Thursday, June 06, 2013

Finhenge


We made camp the next day in a ring of standing stones.

In most parts of the world, standing stones fall into one of three different categories. Some mark safe places; these are usually surrounded by an aura of calm, reassuring silence. Travelers can dart between them for a sanctuary from predators, either the wild or the civilized variety. While it is impractical to stay within these rings for any length of time, unless one can live on grass and lichen,* they can save lives in emergencies.

Others mark dangerous places. These are usually placed to trap the rare malignant spirits that turn up occasionally, or to serve as locks on doorways to Other places, or to keep spots with particularly unpleasant histories from making the surrounding countryside depressed. Stones of this sort are usually marked with all sorts of written warnings. Unfortunately, these cease to warn anyone when the stones outlive the languages in which they're written. They often have a sense of foreboding to them, which many travelers also ignore.

The third kind of standing stones serve no apparent purpose and are simply weird.

The ones where we camped seemed to be of either the first or the third variety. They were carved in the shape of fish. Each one was easily twice my height. A few were stood head-down, their tails in the air, their faces hidden in the sand; the rest were head-up, with their stone mouths gaping at the sky. Many were filled with earth and had plants sprouting from them. The vines and saplings made it look as if the fish were speaking small trees.

Mirenza and Karlishek, both fairly knowledgeable in the stories and histories of the Golden Desert, were completely baffled by the fish. They had never heard of anything like them. The Golden Desert has far more history buried in its endless sand than anyone has ever bothered to write down, though; surprises of this sort are to be expected.

Plants in the Desert are usually a sign of a water source nearby. None was visible, but Karlishek - being cold-blooded and more sensitive to temperature than the rest of us - noticed that the sand around the facedown fish was cooler than usual. A little digging revealed that these fish had a steady trickle of water running from their gills. Their buried faces were cobwebbed with a pale network of roots. We tried not to disturb these as we filled our motley collection of containers with the cool water.

The water tasted faintly of fish. After a day of walking in the hot sun, it was delicious just the same.

We slept in the center of the ring of fish, surrounded by the peeping of tiny frogs. The air inside the ring was completely still for the first time in days. Our sleep was deep and peaceful, and all four of us dreamed of the ocean.



* This could explain why these types of standing stones so often have goats or sheep wandering around between them.

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Monday, June 03, 2013

Canyon Town, part three


In total, I believe we spent a day or two in the canyons. Perhaps three. Surrounded by so many centuries, it was easy to lose track of a few days.

We had grown accustomed to the sunlight coming only from above, filtering down through the narrow tops of the canyons to glisten on leaks from the raised aqueduct and cast shadows from the plants sprouting along its walls. When we finally turned a corner and found sunlight spilling through a doorway, it took us a moment to realize what it was.

We had reached an exit. Instead of another empty house, the arch before us was full of sunlit desert.

We approached the narrow opening slowly, half-disbelieving, like sleepers waking from a dream. We found ourselves strangely reluctant to leave - and not just because of the contrast between the cool canyon streets and the dry, sun-blasted dunes outside. The town had been home to many people once. Perhaps it was only my imagination, but I thought I felt a hint of sadness from the abandoned walls around us. The town couldn't have gotten guests often, and now we were preparing to leave.

Does a town grow lonely when no one lives in it? I don't know. If we had had a longer supply of food, though, I wonder if this one would have let us go so soon.

At the top of the arch was another statue, its features worn away by weather long ago. It might have been a bird of some sort. The words carved below the statue had lasted better, sheltered by its feet or talons, and Mirenza was able to read them.

"Is old poem of goodbye," she said, tracing the faded characters with one claw. "May wind stay at your back, water rise where you step, and such. Every place in Desert has same poem, little different."

It made sense for such a poem to be carved at the door to the desert, but it still felt eerily as if the town was saying goodbye to us.

When we walked out into the sun, Garnet fell behind for a moment. The small woman had barely said a dozen words since we'd become separated from the caravan. It took me a moment to notice she was gone. I looked back, worrying that we had lost her as well, and saw her whispering something to the stones of the archway. Perhaps she had felt that same sense of loneliness I had, and was giving the town a few comforting words. I don't know. I couldn't hear her, even if I had been rude enough to listen.

Far above her head, a stray breeze plucked a single peach-colored flower from one of the aqueduct plants. It drifted slowly down to land in Garnet's hand. She gave the sandstone wall a kiss and turned to catch up with us.

None of us spoke for several hours. I was quite content to be left alone with my thoughts, and extended the same courtesy to the others. We didn't say a word until the sun set and we set up a rudimentary camp for the night. A rocky outcropping provided shelter, as well as some prehistoric graffiti for Mirenza to read, and Karlishek identified a nearby stand of fat cacti as edible. They were a little like cucumbers that had grown already pickled. I made myself useful by building a fire, a task with which I have some experience, though working with the handful of miserly twigs we were able to find took all of my skill and a good deal of luck. Garnet took out a knife that looked about large enough to peel carrots - potatoes might have been a stretch - and vanished into the darkness, returning a while later to surprise the rest of us with a stringy desert hare and some kind of edible lizard. We ate, for the most part, in silence.


The flower could, of course, have only been chance. 

Perhaps. 


In my dreams, I heard the whistling of wind through narrow windows and doors, the trickling of water, and the sound of laughter so faint it was only a dream of a memory. The stillness had a measure of sadness to it - but there was hope there, too. More than anything, there was patience. A town is meant for people. A town carved in stone can afford to wait until the day when they finally come back.

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Thursday, July 05, 2012

Creeping Hieroglyphs


After I wrote last night's letter and handed it off to the postbird, the innkeeper led me upstairs to a narrow stone room roughly the size of a coat closet, which I am sharing with an elderly tortoise.

At least, I'm fairly sure it's a tortoise. It hasn't actually come out of its shell yet. I'm certain there's something in there, though, if only because of the snoring.

Exhausted as I was, I collapsed into the heap of mismatched cushions that serves as a bed and fell asleep almost instantly. I dreamed that I had become a creature of living flame. Every time I tried to write a letter, the paper would burn up in my hands, and the words I'd written would speak themselves in the crackling of the flames.

I woke to find that I had left the curtains open last night and was now lying in direct sunlight. This explained the dream. Even early-morning sunlight is hot in the Desert. The room was far too hot to stay in at that point, so I left the tortoise shell to its nap and went out to look at the village. I'd only seen it in the dark last night.

Rikanta is a small town, perhaps two or three dozen houses, centered around an old sandstone castle. These are fairly common in this region. Like most of them, this one was built when the Locust Marauders were at their peak and had started making forays into the Golden Desert. You can still see the tooth marks in the stone. The Marauders are long gone, though, and the castle has been empty for nearly as long. It hasn't had an enemy to keep out in decades. The town's Chooser* lives in a house now, and the castle's few intact rooms are home only to sand-colored day bats and the occasional night wanderer. Swallows and potter wasps build neat clay nests under the crumbling battlements. The outer walls shrink just a little every year as people take the old, elegantly cut stone blocks to build new houses. They're not about to let good stone just sit around.

Most of Rikanta's buildings have a thick, chunky look as a result; they are small houses built with castle-sized blocks of stone. Many of the walls are thicker than the width of the doorways. As well as looking funny, this is actually a good design, keeping the houses cool during the day and warm during the night. There is very little that insulates as well as two feet of solid stone.

The architecture, however, wasn't the first thing I noticed in Rikanta. The town is overgrown with creeping hieroglyphs, a form of two-dimensional life adapted to live on dry stone. They look like letters, neatly painted in faded brown dye, a growth of random symbols that never quite resolve themselves into a readable alphabet. Their seeds are windborne and look like commas. The glyphs alarmed me at first - had the word-plague spread here from Arkit? Fortunately, a few townspeople assured me that the glyphs had been around for decades and had never shown any sign of interfering with the town's actual writing - though the appearance of the occasional Halsi character in the otherwise random symbols suggests that the two might be interbreeding.

Neat, geometric, and completely incomprehensible (though many linguists have tried), the glyphs apparently started at ground level and simply worked their way up. The popular theory in Rikanta is that they started on an old vase or pot buried in someone's basement. Craftsmen in several of the old Desert civilizations used creeping hieroglyphs as decoration, encouraging them to grow on pottery and carvings. No one is sure whether these craftsmen liked the nearly-legible patterns or if they were just too lazy to add their own decorations.

Wherever they came from, the glyphs have spread by now to nearly every (previously) unmarked surface in sight. They seem to fill the role that ivy or tambourine wisteria might in a wetter place. Lines of elegant symbols twist their way up stone blocks and wooden posts, along walls and across rooftops, curling around corners and tracing the most minute imperfections in any surface. On occasion, they will even spread to the skin of a person who sits too long in one place.

Mammals usually don't care; the glyphs are hidden beneath their fur, and being two-dimensional, cause no actual physical change. Some say that they even keep fleas and bedbugs away. The town's furless inhabitants are somewhat more likely to object. Many of the reptilian townspeople have rather dramatic scale patterns of their own, and they don't want to add a layer of meaningless symbols on top of them.

Fortunately, the glyphs can be killed by sufficiently heated debate. Inscripted people often go to the town hall, a stone building completely devoid of glyphs, and attend meetings of the elders' council for a dose of remedial bickering.



* Chooser is a position somewhere between mayor and magistrate; most towns of any size at all have a council of elders and a Chooser. The relationship between them is a complex one, and I don't fully understand it yet, but I suspect that the Chooser's job is to step in when the council finally becomes too exhausted to argue anymore.

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