for us to stand up. Inside, we were greeted by another adult - the first one's spouse? - and a trio of tiny children as fluffy as owlets. Light flashed across their small faces as well, but they seemed to have difficulty doing more than two colors at once. Perhaps they were only just learning to speak. The whole family welcomed us in with many hugs and blue-pink greetings, and we soon found ourselves sitting on dusty cushions around a stone table, sharing slices of unfamiliar but tasty green vegetables. I looked in my bag and found a couple of slightly dusty candies from Thrass Kaffa; Mirenza rummaged through her pockets and found a motley assortment of nuts and dried fruit. All of these were enthusiastically received, especially by the children.

The name of the village, we were told, was an orange flash peppered with green spots. Our hosts' names were Expanding Blue Concentric Circles and Wavy Red Streaks On Yellow. They didn't introduce their children by name; perhaps, in a society where a person's name is an entire visual performance, children are given time to design their own. We introduced ourselves as well, but they had no more way to repeat our names than we had to repeat theirs.

The conversation around the table was quite lively. In fact, there were two conversations going on simultaneously, but since one was silent and the other was invisible, they didn't seem to interfere with each other.

Though nocturnal, the villagers must have been at least somewhat familiar with other sleep schedules - or perhaps they just accepted that we were tired, no matter the time of day. In any case, Blue Circles went out after dinner (for them, I suppose it was something like lunch) and returned with four extra blankets to spread across the sandy floor. We thanked our hosts profusely, hoping that our smiles and surreptitious yawns would convey the meaning our words couldn't. I dropped off to sleep quite quickly. All night, though, I had the strange feeling that the colored afterimages on my eyelids were trying to speak to me.

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Thursday, June 06, 2013

Finhenge


We made camp the next day in a ring of standing stones.

In most parts of the world, standing stones fall into one of three different categories. Some mark safe places; these are usually surrounded by an aura of calm, reassuring silence. Travelers can dart between them for a sanctuary from predators, either the wild or the civilized variety. While it is impractical to stay within these rings for any length of time, unless one can live on grass and lichen,* they can save lives in emergencies.

Others mark dangerous places. These are usually placed to trap the rare malignant spirits that turn up occasionally, or to serve as locks on doorways to Other places, or to keep spots with particularly unpleasant histories from making the surrounding countryside depressed. Stones of this sort are usually marked with all sorts of written warnings. Unfortunately, these cease to warn anyone when the stones outlive the languages in which they're written. They often have a sense of foreboding to them, which many travelers also ignore.

The third kind of standing stones serve no apparent purpose and are simply weird.

The ones where we camped seemed to be of either the first or the third variety. They were carved in the shape of fish. Each one was easily twice my height. A few were stood head-down, their tails in the air, their faces hidden in the sand; the rest were head-up, with their stone mouths gaping at the sky. Many were filled with earth and had plants sprouting from them. The vines and saplings made it look as if the fish were speaking small trees.

Mirenza and Karlishek, both fairly knowledgeable in the stories and histories of the Golden Desert, were completely baffled by the fish. They had never heard of anything like them. The Golden Desert has far more history buried in its endless sand than anyone has ever bothered to write down, though; surprises of this sort are to be expected.

Plants in the Desert are usually a sign of a water source nearby. None was visible, but Karlishek - being cold-blooded and more sensitive to temperature than the rest of us - noticed that the sand around the facedown fish was cooler than usual. A little digging revealed that these fish had a steady trickle of water running from their gills. Their buried faces were cobwebbed with a pale network of roots. We tried not to disturb these as we filled our motley collection of containers with the cool water.

The water tasted faintly of fish. After a day of walking in the hot sun, it was delicious just the same.

We slept in the center of the ring of fish, surrounded by the peeping of tiny frogs. The air inside the ring was completely still for the first time in days. Our sleep was deep and peaceful, and all four of us dreamed of the ocean.



* This could explain why these types of standing stones so often have goats or sheep wandering around between them.

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Tuesday, June 04, 2013

Wings of Stone


There are many ways of navigating in the Golden Desert. By far the most reliable are the singing sand rats, who can hear the unique song of each town and city and follow it to its source.* Human Wayfinders, blessed with the rare gift of a sense of direction, are also quite popular here. Those unable to afford a Wayfinder travel by kilopede. The great arthropods are just as home in the Golden Desert as in the Mountainous Plains, though they have to drink a lot, and many order snowshoes - several hundred pairs each - so that they can more easily traverse the shifting sand. Other people prefer tree compasses, which forever point to the living sources of their wooden needles. For a prepared Desert traveler, there are almost as many ways of finding places as there are places to find.

We had none of them. For lack of a better method, we fell back on the oldest means of navigation: pick a direction and hope that it leads somewhere. Fortunately, we still had several days of food and water, and we were finding enough on the way to keep our supplies replenished. Death by deprivation was not an immediate worry. All we had to do was keep walking and try to keep ourselves amused.

We spent the first few days singing and telling stories. Karlishek turned out to have a pleasant tenor voice and a large repertoire of folk tales and songs, which made the hot days go by much faster than they might have. (We traveled in the mornings and evenings, resting when it grew too dark to see or too hot to move, but the air was uncomfortably hot by an hour after sunrise and only grew worse from there.) Mirenza's collection of ancient legends and songs, in the bent keys of traditional Desert music, was also fascinating. As the widest-ranging traveler of the group, my eclectic mix of songs and stories made an interesting contrast; the tale of Gan the Foolish Fence-Builder, from the lush and carelessly governed land of Mollogou, required as much explanation from me as the tales of the ancient and highly ritualized Miravi Empire did from Mirenza.

Garnet continued to speak little, murmuring something about her singing voice being out of shape, but she listened closely to everything.

The Miravi Empire was on our minds quite often during those days. Hardly an hour went by when we didn't pass some remnant of it. Broken pillars quivered on the horizon. Piles of stone blocks lay half-swamped by dunes, still retaining just enough right angles to tell that they had once been the foundations of houses. Markers for long-vanished oases gave names to dry depressions in the sand and invited travelers to drink their fill. At night, we slept in old, half-buried ruins, surrounded by ancient stone and illegible hieroglyphs. Statues looked down on us: the stone-faced gods of a thousand years ago. No one but archaeologists remembers their names.

Every single statue had wings, or stumps where wings had once been.

In the ancient Miravi Empire, according to Mirenza, the ability to fly was considered divine. The wingless were normal; the flying were gods, rulers, cloistered and extremely rare. The highest-born spent their entire lives in towers and hammocks, never once setting foot on the ground. The palaces of the Empire were fantasies of towers and balconies and open courtyards, with more doors opening to the air than to the ground. Many rooms were accessible by flight alone. Others had narrow stairs or ladders added as an afterthought, a vulgar necessity for the rulers' poor, earthbound servants.

Those with wings but not flight were considered cursed and cast out into the desert. Even now, the nomadic tribes that wander between cities have an unusually high occurrence of vestigial wings.

As odd as this method of choosing rulers seems to us now, they seem to have run the Empire quite well for a time. It was one of the most prosperous countries in Hamjamser for several centuries. Most of the cultures in the Golden Desert have Miravian roots; the ancient Miravian language is the basis for modern Amrat, the tongue I have been learning from Karlishek and Mirenza. Modern Desert cities are built with the same majestic, highly ornamented architectural flair that the Empire perfected. The ancient Miravian cities were centers of art and trade and science, each city keeping a friendly and respectful relationship with the aquifrax that provided its water. These generous, enigmatic Desert spirits have probably never been as well understood, before or since, as they were by the ancient Miravians.

Unfortunately, as so often happens, this understanding eventually became complacency. All of this prosperity ended when the Miravians finally did something to annoy the aquifraxi. Accounts vary as to exactly what it was. Some historians believe it was due to political or religious differences; aquifraxi consider themselves subjects of the Rain Dragon (and he humors them politely enough, though he's never shown any sign of actually wanting to rule anything but tides and storm clouds). Others theorize that the dispute was over pollution, or excessive irrigation, or an infestation of imported foreign frogs. Whatever the reason, one day, every aquifrax in the Empire simply picked up and left. They took the water with them.

They hadn't gone far, as it turned out; they'd merely relocated to the uninhabited areas of the Empire. Within a few months, what had been empty desert was lush and blooming, and what had been fertile farmland was too dry to grow anything but dust and heatstroke. The people of the Empire packed up their things and left everything they'd built. In some cases, they only had to walk for a few hours to reach fertile ground. Many could still see their old homes as they built their new ones. The division between farmland and wasteland is a sharp one in the Golden Desert, though; people have to follow the water, wherever it happens to be. Without an aquifrax, the old cities of the Empire might as well have been on the moons.

Many of the wealthiest citizens stayed behind anyway, hoping desperately that things would go back to the way they had been, until their grand houses filled up with sand.

Most of the winged nobility were among them. The new settlements had been thrown together quickly, to give the farmers and craftspeople somewhere to sleep while they figured out how to feed an entire displaced Empire. There was nowhere for sky-dwellers to perch.

The Miravi Empire never really recovered. It took a long time to rebuild even a fraction of what had been lost, and in the bustle, most of the Empire's less practical traditions - such as the winged rulers - were left behind and forgotten. The rough settlements grew into stable towns and eventually became the Golden Desert's modern cities, such as Karkafel and Thrass Kaffa. The people developed new, somewhat more cautious relationships with the aquifraxi. Life returned to normal. Like most places in Hamjamser, though, the cities remained separate this time. They continued to trade goods and citizens and ideas with each other, but somehow, they never quite reunited into a single country again. It's not that surprising, I suppose. In every part of Hamjamser, empires have always been the exception, not the rule.

These days, the ability to fly is considered as ordinary in the Golden Desert as it is anywhere else. The winged hold everyday jobs and mingle with the flightless without hesitation. Many even consider the winged nobility to have been a foolish idea. In these modern times, most places in Hamjamser consider it unhealthy for rulers to be always looking down on their subjects. It gives them strange ideas.

Still, I have often seen the people of the Golden Desert gazing silently at the clouds, or at the wings of their neighbors. Perhaps a part of them still remembers a time when wings could bring them closer to Heaven, and not merely to the empty sky.



* They can even find things as small as individual oases, though they say those songs are little more than brief jingles.

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Monday, June 03, 2013

Canyon Town, part three


In total, I believe we spent a day or two in the canyons. Perhaps three. Surrounded by so many centuries, it was easy to lose track of a few days.

We had grown accustomed to the sunlight coming only from above, filtering down through the narrow tops of the canyons to glisten on leaks from the raised aqueduct and cast shadows from the plants sprouting along its walls. When we finally turned a corner and found sunlight spilling through a doorway, it took us a moment to realize what it was.

We had reached an exit. Instead of another empty house, the arch before us was full of sunlit desert.

We approached the narrow opening slowly, half-disbelieving, like sleepers waking from a dream. We found ourselves strangely reluctant to leave - and not just because of the contrast between the cool canyon streets and the dry, sun-blasted dunes outside. The town had been home to many people once. Perhaps it was only my imagination, but I thought I felt a hint of sadness from the abandoned walls around us. The town couldn't have gotten guests often, and now we were preparing to leave.

Does a town grow lonely when no one lives in it? I don't know. If we had had a longer supply of food, though, I wonder if this one would have let us go so soon.

At the top of the arch was another statue, its features worn away by weather long ago. It might have been a bird of some sort. The words carved below the statue had lasted better, sheltered by its feet or talons, and Mirenza was able to read them.

"Is old poem of goodbye," she said, tracing the faded characters with one claw. "May wind stay at your back, water rise where you step, and such. Every place in Desert has same poem, little different."

It made sense for such a poem to be carved at the door to the desert, but it still felt eerily as if the town was saying goodbye to us.

When we walked out into the sun, Garnet fell behind for a moment. The small woman had barely said a dozen words since we'd become separated from the caravan. It took me a moment to notice she was gone. I looked back, worrying that we had lost her as well, and saw her whispering something to the stones of the archway. Perhaps she had felt that same sense of loneliness I had, and was giving the town a few comforting words. I don't know. I couldn't hear her, even if I had been rude enough to listen.

Far above her head, a stray breeze plucked a single peach-colored flower from one of the aqueduct plants. It drifted slowly down to land in Garnet's hand. She gave the sandstone wall a kiss and turned to catch up with us.

None of us spoke for several hours. I was quite content to be left alone with my thoughts, and extended the same courtesy to the others. We didn't say a word until the sun set and we set up a rudimentary camp for the night. A rocky outcropping provided shelter, as well as some prehistoric graffiti for Mirenza to read, and Karlishek identified a nearby stand of fat cacti as edible. They were a little like cucumbers that had grown already pickled. I made myself useful by building a fire, a task with which I have some experience, though working with the handful of miserly twigs we were able to find took all of my skill and a good deal of luck. Garnet took out a knife that looked about large enough to peel carrots - potatoes might have been a stretch - and vanished into the darkness, returning a while later to surprise the rest of us with a stringy desert hare and some kind of edible lizard. We ate, for the most part, in silence.


The flower could, of course, have only been chance. 

Perhaps. 


In my dreams, I heard the whistling of wind through narrow windows and doors, the trickling of water, and the sound of laughter so faint it was only a dream of a memory. The stillness had a measure of sadness to it - but there was hope there, too. More than anything, there was patience. A town is meant for people. A town carved in stone can afford to wait until the day when they finally come back.

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Sunday, June 02, 2013

Canyon Town, part two


Mirenza's machine was little more than a small lens in a brass frame. Small buttons and levers protruded from it here and there, like a combination of a pocketwatch and a jeweler's compound eyepiece.

My Amrat and her English have improved since I first met her, so - with some help from Karlishek - she was able to explain a little more fully exactly what the device does.

As far as I could understand it, the lens shows the past. Sometimes. Other times it doesn't. The precise working of it is immensely complicated; the one Mirenza had was the simplified portable version, and even then, her explanations of the functions of all its knobs and switches quickly rose to heights of technicality beyond even Karlishek's ability to understand. Mirenza eventually gave up and just demonstrated for us.

The first subject she tried was a heap of green glass beads lying in an empty doorway. Garnet, Karlishek, and I had to crowd closely around the lens, as it was really only designed to fit a single eye. At first, the lens simply showed the heap, as if we were looking through ordinary - if somewhat dark and distorted - glass. Mirenza gave expert flicks to a couple of switches. The lens darkened, then cleared again to show a different image, grainy and flickering, like the pictures in an antique slide projector. When viewed through the lens, the beads were now on a string. A few more flicks of switches, and the view pulled back to show a dark-haired girl - perhaps fourteen or fifteen, with the stubs of an adolescent pair of antlers on her forehead - wearing the beads around her neck. She laughed, soundlessly, and vanished through the doorway where we had found the beads. In the lens, the opening had a wooden door in it, carved with symbols. "Health and protection," Mirenza identified them in a distracted mutter.

The girl closed the door, and the image blurred into darkness. Mirenza's claws flew over the switches. The darkness gave way to a burst of scratches, which cleared to reveal a priest. (Mirenza identified him by his robes and by the Amulet of Humility* around his neck.) Above the amulet, he was wearing the same necklace. His face bore little resemblance to the girl's, but he did have a magnificent set of antlers.

We watched for what seemed like hours as Mirenza flicked through image after image, following a dizzying array of people. Some had a family resemblance to the girl; many did not. All of them wore the beads around their necks. The lens was watching the beads, in their previous form as a necklace, and their wearers simply happened to be in the picture as well. One brief glimpse showed a glassworker actually making the necklace and giving it to her husband, whose eyes were an identical shade of brilliant green. Other images - much blurrier than the rest - showed only blowing sand, or an outcropping of greenish rock, which we assumed to be the sources of the beads' material and pigment. Apparently, anything further back than that no longer resembled the beads closely enough for the lens to observe it.

Most of the people showed up many times. One heartbreaking scene showed the first girl, a few years older, grieving for the death of her young husband. We had seen the two of them courting in many of the previous images. The next one showed the two of them, decades older, eating a quiet dinner with a small boy so similar that he had to have been their grandson. They were listening, clearly fascinated, while he described something to them with many soup-flinging gesticulations of his spoon.

This was when I started to be doubtful of the accuracy of what the lens was showing us. Mirenza switched it off a moment later, returning it to an ordinary glass lens, and explained.

The lens doesn't see the past; it sees all of the pasts. The pictures in it show both what was and what could have been. Mirenza had pointed it at the remains of the necklace, and we had seen where the necklace had been - and where it might have been, had things been different.

It is an archaeologist's dream. It is an archaeologist's nightmare.

Fittingly, Mirenza's group of archaeomechanogeolinguists calls these devices "arkmasith," which translates roughly to "historians' dreams." They've been working on them ever since Hashmax Bensathrack, their biometallovitrialchemist,** found that he could see strange things through a batch of glass he'd accidentally mixed with the powdered shells of oracular crabs. The creation of more lenses has progressed slowly, as oracular crabs are quite difficult to catch. They always seem to know where you're going to look for them.

The team has managed to improve the accuracy of the lenses somewhat, using the elaborate mechanical workings around them, plus an exhausting amount of testing with objects whose pasts are well-documented enough for comparison. The small one Mirenza had was an early model, with few adjustments for accuracy, considered by most of the team to be past its usefulness. She had kept it anyway. "We are look for beginnings," she explained, with a smile at the edges of her beak. "We never should forget beginnings of our own work. Also, is shiny thing."

We wandered through the canyons for the rest of the day, taking turns looking through the lens at whatever remains of the vanished community caught our eyes. We looked back to when that streak of rust was (probably) the wheel rim of a cart pulled by goats and miniature saurians, when this rock was (possibly) at the bottom of a swift-moving canyon river full of fish and freshwater nautilus, when that doorway was (perhaps) carved by a stubborn one-armed sculptor who clenched his chisel in his teeth, when this fossil was (dubiously) a small trilobite who spent its days tracing geometrical proofs into the silt of an ocean floor, when the hollow cave-houses were (most likely) inhabited by families who lived and died and danced and prayed beneath statues that had not yet lost their sandstone faces to centuries of wind and rain and neglect.

Not one view gave us any hint as to why they had left.



* The Amulet of Humility is commonly worn by the priests of Uncertainty, who teach that true knowledge comes only through sufficiently complete observation. "Sufficiently complete" observation, in the strictest division of the faith, is possible only by omnipotent beings. The most exceptionally adventurous and introspective of mortals might, by the end of their lifetimes, come to know all there is to know about themselves. To know everything about another person is usually considered impossible. To know everything about a place, or a society, or a species - much less the rest of the world - is utterly beyond hope. True knowledge is therefore restricted to the central deity or possibly deities of the Uncertain (His/Her/Its/Their followers don't presume to know anything at all about Him/Her/It/Them, including whether or not He/She/It/They actually exist). Mortals must learn to accept that the sum of their knowledge will forever be a microscopic grain of flawed and partial observations in the vast and incomprehensible universe. Followers of Uncertainty consider it a sin to be certain and a virtue to admit to being wrong. This perhaps explains why there have always been so few of them.


** All of the terms I'm using are broad approximations made up based on Mirenza's attempts to explain the scientists' work to me, and are probably laughably inaccurate. Language barrier aside, they simply do not seem to divide the sciences into the same categories with which I'm familiar.

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Friday, July 20, 2012

Icebox


The village of Frish is a small place, its houses slightly shorter than the sand dunes that surround it. In spite of its small size, though, we saw the village long before we arrived - one part of it, at least.



Frish is built in the shadow of an enormous Hill Builder machine, a complex - though unmoving - engine the size of a large hill. The base is half-buried in the sand. There's a long metal spire sticking at an angle from its top. I do mean long, too - the spire is easily fifty times as tall as any house in the village. It's not just the tallest thing nearby; it's the only tall thing nearby. According to the villagers, every thunderstorm that passes over the village strikes the spire with lightning at least once.

Its size is not the strangest thing about it, though, nor is its affinity for lightning. Even in the most blistering Summers of the Golden Desert, the engine is always cold. The villagers caution their children not to lick it. (Some even listen.) I walked over to it after we arrived in the village. In the hot afternoon air, I could feel the chill coming off of the metal in waves. Faint clouds of mist drifted from the spire above me. The cold was pleasant from a distance; close up, I actually started shivering.

After a year in the Golden Desert, I'd almost forgotten what it feels like to be cold in the daytime. Cold weather here tends to be strictly nocturnal.

I don't know what the engine is, or how it works, and neither does anyone else in the village. This is normal for Hill Builder relics. Whoever the Hill Builders were, wherever they vanished to, they left their tools and toys and other creations scattered about the world in astonishingly large numbers when they left. Many of their old machines are still running today. The Train of the Railway Regions is one of these machines; so are all of the floating cities. The original radios, the elegant and relentless Guardians, the little crystal brains used in clockwork pipe crawlers, the Omnipresent Typewriter, the infamous Answering Machine of Miggle-Meezel… The Hill Builders left a lot of useful things behind.

It's a shame they neglected to leave an instruction manual.

However it works, the engine is cold enough to pull moisture out of even the dry Desert air. Beads of water condense on its surface every morning - and with the entire height of the spire, that's a great deal of surface. The windward side of the machine's base is buried beneath a drift of sand, but the leeward side shelters a depression in the rock, where the water dripping down the spire forms a small pool. This is what allows the village to exist. We're days away from the river Lahra; all of Frish's water comes from this one frigid pool, as clear and cold as snowmelt.

Very little lives in the pool. The Golden Desert does have a few aquatic species - mostly amphibians and the occasional lungfish. Pebble-toads bake themselves golden brown in the sun and disguise themselves as rocks. Raindrop frogs spend months hibernating underground, sealed beneath the cracked surface of dry stream beds, only emerging for a few exuberant hours when the rain comes and frees them from the hard ground. Desert-dwellers who know where to look come out sometimes to find them dancing in the rain.

None of these species live in the engine pool. The water is clean enough, but it's cold - so cold that the children of Frish often dare each other to stand in it until their feet turn blue.* Frost forms on the stones around it at night. Anything that wanted to live in the pool would have to come from a mountaintop somewhere, or perhaps the arctic wastes of the Stone Ocean, and it's a long way from there to the Golden Desert. For now, the pool remains uninhabited.

The caravan will not stay here long, sadly, as the village grows only what it needs and has little to trade. Many places with Hill Builder relics take them apart and use the pieces for other things - Cormilack, for instance, exports hundreds of ancient gears every year from its huge and motionless Earthmover - but Frish is understandably reluctant to do so. They rely too much on their silent engine, their great metal icicle, to interfere with its mysterious workings.

Besides, all of its openings have been frozen shut for centuries.



* Their mothers try to discourage this, but so far, it hasn't worked. A few of the mothers have given up and taken to wading with their children instead. This seems to work better.

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Tuesday, July 17, 2012

Urban Bonsai


Nothing particularly unusual happened today, so I have little to write about other than what I told you yesterday. Instead, I think I'll tell you about my visit to Fresmareel.

It was a few years ago, during my trip to the Railway Regions. Fresmareel is one of the few villages in the Regions that is not connected to the railroad. Perhaps it will be someday. The town is built on land ruled by the dragon Agnathrommilax, a drake of middle years - three or four centuries - and somewhat eccentric tastes. He paints his scales in bright colors, wears the flags of extinct cities like scarves around his long neck, and collects gramophone records of Rampastulan opera. On clear days, the villagers can sometimes hear him singing along on distant mountaintops. They often mistake the sound for thunder.

The dragon lives alone in his cave. However, the villagers have known him to fly off for several days, carrying a plump mammoth or a particularly nice boulder of quartz, and they suspect that he might have a sweetheart on one of the other mountains.

He has allowed them to live on his land as long as they follow a series of rules.

They can hunt the deer and ground sloths in the area, but are forbidden to harm wolves, foxes, and dreadgoats, as many of the ones in the area are intelligent and the dragon's personal friends.

They must ask the dragon's permission before clearing large areas of land, and certain plants - such as wild lilies and whistle-sedge - are to be left alone entirely.

The village must be built in a perfect circle. Every building within it must also be a perfect circle. They are allowed to expand the village, but only in concentric rings around the current outlines, so that they preserve its shape.

The houses are to be painted white or other pale colors. They can paint their roofs in any colors or patterns they like, as long as they stick to a palette selected by the dragon. He seems to favor reds, oranges, browns, and the occasional intense blue.

Certain colors, such as black, mauve, and chartreuse, are forbidden except on special occasions, such as funerals. Other than that, the villagers may wear anything they like.

The dragon encourages singing; he has even been known to give lessons to those villagers whose voices particularly offend his ears.

The land is a rich and beautiful one, and aside from broad aesthetic decisions, the dragon leaves the people of Fresmareel free to govern their lives as they choose. Most of them see it as an exceptionally good agreement. Other than a certain care in their hunting and their choice of pigments, most hardly notice the effects of the dragon's rules at all. Many even consider themselves lucky to live in such a beautifully designed village.

The villagers note that several of the rules, such as those on expansion, have only come into effect when the colony reached a certain size; there had been no need for them before. Presumably, new ones will continue to be introduced as the population continues to grow. This might also be the reason for some of the more mysterious rules, such as the unusually wide streets.

Hunters have occasionally come upon the dragon perched on one of the many rocky cliffs that surround the valley, gazing down at the colony with a satisfied expression, as one might wear when observing a garden or a favorite work of art. Some have speculated that, rather than collecting art or metalwork - the most common manmade objects that dragons hoard - he is instead a connoisseur of urban planning.

It seems he is growing a bonsai town.

Dragons, after all, live for centuries and can afford to take their time. Who knows - perhaps Agnathrommilax is already planning what the city will look like hundreds of years from now.

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Saturday, July 14, 2012

The Baffled Banker


Most of the transportation in the Golden Desert is done either by caravans or along the Desert's few permanent roads. The times when a caravan arrives in a village on a road - such as right now - are prime opportunities for trade, so the caravan will be staying in Denemat for a short time, trading spices and cloth and various other crafts for basic supplies. (Apparently, the caravan's pack animals eat truly prodigious amounts of vegetables.) It will be another day or two before I leave.

I spent today wandering the village and painting various things for people. There is a surprising amount of color in Denemat once one knows where to look for it. Like CheChmit, which I visited last year, Denemat is mostly shades of gray and sandy brown. There's just the occasional red door or green window frame. Some people will just paint a few stones of a house, or a few posts of a fence, outlining them in white or pale yellow to accentuate the pattern of the material. It's a nice touch. It has obviously been some time since any of the paint was retouched, though, and much of it was peeling off. It was a busy day. Fortunately, in most cases, speech was unnecessary for the jobs; the villagers and I could communicate just by sketching and pointing at colors.

A few goat-like people wanted me to paint their horns, which took me a little longer to figure out. Seeing the results - only the most intricate patterns would do - several of the reptilian villagers asked me to paint their scales as well, requesting streaks and spots in bright yellows and oranges. Overall, I might have painted more people than buildings today.

The elderly couple I met yesterday have been kind enough to let me sleep on the bench in their garden for the next few nights. Their names are Fenbit and Hasisha. Before coming to the Golden Desert, I had rarely slept outdoors, except in the wild areas between towns. In the small Desert towns and villages, though, it's quite common; it rarely rains here, and there is little chance of having one's possessions stolen overnight, at least in the small communities. Travelers need little more than a spot out of the wind to spend the night. I'm glad to have met someone kind enough to provide one.

I was on my way back there, just before sunset, when I came upon a man standing just beyond the center of the village. He was dressed in an immaculately pressed tweed suit and carried a briefcase in one hand. Sand was blowing into his shoes.

"Excuse me," he said in English. "Could you direct me to the bank?"

I looked back at the main street of the village, bewildered; I'm not sure if Denemat even has a bank. The villagers usually pay in eggs or radishes and don't even bother with money. When I turned around, he was gone.

At first, I suspected that this was a hallucination brought on by the heat. The man had been rather too opaque to be a ghost. When I drew a rough sketch for Fenbit and Hasisha, though, they exclaimed over it, pointing out the briefcase and the decidedly out-of-place clothing. What I gathered, from the small amount of communication we could achieve, is that the man is a wanderer of an unusual sort. He pops up in town after town in the Golden Desert, constantly asking for directions. No one has ever seen him stay long enough in one place to actually find what he's looking for.

There are many stories of eternal wanderers, such as the Hat Man, the Stubborn Postmistress, and the Flying Dutchman.* I'm not sure what this one would be called. The Baffled Banker? The Confused Clerk? The Disoriented Office Worker? Fenbit and Hasisha had never heard of him introducing himself by name.

Whoever he is, I hope he finds the bank he's looking for.



* The origins of the Dutchman story have, sadly, been lost to history, along with the definition of what exactly a "Dutchman" is. Literary historians have speculated that it is a type of large echinoderm. This would explain why the flying is worth noting.

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Monday, July 09, 2012

The Monologue Hermit


The man was sitting in a ruin by the side of the road. I mistook him for a rock at first. He was dressed in a huge, threadbare overcoat almost the same color as the sand. Only his head stuck out of the top. His hair was only a shade darker than the coat, bleached pale at the ends by the Desert sun; his beard had obviously not been shaved in years, but it had been carefully braided instead. There were small pebbles looped into it here and there.

He looked as if he had been there forever. The sand had formed a drift against his back.

He muttered constantly, a string of half-audible syllables that stopped only for the occasional gulp of breath. I couldn't make out any actual words. They sounded like the lyrics of a song - they had a rhythm, and hints of a lost, wandering melody - but if so, it was a song that had been misheard, misrepeated, held in a faulty memory and reduced to so much nonsense.

He was also occupying the only shade I'd seen all day. It was the remains of a tall, round building that looked as if it might have been a watch tower in the past. There was little left now but a jagged ring of stone. The man was sitting beneath the miraculously intact arch of its doorway. Behind him, spiral stairs coiled up to nowhere.

I was reluctant to interrupt him, but I'd been walking all morning, and there was nowhere else to sit if I wanted to rest in the shade. I sat down nearby as quietly as I could. He gave me a vague nod and muttered something that might have been "hello" between the other words. He looked half-starved under his tattered coat, so I gave him some of my remaining bread and a couple of red-skinned radish-potato things from Rikanta. He took them and wolfed them down, still muttering with his mouth full. His hands were covered with an intricate web of blue tattoos. Between the wrinkles and the dust, it was impossible to make out the design. Whatever it was, it was as incomprehensible as the constant mutter of his half-audible monologue.

I tried to resist. I really did. Eventually, though, curiosity overcame me, and I asked him what he was saying. He turned to me with a haunted stare.

"It is the incantation." mumble mumble mumble "It keeps the spiders down. I must not stop." mumble mumble mumble

"What do you do when you sleep?" I asked, fascinated.

"Sleep?" His stare was uncomprehending. "I do not sleep."

I didn't ask him any more questions.

When I finished my own lunch and got up to leave, he held up one hand in a wordless gesture: wait. mumble mumble mumble. Unlike the others, the tattoo on his palm was clear - a chambered nautilus shell, inked in exquisite detail and positioned so that his fingers became its tentacles. A blue ink eye stared at me from the base of his middle finger. With the other hand, he reached down to dig in the sand at the base of the ruined wall. He pulled out a pebble and handed it to me.

It was a perfectly ordinary pebble - small, rough, yellow-brown, and no shape in particular. I would have thought it completely unremarkable if I'd found it myself. In that hand, it took on a strange aura of mystery.

"Take it." mumble mumble mumble "Keep it safe until it is ready. You will know the time." mumble mumble "It will be grateful." mumble mumble mumble

I thanked him. I wasn't sure what else to do. He nodded once, gravely, and turned away, ignoring me again.

Tucking the pebble into one of my sturdier pockets, I turned and walked on. It was a long time before I was sure I could no longer hear the man muttering.

It is always hard to tell the perceptive from the mad. The world is full of all manner of people who see what the rest of us don't. Some of them are visionaries, seeing what is true, or what is hidden, or what could be. Others simply see what is not. For all I know, the pebble could be just as important as the man seemed to think it was; for all I know, it could be as ordinary as it seems, important only within his own mind.

I have no way to tell, so I'll keep it for now. I wouldn't want to disappoint him - or, for that matter, to disappoint the pebble.

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Thursday, July 05, 2012

Creeping Hieroglyphs


After I wrote last night's letter and handed it off to the postbird, the innkeeper led me upstairs to a narrow stone room roughly the size of a coat closet, which I am sharing with an elderly tortoise.

At least, I'm fairly sure it's a tortoise. It hasn't actually come out of its shell yet. I'm certain there's something in there, though, if only because of the snoring.

Exhausted as I was, I collapsed into the heap of mismatched cushions that serves as a bed and fell asleep almost instantly. I dreamed that I had become a creature of living flame. Every time I tried to write a letter, the paper would burn up in my hands, and the words I'd written would speak themselves in the crackling of the flames.

I woke to find that I had left the curtains open last night and was now lying in direct sunlight. This explained the dream. Even early-morning sunlight is hot in the Desert. The room was far too hot to stay in at that point, so I left the tortoise shell to its nap and went out to look at the village. I'd only seen it in the dark last night.

Rikanta is a small town, perhaps two or three dozen houses, centered around an old sandstone castle. These are fairly common in this region. Like most of them, this one was built when the Locust Marauders were at their peak and had started making forays into the Golden Desert. You can still see the tooth marks in the stone. The Marauders are long gone, though, and the castle has been empty for nearly as long. It hasn't had an enemy to keep out in decades. The town's Chooser* lives in a house now, and the castle's few intact rooms are home only to sand-colored day bats and the occasional night wanderer. Swallows and potter wasps build neat clay nests under the crumbling battlements. The outer walls shrink just a little every year as people take the old, elegantly cut stone blocks to build new houses. They're not about to let good stone just sit around.

Most of Rikanta's buildings have a thick, chunky look as a result; they are small houses built with castle-sized blocks of stone. Many of the walls are thicker than the width of the doorways. As well as looking funny, this is actually a good design, keeping the houses cool during the day and warm during the night. There is very little that insulates as well as two feet of solid stone.

The architecture, however, wasn't the first thing I noticed in Rikanta. The town is overgrown with creeping hieroglyphs, a form of two-dimensional life adapted to live on dry stone. They look like letters, neatly painted in faded brown dye, a growth of random symbols that never quite resolve themselves into a readable alphabet. Their seeds are windborne and look like commas. The glyphs alarmed me at first - had the word-plague spread here from Arkit? Fortunately, a few townspeople assured me that the glyphs had been around for decades and had never shown any sign of interfering with the town's actual writing - though the appearance of the occasional Halsi character in the otherwise random symbols suggests that the two might be interbreeding.

Neat, geometric, and completely incomprehensible (though many linguists have tried), the glyphs apparently started at ground level and simply worked their way up. The popular theory in Rikanta is that they started on an old vase or pot buried in someone's basement. Craftsmen in several of the old Desert civilizations used creeping hieroglyphs as decoration, encouraging them to grow on pottery and carvings. No one is sure whether these craftsmen liked the nearly-legible patterns or if they were just too lazy to add their own decorations.

Wherever they came from, the glyphs have spread by now to nearly every (previously) unmarked surface in sight. They seem to fill the role that ivy or tambourine wisteria might in a wetter place. Lines of elegant symbols twist their way up stone blocks and wooden posts, along walls and across rooftops, curling around corners and tracing the most minute imperfections in any surface. On occasion, they will even spread to the skin of a person who sits too long in one place.

Mammals usually don't care; the glyphs are hidden beneath their fur, and being two-dimensional, cause no actual physical change. Some say that they even keep fleas and bedbugs away. The town's furless inhabitants are somewhat more likely to object. Many of the reptilian townspeople have rather dramatic scale patterns of their own, and they don't want to add a layer of meaningless symbols on top of them.

Fortunately, the glyphs can be killed by sufficiently heated debate. Inscripted people often go to the town hall, a stone building completely devoid of glyphs, and attend meetings of the elders' council for a dose of remedial bickering.



* Chooser is a position somewhere between mayor and magistrate; most towns of any size at all have a council of elders and a Chooser. The relationship between them is a complex one, and I don't fully understand it yet, but I suspect that the Chooser's job is to step in when the council finally becomes too exhausted to argue anymore.

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