Saturday, April 25, 2020

Changrakata

Over the next several days, the weather turned gradually more humid. The pale, clear sky of the Golden Desert had been shading toward a gentler blue ever since we'd found the first valley; a few weeks later, we began finding dew on the grass every morning. I distinctly remember the first time I looked up to see an actual cloud overhead.

On Chakramalsian's request, we helped him to pull back the canopy of his wagon. He'd been spending as much time as possible outside of it anyway, now that the air outside was no longer dry enough to parch his amphibious skin. "Your painting has been a marvelous help in keeping me sane during the journey," he told me as we rolled up the silk sides of the wagon, leaving the fish-painted roof overhead to provide shade. "But if I have to spend another week without seeing where we're going, I think I might actually go mad."

He spent the rest of the day with his head and shoulders hanging out over the rim of the wagon, like a dog on a carriage ride, splashing the water in its bed with his tail and pointing out every interesting piece of scenery we passed to the endlessly patient Mogen.

The next morning, there was an entire bank of clouds on the horizon, lit up pink by the early-morning sun. A flock of birds was passing in front of it - or what I assumed was a flock of birds, though something was odd about their motions. Some sort of small dragonet or flying snake, perhaps. Distracted by the clouds, I gave them a smile and little more thought.

To Chak, they clearly meant something a great deal more important. He stared at them for several moments. He took off his spectacles and put them back on. Then, with a delighted grin, he uncoiled his long body, lifted himself out of the water, and swam straight up into the air.

"We've done it!" he cried in delight, coiling in graceful loops overhead. Glittering drops of water fell from his frilled tail onto our astonished, upturned faces. "We've reached Changrakata. We're here!"


He explained the situation to us while floating weightlessly above one of the folding chairs we set up for breakfast. While we ate and talked, we watched more schools of fish swimming overhead, which I had originally mistaken for flocks of birds.

There are many varieties of airborne aquatic life all over Hamjamser, of course. The glider-eels of the Railway Regions can remain in the air as long as they keep their long ventral fins dipped in the water. The butterfly guppies of the High Fields are a common sight, darting from flower to flower alongside bees and hawk moths during the Summer months. The sailfin mer-folk of the Crumpled Reef claim to have signed a formal treaty with the Element of Water, which allows them to glide through the air on carpet-like independent wavelets. The floating Sargasso Jungle reportedly has an abundance of floating species, though they tend to be dirigible in nature, filling natural gasbags and float bladders with homemade hydrogen instead of using more mysterious means of flotation.

The conditions that allowed Chakramalsian to float weightless in the air, with his whiskers and external gills drifting lazily in currents that the rest of us felt as mild breezes, are certainly among the more mysterious ones.

The sky of Changrakata is one vast ocean.

The name of the country translates, more or less, to “Sea-Dreaming Land.” The generally accepted theory is that the air of Changrakata somehow remembers the prehistoric time when the country was underwater - something that places such as the Railway Regions or the Golden Desert, for all their ancient aquatic fossils, have long since forgotten. Whatever the cause, any creature in Changrakata (in theory) can swim in the country's air, just like a fish in water, as long as it has a firm and unshakeable belief that it can do so.

In nearly all cases, a belief this strong is found only in creatures that are actually aquatic. The skies of Changrakata are full of fish of all sizes, as well as tree-grazing manatees, gnat-like swarms of darting krill, and giant squid as massive and stately as the grandest airship. However, you will find not a single dog, cat, or hoofed thugroffler among them. Otters take freely to the skies in pursuit of fish; their dry-footed cousins, the weasels and stoats, stay firmly anchored on the ground. Chak told us that even within the Changrakatan branch of his family, he has cousins born with fins who can swim in the air, while their own finless siblings cannot.

Naturally, Karlishek and I gave it a try, doing our best to convince ourselves that we could join Chak in the air. (Mogen declined to do anything so silly, but the prospect of flight seemed more than worth a little indignity to us.) Alas, we remained firmly on the ground. To be born with feet, it seems, is to be forever a walker. *

Chak, in contrast, had no trouble remaining airborne. While the rest of us rode the wagons behind the heavily plodding gafl, he spent the rest of the day swimming: darting down to ground level to examine interesting plants and insects, gliding up above the treetops to watch the fish overhead, or simply keeping pace with us with easy, rippling strokes of his tail. It was impossible not to smile while I watched him. After so many months confined to a single wagon, unable to travel under his own power, his delight at suddenly gaining the freedom of flight was infectious. I even caught Mogen grinning at him once or twice.

We continued to see aquatic life overhead all day. The sight was disorienting at first, but all of us had seen stranger, and we soon grew accustomed to seeing birds and fish sharing the same environment. A fish hawk snatched herring straight out of the air while a sea turtle munched on jellyfish above it. A day bat performed feats of aerobatics in pursuit of gnats and minnows. Every so often, we would briefly come under the shadow of a passing cloud or pod of whales. A few of the fish came low enough, curious about our group of mostly earthbound travelers, that I was able to identify them: tuna, grapplejaw trout, paisley salmon, and a few of the omnipresent sporefish. Catfish snuffled through the underbrush in search of slugs and beetles.

The mingling of salt- and fresh-water species in a single atmosphere is apparently not unusual here. When they're sharing the air with birds and insects, I suppose the usual rules must be somewhat relaxed.

I suspect that I'm going to enjoy Changrakata.

---

* There are exceptions, of course. A previous ruler of Gillirangl (one of Changrakata's larger cities) was mad enough that she believed herself to actually be a fish, even though she more closely resembled a rhinoceros; she was able to swim freely above the towers of her palace. This belief also led to her eventual disappearance. Her madness eventually led her to conclude that the sun was a particularly fat and shining beetle hovering above the surface of the universe, and she swam off into the sky, determined to catch and eat it. As far as anyone in Gillirangl knows, she is still swimming. Several subsequent rulers stated that they would step down if the Empress ever returned, since she would, of course, have the prior claim. Statements of this kind became more common as the chances of the Empress ever returning became increasingly remote. It's quite possible that a few of them even meant it. Tolerance for mad rulers has diminished somewhat in recent centuries, though, and the current popular opinion is that swimming off to eat the sun constituted an abdication of the throne. The city's present rulers are a pragmatic bunch; they have no intention of turning over their well-run city to someone who thinks that heavenly bodies are edible.

Labels: , , , , , , , , , , , ,

Wednesday, April 15, 2020

Orlogrove

After leaving Nemigan's orchard, most of the valleys we passed through were uninhabited. They continued to be roughly similar to each other: long, narrow strips of green between the bare golden peaks of the dunes, where scatterings of grass, cacti, shrubs, and small trees had grabbed the endlessly flowing waves of sand and rooted them in place.

Most valleys had a small shrine somewhere, usually by the deepest pool in the stream. (There was always a stream.) Apparently, each valley had its own local spirit - perhaps many spirits, if what I saw in Nemigan's valley was any indication - and someone long ago had taken the trouble to travel between the valleys, building a shrine to each one.

Spirits like to have shrines. They are forgetful creatures themselves, or at least remember in very different ways than we do, and many of them find it reassuring to have a shrine reminding passersby that they exist. Also, like most people, they are fond of well-crafted presents.

These shrines were certainly well-crafted. I couldn't identify the speckled gray stone they were carved from, which was neither the typical Golden Desert sandstone nor the pink granite from the gargoyle village, but it was quite hard; the carvings were old, coated with moss and lichen, but they were hardly worn at all. The stone was clearly not from anywhere nearby either. It must have taken a lot of work to transport it across all these dunes.

After my travels in Mollogou, where there's a spirit and a shrine for every hill and hummock, this place seemed oddly familiar - in an upside-down sort of way.

Karlishek and Garnet steered us away from a handful of valleys that, as they put it, smelled wrong. Nothing appeared obviously different about them from the outside, but after the first three or four, I also began to notice myself feeling faintly uneasy around them - the sort of vague sensation that I might normally have dismissed, but which I should perhaps learn to pay more attention to here. Not every location's spirit is a friendly one, especially in the less populated regions of the world.

Other valleys we avoided for different reasons. One we passed by simply because of the cheeky smile on the stone rabbit that adorned its shrine, a hand of cards pressed close to its chest with one paw. None of us were so starved for excitement that we felt like dealing with a trickster. Another had what was clearly a stone grave marker - much more crudely carved than the modestly adorned stone block that served it as a shrine - placed in the ground under its only tree. Though it didn't feel uneasy or hostile, there was an inward-turned sadness about the valley that caused us to quietly pass by and leave it alone. Spirits don't age or die the way that faster-living mortals do, and their mourning periods can last for centuries.

For the most part, though, the valleys were quite pleasant to wander through. It was a relief to be able to rest in the shade of trees again, however stunted, and hear the trickle of water nearby. Though there were no more inhabited valleys for some time, we found plenty of food in the ones we passed through. There were more desert apples and puddens, the occasional cluster of gumdrop cacti, and even a few edible mushrooms. In the sheltered spaces between bushes, we found the occasional cluster of wormflowers - fat, succulent, pink blossoms with a surprisingly sweet flavor.

We were lucky to have Karlishek along; none of the rest of us were familiar enough with the flora of the Golden Desert to reliably know if most of it was edible. Although he couldn't identify every shrub, cactus, and tuber we encountered, he was, in most cases, able to separate the benign from the poisonous or the unhelpfully hallucinogenic.*

Garnet continued to wander off and bring back various fractions of edible animals, depending on how long it had been since we'd last eaten, and Mogen turned out to be surprisingly deadly with a miniature crossbow she pulled out of her pack on the second day. As a result, we had roasted sand quails or brush millipedes to eat on most nights. (brush millipedes, admittedly, are not exactly difficult to catch; they can approach the speed of flowing tar when they feel frisky.)

All of our encounters with rattlesnakes, scorpions, and crocodile centipedes remained happily brief and long-distance. In an encounter between a crocodile centipede and the wagon gafl, the gafl would probably have won - they are heavy, unappetizing, and not extremely sensitive to venom, even in large amounts - but we preferred to avoid finding out for certain. Whenever we saw the long hummock of sand that marked a buried centipede, we made sure to give it a wide berth.

The shrines were endlessly fascinating. There seemed to be little to no pattern to them. Some were representational, carved with people, animals, or beings somewhere in between, in styles ranging from elegant to comical. Some featured only geometric shapes, or abstract sculptures that seemed to hint indirectly at a subject or a personality. One appeared to be an entire geometric treatise in the form of carved pictographs - something relating to the intersections of circles - although none of us were mathematician enough to understand it.

The design of a shrine seemed to have little obvious correlation to the apparent benevolence of its valley. One of the valleys we avoided was as tidy as a well-tended garden and had quite a lovely shrine, an elegantly carved swan with very little moss or lichen covering its form. It was pretty enough, but we felt distinctly that untidy things such as visitors would not be welcome. The next valley we avoided was the opposite: its floor was choked with underbrush, and moss completely obscured the face of the seated stone woman that made up its shrine. None of us were willing to step over the ridge into that valley, though we couldn't have said precisely why. Perhaps Garnet and Karlishek put it best: it just didn't smell right.

In contrast, one of the valleys that felt the friendliest had a shrine decorated with a border of carved skulls. They were small enough that they weren't visible from the edge of the valley (which was why we entered it in the first place). The valley's trees were hung with vines full of plump, blue-black grapes - which smelled pleasantly sweet, although we didn't quite dare to sample them - and the dense foliage overhead provided deep, much-needed shade during the middle of the day (which was why we didn't leave immediately). Once our initial alarm at the shrine's macabre design had faded a little, it was difficult not to feel comfortable in the valley. We stayed until the worst of the midday heat had passed and left wary but unharmed. Perhaps the spirit's aesthetic sensibilities simply tended toward the funereal.

We stopped for the night in a valley with a stone fish half-buried in the middle. It was similar to the standing stones that we'd seen near the abandoned canyon town, including the slow trickle of water leaking from its mossy stone gills. Unlike the standing stones, this fish was neither facedown nor faceup; it was simply propped sideways against a larger stone, as if someone had set it down there absentmindedly and forgotten to come back for it. Several small trees had grown up around it, and the water from its gills had worn a groove in the valley floor, becoming a small tributary of the stream.

The sun was nearing the horizon by then, and our thoughts were starting to turn to where we were going to spend the night. Despite its forgotten appearance, the fish was the first sign of civilization - aside from the shrines - that we'd seen since leaving Nemigan's house. Taking it as a good sign, we set off into the valley, which was somewhat longer than average, to see if there were any current residents to meet.

We found no other buildings or obviously artificial structures, but Karlishek pointed out that many of the trees and other plants were arranged in small copses, overgrown but still distinct. In most cases, there were visible differences between one copse and the next: slightly larger apples, for example, or flowers of a more vivid pink. Though the valley was short on architecture, it seemed to have an abundance of horticulture.

Finally, at one end of the valley, we found a gap beneath an overhanging boulder - a natural shelf of sorts, sheltered from the infrequent Desert rain. It was stuffed with books. They were old and dusty, but still in good condition. Most had at least one or two pages marked with scraps of paper or dried leaves. Though there were no footprints in the patch of sand in front of the shelf - which was damp from the nearby stream and would certainly have shown them - the shelf immediately around the books was clear of sand, as if they'd been moved recently. We were careful not to disturb them.

The whole valley had a charmingly distracted feeling about it. The flowers were thicker than in most valleys, with the remnants of order about them, like a garden left to run wild. Many of the trees had a bonsai sort of elegance. Even the rocks were often arranged in ways that looked deliberate, though overgrown. It was like visiting the workshop of someone who's constantly excited about their newest skill or project, surrounded by work that's perpetually not quite finished, but lovingly crafted all the same.

By that point, we had explored the entire length of the valley, and we were fairly certain that it had no mortal inhabitants. The obvious next step was to introduce ourselves to the local spirit.

The valley's shrine looked like a trio of wooden cabinets, though they were all carved from a single block of moss-furred stone. The two taller cabinets leaned together conversationally over a smaller, wider one, leaving a sheltered triangular space in the middle for offerings. All three cabinets were pleasantly asymmetrical. Their mismatched drawers were open just enough to show tantalizing glimpses of the objects inside (also stone): a book, a branch, a stack of coins, a set of drafting tools.

Most of the drawers, by now, were lined with moss. Another layer of moss was beginning to grow over the few tarnished coins left on the middle surface. It looked as if the shrine hadn't seen any new offerings in some time.

If one is simply passing through a spirit's home, a respectful acknowledgement of their presence is usually sufficient courtesy. As we were hoping to stay the night, something a little more substantial was in order.

In Mollogou, the details of a shrine often hint at the sorts of gifts its spirit appreciates. Hoping that such was the case here as well, we went through our various supplies for any likely-looking books, tools, plants, or currency. Most of what we were willing to part with fell into the latter category. For once, my habit of collecting interesting coins, rather than more sensibly spending them, proved useful.

We dismissed the various coins from the Golden Desert as too mundane; likewise, the small sum of Lint that I keep due to its widespread acceptance in most countries. Spirits almost never need to purchase anything, and we assumed that this one would appreciate novelty over denomination.

In the end, we left an intricately carved ivory coin from the Blue Desert, a three-sided coin from Tetravania called an Oak's Head,** and a clockwork coin from Miggle-Meezel that plays a simple eight-note tune when one turns the gear in its center. (I was reluctant to part with the clockwork coin, but I do have three others like it.)

The offering seemed to be sufficient. We spent a pleasant, peaceful night beneath the valley's absentmindedly tended trees, unmolested by insects or kleptomaniac centipedes. When we woke in the morning, the flat rock in front of the shrine had been laid with breakfast for five: fried apples and sand quail eggs, still steaming on plate-sized pieces of slate. A small fire was just burning itself down to embers in a ring of stones nearby. Though we'd taken turns on watch through the night, due to the unfamiliar territory, the shrine was just far enough away from our wagons that none of us had seen or heard the food being prepared.

As if that wasn't enough, after we finished breakfast, we found that a few rips in the canopy of Chak's wagon had been neatly sewn up with green thread, and someone had braided flowers into the gafl's fur. A small heap of flowers lay nearby, as if the braider had gotten distracted by something else partway through. Both gafl were happily munching on them.

In short, although we never caught sight of our host, their hospitality was impeccable. We all stopped at the shrine to express our appreciation before leaving the valley. When we boarded the non-aquatic wagon and found a sealed letter sitting hopefully on the driver's seat, weighed down with a pebble painted to look like a lopsided frog, I don't think any of us even considered not delivering it.

According to Chak, who had the best command of Jingli among us, the letter was addressed - in archaic but readable script - to a Gingrin Hilljarvel in Pandagula. ("Gingrin" is an academic title, roughly equivalent to "Doctor.")

The sender was marked simply as "Orlogrove."

Whether that's the name of a person or a place, or whether there's any difference between the two when discussing spirits, none of us were certain. If we manage to locate Gingrin Hilljarvel, perhaps we'll find out.

---

* I asked, at one point, if there were any plants that were helpfully hallucinogenic. Karlishek smiled with his antennae. "None that you'd know how to use," he said.

** I asked several people during my time in Tetravania why it's called an Oak's Head, but - as this was Tetravania - I received a clear answer from precisely no one. The closest thing I ever got was "well, oak trees don't have heads, so something has to." After a few weeks in Tetravania, one gets used to this sort of thing. Far more confusing is the fact that the coin, which appears to be a typically coin-shaped flat disc of metal, somehow has three faces on its two sides; one has to flip it over not twice, but three times, to arrive back at the face one started with. The results of a coin toss are by no means to be trusted.

Labels: , , , , , , , , , , , , , , , , , ,

Thursday, April 09, 2020

The Provenance of a Pinecone

After a day or two in Chakramalsian's wagon, I was feeling strong enough to stand and begin painting the centerpiece of its roof: the character for Peace, surrounded by a stately procession of the aquatic traveler's favorite fish.

"Put at least one of them in a funny hat, please," he added. "If a mural doesn't include a fish in a funny hat, one might as well not even bother."

In addition to the painting, Chak was also starved for conversation, which I was happy to provide as I worked. Not only was I glad to return something for his hospitality, but he turned out to be my favorite type of conversationalist: one who enjoys speaking eloquently and at length on nearly any subject with even the most minimal of encouragement. After several pleasant hours spent discussing our respective travels, favorite extinct restaurants, the breeding of photosynthetic cats, the use of explosives in Thiglian stomp opera, and the practical considerations of housekeeping at the bottom of a lake, the conversation turned to the subject of family heirlooms.

I took out my grandfather's extra-foldable ruler, the one he used to build so many cunningly hidden secret compartments into the walls and floors of the family home. (Please do let me know, by the way, if you've discovered any more during my absence, especially any more that are deeper than the walls that contain them.) While I'm no dimensimancer myself and can't use it to build elegantly impossible carpentry, I do find it useful, on occasion, to be able to pull a ruler twice my own height out of my pocket.

Chak, in turn, took a box from one of the smaller of his various moss-encrusted trunks. Inside was what appeared to be a pinecone made of brass, small enough to hide in one's fist. Each scale was coated with blue enamel and linked to its neighbors with small loops of wire. When he picked up the pinecone by a larger loop at one end, the individual segments slid over each other with a faint chiming sound, and it telescoped to nearly twice its original length.

"It's a family heirloom," he said, smiling at the pinecone. "No practical use to speak of, but it's pretty, isn't it? I never travel without it. According to family legend, it once belonged to the master burglar Fenish keTmeel." He gave me a hopeful look.

One is rarely offered such a clear invitation to hear a story. Naturally, I asked who Fenish keTmeel was, and Chak launched smoothly into what I soon came to recognize as his don't-believe-a-word-of-this storytelling voice.

"Fenish keTmeel is practically a legend now, like Orbadon or the Ratty Hatmaker, but she was an infamous burglar in the Scalps - if she actually existed - about a century and a half ago. She was a Wayfinder, of course. Nearly all successful burglars are; otherwise, they couldn't rely on ever actually finding their way to anything worth stealing. According to the legends, she could simply turn a corner and walk straight into any vault or treasure room she pleased. Everyone who had a vault or treasure room quickly caught on and posted armed guards, but somehow, she walked right past them. Most of them never even realized she'd been there until she was gone, and the most valuable objects in the room with her. It was remarkable. A number of wealthy dragons nearly exploded.

"She didn't just keep or sell everything she stole, either. If something she took had already been stolen, she often left it out somewhere public - if possible, in such a way that it would incriminate whoever had been holding onto it. During her career, a remarkable number of foreign works of art turned up years or decades after everyone thought they'd been destroyed. A handful of them even got returned to their rightful owners eventually. She kept the vast majority of what she stole, of course, but that bit of theatrical public service was more than enough to make her a sort of folk hero, at least to everyone who had nothing worth stealing. My family's in business, so they've always been rather ambivalent about her, but I admit I've always found the stories quite exciting.

"Especially since most of them agree that, after a while, she started bringing things out of vaults that had never been in them in the first place. Marvelous, impossible things. Soup pots that never ran empty, books that could only be read with one's eyes shut, spectacles that made people who were nearby look and sound as if they were far away. This is a story from the Scalps, remember," he added with a smile. "But that's what she's truly famous for: stealing things from nowhere and no one."

I inquired as to what had eventually become of the thief.

"No one knows!" Chak said with delight. "There are at least a dozen different endings to the story that I've heard. She retired to a life of anonymous luxury in Kennyrubin, or she tried to rob the wrong dragon and got herself roasted, or reality caught up with her and she stopped existing, or she found the thing she'd been looking for all along - an heirloom, or an egg, or her own heart; it varies depending on who's telling the story. My aunt maintains that she was merely a fiction created to cover up a massive streak of banking fraud, but then she's always been a dedicated cynic.

"Besides, the things she stole still turn up from time to time, usually when someone tries to pawn or auction one of them off and the dragon it was stolen from finds out. Then everyone runs around trying to sell it to some other poor fool so that they're not the one left holding it when the dragon catches up. No one's foolish enough to try to argue ownership with a dragon who has a legal claim to something. No one who lives very long, anyway," he amended.

"And of course, there are a million small trinkets sold every day in the Scalps that claim to be from Fenish keTmeel's hoard - more of them than a thousand thieves could possibly have stolen in a lifetime of burglary. Most of them are fakes. But some…"

He held up the enameled pinecone by its other end and gave it a shake. With a chorus of metallic rattling, its scales flipped themselves in the opposite direction, and the entire pinecone turned itself inside-out and became an exquisitely jointed blue enameled goldfish.

"Some, I think, might be real."

He dropped the fish into the water, where we watched it swim around for a minute or two. Despite being mostly brass, it showed no sign of sinking. When he held out a hand under the surface, it came to rest there, nestled in his palm; he gave it another gentle shake, and it turned inside-out again and became a miniature crocodile, still formed entirely out of jointed enamel scales. It swam around for a short time more, theatrically snapping its tiny brass teeth.

"It used to be my great-grandfather's," Chak said, watching the crocodile fondly. "He said he fed it his secrets. I've kept up the tradition; I've few enough secrets to feed it at my age, but it doesn't seem to mind. There's no other power source that I've ever been able to find, no springs or gears - it's just enameled brass and wire. I'd suspect that it's a Hill Builder relic, but… You've seen their work, yes?"

I acknowledged that I had, many times.

"So you know that it tends toward the utilitarian or the inscrutable. I've rarely seen anything they designed that I'd describe as… charming." He petted the crocodile under the chin, and it gave his finger a small play-bite, like a kitten, before swimming back to rest in his palm. "Possibly it's the work of some other artisan, but if so, they didn't leave a mark or a signature." The crocodile yawned and, with another series of chiming rattles, folded itself back into a pinecone again. Chak shook the water out of it and gently set it on a cloth to dry before returning it to its box.

Pausing my work to watch was enough to make me realized how tired I'd grown. After a little more conversation, I put my paints away for the day, and Chak and I retired to separate pursuits, most of which - in my case - involved sleeping. First, though, I asked if any of the other pieces from Fenish keTmeel's ill-gotten collection were available to view, and Chak was kind enough to write me a (somewhat damp) list of museums. I'll make it a point to visit at least a few of them if I ever find myself in the Scalps again.

Labels: , , , , , , , , , , , , , , , , , ,

Tuesday, February 03, 2015

The Hidden Passenger

I was not in the best of shape in the few days following our encounter with the Painted Ones. I had been out in the sun painting them for an entire afternoon, and there had been other things on my mind besides keeping cool and drinking enough. I spent the rather unpleasant evening of that day feeling as if my brain had gone slightly crispy around the edges.

Worse than the heat, of course, were the less physical aftereffects. I was rather proud of the way I had handled myself around the Painted Ones; after those first moments among their carrion breath and bloodstained saber claws, I had hardly panicked at all. Unfortunately, I had accomplished this through the time-honored method of shutting the panic in a mental closet until it could come out without upsetting a dozen knife-faced predators. As is usually the case, this only meant that the panic had had more time to froth itself into near-hysteria by the time I was able to face it. The nausea from overheating and dehydration met up with the nervous shakes, and they instantly teamed up to make my life miserable.

In short, my system - normally exceptionally adaptable - had had a little more strain than even it was comfortable handling. I had miraculously avoided the full consequences of sunstroke, but it looked to be a miserable few days until I recovered.

Still, I had served my purpose on the caravan; the Painted Ones have large territories, so we were unlikely to meet another pack during the same journey. No one would have blamed me if I had simply retreated to my assigned wagon and convalesced among the luggage for the remainder of the trip.

That was one reason why I was so surprised when the aquatic passenger invited me to his wagon.

The other reason, of course, was that hardly anyone had seen him since he first joined the caravan. No one even seemed to know his name. He had arrived unseen during the night, before the caravan started, and had been an invisible presence inside his watertight wagon ever since. If not for the lamplight shining through the oiled silk canopy at night, there would have been no indication that anyone was inside at all.

This was not necessarily by choice. The Desert climate is hard on fish and amphibians from other places, and they usually survive by isolating themselves from it as thoroughly as possible. Most don't enter the Golden Desert at all. No one knew why the aquatic passenger was there, but we were all quietly impressed that he had come to a place that required such elaborate preparations to keep him alive.

Of course, his necessary isolation didn't mean that he was completely out of touch with the rest of the caravan. Most of his business was conducted through his servant, a stocky reptilian woman by the name of Mogen, who kept him updated on the caravan's progress and supplied him with the least salty of the available food. Mogen was the one who came the day after our encounter with the Painted ones, to where I lay sweating between suitcases in the almost-cool shade of the wagon, and invited me to visit her employer.

Even in my exhausted and slightly feverish state, I was excited to finally see the inside of the silk-shrouded wagon that had been such a mystery to all of the caravan's passengers. The lamplight that shone from it at night cast no clear shadows on the canopy. We could hear the sloshing of water inside when the wagon was on the move, and unseen frogs and crickets sang from it at night, but its lone civilized occupant seemed to be entirely silent. No one was even sure what he looked like.

Mogen led me to the back of the wagon and unzipped a long slit in what looked like seamless fabric. There were no fasteners on its edges; like the spider-woven bubble-wrap used by travelers in the Great Shwamp, the fabric seemed to be just sticky enough to seal itself together. Cool, damp air wafted from the opening, like the breath of a pond. Mogen smiled and motioned me into the wagon. I climbed through the opening, somewhat awkwardly, and she sealed it silently behind me.

Inside, I felt for a moment as if I'd returned to the Great Shwamp - a small, rectangular slice of it, at least. The entire bed of the wagon was filled with water, broken here and there by rocks and aquatic plants. A few trunks sat on top of the rocks, out of the water, though their wood and brass were coated in just enough moss and blue-green oxidization to look respectably aged in the style of the Scalps. My arrival was greeted by a series of small plops as frogs dove into hiding from rocks and reed stems.

Most of my attention, however, was quickly drawn to the wagon's inhabitant, who filled the space like a fish in an aquarium several sizes too small.



Like many aquatic people, he had no legs. Instead, his torso tapered smoothly into a long tail, edged with a frill of transparent fin, like that of an eel or a salamander.

"Greetings, Mr. Tangelo," he said, smiling at me over his spectacles. He spoke flawless English in the percussive accent of the Scalps, mixed with some other accent I couldn't identify. "My name is Chakramalsian, but you may call me Chak." ("Chuck?" I attempted. "Chak,” he corrected me with a patient smile.) "I heard of your impressive performance yesterday, and of its toll on you, and thought that you might appreciate a cooler place in which to recover."

I don’t think I even considered turning down his offer. After the mind-scalding heat of the previous day, the cool, damp air felt like Heaven, or at least someplace with a similar climate. I accepted almost without thought. As grateful as I was, it took nearly an hour of rest, lying in the water between the suspicious stares of re-emerging frogs, before I was thinking clearly enough to wonder how I could thank him for such generosity.

As it turned out, he had thought of that too. He wanted me to paint the wagon's canopy for him. The blank white ceiling had been restful at first, he said - but he was used to living under a lake, and it was getting harder and harder to ignore the thought of the parched air and blistering sun on the other side of the pale fabric. He needed to have fish overhead again. I was delighted to provide some.

He gave me several books from which he wanted me to work. One held old fabric patterns from the Scalps; another had elegant drawings of unfamiliar fish. The third was in a language I'd never seen, bookmarked at a page filled entirely by a single swooping character. It meant "patience," he told me, adding with a rueful chuckle that that particular trait had been nearly as essential as water during his journey.

Once she heard that I had taken the job, Mogen went to search the caravan for paints. Luckily, one of the other travelers had a supply of oil-based dyes that would work on the slick, waterproofed silk of the canopy. I fetched a set of brushes from my own luggage, still slightly damp from their use the previous day. I was still too unsteady to stand. Instead, I began work on a border around the base of the canopy while sitting in the cool water. Chak talked to me as I worked.

He had brought a trunk full of books, another of supplies for writing. His true passion, however, was accounting - and he had had nearly no opportunities to practice it during the journey. The caravan had its own accountants, Desert-dwellers who could actually leave their wagons and be present for outdoor transactions. They had no need of him. Even sightseeing was difficult. He could open the entrance of the wagon to look out, but he was used to the constant spray and mist of the lake city where he'd been born; the dry Desert air stung his eyes and burnt his skin after even a few minutes of exposure. After several such episodes, he had asked Mogen to notify him only for the most spectacular scenery. He didn't want to know what else he was missing.

With no way to make himself useful, he had eventually tired of most of the occupations he'd brought, finally resorting to eavesdropping on conversations through his wagon's canopy. These, and his periodic updates from Mogen (a fine retainer, he said, but rather limited in conversation), were his only contact with the outside world.

His skill in accounting was the reason he was making this difficult journey in the first place. He had helped to build up a new branch of the family business in SuyMaTmakk, working from their ancestral mansion under the surface of Lake Twiliat, and had brought it to a point at which it no longer needed his skills. Building businesses was his specialty; once built, the everyday maintenance of their finances bored him. He had been delighted to receive a letter from his father's side of the family, in distant Changrakata, saying that they had heard of his success in the Scalps through an elaborate chain of corresponding relatives and wanted to invite him to visit them. He had not been to Changrakata since a visit in his childhood, when the two countries had been much closer together and he had been little more than a tadpole. He had packed up and left only a day or two behind the letter containing his acceptance.

It has been a long journey for Chak, and will continue to be so for quite some time. Still, though my own conversation was rather limited as well, I was glad to be able to relieve some of the monotony of it - even with so little as some paint and a fresh pair of ears.

Labels: , , , , , , , , , , , , , ,

Tuesday, June 18, 2013

Saframish


The last place I visited in the Golden Desert was Saframish, a town built around a giant fish temple. The caravan stopped there to exchange passengers with other caravans and refill its supplies of water.

To be more precise, it's one of the Temples of Gilliva, Lady of the Waters, a deity much appreciated in the Golden Desert. The Temple of Gilliva in Saframish is built in the fossil skull of a giant fish. Its jaws rise up from the ground like twin steeples, dwarfing the houses and shops that have sprouted like barnacles around it. The mouth is open; from inside the main sanctuary of the temple, you can look up past the crooked stone teeth into open sky. This is a common feature of all Gillivan buildings. The followers of the Lady of the Waters don't keep rain out of her temples.

Below the open mouth is a long, oval pool, in which swims a single great catfish as large as a bull. Its whiskers have grown long enough to brush its tail as it swims, like the gray mustaches of an old, old man. The townspeople call the fish the Lasra, which means "tongue." They say it speaks for the Lady of the Waters in times of trouble. This century has been good to Saframish, though, and no one I spoke to could recall the fish speaking in their lifetimes.

According to the people of Saframish, there are catacombs beneath the skull, excavated in the spaces between the ribs and vertebrae. I would have liked to go see them, but they don't let just anyone down into the heart of the fish. Some of the passages are flooded, inhabited with shrimp and blind cave fish. The Gillivans consider them sacred, like all fish. (As I've mentioned before, this religion has never really caught on in coastal areas.)

The founders of the town cut the mountain away from the skull a century or two ago. At that time, a giant fish in the Desert was seen as sufficient evidence of a miracle - or at least a place with interesting geology - so they carved the inside into a temple to the Lady. It's the reason that Saframish has grown from a tiny village to the bustling town it is now.

It does bustle, too. Pilgrims journey to the Great Fish from all over the Golden Desert; there are always people grateful for the water with which their homes have been blessed, just as there are always people in desperate need of more. Most of them, being pragmatic as well as devout, bring things from their home towns to trade while they're here. Nearly every kind of nut and fruit in the Desert can be found in the markets of Saframish - even if only in the amounts that can fit in a single backpack. The cries of vendors and crafters and a whole menagerie of Desert animals fill the streets. One herder I saw had a group of lookout giraffes, wearing lightweight viewing platforms like wicker collars around their necks. Another was selling blind hounds, like a hybrid of dog and earthworm. She said they could sniff out water in the Desert.

There was little chance for them to prove their skill in Saframish; water was everywhere. In all my time in the Golden Desert, I have never seen a town with so many fountains. Several of them were full of lily pads, and I'm sure I caught the golden gaze of a bullfrog in one of them. Floater-merchants paraded their way through the streets, pulling billowing globes of water through the air behind them with oil-coated hands. No one but the floater-merchants is sure how they can make such vast quantities of water hang in the air, as weightless as soap bubbles; they have kept the secret carefully guarded for centuries.

This abundance of water was actually why I ended up leaving the caravan. But more on that later.

Labels: , , , , , , , , , , ,

Thursday, June 06, 2013

Finhenge


We made camp the next day in a ring of standing stones.

In most parts of the world, standing stones fall into one of three different categories. Some mark safe places; these are usually surrounded by an aura of calm, reassuring silence. Travelers can dart between them for a sanctuary from predators, either the wild or the civilized variety. While it is impractical to stay within these rings for any length of time, unless one can live on grass and lichen,* they can save lives in emergencies.

Others mark dangerous places. These are usually placed to trap the rare malignant spirits that turn up occasionally, or to serve as locks on doorways to Other places, or to keep spots with particularly unpleasant histories from making the surrounding countryside depressed. Stones of this sort are usually marked with all sorts of written warnings. Unfortunately, these cease to warn anyone when the stones outlive the languages in which they're written. They often have a sense of foreboding to them, which many travelers also ignore.

The third kind of standing stones serve no apparent purpose and are simply weird.

The ones where we camped seemed to be of either the first or the third variety. They were carved in the shape of fish. Each one was easily twice my height. A few were stood head-down, their tails in the air, their faces hidden in the sand; the rest were head-up, with their stone mouths gaping at the sky. Many were filled with earth and had plants sprouting from them. The vines and saplings made it look as if the fish were speaking small trees.

Mirenza and Karlishek, both fairly knowledgeable in the stories and histories of the Golden Desert, were completely baffled by the fish. They had never heard of anything like them. The Golden Desert has far more history buried in its endless sand than anyone has ever bothered to write down, though; surprises of this sort are to be expected.

Plants in the Desert are usually a sign of a water source nearby. None was visible, but Karlishek - being cold-blooded and more sensitive to temperature than the rest of us - noticed that the sand around the facedown fish was cooler than usual. A little digging revealed that these fish had a steady trickle of water running from their gills. Their buried faces were cobwebbed with a pale network of roots. We tried not to disturb these as we filled our motley collection of containers with the cool water.

The water tasted faintly of fish. After a day of walking in the hot sun, it was delicious just the same.

We slept in the center of the ring of fish, surrounded by the peeping of tiny frogs. The air inside the ring was completely still for the first time in days. Our sleep was deep and peaceful, and all four of us dreamed of the ocean.



* This could explain why these types of standing stones so often have goats or sheep wandering around between them.

Labels: , , , , , , , , , , , ,

Tuesday, June 28, 2011

Thrass Kaffa

We felt Thrass Kaffa before we saw it. After days in the dry air of the Golden Desert, the breeze this morning carried tiny droplets of water, which collected on every surface in the caravan. People walked along with their mouths open, drinking the water that condensed on their tongues. We were soaked by the time we reached the city.

The city of Thrass Kaffa is built beneath the Neverending Waterfall. The Waterfall comes straight out of the sky; if there were ever any clouds, it could almost be an exceptionally precise rain shower. Most of it has spread into a fine mist of spray by the time it reaches the ground. The constant wind of the Golden Desert blows the spray over the entire town, so everything is constantly wet. Rainbows appear at random in the air. Somehow, a whole collection of jungle plants ended up here many years ago; they've thrived in the dripping heat, growing over and through the entire city. Thrass Kaffa is a tiny patch of rainforest in the middle of the Desert. It's like being back on the Greenhouse Cliff. The buildings are draped with vines; orchids and bromeliads sprout from sandstone gutters. The streets are full of sunlit mist and the dripping green explosions of tropical plants.

There used to be a lake in the middle of the city, but by now, the jungle and the surrounding farmland drink up all the water that reaches the ground. The fish have taken to the trees instead, since there's nearly as much water in the air as on the ground. You can see them occasionally, wriggling up and down the trunks. Groups of Kaffans gather occasionally to race them.

Surprisingly, the city's aquifrax has never complained about the disappearance of its lake; it only seems to care about the Waterfall. The water that reaches the ground is no longer important. The aquifrax refuses solid gifts, disdainful of anything coarse enough to be affected by gravity, but it happily accepts offerings of music and poetry. It's said to have exceptional taste. When walking through Thrass Kaffa, it's common to find writers and musicians with their heads raised, blinking, singing or reciting their work to the rain. Every so often, the rain gives them an answer.

No one knows where the Waterfall comes from. Several of the city's avians have flown as high as they could, trying to find its top, but they all ran out of strength before they ran out of water.

Of course, not many avians live in the Golden Desert; most avians capable of flight need to eat nearly half their weight every day, and food is not quite that plentiful here. There are far more avians in the comparatively lush Blue Desert. In Thrass Kaffa, there are actually a surprising number of amphibian people - nearly all of the ones in the Golden Desert, I believe. Men and women with glistening, speckled skin pass by with perpetually damp clothes and brightly colored lap-frogs, only a few streets away from the waterless dunes.

The city of Karkafel often connects to Thrass Kaffa, though you can only travel between the two through catacombs and obscure back alleys. The cities are only visible to each other in the occasional mirage. Thrass Kaffa is built around the Waterfall, Karkafel around its famous Library; the cities trade life for information, nature for culture. Farmers pick fruit in Thrass Kaffa and bring it to Karkafel to trade for music. Archivists from Karkafel sneak into Thrass Kaffa when they've had enough of dust and dry paper and need someplace green. It's an unusual relationship, but the people of the two cities seem happy with it.

About half of the caravan is staying here; the rest is moving on, taking the jazz birds off to who knows where. I'll miss traveling with their constant warbling improvisations. I have friends in Karkafel, though, and I want to at least stay long enough to try to find them before I leave.

Labels: , , , , , , , , , , , , , , , , ,

Monday, June 27, 2011

Fish of the Ground, Beasts of the Air

The people here have a great deal of trouble with flying camels. The beasts just swoop down out of the sky on bristly wings and carry off small children, spiriting them away to their camel fastnesses in the desert, where they raise them on the fruit of the hazzle-cactus and teach them the mystical secrets known only to flying camels. The rare camel-snatches who return to the villages are famed for their wisdom. Most people are willing to overlook their eccentricity and their refusal to explain anything (not to mention the spitting). Still, most parents here keep a close watch on their children while they're small enough to be snatchable.*

One of these camel-snatches was Hanzifan Krickl, who found a fish in the Desert and founded a town on it. The town is called Kellekath, the local word for "coelacanth." The caravan stopped there for water today. According to the legend, Krickl discovered the system of caves beneath the town thanks to a fossil of one of the ancient fish, which pointed the way for him. The water that collects in the caves is all that allows the town to exist. There's an aquifrax in the caves, as there is in every oasis in the Golden Desert, but it allows the town to use the water in exchange for honey and the occasional shiny marble. It probably has hundreds down there by now, unless it's been eating them. You never know with an aquifrax.

These days, the coelacanth fossil is considered to have been a sign from Gilliva, Lady of the Waters, to whom fish are sacred.** Fish show up seldom enough in the Desert that they're generally considered to be a sign when they do. Kellekath is particularly devoted to the Lady; the town keeps a pool full of koi in her honor. Like most koi, they - or their distant ancestors - were imported from Mollogou. Unlike the piebald Mollogou koi, though, the ones in Kellekath have been bred to be shades of blue and green; they range from the deepest ultramarine to the pale green of new leaves and a turquoise the dry desert sky has only seen in its dreams. The townspeople love them and spoil them terribly. Many people wish they could have actual coelacanths in the town, besides the fossilized one, but bringing a whole population of misanthropic saltwater fish to the Golden Desert would be all but impossible. The koi were difficult enough.

Coelacanths aren't the only fossils that show up here. According to geologists, the whole Golden Desert used to be the floor of an ocean. The tall rocks that stick up from the sand often have fossils in them, fish and ammonites and strange spiny beasts with compound eyes. They speckle the stone in layers, like jeweled rings around sandstone fingers. Other parts of the Desert have larger things. The bones of whales and great sea-serpents emerge from the dunes now and then, breaching between the waves of sand, until the wind covers them again. A few travelers have found a mountain that, when seen from the right angle, is unmistakably the skull of a giant fish. The smaller peaks of its vertebrae stretch out in a line behind it. The most dedicated wanderers say they've even found shipwrecks out in the sand, buried up to their bone-dry masts, with shreds of ancient sail flapping in the Desert wind. Archaeologists have found books in some of the wrecks. Their pages are speckled with strange pictograms, beetles and blowfish and delicate assemblies of gears. No one has deciphered them yet. Linguists believe that even the gears are a language, but any meaning remains lost in the machinery.

Perhaps one of the camels' pupils will decipher them one day.



* A few parents with different ambitions send their children outside every day wearing brightly colored clothing. It all depends on your hopes for your child's future, I suppose.

** Fortunately, fish are rare in the Golden Desert. This religion has never caught on in coastal towns.

Labels: , , , , , , , , , , , , , , , , ,

Thursday, June 16, 2011

Market Street, Day 3: the Animals



There are probably more animals for sale on Market Street than there are people to buy them. Their snorts and clucks and shrieks occasionally drown out even the songs of the vendors. Horses, mules, oxen, emus, and a variety of cart-lizards pull wagons between the crowded stalls. Klepts lurk silently in the shadows. Fish circle in barrels and tightly woven baskets. Messenger monkeys scuttle over the rooftops, screeching to each other in raucous code. Below them, people stop to listen to the songs of the Kelleries, birds as drab as kiwis and as musical as nightingales. Their voices have outgrown their wings. Some of them sing counterpoint with the calliope cicadas.

The spotted hens this one boy seemed so fond of are only one of the hundreds of kinds of poultry in the market. There are ducks and geese, chickens and kaklbirds, paihens and pahareets, bred for meat or eggs or feathers. One breed of tiny bantams produces eggs the size of grapes, with all the iridescent colors of an opal in the shells. There are jewelers who use them in jewelry; they spend hours hollowing out the eggs, filling the shells with something more durable, and coating them in substances that make the colors last. The recipes for these are jealously guarded by each jeweler. Only their apprentices learn the secret.

The russet crabs are raised to turn food scraps into useful meat, like pigs. They get to be about the same size. The ones at the market are usually sold small - palm-size at most - but they never seem to stop growing. A man once kept one for twelve years to see how big it would get. At the end of the twelve years, it ripped its way out of his basement and cut a thundering path of destruction through the city before plunging into the depths of Lake Twiliat. The hole it left revealed that the man had quadrupled the size of his basement to make room for it. It was taller than his house. As far as anyone knows, it's still somewhere in the depths of the lake, growing bigger every year.

Since then, everyone makes sure to eat russet crabs before they get much larger than a pig. Almost every family has one if they can afford it. You can see them all along the canals, scurrying around in wicker pens under the water. There's never more than one crab to a pen; they have an unfortunate habit of eating each other. I can't say I blame them. I've tasted them once or twice myself, and they're delicious.

There are pets in the market too, of course. This girl seemed to have fallen in love with one of the house-spiders, as so often happens with small, fuzzy animals. It had pink feet. Her brother didn't seem quite so sure about them.

House-spiders are a fairly common sight in SuyMaTmakk. They're descended from the wild tarantulas of the plains, in much the same way that lap-dogs are descended from wolves. The poison was bred out of them a long time ago. They can still bite, but it's only painful, not deadly, and they've long since lost the aggression of wild spiders. You're more likely to be bitten by a hamster. They're kept for the same reason as cats; they're soft, they're affectionate, and they catch mice. Many people prefer house-spiders to cats. They're more easily housebroken, and they get rid of ants as well.

There are dozens of kinds of fish in the market - this is a lake city, after all - but these are some of the strangest. In the wild, jar-fish live in the abandoned tunnels of muskrats and water-snakes. Only the most vertical holes will do. They sit in the holes all day, dangling their long fins down through the entrances, and only come out when they can sense that nothing's moving nearby. No one's sure what sense they use. It could be hearing, or a form of echolocation, or the strange electric awareness used by sharks.

Jar-fish are always kept in tall jars like this, hence the name. If they're kept in larger containers, they develop acute agoraphobia and stop eating. The TiLeKraNas knew a scientist once who kept one in a beaker and used it as a seismograph. He said it was the only reason his workshop survived the eruption of Mount SanCheLi; the tremors were still too gentle for him to feel when the fish panicked and tried to hide in its own mouth.

This is one of my favorite parts of Market Street, second only to the scavenger docks and the booksellers' alley. The animals of the market come from all over the plains. There are birds from the forests, beasts from the open spaces, strange and wondrous fish dredged up from the lake. Parts of the city have become whole ecosystems of their own, narrow wicker forests between the lake and the plains. Many of the creatures here were bred in SuyMaTmakk and exist nowhere but in the city.

Every day, it gets harder to leave the market without bringing some of them with me.

Labels: , , , , , , , , , , , , , , ,

Wednesday, June 15, 2011

Market Street, Day 2: the Waitress




Gisella Peliak is a waitress at the Krolem Hmuytebit, a restaurant on Market Street. Its name means "the Affable Troglodyte." In SuyMaTmakk, it's called a yanyanitlekka, which means something like, "sunrise, sunset, all night long." It never closes. In other parts of the world, it would be called a diner.

There was some sort of festival today - just a minor one, I think. Crowds of people lined up along the docks and threw weeds into the lake, which sucked them down into itself (except where people had brought bladderwort or floatweed. I'm not sure whether or not this counts as cheating). The festival is called the Eating of the Weeds, or something of the sort; it has something to do with farming. A few people tried to explain it to me, but I couldn't hear them very well. I'm fairly sure at least half of them were drunk.

The crowds got to be too much for me after a while, so I ducked down a few alleyways to find a more peaceful spot. Alleys in SuyMaTmakk are even more like crooked birds' nests than the rest of the city. No one bothers to weave neatly on the back of a building. I eventually came out on the quieter end of Market Street. There was hardly anyone there; they were all at the festival. A tall person in a striped cloak - male or female, I couldn't tell - was poring over a bookseller's stall, running a slow finger along the spine of each book, as if reading an unfamiliar language one letter at a time. It looked as if this had been going on for a while. The bookseller was snoring. Other than the two of them, and a couple of construction workers napping on a half-woven building, there was no one on the street.

I stopped for lunch at the nearest restaurant, which turned out to be the Affable Troglodyte. It was nearly deserted as well. There were a few people reading at solitary tables, a couple who appeared to be quietly celebrating an anniversary, and an insect mother and child playing some sort of pencil-and-paper game between crumb-scattered plates. That was all.

I stayed there for most of the afternoon, sitting in a back corner and sketching the other customers. Not many came in. The ones who did usually stayed a while, sitting still, which made them easy to sketch.

Ms. Peliak noticed what I was doing when she brought me lunch. (I forget what it was. Something made of locusts.) Her nails were painted bright pink; so were the tips of her tusks.

"Hmm," she said. "Not bad. Have you been here after dark?"

I hadn't.

"You might want to come back then," she said, and moved on to refill someone's coffee without another word.

The sun was hot and the crowds were noisy, so I decided to simply stay there. It wasn't as if I was taking up needed space; not even half the tables were full.

At about midnight, someone turned the lamps down, and the diner became a dim cave. The customers were stranger after that.

It started with the usual mix of troglodytes and nocturnals - people with pale skin and large eyes, snakes and ferrets, the kinds of miners who never leave the house without a pickaxe. Many of them wore dark glasses and wide-brimmed hats. A bat-woman came in wearing a waistcoat fastened with magnets. There were so many rings in her ears that she jingled when she turned her head. A group of werewolves came in soon after midnight, on two legs or four or something in between. They were laughing and talking among themselves as they ordered meat and green tea. The topic of conversation always seemed to be the moons.

A steady procession of fishy people went in and out all night, dripping with lacy fins and clear lake water. Most of them were wearing weeds, the same little stalks and flowers that had been thrown from the docks that afternoon, tucked into their pockets or gills. They ordered soup and ate it with great slurping gusto.

The person in the striped cloak came in carrying a single book. It was small, but obviously carefully selected. The person sat down at a table and unwrapped the cloth from its head to reveal more cloth. This layer was in a dark gray houndstooth pattern. There was a horizontal tear near the bottom of what I'm assuming was the person's head, into which it tucked tiny slices of potato for almost three hours.

At a table in the back, a man with four ears sat and muttered to himself while he made painstaking repairs to what looked like a disembodied hand. I assumed he was either a shapeshifter or an expert on clockwork. He crunched peanuts from a bowl as he worked. After an hour or two, he unfolded a third arm from his coat and attached the hand to its wrist. He grinned in satisfaction as he flexed the fingers. I'm still not sure whether it was real or clockwork, but whichever it was, he seemed to have gotten it to work.

Vague upright shadows flitted across the floor to lurk under tables, as if even the dim lamp light was too much for them. They gave their orders in flickering sign language. What they got was either ink or the blackest coffee I've ever seen.

Two men sat down on opposite sides of a small table. "It is time," said one of them.

The other man nodded. "Have you the Tome?"

The first man pulled an enormous book out of his coat - I have no idea how it fit - and thumped it onto the table. It was bound in green leather, singed at the corners. The two of them stared at it for a while.

Eventually, the other one reached into his own coat and pulled out one of the little booklets of crossword puzzles that you can buy at the market, three for a Packle.

"Ah. The Tome," said the first man.

"What dreadful checkered mysteries it contains." The other nodded solemnly.

"This night shall see their unraveling."

"Indeed. Let us begin."

They spent the rest of the night doing crossword puzzles with the solemnity of a burial. They were still there when I left.

Ms. Peliak served everyone with equal cheer, pink nails shining in the dim lanterns. Apparently, she's used to them all by now, or professional enough not to show it if she isn't. She asked several of them about their families.

"I visited my parents at their home last night. Then I woke up."

"My sister has been dead for ten years now. She said to thank you for the flowers you sent last week."

"My aunt is downstairs, my uncle is upstairs, my grandfather is on the roof. When it rains, he is the first to know."

"Fam'ly? Whazzat?"

"My children number in the hundreds. They knit me socks to make me proud. Whatever shall I do with so many socks? I have only three feet."

A drifting, diaphanous thing came up through the floor at three o'clock, wreathed in smoke. I'm fairly sure it came through the cracks between the tiles. It sat slightly above a table and drank the smoke from a bowl of incense as if it was a fine wine.

That was when I left. I was too exhausted to tell if the thing was real or a sleep-deprived hallucination. In fact, I wonder the same thing about most of the people I saw last night. Ms. Peliak is the only one I'm sure was real. She was there all night, solid among shadows and phantoms, serving eggs and pouring coffee. I don't know when she sleeps.

This, as you may have guessed, is the reason my letter was late yesterday; I was up all night at the diner. I think it was worth it - for this picture, if nothing else.

I haven't included any of my other sketches. I'm not sure I believe them.

Labels: , , , , , , , , , , , ,

Monday, June 13, 2011

SuyMaTmakk

According to the TiLeKraNas, SuyMaTmakk is the only real city on the Scalps. There are a few large towns that like to call themselves cities when they think they can get away with it, and a couple of ghost cities where no one lives except night-haunts and the intensely solitary, but SuyMaTmakk is by far the largest concentration of living people. It's built around the only lake.

When I first saw SuyMaTmakk, I thought it was on fire. The setting sun caught the cloud of mist that hangs constantly over the city, raised by its hundred waterfalls, and lit it all up in orange. The buildings, made of sticks and straw and sod bricks, cast scarecrow shadows against the sunset.

Every river on the Scalps eventually empties into Lake Twiliat. There are only four of them, so this is not quite as impressive as it sounds, but that's still a lot of water for the Scalps. The Hley comes from the East. The other three rivers are the KleMit (West), the HatPaLikk (South), and the Flyeek (Northwest, except during full moons, when it moves around to parallel the HatPaLikk from the South).

The entire lake spins slowly, as if someone's opened a drain at the bottom. According to those who live in the lake, that's fairly accurate. There's a giant hole in the floor of the lake. It's called the Hwuyk - literally, the Drain. Most lake-dwellers stay away from it; the current is too strong to resist past a certain point. Many people have gone into the hole, curious or simply unaware of it until it's too late. Only a handful have ever come out again. They've returned over land, all of them, stumbling across the Scalps on dusty feet or carried in barrels of water by traveling merchants. Their stories have made little sense. They've raved of moons, of coal-fish, of strange and secret oceans. As they recover their senses, they lose their memories of their journeys. No one has ever gotten any sense out of them. The world beneath the Drain remains a mystery.

Some call Twiliat the Lake with No Plug.

It's actually surprisingly difficult to reach the lake by water. Its constant spinning has carved a huge bowl in the ground over the centuries, and the banks are much higher than the water. In many places, they actually overhang it slightly. Fish lurk in the shadowy places underneath, waiting for prey that doesn't have a hook in it. Water only leaves the lake through the Drain; everything above ground flows into it, not out. The four rivers reach the lake as waterfalls. Only the stupidly adventurous sail over those. There are a few systems of locks around the banks, series of stepped pools that lift boats with clever arrangements of valves and gates, but few boats use them. Instead, most of the city's shipping trade takes place in a ring of canals around the raised edges of the lake.* Much of the city is built around and over these canals, or clinging to the steep banks below them. Many buildings slouch on piers over the slowly swirling water.

The dry part of SuyMaTmakk forms a ring around the lake; the submerged part of the city forms a somewhat smaller ring inside it. Their populations are about equal. The city is evenly divided between the people of the air, the people of the water, and the amphibians who travel between the two.

The only people who sail on the lake itself are fishers and scavengers. Whole islands of debris build up in the center of the lake.** The current draws them together, but it's not strong enough to pull them down into the Drain, so they simply float on the surface, spinning gently. Everything that falls into the lake and floats eventually ends up there. The islands are made up of broken furniture, lost toys, dead fish, papers blurred to illegibility, leaves and sticks and wood shavings and a hundred kinds of dust. Some of them are old enough to have sprouted grass and small bushes. There are people who make their living by rowing or swimming back and forth, scavenging in the shifting heaps of trash and lost things. They bring back what they find and sell it in the city's markets. Their booths are full of stained books, locked boxes with no keys, dolls with waterweed in their hair, wooden clocks with their gears full of silt. The scavenger's booths are the first places people go if they lose something. Chances are it will turn up in one of them eventually.

The city itself is a chaotic jumble of buildings. Wood is just as scarce here as elsewhere on the Scalps, so the buildings are made of wicker, of crooked sticks lashed into bundles, of piled sod bricks topped with grass, of bones taken from the elephant graveyards outside the city.*** I don't think there's a straight line in all of SuyMaTmakk. The city tangles around the edges of Lake Twiliat like the nest of an enormous bird.

I haven't actually seen all that much of it yet. The sun set shortly after my first glimpse of that crazed silhouette against the sky, and it was dark when we began to reach the outstretched fingers of the city's river docks. The lamps on them are lit by bottled fireflies and exquisitely trained salamanders. In a city made of sticks and straw, actual fires are extremely scarce. The streets are mostly dark after sunset.

The inn the TiLeKraNas usually stay at is on the Hley, so we didn't actually set foot on the streets tonight; we simply tied the raft up at the dock, next to a shack built on a huge floating dome, and went inside. I looked back as the door was closing and saw the dome lift its head out of the water. It was an enormous turtle.

The inn is called the Hmofrem Pekelli (the Eloquent Pig). It's a cozy, slouching building made of sod bricks. From outside, it looks like a grassy hill with windows. The walls are threaded with embroideries of living roots, some of which reach pale flowers out to the lanterns or the dusty windows. The most bored or drunk patrons of the bar pour various drinks on them; some turn the next day's flowers interesting colors, as if the plants themselves are drunk. A few regulars have become experts and can combine drinks to give the flowers multicolored stripes or splotches. The other patrons generally agree that they don't have enough to do.

All of this is still only what I've heard from the TiLeKraNas; they come to SuyMaTmakk often enough to be familiar with the most interesting parts of the city. It was late when we arrived, though, and the children went straight to bed (after some protesting), soon followed by the adults. I've only stayed up late enough to write this letter and hand it to the patiently waiting postbird. My own exploring will have to wait until tomorrow.



* Twiliat literally means "Ear." It is, after all, a hole beneath the Scalps. English-speakers call the city's main waterway the Ear Canal.

** This might explain why rafts on the Hley look the way they do.

*** Most of the bone-houses' inhabitants are immigrants from Trammelghast, where a house is not considered homey until it's haunted by at least one shrieking specter. They see the dead as something like eccentric pets. Their neighborhoods tend to remain politely out of earshot of the rest of the city.

Labels: , , , , , , , , , , , , , , , , , ,

Sunday, June 12, 2011

The Hley

The dry stream eventually joined another dry stream, forming a somewhat wider dry stream that still had no water in it. This continued for a day or so before reaching the river.

The river is called the HleyPakkPakkKa. (Yes, that's a triple K, though it's technically a double K followed by a single. Hmakk is not meant to be written in this alphabet.) When someone pronounces the name correctly, it sounds like fireworks are going off inside their mouth. This is how you identify people who grew up in the Scalps. When I try to talk about the river, it sounds more like someone pulling their boot out of a swamp.

Fortunately, many people simply call it the Hley. I can manage that.

The Hley isn't particularly wide or deep; only the middle is over my head, as I found out a few times when the heat got to be too much for me. It's still the largest - possibly the only - body of water I've seen in months. Since the highest hills in the Scalps are about as tall as I am, the river doesn't flow particularly quickly either. You can use its surface as a mirror. It meanders so crookedly over the plains that the banks are made up entirely of peninsulas. Nearly every one of them had someone fishing on it as I walked by. I said hello to a few of them, but they told me - rather irritably - to shut up before I scared away the fish. I stopped after that.

One woman had a pole as thick as my arm, strung with rope and what looked like a grappling hook. She was baiting it with pickles. I don't know what she was fishing for, but the teeth hanging from her hat would have put a smilodon to shame. A few were longer than my fingers.

I didn't ask. From the way she was frowning, I got the impression she would have broken me in half if I'd scared off the fish - though what could scare off something with teeth like that, I have no idea.

I tried to stay out of the deep sections after that.

There are very few boats on the river, but a great many other things. I suppose you could call most of them rafts. Many are made of sticks - the kind you get from the little bushes of the Scalps - tied into bundles and lashed together with string. Others are floating collections of bottles, or barrels, or empty pots. One raft I saw floated on empty snail shells the size of pumpkins. Their openings were sealed with wax. Other people poled by in enormous baskets, either sealed with tar or simply woven well enough to be watertight. A few people were in coracles of oiled cloth stretched umbrella-style over a thin frame. They folded them up at the dock and carried them away on their shoulders.

Then, of course, there are those who don't need boats. There seem to be almost as many people in the water as on it. This is the case in most of the highly populated parts of Hamjamser, but it still surprises me occasionally. Maybe I just haven't spent enough time underwater. Everyone here is quite used to it, of course; it's fairly common to see people stick their heads up out of the water and start conversations with people in boats. Some seemed to be dropping their children off with friends for the day. A group of small mammalian girls - sisters, I'd guess - jumped off a raft at one point to join an otter-like family that looked like they might be cousins. A bit later in the day, a pair of small frogs in straw hats climbed up onto a raft to eat lunch with a family of avians. Everyone seems to know everyone, in and on the river, or to simply not care if they don't.

At around noon, I passed a raft that had stopped on the bank. Everyone on it had gotten off and was doing something in the grass. When I got closer, I found that they were picking strawberries.

Patches of wild strawberries turn up here and there along the banks of the Hley. I'd found a few of them already, but this was by far the largest yet. The people from the raft turned out to be a family - HeMiKa (a reptile), HmoTan (a mammal), and their children (various combinations of the two). Their last name was TiLeKraNa, and they were a family of glassblowers. The raft (which was made of corncobs) was piled high with glass bottles and fishing floats. It clinked every time anyone moved. The family lives somewhere upstream, near a convenient sand pit, but they come down the river every few weeks to sell their wares in the city.

They told me all of this over lunch. After I helped them gather up the last of the strawberries, they invited me to come the rest of the way downstream with them, and I was happy to accept. There's only so much walking I can do in one day when it's this hot. The little awning on the raft was the only shade I'd seen since sunrise.

As is traditional, I contributed the most exotic bits of food I had left. Most of my current supplies are plain food from the plains - bread, dried clackrabbit, and various things made of locusts - but I still had a few of those little sugar things I picked up in Mollogou. The children loved these, though their parents limited them to one each.

While we ate, the family told me all about the city, though the two smallest children kept interrupting to show me various blobs of glass they'd made. Their names are TiLi and HnerKipPeLo. (HnerKipPeLo is at a stubborn age and refuses to let anyone shorten his name.) They've started learning the trade already, apparently, and they seem quite good at it; TiLi had made a bottle large enough to hold a grape, which she showed me several times, and even the blobs were quite beautiful. There were streaks of blue and green in them. (The source of this color is a family secret.) The oldest son, MetTeyy, has started making some of the precision glassware used by the alchemists and apothecaries in the city. He doesn't talk quite as much as his two siblings. I'm not sure anyone does.

Once they found out that I'd never visited SuyMaTmakk, the city became the main topic of conversation. I'd been interested before; now that I've heard a bit more about the place, I can't wait to get there. The raft arrives (probably) tomorrow. I'll write more then, but I want to see this place with my own eyes first.

Labels: , , , , , , , , ,

Thursday, June 09, 2011

Fish of the Drought Land

Most signs of the rain are gone by now. The grass is dry again, except for half an hour of dew each morning; the sogginess of the ground has turned to steam and vanished in the sky. The only water left is in the streams.

To most of the rest of the world, the streams of the Scalps would barely be worthy of the name. They only hold water for a few weeks in every year. The rest of the time, they are simply dry channels, wrinkles in the Scalps, empty except for dust and cracked earth.

One of these streams runs beside the road I'm on. The water was low this morning, barely halfway to the grassy edge of the stream bed, but it was still there. The sound of it woke me up in the morning. It's been a while since I last heard running water.

There were little fish in the stream.

I have no idea how they survive in such a temporary place. Three days ago, the silt they were swimming over was a cracked desert. There has been no water here for months. Where did they come from?

It's different for other creatures. Periodic frogs and lungfish, for example, spend most of their lives waiting underground, sealed in the thin layer of moisture under dry stream beds. They emerge only in the floods after rain, released from their dark confinement for a few days, briefly free to swim and mate and eat ravenously. Unlike their cousins in more permanent waters, they don't lay eggs; their children are born fully mobile. They have to be. Before they're three days old, they have to burrow down into the mud with their parents to await the next rain.

These were not lungfish. They moved more like tiny salmon. It was hard to make out their shapes; the surface of the stream was shattered with the ripples of water going somewhere in a hurry, and the fish never stopped moving. They were like flames in the water, quick flashes of bronze and scarlet and electric blue. They were mesmerizing. These were not the kind of fish who burrow and spend months sitting in the mud.

I had no idea what they did plan to do. I sat and watched them while I ate breakfast. By the time I finished, the water was barely half as high as it was when I started. Mist rose around me as the dew on the grass returned to the air.

The water kept sinking over the morning. I watched it as I walked. The fish grew fewer as the stream shrank; every few minutes, there were fewer flashes of color beneath the surface. They must have been following the water downstream to wherever it was going.

There were still far too many when the stream dried up at noon.

I missed the exact moment when it dried up. I had gotten distracted for a few minutes, trying to remember the third verse of a song by Chellery Hewer. (It still hasn't come to me.) When I looked back at the stream, the water was gone. Only a few puddles remained. The bright fish were flopping in them, gasping as the water drained away into the ground.

I don't believe I was really thinking when I picked up the nearest one. When something is dying, the instant, automatic response is to do something - anything - to try to save it. It's a reflex. It keeps working even when there's nothing you can actually do. The fish continued to flop in my hand, just as doomed there as in the puddle I'd taken it from, a puddle that was gone already. The fish's mouth worked uselessly in the dry air. It was one of the red ones. There were tiny freckles of yellow down its side.

Still running mostly on reflex, I dropped my bags and fumbled one open with my free hand. The small glass jars I use for painting were on the top. With my feet sliding in the mud, I half-stepped, half-slithered to the bottom of the stream bed and filled a jar with as much muddy water as I could take from the largest remaining puddle. Two fish came along with it, blue with pale green spots. I dropped the red one in with them.

As the brown water cleared, I realized that half of it was mud. The fish swam in tiny circles in the inch or two that was left. There was barely room in the jar for them to turn around.

I stood there, looking down at the tiny, fragile lives in the little jar, and wondered what exactly I thought I was doing. Water is not abundant on the plains; only the very wealthy can afford to keep fish. It could be days before I found more water. I didn't even know what kind of fish these were, or what they ate, or how big they were going to get.

There were still dozens of them flopping desperately in the mud.

The sheer impossible hopelessness of the whole situation overwhelmed me a little at that point. There was really nothing I could do for most of the fish. They had fallen behind, unable to keep up with the water and their faster siblings, and they were doomed for it. Things die in nature all the time. It wouldn't work otherwise. I was probably crazy to try to intervene with something like this, but those three little fish were still swimming in the pathetic amount of water I'd managed to save. I couldn't just let them die.

I was standing there, staring blankly at the confused little circles of the fish and feeling like much the same thing was happening in my head, when I noticed something sparkling at the corner of my eye. I looked up. A sinuous, glittering shape was coming down the drying stream bed. As it got closer, I could make out a long body with a flat-topped head - a great snake, or possibly an eel. It must have been ten times as long as I was.

It was made of water. I could see the ground through it.

The snake meandered back and forth across the stream bed. I couldn't tell what it was doing until it got closer. It glided from fish to fish, sliding over the sad little flopping shapes and gathering them up into itself. I don't think it missed a single one. Its back was covered with the crossed ripples of a stream; on the snake, the pattern looked surprisingly like scales. When it reached the spot where I was, standing in mud halfway down the bank, it turned to look at me.

Its eyes were pools of liquid black, the color of cave pools or the ocean at night. Small fish swam in its face. Its whole body was full of them, a flashing rainbow of rescued colors, but all I could look at were those eyes.

I've only seen two other river spirits in my life. They don't often show themselves. The rest of the world seems to fade when they're around; everything else is simultaneously too solid and yet not real enough, depressingly static and ridiculously transient, too old to care and too new to understand. Nothing changes so constantly as a river. Nothing is so utterly unchanging. Nothing except, perhaps, the ocean.

This was only the spirit of a small stream. If there's a spirit for the ocean, I hope I never see its face. I would drown from looking.

The snake made an impatient gesture with its head, somehow managing to indicate the jar I held, and the spell was broken. My brain started working again. Quickly - there were fish still waiting in the mud - I held out the jar and upended it over the snake's transparent body. The surface absorbed the water with a small plop, sending ripples over the shining back, and the fish darted away to join the rest. I lost them immediately in the bright school of colors. The snake gave me a nod that seemed approving, somehow, then turned and continued down the stream. The wet trail behind it steamed in the sun.

I didn't try to follow it. There was no help I could give to a being like that, not beyond the well-meaning but useless little bit I'd already done, and I'm not sure I could have handled another sight of its face. I'm used to looking at rivers. I'm not used to them looking back at me.

Instead, I just watched until the shimmering tail had vanished in the glare of the sun. The mud in the jar had already dried to a thin, flaky crust when I put it away and picked up my bags. The road stretched into the distance. Cracks were appearing in the empty stream bed beside it.

I wonder where the spirit was going. I suppose I'll find out soon enough.

Labels: , , , , , , , , , , , , , , ,

Sunday, June 27, 2010

Bestiary of Nowhere

Like practically every town of any size in Sedge, Crucible is built by the River Truckle. As the town is also the source of the molten River Flare, it contains one of the strangest river-meets in the world. Water and iron do not mix well. For the length of the town, the Truckle flows underground.

Before Crucible was built, the molten metal of the Flare simply flowed into the Truckle, solidifying as soon as it hit the water. More metal then flowed across the solid part and solidified farther out. Over the course of centuries, a thick shelf of iron gradually formed across the Truckle, spreading horizontally but never coming more than a few inches below the surface. The farthest edge is just over halfway to the far bank. Boats on the river are careful to skirt around it, or they risk having their hulls sliced in half at the waterline.

Most of the iron doesn't reach the Shelf these days, of course; the Flare has always flown sluggishly, and the smiths now siphon off nearly all of it before it reaches the Truckle. People have settled on the Shelf. They've built houses on the foot-thick sheet of iron and drilled holes to pull up water and fish. Crucible may be the only place in Hamjamser where people can live on top of a river and still have to dig wells.

I spent most of the day wandering through the streets of the Shelf. The heat on Crucible's central hill is a bit much to endure for more than a day at a time. The Shelf is much quieter than the hill. The edges are full of docks, some wooden, some iron. Like the docks in any town, they're backed by a forest of cranes for the loading and unloading of ships. The cranes are all anchored in the riverbed, of course. The Shelf wouldn't hold that much weight. There are rust-colored fish in the water, possibly relatives of the ones that live beneath the Earthmover in Cormilack. They eat the rust that flakes from the bottom of the Shelf. If they didn't, half the length of the Truckle would be red by now.

Now that it's no longer being replenished from above, the Shelf will probably rust away to nothing someday and drop its load of docks and buildings into the river. No one seems particularly concerned about it.

The buildings of the Shelf are covered with carved plants and animals. There seemed to be at least one on every wall. I had noticed a few of them up on the hill, but the thickness of the cloud and the dim firelight make them all look like soot-clad gargoyles. (If there were any real gargoyles, they were remarkably well-camouflaged.) The ones here were clean; in the slanting morning light, some of them were even lit by the sun. It should have been easy to identify them. I didn't recognize a single one. There were serpent-birds with eleven wings, skeleton fish with lanterns hung in their empty ribcages, tortoises with the legs of crabs beneath their spiny shells, creatures with all manner of multiple heads and mismatched limbs. Several seemed to be strange combinations of animal and plant. Even among those, there were none I recognized - not a single ordinary trapper vine or vegetable lamb in sight. These were fanged lilies and web-footed potatoes and cats with flowering whiskers.

As I was puzzling over this, I was stopped by a smith near the docks; he could tell, apparently, that I was an artist. He asked me what colors I had. As it happened, I still had some blue paint from the Gray Coast, where the villagers gave me a whole bucket of cockleworms before I left. Blue is apparently quite a novelty here. It's hard to find any color but red. Farmers bring the inedible stalks of corn and carrots into town along with their crops; leaves and stems don't pick up so much color from the rusty soil. People buy them for the green, keeping them in buckets of water as if they were flowers. All the flowers here are red.

When I told the smith I had blue, he was delighted. He asked me to paint his sign for him. Aside from portraiture, this is one of the jobs I get most often; I've painted one sign or another in half the towns I've visited. Many of them weren't even in languages I could read. I accepted, of course, and prepared to use up most of my remaining blue.

The smith's name was Dinbar Hammergavel. It was printed on his sign in peeling red paint, and he was polite enough to introduce himself as well. He was a thickset reptile with scales like river pebbles. His arms and chest were covered with shiny spots of metal, spatters that had cooled and fused to his body. He seemed to have a second coat of black and silver scales over his natural red ones. Apparently, his scales are thick enough to keep the hot metal from burning him, as it would anyone less armored.

He didn't seem to think much of the smiths by the Flare. Anyone, he said, could work metal that kept itself hot and let you shape it like wax. It took a true smith, one who worked with hammer and bellows, to heat it just enough and no further.

I was lucky enough to get to see what he meant. He came to work outside as I painted, saying that he liked to stand in the sun before it rose above Crucible's perpetual smoke. I had no idea what he was making. It started as a block of iron. He pounded it flat, then indented the surface with a complex pattern of holes and grooves, working with a progression of steadily smaller hammers and chisels. The ones at the end were hardly bigger than upholstery nails. In the end, the thing looked as if it had been made in a machine. You could have used the sides as straightedges.

It was, he said, a metaphorical flange for the Answer Machine in Miggle-Meezel. The machine has a tendency to catch the flanges with its paradox pistons and break them. He makes replacements when they're needed and has his apprentice bring them to Truckle Stop. Miggle-Meezel stops over Truckle Stop occasionally to pick up pipe crawlers from Tesra Malerian; his apprentice waits for the airship to come down from the floating city and brings the flanges up with it. Tesser Hammergavel rarely delivers themself these days. He is, he said, getting too old to make the trip, and his apprentice still finds it exciting.

I asked if it wasn't dangerous for the apprentice to travel alone. I've had relatively little trouble myself, but there's no telling when a traveler might run into bandits or cathomars or a nastier-than-usual troll. The smith laughed for a good half-minute at that. Apparently, his apprentice takes in wounded alligators that wash up on the Shelf; several, once healed, have decided to remain with her. They follow her everywhere. What few bandits there are on the river road have learned very quickly not to trouble her.

"Besides, she's got a lad there," he said, grinning. "Apprentice to a gear-cutter in the floating city. Reason enough to give her a little time to herself. Anyone's guess whether he'll convince her to stay in Miggle-Meezel or she'll convince him to come here. The other apprentices have been laying bets on the two of them for years. Personally, my money's on Serilla. A girl who can beat an alligator back to health isn't one to give up easily. I just hope she waits to bring him back until he's finished his apprenticeship. We could use another gear-cutter in Crucible."

Later, I asked about the creatures on the buildings. Apparently, the people of Crucible (most of them, anyway) disapprove of representations of plants and animals. This is not a particularly rare opinion. The mesmerizing geometric artwork of Thrass Kaffa and Hestamar is a result of this belief, as is the elaborate calligraphy of the Talixa Valley.* Quite a lot of people disapprove of copying the work of other artists, and many believe that the creator of the world - whoever they consider that to be - should be given special respect in this matter. Depictions of plants, animals, rocks, clouds, and anything else not made by people are strictly forbidden. Needless to say, I won't be painting any portraits in this town, unless they're of buildings.

As a result, the only creatures available to Crucible's artists are the ones they make up. No dragons, no chimaeras, no doorknob gremlins; the only creatures you'll find in Crucible are imaginary. Sculptors and painters are judged here by their ability to depict unreality. They restrict their work to beasts that don't exist - preferably ones that couldn't possibly exist, just to be safe. You never know what explorers are going to find.**

This is why the buildings teem with unidentifiable creatures. Happily, Tesser Hammergavel was able to identify quite a lot of them for me. The serpent-bird is a Frenible Tepiary; the tortoise-crab, a Chelimincer; the skeleton fish, a Garnet-Tailed Lissel. The oak-tree squid that shows up several times in the rafters of the Flue is a Hastadendraflack, commonly attributed to the Lady Pyrafax. The snail-shelled bulldogs are Pemerines, the birds with butter-knife feathers are Tallimonians, the feathered wasps with peacock-tail stingers are Claridots, and the snake with a head on both ends is an Ouroboruo.*** Even Crucible's flag is its own invention. The town's emblem is the Carrifrock, a plant that grows upside-down with its fruit buried and its perpetually flaming roots in the air. It's fitting for the town. Their harvest comes from the ground, produced by flame, and there's more water in the air than in the river.

The most popular artists here are the ones that make up the best impossible things. I wasn't surprised to hear that many of them had come from elsewhere; there's no shortage of inventors of the impossible in Hamjamser, both the drawn and the written, and it's rare to find places that appreciate them so completely. I knew most of the ones Tesser Hammergavel named. Ramer Oswelt - writer, illustrator, and beast-maker extraordinaire - was quite well-loved here. According to the smith, the town holds several hundred of his creations, copied many times in wood and iron and stone. The Chelimincer and Frenible Tepiary are among them. Oswelt's original sketches are in the town's fireproof museum, as are several paintings by Elva Ursunorn and the legendary (some say the mad) Mynorbious Chesho. Rae Drawdle and Carlis Rowell, writers of surprisingly sensible nonsense poetry, also spent several years each in Crucible. There are several of their impossible beasts on the buildings around the Hammergavel smithy. Many of them, according to the smith, have the poems from which they came carved into the walls beneath them. I'll have to go look for them when I have time.



* Talixan calligraphers are masters of not-quite-representational art. They will not paint a horse. They may paint a glyph that captures the essence of a horse, all its speed and grace and elegant strength, but it would have none of the features of a horse. Where are its hooves? they would ask you. Where is its eye, its tail, its snorting nose? Do you see them in these brushstrokes? No? Then how could this be a horse? It has no part of a horse within it. Many stubborn people have debated with the calligraphers of Talixa over this, and to the best of my knowledge, none of them have ever found an answer to that question.

** The discovery of the aerobatic frogs on the floating islands of Salyovemit, nearly a century after their invention by the decidedly earthbound Herbert G. Welleger, goes to prove that either the impossible is a lot more possible than it originally sounds, or science fiction authors know a lot more than they let on. I don't know which is more likely.

*** I thought this one was skirting dangerously close to reality, but apparently the fact that it has two heads and no tail to bite with them was enough to let the artist get away with it.

Labels: , , , , , , , , , , , , , , ,

  • Stats Tracked by StatCounter