Wednesday, April 15, 2020

Orlogrove

After leaving Nemigan's orchard, most of the valleys we passed through were uninhabited. They continued to be roughly similar to each other: long, narrow strips of green between the bare golden peaks of the dunes, where scatterings of grass, cacti, shrubs, and small trees had grabbed the endlessly flowing waves of sand and rooted them in place.

Most valleys had a small shrine somewhere, usually by the deepest pool in the stream. (There was always a stream.) Apparently, each valley had its own local spirit - perhaps many spirits, if what I saw in Nemigan's valley was any indication - and someone long ago had taken the trouble to travel between the valleys, building a shrine to each one.

Spirits like to have shrines. They are forgetful creatures themselves, or at least remember in very different ways than we do, and many of them find it reassuring to have a shrine reminding passersby that they exist. Also, like most people, they are fond of well-crafted presents.

These shrines were certainly well-crafted. I couldn't identify the speckled gray stone they were carved from, which was neither the typical Golden Desert sandstone nor the pink granite from the gargoyle village, but it was quite hard; the carvings were old, coated with moss and lichen, but they were hardly worn at all. The stone was clearly not from anywhere nearby either. It must have taken a lot of work to transport it across all these dunes.

After my travels in Mollogou, where there's a spirit and a shrine for every hill and hummock, this place seemed oddly familiar - in an upside-down sort of way.

Karlishek and Garnet steered us away from a handful of valleys that, as they put it, smelled wrong. Nothing appeared obviously different about them from the outside, but after the first three or four, I also began to notice myself feeling faintly uneasy around them - the sort of vague sensation that I might normally have dismissed, but which I should perhaps learn to pay more attention to here. Not every location's spirit is a friendly one, especially in the less populated regions of the world.

Other valleys we avoided for different reasons. One we passed by simply because of the cheeky smile on the stone rabbit that adorned its shrine, a hand of cards pressed close to its chest with one paw. None of us were so starved for excitement that we felt like dealing with a trickster. Another had what was clearly a stone grave marker - much more crudely carved than the modestly adorned stone block that served it as a shrine - placed in the ground under its only tree. Though it didn't feel uneasy or hostile, there was an inward-turned sadness about the valley that caused us to quietly pass by and leave it alone. Spirits don't age or die the way that faster-living mortals do, and their mourning periods can last for centuries.

For the most part, though, the valleys were quite pleasant to wander through. It was a relief to be able to rest in the shade of trees again, however stunted, and hear the trickle of water nearby. Though there were no more inhabited valleys for some time, we found plenty of food in the ones we passed through. There were more desert apples and puddens, the occasional cluster of gumdrop cacti, and even a few edible mushrooms. In the sheltered spaces between bushes, we found the occasional cluster of wormflowers - fat, succulent, pink blossoms with a surprisingly sweet flavor.

We were lucky to have Karlishek along; none of the rest of us were familiar enough with the flora of the Golden Desert to reliably know if most of it was edible. Although he couldn't identify every shrub, cactus, and tuber we encountered, he was, in most cases, able to separate the benign from the poisonous or the unhelpfully hallucinogenic.*

Garnet continued to wander off and bring back various fractions of edible animals, depending on how long it had been since we'd last eaten, and Mogen turned out to be surprisingly deadly with a miniature crossbow she pulled out of her pack on the second day. As a result, we had roasted sand quails or brush millipedes to eat on most nights. (brush millipedes, admittedly, are not exactly difficult to catch; they can approach the speed of flowing tar when they feel frisky.)

All of our encounters with rattlesnakes, scorpions, and crocodile centipedes remained happily brief and long-distance. In an encounter between a crocodile centipede and the wagon gafl, the gafl would probably have won - they are heavy, unappetizing, and not extremely sensitive to venom, even in large amounts - but we preferred to avoid finding out for certain. Whenever we saw the long hummock of sand that marked a buried centipede, we made sure to give it a wide berth.

The shrines were endlessly fascinating. There seemed to be little to no pattern to them. Some were representational, carved with people, animals, or beings somewhere in between, in styles ranging from elegant to comical. Some featured only geometric shapes, or abstract sculptures that seemed to hint indirectly at a subject or a personality. One appeared to be an entire geometric treatise in the form of carved pictographs - something relating to the intersections of circles - although none of us were mathematician enough to understand it.

The design of a shrine seemed to have little obvious correlation to the apparent benevolence of its valley. One of the valleys we avoided was as tidy as a well-tended garden and had quite a lovely shrine, an elegantly carved swan with very little moss or lichen covering its form. It was pretty enough, but we felt distinctly that untidy things such as visitors would not be welcome. The next valley we avoided was the opposite: its floor was choked with underbrush, and moss completely obscured the face of the seated stone woman that made up its shrine. None of us were willing to step over the ridge into that valley, though we couldn't have said precisely why. Perhaps Garnet and Karlishek put it best: it just didn't smell right.

In contrast, one of the valleys that felt the friendliest had a shrine decorated with a border of carved skulls. They were small enough that they weren't visible from the edge of the valley (which was why we entered it in the first place). The valley's trees were hung with vines full of plump, blue-black grapes - which smelled pleasantly sweet, although we didn't quite dare to sample them - and the dense foliage overhead provided deep, much-needed shade during the middle of the day (which was why we didn't leave immediately). Once our initial alarm at the shrine's macabre design had faded a little, it was difficult not to feel comfortable in the valley. We stayed until the worst of the midday heat had passed and left wary but unharmed. Perhaps the spirit's aesthetic sensibilities simply tended toward the funereal.

We stopped for the night in a valley with a stone fish half-buried in the middle. It was similar to the standing stones that we'd seen near the abandoned canyon town, including the slow trickle of water leaking from its mossy stone gills. Unlike the standing stones, this fish was neither facedown nor faceup; it was simply propped sideways against a larger stone, as if someone had set it down there absentmindedly and forgotten to come back for it. Several small trees had grown up around it, and the water from its gills had worn a groove in the valley floor, becoming a small tributary of the stream.

The sun was nearing the horizon by then, and our thoughts were starting to turn to where we were going to spend the night. Despite its forgotten appearance, the fish was the first sign of civilization - aside from the shrines - that we'd seen since leaving Nemigan's house. Taking it as a good sign, we set off into the valley, which was somewhat longer than average, to see if there were any current residents to meet.

We found no other buildings or obviously artificial structures, but Karlishek pointed out that many of the trees and other plants were arranged in small copses, overgrown but still distinct. In most cases, there were visible differences between one copse and the next: slightly larger apples, for example, or flowers of a more vivid pink. Though the valley was short on architecture, it seemed to have an abundance of horticulture.

Finally, at one end of the valley, we found a gap beneath an overhanging boulder - a natural shelf of sorts, sheltered from the infrequent Desert rain. It was stuffed with books. They were old and dusty, but still in good condition. Most had at least one or two pages marked with scraps of paper or dried leaves. Though there were no footprints in the patch of sand in front of the shelf - which was damp from the nearby stream and would certainly have shown them - the shelf immediately around the books was clear of sand, as if they'd been moved recently. We were careful not to disturb them.

The whole valley had a charmingly distracted feeling about it. The flowers were thicker than in most valleys, with the remnants of order about them, like a garden left to run wild. Many of the trees had a bonsai sort of elegance. Even the rocks were often arranged in ways that looked deliberate, though overgrown. It was like visiting the workshop of someone who's constantly excited about their newest skill or project, surrounded by work that's perpetually not quite finished, but lovingly crafted all the same.

By that point, we had explored the entire length of the valley, and we were fairly certain that it had no mortal inhabitants. The obvious next step was to introduce ourselves to the local spirit.

The valley's shrine looked like a trio of wooden cabinets, though they were all carved from a single block of moss-furred stone. The two taller cabinets leaned together conversationally over a smaller, wider one, leaving a sheltered triangular space in the middle for offerings. All three cabinets were pleasantly asymmetrical. Their mismatched drawers were open just enough to show tantalizing glimpses of the objects inside (also stone): a book, a branch, a stack of coins, a set of drafting tools.

Most of the drawers, by now, were lined with moss. Another layer of moss was beginning to grow over the few tarnished coins left on the middle surface. It looked as if the shrine hadn't seen any new offerings in some time.

If one is simply passing through a spirit's home, a respectful acknowledgement of their presence is usually sufficient courtesy. As we were hoping to stay the night, something a little more substantial was in order.

In Mollogou, the details of a shrine often hint at the sorts of gifts its spirit appreciates. Hoping that such was the case here as well, we went through our various supplies for any likely-looking books, tools, plants, or currency. Most of what we were willing to part with fell into the latter category. For once, my habit of collecting interesting coins, rather than more sensibly spending them, proved useful.

We dismissed the various coins from the Golden Desert as too mundane; likewise, the small sum of Lint that I keep due to its widespread acceptance in most countries. Spirits almost never need to purchase anything, and we assumed that this one would appreciate novelty over denomination.

In the end, we left an intricately carved ivory coin from the Blue Desert, a three-sided coin from Tetravania called an Oak's Head,** and a clockwork coin from Miggle-Meezel that plays a simple eight-note tune when one turns the gear in its center. (I was reluctant to part with the clockwork coin, but I do have three others like it.)

The offering seemed to be sufficient. We spent a pleasant, peaceful night beneath the valley's absentmindedly tended trees, unmolested by insects or kleptomaniac centipedes. When we woke in the morning, the flat rock in front of the shrine had been laid with breakfast for five: fried apples and sand quail eggs, still steaming on plate-sized pieces of slate. A small fire was just burning itself down to embers in a ring of stones nearby. Though we'd taken turns on watch through the night, due to the unfamiliar territory, the shrine was just far enough away from our wagons that none of us had seen or heard the food being prepared.

As if that wasn't enough, after we finished breakfast, we found that a few rips in the canopy of Chak's wagon had been neatly sewn up with green thread, and someone had braided flowers into the gafl's fur. A small heap of flowers lay nearby, as if the braider had gotten distracted by something else partway through. Both gafl were happily munching on them.

In short, although we never caught sight of our host, their hospitality was impeccable. We all stopped at the shrine to express our appreciation before leaving the valley. When we boarded the non-aquatic wagon and found a sealed letter sitting hopefully on the driver's seat, weighed down with a pebble painted to look like a lopsided frog, I don't think any of us even considered not delivering it.

According to Chak, who had the best command of Jingli among us, the letter was addressed - in archaic but readable script - to a Gingrin Hilljarvel in Pandagula. ("Gingrin" is an academic title, roughly equivalent to "Doctor.")

The sender was marked simply as "Orlogrove."

Whether that's the name of a person or a place, or whether there's any difference between the two when discussing spirits, none of us were certain. If we manage to locate Gingrin Hilljarvel, perhaps we'll find out.

---

* I asked, at one point, if there were any plants that were helpfully hallucinogenic. Karlishek smiled with his antennae. "None that you'd know how to use," he said.

** I asked several people during my time in Tetravania why it's called an Oak's Head, but - as this was Tetravania - I received a clear answer from precisely no one. The closest thing I ever got was "well, oak trees don't have heads, so something has to." After a few weeks in Tetravania, one gets used to this sort of thing. Far more confusing is the fact that the coin, which appears to be a typically coin-shaped flat disc of metal, somehow has three faces on its two sides; one has to flip it over not twice, but three times, to arrive back at the face one started with. The results of a coin toss are by no means to be trusted.

Labels: , , , , , , , , , , , , , , , , , ,

Thursday, April 09, 2020

The Provenance of a Pinecone

After a day or two in Chakramalsian's wagon, I was feeling strong enough to stand and begin painting the centerpiece of its roof: the character for Peace, surrounded by a stately procession of the aquatic traveler's favorite fish.

"Put at least one of them in a funny hat, please," he added. "If a mural doesn't include a fish in a funny hat, one might as well not even bother."

In addition to the painting, Chak was also starved for conversation, which I was happy to provide as I worked. Not only was I glad to return something for his hospitality, but he turned out to be my favorite type of conversationalist: one who enjoys speaking eloquently and at length on nearly any subject with even the most minimal of encouragement. After several pleasant hours spent discussing our respective travels, favorite extinct restaurants, the breeding of photosynthetic cats, the use of explosives in Thiglian stomp opera, and the practical considerations of housekeeping at the bottom of a lake, the conversation turned to the subject of family heirlooms.

I took out my grandfather's extra-foldable ruler, the one he used to build so many cunningly hidden secret compartments into the walls and floors of the family home. (Please do let me know, by the way, if you've discovered any more during my absence, especially any more that are deeper than the walls that contain them.) While I'm no dimensimancer myself and can't use it to build elegantly impossible carpentry, I do find it useful, on occasion, to be able to pull a ruler twice my own height out of my pocket.

Chak, in turn, took a box from one of the smaller of his various moss-encrusted trunks. Inside was what appeared to be a pinecone made of brass, small enough to hide in one's fist. Each scale was coated with blue enamel and linked to its neighbors with small loops of wire. When he picked up the pinecone by a larger loop at one end, the individual segments slid over each other with a faint chiming sound, and it telescoped to nearly twice its original length.

"It's a family heirloom," he said, smiling at the pinecone. "No practical use to speak of, but it's pretty, isn't it? I never travel without it. According to family legend, it once belonged to the master burglar Fenish keTmeel." He gave me a hopeful look.

One is rarely offered such a clear invitation to hear a story. Naturally, I asked who Fenish keTmeel was, and Chak launched smoothly into what I soon came to recognize as his don't-believe-a-word-of-this storytelling voice.

"Fenish keTmeel is practically a legend now, like Orbadon or the Ratty Hatmaker, but she was an infamous burglar in the Scalps - if she actually existed - about a century and a half ago. She was a Wayfinder, of course. Nearly all successful burglars are; otherwise, they couldn't rely on ever actually finding their way to anything worth stealing. According to the legends, she could simply turn a corner and walk straight into any vault or treasure room she pleased. Everyone who had a vault or treasure room quickly caught on and posted armed guards, but somehow, she walked right past them. Most of them never even realized she'd been there until she was gone, and the most valuable objects in the room with her. It was remarkable. A number of wealthy dragons nearly exploded.

"She didn't just keep or sell everything she stole, either. If something she took had already been stolen, she often left it out somewhere public - if possible, in such a way that it would incriminate whoever had been holding onto it. During her career, a remarkable number of foreign works of art turned up years or decades after everyone thought they'd been destroyed. A handful of them even got returned to their rightful owners eventually. She kept the vast majority of what she stole, of course, but that bit of theatrical public service was more than enough to make her a sort of folk hero, at least to everyone who had nothing worth stealing. My family's in business, so they've always been rather ambivalent about her, but I admit I've always found the stories quite exciting.

"Especially since most of them agree that, after a while, she started bringing things out of vaults that had never been in them in the first place. Marvelous, impossible things. Soup pots that never ran empty, books that could only be read with one's eyes shut, spectacles that made people who were nearby look and sound as if they were far away. This is a story from the Scalps, remember," he added with a smile. "But that's what she's truly famous for: stealing things from nowhere and no one."

I inquired as to what had eventually become of the thief.

"No one knows!" Chak said with delight. "There are at least a dozen different endings to the story that I've heard. She retired to a life of anonymous luxury in Kennyrubin, or she tried to rob the wrong dragon and got herself roasted, or reality caught up with her and she stopped existing, or she found the thing she'd been looking for all along - an heirloom, or an egg, or her own heart; it varies depending on who's telling the story. My aunt maintains that she was merely a fiction created to cover up a massive streak of banking fraud, but then she's always been a dedicated cynic.

"Besides, the things she stole still turn up from time to time, usually when someone tries to pawn or auction one of them off and the dragon it was stolen from finds out. Then everyone runs around trying to sell it to some other poor fool so that they're not the one left holding it when the dragon catches up. No one's foolish enough to try to argue ownership with a dragon who has a legal claim to something. No one who lives very long, anyway," he amended.

"And of course, there are a million small trinkets sold every day in the Scalps that claim to be from Fenish keTmeel's hoard - more of them than a thousand thieves could possibly have stolen in a lifetime of burglary. Most of them are fakes. But some…"

He held up the enameled pinecone by its other end and gave it a shake. With a chorus of metallic rattling, its scales flipped themselves in the opposite direction, and the entire pinecone turned itself inside-out and became an exquisitely jointed blue enameled goldfish.

"Some, I think, might be real."

He dropped the fish into the water, where we watched it swim around for a minute or two. Despite being mostly brass, it showed no sign of sinking. When he held out a hand under the surface, it came to rest there, nestled in his palm; he gave it another gentle shake, and it turned inside-out again and became a miniature crocodile, still formed entirely out of jointed enamel scales. It swam around for a short time more, theatrically snapping its tiny brass teeth.

"It used to be my great-grandfather's," Chak said, watching the crocodile fondly. "He said he fed it his secrets. I've kept up the tradition; I've few enough secrets to feed it at my age, but it doesn't seem to mind. There's no other power source that I've ever been able to find, no springs or gears - it's just enameled brass and wire. I'd suspect that it's a Hill Builder relic, but… You've seen their work, yes?"

I acknowledged that I had, many times.

"So you know that it tends toward the utilitarian or the inscrutable. I've rarely seen anything they designed that I'd describe as… charming." He petted the crocodile under the chin, and it gave his finger a small play-bite, like a kitten, before swimming back to rest in his palm. "Possibly it's the work of some other artisan, but if so, they didn't leave a mark or a signature." The crocodile yawned and, with another series of chiming rattles, folded itself back into a pinecone again. Chak shook the water out of it and gently set it on a cloth to dry before returning it to its box.

Pausing my work to watch was enough to make me realized how tired I'd grown. After a little more conversation, I put my paints away for the day, and Chak and I retired to separate pursuits, most of which - in my case - involved sleeping. First, though, I asked if any of the other pieces from Fenish keTmeel's ill-gotten collection were available to view, and Chak was kind enough to write me a (somewhat damp) list of museums. I'll make it a point to visit at least a few of them if I ever find myself in the Scalps again.

Labels: , , , , , , , , , , , , , , , , , ,

Sunday, June 02, 2013

Canyon Town, part two


Mirenza's machine was little more than a small lens in a brass frame. Small buttons and levers protruded from it here and there, like a combination of a pocketwatch and a jeweler's compound eyepiece.

My Amrat and her English have improved since I first met her, so - with some help from Karlishek - she was able to explain a little more fully exactly what the device does.

As far as I could understand it, the lens shows the past. Sometimes. Other times it doesn't. The precise working of it is immensely complicated; the one Mirenza had was the simplified portable version, and even then, her explanations of the functions of all its knobs and switches quickly rose to heights of technicality beyond even Karlishek's ability to understand. Mirenza eventually gave up and just demonstrated for us.

The first subject she tried was a heap of green glass beads lying in an empty doorway. Garnet, Karlishek, and I had to crowd closely around the lens, as it was really only designed to fit a single eye. At first, the lens simply showed the heap, as if we were looking through ordinary - if somewhat dark and distorted - glass. Mirenza gave expert flicks to a couple of switches. The lens darkened, then cleared again to show a different image, grainy and flickering, like the pictures in an antique slide projector. When viewed through the lens, the beads were now on a string. A few more flicks of switches, and the view pulled back to show a dark-haired girl - perhaps fourteen or fifteen, with the stubs of an adolescent pair of antlers on her forehead - wearing the beads around her neck. She laughed, soundlessly, and vanished through the doorway where we had found the beads. In the lens, the opening had a wooden door in it, carved with symbols. "Health and protection," Mirenza identified them in a distracted mutter.

The girl closed the door, and the image blurred into darkness. Mirenza's claws flew over the switches. The darkness gave way to a burst of scratches, which cleared to reveal a priest. (Mirenza identified him by his robes and by the Amulet of Humility* around his neck.) Above the amulet, he was wearing the same necklace. His face bore little resemblance to the girl's, but he did have a magnificent set of antlers.

We watched for what seemed like hours as Mirenza flicked through image after image, following a dizzying array of people. Some had a family resemblance to the girl; many did not. All of them wore the beads around their necks. The lens was watching the beads, in their previous form as a necklace, and their wearers simply happened to be in the picture as well. One brief glimpse showed a glassworker actually making the necklace and giving it to her husband, whose eyes were an identical shade of brilliant green. Other images - much blurrier than the rest - showed only blowing sand, or an outcropping of greenish rock, which we assumed to be the sources of the beads' material and pigment. Apparently, anything further back than that no longer resembled the beads closely enough for the lens to observe it.

Most of the people showed up many times. One heartbreaking scene showed the first girl, a few years older, grieving for the death of her young husband. We had seen the two of them courting in many of the previous images. The next one showed the two of them, decades older, eating a quiet dinner with a small boy so similar that he had to have been their grandson. They were listening, clearly fascinated, while he described something to them with many soup-flinging gesticulations of his spoon.

This was when I started to be doubtful of the accuracy of what the lens was showing us. Mirenza switched it off a moment later, returning it to an ordinary glass lens, and explained.

The lens doesn't see the past; it sees all of the pasts. The pictures in it show both what was and what could have been. Mirenza had pointed it at the remains of the necklace, and we had seen where the necklace had been - and where it might have been, had things been different.

It is an archaeologist's dream. It is an archaeologist's nightmare.

Fittingly, Mirenza's group of archaeomechanogeolinguists calls these devices "arkmasith," which translates roughly to "historians' dreams." They've been working on them ever since Hashmax Bensathrack, their biometallovitrialchemist,** found that he could see strange things through a batch of glass he'd accidentally mixed with the powdered shells of oracular crabs. The creation of more lenses has progressed slowly, as oracular crabs are quite difficult to catch. They always seem to know where you're going to look for them.

The team has managed to improve the accuracy of the lenses somewhat, using the elaborate mechanical workings around them, plus an exhausting amount of testing with objects whose pasts are well-documented enough for comparison. The small one Mirenza had was an early model, with few adjustments for accuracy, considered by most of the team to be past its usefulness. She had kept it anyway. "We are look for beginnings," she explained, with a smile at the edges of her beak. "We never should forget beginnings of our own work. Also, is shiny thing."

We wandered through the canyons for the rest of the day, taking turns looking through the lens at whatever remains of the vanished community caught our eyes. We looked back to when that streak of rust was (probably) the wheel rim of a cart pulled by goats and miniature saurians, when this rock was (possibly) at the bottom of a swift-moving canyon river full of fish and freshwater nautilus, when that doorway was (perhaps) carved by a stubborn one-armed sculptor who clenched his chisel in his teeth, when this fossil was (dubiously) a small trilobite who spent its days tracing geometrical proofs into the silt of an ocean floor, when the hollow cave-houses were (most likely) inhabited by families who lived and died and danced and prayed beneath statues that had not yet lost their sandstone faces to centuries of wind and rain and neglect.

Not one view gave us any hint as to why they had left.



* The Amulet of Humility is commonly worn by the priests of Uncertainty, who teach that true knowledge comes only through sufficiently complete observation. "Sufficiently complete" observation, in the strictest division of the faith, is possible only by omnipotent beings. The most exceptionally adventurous and introspective of mortals might, by the end of their lifetimes, come to know all there is to know about themselves. To know everything about another person is usually considered impossible. To know everything about a place, or a society, or a species - much less the rest of the world - is utterly beyond hope. True knowledge is therefore restricted to the central deity or possibly deities of the Uncertain (His/Her/Its/Their followers don't presume to know anything at all about Him/Her/It/Them, including whether or not He/She/It/They actually exist). Mortals must learn to accept that the sum of their knowledge will forever be a microscopic grain of flawed and partial observations in the vast and incomprehensible universe. Followers of Uncertainty consider it a sin to be certain and a virtue to admit to being wrong. This perhaps explains why there have always been so few of them.


** All of the terms I'm using are broad approximations made up based on Mirenza's attempts to explain the scientists' work to me, and are probably laughably inaccurate. Language barrier aside, they simply do not seem to divide the sciences into the same categories with which I'm familiar.

Labels: , , , , , , , , , , , , , , , ,

Wednesday, July 18, 2012

Message in a Monolith


The stone stood in the sand directly ahead of us. We saw it long before we actually reached it; the vague dark shape had been rippling on the horizon for hours, motionless except for the heat that makes everything in the Golden Desert shimmer at a distance.

When we reached it, it turned out to be a rather unremarkable standing stone. It looked like sandstone of some kind. It also looked old, though - I didn't even recognize the characters that were carved into its single flat side - and nothing made of sandstone keeps its details for long in the gritty wind of the Desert. The writing was still legible.

There are far too many things hidden beneath the sands of the Golden Desert for anyone to even dream of counting them. The dunes roll back occasionally and uncover ruins, tombs, monuments from civilizations long forgotten. They might stay visible for a week, a day, or only a few hours before the dunes swallow them up again. Most travelers (especially if they're of the scientific persuasion) will stop to at least look at things like this stone. The common opinion is that if the Desert has unveiled something for you to see, it's probably worth taking a good look. You'll probably never see the thing again, after all - and even if it holds no meaning for you, who knows? There could be an archaeologist in the next town who's been looking for it for years.

This is the Golden Desert, where the history is deeper than the sand. People stop here for interesting rocks.

Predictably, everyone in the caravan took this as an excuse to take a break. The gafl were unhitched from the wagons, free to go snuffling around in the nearby sand; everyone else got out food or books or pillows and sat down to eat or read or snore for a while.

The team of scientists (I'm still not sure whether they're geologists, archaeologists, something more obscure, or perhaps a combination of all three) piled out of their wagon and gathered around the stone. They tested and measured it with various instruments, taking notes and chattering among themselves. One fished a dilapidated box camera out of her luggage and took a careful photograph or two.

Mirenza, the avian woman I spoke to earlier, stood back a bit from the others. She seemed to be focusing on the writing on the stone. I could hear her muttering under her breath. She squinted at the barely legible hieroglyphs for a few minutes, then turned back to the others with a funny half-smile on her face. I could only pick out a few words of what she said next. The other scientists' reactions ranged from chuckles to confused frowns.

Karlishek told me later that the inscription on the stone roughly translates as follows:

"You have seen the stone I carved, and read the words I wrote. That is all I really wanted. May your travels be happy and your path even."

The signature had been worn away by the sand.

Labels: , , , , , , , , , , , , ,

Tuesday, July 17, 2012

Urban Bonsai


Nothing particularly unusual happened today, so I have little to write about other than what I told you yesterday. Instead, I think I'll tell you about my visit to Fresmareel.

It was a few years ago, during my trip to the Railway Regions. Fresmareel is one of the few villages in the Regions that is not connected to the railroad. Perhaps it will be someday. The town is built on land ruled by the dragon Agnathrommilax, a drake of middle years - three or four centuries - and somewhat eccentric tastes. He paints his scales in bright colors, wears the flags of extinct cities like scarves around his long neck, and collects gramophone records of Rampastulan opera. On clear days, the villagers can sometimes hear him singing along on distant mountaintops. They often mistake the sound for thunder.

The dragon lives alone in his cave. However, the villagers have known him to fly off for several days, carrying a plump mammoth or a particularly nice boulder of quartz, and they suspect that he might have a sweetheart on one of the other mountains.

He has allowed them to live on his land as long as they follow a series of rules.

They can hunt the deer and ground sloths in the area, but are forbidden to harm wolves, foxes, and dreadgoats, as many of the ones in the area are intelligent and the dragon's personal friends.

They must ask the dragon's permission before clearing large areas of land, and certain plants - such as wild lilies and whistle-sedge - are to be left alone entirely.

The village must be built in a perfect circle. Every building within it must also be a perfect circle. They are allowed to expand the village, but only in concentric rings around the current outlines, so that they preserve its shape.

The houses are to be painted white or other pale colors. They can paint their roofs in any colors or patterns they like, as long as they stick to a palette selected by the dragon. He seems to favor reds, oranges, browns, and the occasional intense blue.

Certain colors, such as black, mauve, and chartreuse, are forbidden except on special occasions, such as funerals. Other than that, the villagers may wear anything they like.

The dragon encourages singing; he has even been known to give lessons to those villagers whose voices particularly offend his ears.

The land is a rich and beautiful one, and aside from broad aesthetic decisions, the dragon leaves the people of Fresmareel free to govern their lives as they choose. Most of them see it as an exceptionally good agreement. Other than a certain care in their hunting and their choice of pigments, most hardly notice the effects of the dragon's rules at all. Many even consider themselves lucky to live in such a beautifully designed village.

The villagers note that several of the rules, such as those on expansion, have only come into effect when the colony reached a certain size; there had been no need for them before. Presumably, new ones will continue to be introduced as the population continues to grow. This might also be the reason for some of the more mysterious rules, such as the unusually wide streets.

Hunters have occasionally come upon the dragon perched on one of the many rocky cliffs that surround the valley, gazing down at the colony with a satisfied expression, as one might wear when observing a garden or a favorite work of art. Some have speculated that, rather than collecting art or metalwork - the most common manmade objects that dragons hoard - he is instead a connoisseur of urban planning.

It seems he is growing a bonsai town.

Dragons, after all, live for centuries and can afford to take their time. Who knows - perhaps Agnathrommilax is already planning what the city will look like hundreds of years from now.

Labels: , , , , , , , , , , , , , ,

Departure


The gafl have apparently eaten their fill, ballooning to three times their previous size, so the caravan packed up and left Denemat this morning. I was surprised to discover how many of the people I've seen around the village are actually passengers on the caravan. Denemat's population, apparently, is even smaller than I thought.

I went back to say goodbye to Fenbit and Hasisha before we left. They were sitting in the shade of their acacia again, though the tree had moved to the other side of their house. Perhaps it wanted a change of scenery. They gave me a package to deliver to their grandson, who apparently lives in a remote town called Snarkish. If the caravan happens to come across the town on its journey, I'll deliver the package myself; if not, I'll give it to someone else before I leave the Desert. It will find its destination eventually.

The package seems to weigh almost half what I do, which is why they're not sending it by postbird. The postbirds refuse to deliver anything that weighs more than they do. Heavy mail has to take its chances with foot travel. Inhabitants of the Golden Desert are used to waiting months or years for their packages to arrive.

The train of wagons had already lined up at the outskirts of the village when I arrived. Everyone was loading things aboard. The merchants in the caravan are transporting a wide variety of cargos. One entire wagon is full of parsnips and munchmelons; another holds cages of pahareets, jazz birds, and salamanders. Several harried-looking potter's apprentices were shifting towering stacks of ceramic tiles, glazed with brightly colored butterflies and sheep and squid and peacocks, and wrapping them in thick woolen blankets before loading them into crates. Further on, a team of the caravan's largest and strongest lifters were carrying heavy chests reinforced with iron bands and massive padlocks. I don't know what was inside them. Most of the lifters were samovals, who tend to be larger and stronger than average; there was also an upright elephant with painted tusks, a few of the masked people I've glimpsed occasionally in the Desert, and a pair of twins who looked almost human, aside from the armadillo scales across their backs. They lifted chests that were larger than I am, and must have weighed three times as much, without any visible effort.

A team of men and women in white robes were taking great care in loading crates onto one of the wagons. A few of the crates were still open, and I could see glimpses of complex machinery inside, all gleaming brass and polished lenses. One of the team - an avian woman with jet-black feathers, who was panting in the heat despite the hood shading her face - gave me an enthusiastic explanation when she stopped to rest.

"Is for, eh, measure the sand, yes?" She fanned herself with one feathery arm. "Is for… Look in sand, see what is before. Sand now is small pieces, but before, maybe is castle, or mountain, or glass, yes?" She pointed to a crate where an elaborate series of lenses sat, half wrapped in cloth, gleaming in the sunlight. "Look with this, see castle, mountain, glass. What sand is before."

I'm still not entirely sure what she meant. Some unusual variety of archaeology, perhaps? The equipment was nearly all packed, so a demonstration was out of the question. My Amrat, unfortunately, is nowhere near as good as her English, and I'm no geologist. Most of what she said went completely over my head. She didn't seem disappointed with my incomprehension; she just shrugged and smiled, a slight rumpling of the feathers at the corners of her beak. "Eh. When you maybe learn more Amrat, I tell you again. Yes?"

One of the wagons has been cleared out and altered to hold a single passenger. Normally, a caravan would not allow this; space is too limited to waste an entire wagon on one person. (I will be sharing a wagon with five other travelers and their luggage, as well as a shipment of assorted fossil shells, and sleeping on top of my luggage.) However, from what I've heard, this passenger is not only wealthy enough to pay for a whole wagon; he is also aquatic. The alterations to the wagon were mostly to make it watertight. The wagon bed has been sealed - I assume with tar, or snail glue, or something of that sort - and filled with river water. The canvas roof has been replaced with a silk canopy nailed down tightly on all sides. This, apparently, will hold moisture inside the wagon and keep the water from evaporating too quickly.

I don't know the passenger's name, but I've heard that he's from a wealthy family of river merchants from the Scalps. How he got all the way out here, I have no idea. I hope he doesn't mind being stuck inside a wagon for the next month or so.

The caravan set off shortly after noon. This was later than it was scheduled to leave - I could hear Tirakhai's voice from one end of the wagon train to the other, booming at steadily higher volumes the later it got - but it's nearly impossible to organize this many people, much less to do it on time. I'm impressed we only left a few hours late.

The gafl handlers had been maneuvering their charges into position all morning, checking harnesses and providing a few last snacks before departure. They steered the gafl with a sort of percussive code, thumping out quick rhythms on the shaggy hides that told the creatures to stop, go forward, turn left, and so on.

I managed to find a good place to sit when we left; it was a seat near the front of one of the central wagons, where I had a good view of the whole caravan. It was quite a sight. All the gafl started nearly at the same time, lurching forward with surprising speed as they stretched and compressed their massive bodies. Hundreds of soft feet hit the sand at once. The sound was like a pillow fight of operatic proportions.

The rest of the day's journey was largely uneventful. The wagons slid over the dunes fairly smoothly, though they seemed to find more bumps and pebbles than I would have thought possible in what looked like perfectly smooth sand. The springs on their shafts at least kept them from sharing the gafl's lurching gait.

There was always someone singing. Over the course of the day, I must have heard dozens of melodies from one wagon or another. Karlishek identified a few of them for me when he happened to be nearby; one was a love song, another a prayer, a third a comical ballad about a man who built a house out of sand.

The sun set an hour or two ago. The wagons are currently arranged in a circle around a large campfire. There is little wood in the Golden Desert, so we're burning gafl dung. The handlers collected enough over the course of the day to make a sizable fire. Thankfully, it has almost no smell at all. The gafl themselves smell strongly of rosemary right now, as their handlers have been rubbing the herb into their fur to keep away parasites. The gafl seem to like the smell; they stuff their faces into each other's fur and sniff happily every time we stop. Most of them are sleeping at the moment. Their silhouettes are like grassy hills in the dark, rising and falling slowly with their breathing.

All the passengers who are still awake sit around the fire. Supper was a bewildering array of shared food, contributed by everyone, followed by an hour or so of songs and storytelling. I missed most of the stories, but I was able to at least hum along with the songs.

By now, everyone is quiet. Most of the passengers have wandered off to their wagons to sleep. The few who remain sit around the crackling fire, writing letters or journals, or playing games with boards and decks of cards that I've never seen before. It's peaceful.

The moon and grandmoon are high in the sky above us, wearing the campfire smoke like veils. There must be a million stars around them. Bats and night birds fly overhead, black on black, little fluttering silhouettes that croon and squeak softly to each other. I have a bed of sorts set up in the wagon, but I might just sleep outdoors tonight.

After all, it's not as if it's likely to rain.

Labels: , , , , , , , , , , , , , , , , , , ,

Thursday, July 12, 2012

Pakals


Practically every area of the world has come up with its own method of putting food inside bread. There is the sandwich. The pasty. The pie. The calzone. From Froongia, we have smooshi and sashaymi, layered stacks and intricate little slices like edible millefiori wrapped in rice and seaweed; from the Great Shwamp, the gleaming boiled spheres called gulashlub; from Banterkrat, a hundred varieties of intricately folded flatbreads, like origami with food baked inside. If one prefers desserts, there is the cream bun, the eclair, the jambritch, the crepe, the scone, the krifle, the cannoli, the tanchee, the rangoon, the pillidesh. I have yet to find a place without its own variety of food-in-a-crust.

Wherever you go, the purpose is much the same. Everyone wants food they can carry around, food that won't dry out or get squashed or make their fingers sticky. The best way is usually to wrap it in some sort of crust and turn it into its own little self-contained object.

The Golden Desert's version is the pakal.



Pakals are collections of food wrapped in dough and baked, or fried, or occasionally boiled. They are the shape of rounded river pebbles. The crusts are hard on the outside, making a beautiful bready thump when you tap them. They can contain virtually any food that exists in the Desert. Meat, cheese, cabbage, chocolate, fish, fruit, an endless variety of vegetables and spices - if it's edible, you will find it in a pakal sooner or later. They come in practically every imaginable size as well, from tiny ones the size of marbles (popular among children and the Desert's rodent populations) to the steaming, house-sized pastries baked for certain festivals.*

Of course, it's impossible to tell from the outside what is inside a pakal. As a result, it's traditional to punch patterns into the outer crust before baking, like the holes in a pie. The holes let out steam and keep the pakal from exploding when baked. The pattern they form tells you what's inside. Market-goers in the Desert learn to read the crusts as they go. Little fish symbols mean fish of some sort, usually some species from the river Lahra. Triangles mean cabbage. Diamonds mean chocolate. Meat pakals usually have a simple picture of the animal on the top, unless the baker wasn't quite sure what it was, in which case they just have a star instead.

Some pakals are left unmarked, for the adventurous eater.

I have been largely living on these little pastries, in addition to my usual diet of meat and vegetables and chocolate and whatever else happens to be available. (The Golden Desert is sadly lacking in slug meat, but it makes up for it with its wide variety of tasty hoofed animals and edible cacti.) Pakals are common, varied, and cheap, and they travel well. It's what they were made for, after all. Though many modern pakals are essentially pies, juicy pastries of meat or sand-apple, they were originally a way to make dried meat and vegetables last longer and require less packaging on long Desert voyages. In less civilized centuries, some of the more warlike Desert tribes would skewer pakals on their spears, so that they could snack on horseback while fighting each other.


There has been no war in the Golden Desert since the Locust Marauders died out, but it's still easy to find tough, salted pakals baked for long trips. In the dry Desert air, they last nearly forever.

I have always had a kind of magpie attraction to small, beautifully made things.** Pakals are no exception. It is nearly as much fun to collect the little patterned loaves as it is to eat them. I love nearly all food, but there is something special about these compact little gems of the baker's craft.

If they weren't so tasty, it would almost seem a shame to eat them.



* Some of these giant pastries have gone on to become permanent homes. I met a woman in Hemrikath who lived inside one of the empty crusts. It had been emptied of its filling long ago, and larger holes had been cut for windows and a wooden door. I asked her if she ever got the urge to gnaw on the walls. She said no; the old bread had gone stale years ago and was roughly the consistency of granite. The smell of its contents still lingered, though, however faint, and she occasionally woke up from blissful dreams of figs and cinnamon.

** As a traveler with no permanent home, I have to be wary of this tendency, lest I end up as ridiculously overburdened as Elva Ursunorn's fabled Packrat. Though the world is full of beautiful things, I have trained myself to keep only the miniature and the edible ones. People often ask why I have so many random small objects hanging around my neck.

Labels: , , , , , , , , , , , , ,

Wednesday, July 11, 2012

Cactus Flutes


Today, the road took me through stands of flute-cacti. I had never heard of these plants before this trip to the Golden Desert; in the past few months, though, I've seen them in at least three or four places. They are tall plants, but otherwise unremarkable - at least when they're alive. When a flute-cactus dies, though, it leaves a dry stalk full of holes, which blows soothing notes in the wind. Birds like to nest in them, as do the more musically inclined varieties of lizard.

I first saw flute-cacti in the desert around Teshirak. The villagers there tend the cacti and encourage the ones with the sweetest notes. Some cut the dry stalks and arrange them around their houses, so that the village is filled with music whenever the wind blows.

The village of Korfa also has flute-cacti growing nearby. There, skilled instrument-makers cut them and attach complex systems of wooden stops and levers, turning the dry stalks into lightweight, eight-foot-long flutes that are quite popular among dragons and other large creatures.

The smaller nose-cacti, which also grow near Korfa, play a high, nasal note like a whining child. These the villagers hunt down and uproot without mercy.

This grove seemed to be wild. There were several stalks lying on the ground, cracked and silent except for the occasional faint half-note, but I didn't see any of the stumps that flute harvesters leave behind. The wind was blowing, as it always does in the Golden Desert. The cacti surrounded me with a constant, airy cloud of chords; miraculously, they were almost all in the same key. I found myself whistling as I walked. It was hard to resist. I went through a few melodies that harmonized with the cacti, finally settling on a sea shanty by Rango Tress. At the end of the first verse, I paused to drink some water.

The cacti whistled the tune back at me.

My first thought was that the heat was starting to affect my brain. I'd been lucky enough to avoid that so far, but there's always a first time. I felt fine, though, aside from the fact that my mouth was dry from whistling.

I whistled the melody again. This time, the reply came from a cactus a few feet farther down the road.

As strange as this was, I wasn't particularly alarmed; musical plants are rarely dangerous.* I took another sip of water and kept walking, whistling as I went. The music followed me. It always came from a cactus nearby; I never heard it from a distance. After a few minutes of simply mimicking my whistling, the cacti started to do variations and harmonies.

I'm fairly sure the source of the music was a zephyr. They're some of the more curious wind spirits - perhaps the only ones that take any interest in people - and they often have surprising artistic tendencies. Many of them like to draw in fine dust and sand. I've heard that some have even developed ways of making sculptures, though I couldn't tell you how.

After I finished the sea shanty, I moved on to a few of Majenti Huddle's clockwork ballads, then to an operetta by Sherm Trupelo. The zephyr - if that's what it was - seemed to be hungry for new melodies. Out here in the Desert, there probably aren't a lot to choose from. It picked up tunes almost as fast as I could whistle them, filling in two- or even three-part harmonies as it went. Sometimes it whistled the melody and I harmonized. I'm not much of an improvisational musician, but I've sung in enough choruses, here and there, that I can make up a fairly decent harmony when I need one. We whistled jazz, folk music, concertos from the Caroque period, slow torch songs and rapid arzenroyds, even a few rock songs by the Poltergeists. The zephyr had some trouble with the idea of percussion until it found a way to knock two cacti against each other.

I must have whistled fifty songs over the course of the afternoon. My lips were getting dry by the time I reached the end of the flute-cacti. The Desert stretched out before me, seeming strangely empty with no sound but the hiss of sand blowing off the dunes. Behind me, I heard the first few notes of an old Desert song of farewell. I whistled the next few notes. The zephyr and I harmonized one last time, exchanging a musical goodbye, and I set off - with some reluctance - into the less musical section of road ahead.

As I left, I felt a tiny breath of air on my face - hardly enough to notice, except that it was blowing in the opposite direction from the wind. It was like the ghost of a goodbye kiss.

Long after the shimmering horizon had swallowed them from view, I could still hear the cacti singing behind me.



* A notable exception is the siren nasturtium. Fortunately, those only grow in semi-tropical areas, and most of them have been tamed for medicinal purposes, as their music provides a powerful anesthetic.

Labels: , , , , , , , , , , , , , ,

Sunday, July 08, 2012

The Radio


On another brief wander this evening, I was passing underneath an open window when I heard the unmistakeable crackly sound of a radio. I'd almost forgotten what they sound like; it's been a few years since I last heard one.

The last time was on my last visit to the Railway Regions, when I would gather occasionally with a small group of passengers on the Train to listen to Mr. Intaglio's salamander-powered receiver, a tiny machine held together with twine and snail glue. We would stay up until the quiet hours of the morning listening to tinny, static-filled broadcasts from exotic places we'd never heard of.

The Inadvisable Music Hour is broadcast from a mountain toll bridge in Skeen, where the bridge-keepers would let musicians cross for free if they played a sufficiently outlandish instrument.

The Nightsound Show is a nocturnal cornucopia of music and philosophy from the distant underground town of Carburrow, where they discuss stories and foreign politics and the supernatural late into the night.

Brendan Harzelflat, age two hundred and three, tells stories of his long and eventful life and sends them out over the Aether from his solitary lighthouse, speaking in a voice as soft and unhurried as waves on a beach.

One opera program we never did find out the name of, since none of us recognized the language.

It was a good few weeks. That little radio receiver was one of many reasons I was sad to leave the Railway Regions. Until today, I'd almost forgotten the sound of static, of scratchy voices riding on invisible waves over impossible distances, of the mysterious and melodic Aether-whistles that interrupt them every so often.

It was startling to hear that sound here, in this tiny town in the middle of the Desert. I looked around to see where the sound was coming from and chanced to be looking up just when a wild-haired man stuck his head out of a second-story window.

"It's working!" he called to the street in general. I was one of the only people actually in sight, so he turned to look at me. "I'm finally getting a clear signal! Well, almost clear. Come up, come up and listen!"

I rarely refuse invitations to interesting things, so I went up to listen.

The building looked like a shop of some kind. It was closed at the moment (possibly because the owner was busy tinkering upstairs), but the door was unlocked. Since I'd been invited, I opened it and went in.

The lower room was full of clockwork and other machinery. The sun slanting in the window struck glints from pocket watches, clocks in various sizes, a gramophone or two, even some of the more complex types of farming equipment, all in various stages of dismantlement. Gears and cranks and other specialized bits of metal lay with an array of tools all over a pair of long tables that stretched the length of the room. The smells of metal and machine oil filled the air. Something clanked rhythmically in a dark corner in the back. It was fairly clear that this was the town mechanic's shop.

A half-dozen salamanders dozed on a table beneath the front window, with their scales turned dull black to soak up every drop of the remaining evening sunlight. Small, slitted eyes opened briefly and then ignored me.

I could hear a crackly, muffled voice coming from the back. Past a curtain, I found a narrow spiral staircase leading up. It looked like it had come from somewhere else. The ornate wrought-iron railings, twisted round with designs of winged weasels and snakes, were wildly different from the simple stone walls around them, and the staircase didn't quite seem to fit the stairwell. The middles of the steps were worn down, the edges scattered with mysterious bits of machinery.

If the downstairs room had been cluttered, the upstairs room made it seem practically empty by comparison. It was all machinery, floor to ceiling, stacked in precarious heaps and hanging from the rafters. Jars of nuts and bolts stood on any surface flat enough to hold them. Loops of chains and wire hung from hooks. Several of the heaps had small, open areas in the middle, showing that there were work tables somewhere beneath all the clutter.

The machines here - when I could pick individual ones out from the chaos - were much more fanciful than the practical, workaday devices downstairs. Here was a fan, a ring of thin blades punched with geometric patterns of holes, designed to be spun by the air rising from a candle flame; there, a music box built to play multiple brass musical cylinders at once; farther in, an ungainly machine for cracking eggs. Judging by the litter of pulverized eggshell around it, it had not yet succeeded in doing so gently.

In the center of the room was the man who had called me in, whom I assumed to be the mechanic himself. He was a short man with a face like a bespectacled sheep and a wild mane of woolly hair. He wore a shirt stained with machine oil and a vest that seemed to be made entirely of pockets.

"Oh good, you found the stairs." He spoke Halsi, almost too quickly for me to follow. "Some people can't. Do you speak other languages? I finally got a signal on this thing and I'm talking to someone, or trying to, but I can't understand a word."

I replied that I spoke several languages. Unfortunately, my spoken Halsi is not particularly good yet; my reply probably sounded something like, "yes, it speaks many language, what need?" This did not appear to fill the man with confidence in my abilities. He was about to say something else when the radio interrupted.

"Finally, someone else," said a crisp, crackly voice from the speaker. "I don't suppose you speak English?"

It was surprisingly pleasant to hear someone speaking my native language again - even if the voice was crackly and coming out of a machine. It's fairly common to hear English, along with every other language, in the larger cities of the Golden Desert. Since leaving Karkafel, however, I've heard very little of it.

The voice on the other end turned out to belong to a Miss Anthetica Mandrigore, who was speaking from a cottage in the High Fields. She's currently trying to assemble a group of radio operators to create a sort of radio communication team - a "network," she called it - between several of the more remote parts of the High Fields. In that country of cliffs, landslides, broken bridges, narrow switchback paths, and weather so unpredictable that even postbirds find it difficult to deliver mail on time, a system like this could be quite useful.

The mechanic introduced himself - when he remembered - as Bofrid Haggadan. With me as a translator, the two of them spent the next few hours discussing radio technology. I got the impression that neither of them often got a chance to discuss the subject with someone who was equally interested. Miss Mandrigore also had rather a sharp tongue, though, so perhaps it was just as well that the two of them couldn't communicate directly just yet. Not everyone patient enough to operate radios has the same amount of patience with people.

I am far from an expert in any of the mechanical disciplines, so the conversation quickly grew to be over my head. Fortunately, many of the technical terms are the same or similar in both languages; most of the words I didn't understand, Mr. Haggadan did.

No one is really quite sure how radio works. People first found the old transmitters in the floating cities; the theory is that the Hill Builders used them to talk to each other. Some of those old transmitters still work, even after thousands of years, and people like Mr. Haggadan and Miss Mandrigore have started making their own.

Electricity has generally been dismissed as an unstable and impatient form of energy, especially compared to salamander power and the ancient Hill Builder reactors that still power the floating cities. No one would consider using electricity for anything practical. Still, the Hill Builders seem to have been fond of the stuff.

Of course, since no one actually knows how radio transmitters and receivers work, the best anyone can do is put wires and magnets and electrically-trained salamanders together and hope that it all works. Those few who try succeed almost half the time. Even when radio does work, it's never reliable. The signals have a tendency to fracture as they spread, becoming crackly and distorted. They can only be picked up in random patches of space. Move two feet to the left, and everything dissolves into static. Many radio operators find themselves yelling across the room to their microphones, holding their antennas out of the window for a better signal.

Fortunately, nothing like that was necessary today. The two radio operators continued to converse, their voices passing each other on tenuous streams of radio waves stretching halfway across the world, until a storm crossing the High Fields finally drowned out Miss Mandrigore's crisp voice in a sea of static. The two of them made plans to contact each other again in a few days. Miss Mandrigore has a niece who speaks Halsi, so they will be able to continue to trade notes after I leave Rikanta. Coming from two such distant locations, it sounded like they had a lot to learn from each other. I suspect that the niece will find herself with a full-time job shortly.

After switching off his radio, Mr. Haggadan thanked me profusely for my help. He said he would have invited me to stay for dinner, except that - like many passionate craftsmen - he had never taken the time to learn to cook, and all his meals consisted of bread and garlic with the occasional cabbage. Besides, it was quite obvious that he wanted to return to work on his radio. I thanked him for the offer and said goodnight. When I left, he was in the middle of dismantling some piece of electrical wiring, muttering enthusiastically to himself and shuffling through the sheaf of notes he'd taken during the conversation. Perhaps this will be the beginning of a more reliable or widespread form of radio.

For now, though, it remains a pastime for the patient and the hopeful, for dreamers and eccentrics, for engineers who are willing to tinker endlessly with half-understood technology for the chance of hearing a stranger's voice from half a world away.

Then again, anyone who answers them is almost certainly a similar sort of dreamer. Perhaps they're not such strangers after all.

Labels: , , , , , , , , , , , , , , , , , , ,

Thursday, July 05, 2012

Creeping Hieroglyphs


After I wrote last night's letter and handed it off to the postbird, the innkeeper led me upstairs to a narrow stone room roughly the size of a coat closet, which I am sharing with an elderly tortoise.

At least, I'm fairly sure it's a tortoise. It hasn't actually come out of its shell yet. I'm certain there's something in there, though, if only because of the snoring.

Exhausted as I was, I collapsed into the heap of mismatched cushions that serves as a bed and fell asleep almost instantly. I dreamed that I had become a creature of living flame. Every time I tried to write a letter, the paper would burn up in my hands, and the words I'd written would speak themselves in the crackling of the flames.

I woke to find that I had left the curtains open last night and was now lying in direct sunlight. This explained the dream. Even early-morning sunlight is hot in the Desert. The room was far too hot to stay in at that point, so I left the tortoise shell to its nap and went out to look at the village. I'd only seen it in the dark last night.

Rikanta is a small town, perhaps two or three dozen houses, centered around an old sandstone castle. These are fairly common in this region. Like most of them, this one was built when the Locust Marauders were at their peak and had started making forays into the Golden Desert. You can still see the tooth marks in the stone. The Marauders are long gone, though, and the castle has been empty for nearly as long. It hasn't had an enemy to keep out in decades. The town's Chooser* lives in a house now, and the castle's few intact rooms are home only to sand-colored day bats and the occasional night wanderer. Swallows and potter wasps build neat clay nests under the crumbling battlements. The outer walls shrink just a little every year as people take the old, elegantly cut stone blocks to build new houses. They're not about to let good stone just sit around.

Most of Rikanta's buildings have a thick, chunky look as a result; they are small houses built with castle-sized blocks of stone. Many of the walls are thicker than the width of the doorways. As well as looking funny, this is actually a good design, keeping the houses cool during the day and warm during the night. There is very little that insulates as well as two feet of solid stone.

The architecture, however, wasn't the first thing I noticed in Rikanta. The town is overgrown with creeping hieroglyphs, a form of two-dimensional life adapted to live on dry stone. They look like letters, neatly painted in faded brown dye, a growth of random symbols that never quite resolve themselves into a readable alphabet. Their seeds are windborne and look like commas. The glyphs alarmed me at first - had the word-plague spread here from Arkit? Fortunately, a few townspeople assured me that the glyphs had been around for decades and had never shown any sign of interfering with the town's actual writing - though the appearance of the occasional Halsi character in the otherwise random symbols suggests that the two might be interbreeding.

Neat, geometric, and completely incomprehensible (though many linguists have tried), the glyphs apparently started at ground level and simply worked their way up. The popular theory in Rikanta is that they started on an old vase or pot buried in someone's basement. Craftsmen in several of the old Desert civilizations used creeping hieroglyphs as decoration, encouraging them to grow on pottery and carvings. No one is sure whether these craftsmen liked the nearly-legible patterns or if they were just too lazy to add their own decorations.

Wherever they came from, the glyphs have spread by now to nearly every (previously) unmarked surface in sight. They seem to fill the role that ivy or tambourine wisteria might in a wetter place. Lines of elegant symbols twist their way up stone blocks and wooden posts, along walls and across rooftops, curling around corners and tracing the most minute imperfections in any surface. On occasion, they will even spread to the skin of a person who sits too long in one place.

Mammals usually don't care; the glyphs are hidden beneath their fur, and being two-dimensional, cause no actual physical change. Some say that they even keep fleas and bedbugs away. The town's furless inhabitants are somewhat more likely to object. Many of the reptilian townspeople have rather dramatic scale patterns of their own, and they don't want to add a layer of meaningless symbols on top of them.

Fortunately, the glyphs can be killed by sufficiently heated debate. Inscripted people often go to the town hall, a stone building completely devoid of glyphs, and attend meetings of the elders' council for a dose of remedial bickering.



* Chooser is a position somewhere between mayor and magistrate; most towns of any size at all have a council of elders and a Chooser. The relationship between them is a complex one, and I don't fully understand it yet, but I suspect that the Chooser's job is to step in when the council finally becomes too exhausted to argue anymore.

Labels: , , , , , , , , , , , , , , , , ,

Wednesday, June 29, 2011

Umbrella Crystals

Another caravan came through Thrass Kaffa today. They had heavy cargo and were moving very slowly. In wetter parts of the world, wagons this heavy would be driven by oxen or pushpigs; in the Golden Desert, they're pulled by tortoises. Tortoises, in fact, are the favorite slow animal in the Desert. They're slightly less stubborn than mules and far less vulnerable to heatstroke. They pull carts and carry people who don't need to get anywhere quickly. (Camels are faster, but a little too unpredictable for day-to-day use.) Nothing speeds them up, and nothing slows them down. A tortoise might take hours to get to town, but it will move just as quickly - or just as slowly, rather - whether it's carrying tiny children or pulling three tons of umbrella crystal in a cart.

That's exactly what these had. Behind the tortoises, sturdy wagons braced with steel rumbled along under the weight of at least thirty umbrella crystals. They were rolling mountains of honey-colored stone; even the smallest crystals were taller than I am. The smoothest ones distorted everything on the other side, squashing houses into narrow towers or inflating them to bloated yellow mansions. Children walked alongside the caravan and made hideous faces at each other through the stone. So did quite a few adults. Umbrella crystals are rare in the Golden Desert, and practically nonexistent everywhere else. They're some of the only stones in the world to be created by plants.

Umbrella palm trees get their name from their leaves, which are the same shape and just as watertight as an umbrella. The divert the water of the Desert's infrequent rainstorms directly onto the ends of a tree's outer roots - which are often nowhere near the trunk - and keep the base of the trunk dry. That's where the trees grow their crystals. The inner roots absorb sand and cement it together into massive stones, anchors against the relentless winds of the Golden Desert.

Nor surprisingly, the crystals have become incredibly valuable all across Hamjamser. They grow at the same speed as their trees, which - while still slow - is still much faster than any crystals that form by ordinary geology. Most of all, though, they're valued for their size. No gemstone on the planet can rival the size of even an average umbrella crystal. Queens and Emperors have had entire sets of dining room furniture - chairs, tables, dishes, even the knives and forks - carved out of a single crystal. The Sultana of Fasra Koum, according to legend, lived in a palace carved from a single stone. It's not hard to believe. The oldest crystals in the Desert, the ones that no one found or harvested before they grew too large to move, are at least large enough to make a respectable mansion. The wind and rain have eroded them into strange, fluid shapes. On some, they've eaten away at the hieroglyphs of long-dead civilizations. Archaeologists make pilgrimages to them with rock-climbing gear or lifter giraffes. They've found whole mythologies carved into a single stone.

Most of the time, though, the trees are cut down when their crystals are still small enough - just barely - to be moved. Most of them don't live that long anyway. Being the only tall things in many parts of the Golden Desert, umbrella palms are frequently struck by lightning. The branching twists of fused sand left by Desert lightning end up stuck to the bottoms of the crystals when that happens, as if the crystal had grown roots. Until only a few centuries ago, most scientists believed that the crystals grew by themselves, like giant stone turnips.

It doesn't matter much when they're harvested, though; the sale of even a relatively small crystal can keep a small village supplied with everything it needs for a whole year. The keepers of umbrella groves guard their locations as fiercely as compass makers guard their twigs. Stone farmers take their jobs quite seriously.

Healthy umbrella palms grow clear, egg-shaped crystals the color of honey; unhealthy ones (much more common in the harsh Desert weather) produce stones full of bubbles and the elegant black traceries of dead roots. In one particularly old and enormous crystal, a group of explorers found the skeleton of a dragon. It had been preserved like an insect in amber, the bones covered layer by slow layer over the course of decades. It's currently in the Museum of Antiquities in Karkafel, where I saw it on my last visit. The skeleton looks like it's sleeping.

I have yet to find a way into Karkafel on this visit. I've caught a few glimpses of it - vague, shimmering towers in the distance - but all the alleys I've tried have simply led me back into Thrass Kaffa. I'll try again tomorrow. I'd rather not have to find my way there through the catacombs again.

Labels: , , , , , , , , , , , ,

Monday, June 20, 2011

Leaving SuyMaTmakk

Farewell to SuyMaTmakk. Today I left behind the whirlpool lake, the wicker buildings, the endless living cacophony of life on Market Street. As the wagon rattled along the road by the River KleMit, the bird's-nest skyline and its crown of waterfall mist faded into the distance.

I've enjoyed my time in SuyMaTmakk, but it's time to move on before I get too attached.

I said goodbye to the TiLeKraNas before I left this morning. As thanks for their hospitality, I gave them a set of origami birds in bright paper, the kind that can be folded up and put into an envelope or a pocket. I learned how to make them in Mollogou. To my surprise, the family gave me a beautiful salamander lantern, a fluid shape like a turnip of blended metal and glass. HmoTan said it was an experiment that went slightly wrong. It makes a perfect home for a salamander. Apparently, the children have been playing with my salamander while I've been out,* and they'd noticed that its lantern was getting a bit small. My salamander has grown a lot since I got it. In fact, it's starting to get a bit fat. Maybe I should feed it less coal for a while.

The TiLeKraNas are going to spend a few more days in the city before heading back up the Hley. Instead, I got a ride with a merchant on his way out of town. His name is FlunDitChukk. Whether it's his first name or last name, I have no idea; he's said maybe six words since I met him, and that many only if you count grunts. His cart is pulled by something called a dunderblub, which looks something like a hairy mushroom with four stumpy legs. If it has a head under all the fur, I haven't been able to find it. I can only tell which end is the front when it's walking; even that's only a guess. I'm not entirely sure that it's even an animal. Its name is Tupp.

FlunDitChukk is taking a shipment of jazz birds to CheChmit. They look a bit like roadrunners, but they have clever faces and black-and-white magpie stripes. When they spread their wings, the feathers look like piano keys. They sit in wicker cages in the back of the wagon and warble syncopated improvisations to each other. Occasionally, one of them gets its talons on a trumpet. (FlunDitChukk has a shipment of those too. I'm not sure whether this is a coincidence or not.) I have no idea how they can play a trumpet without lips; whenever I look around, the music stops. All I ever see are a bunch of birds sitting around and whistling innocently.

This could be an interesting trip.



* I was surprised at this, but not particularly worried. My salamander was well trained even before I got it - Cormilack salamanders are some of the most reliable in the world - and children on the dry plains of the Scalps learn fire safety at about the same time they learn to walk. I wasn't worried that they'd hurt each other. I'd watched TiLi and HnerKipPeLo catch fireflies and phosphor moths on the way to SuyMaTmakk, and I don't think they harmed a single charcoal scale of their wings.

Labels: , , , , , , , , ,

Thursday, June 16, 2011

Market Street, Day 3: the Animals



There are probably more animals for sale on Market Street than there are people to buy them. Their snorts and clucks and shrieks occasionally drown out even the songs of the vendors. Horses, mules, oxen, emus, and a variety of cart-lizards pull wagons between the crowded stalls. Klepts lurk silently in the shadows. Fish circle in barrels and tightly woven baskets. Messenger monkeys scuttle over the rooftops, screeching to each other in raucous code. Below them, people stop to listen to the songs of the Kelleries, birds as drab as kiwis and as musical as nightingales. Their voices have outgrown their wings. Some of them sing counterpoint with the calliope cicadas.

The spotted hens this one boy seemed so fond of are only one of the hundreds of kinds of poultry in the market. There are ducks and geese, chickens and kaklbirds, paihens and pahareets, bred for meat or eggs or feathers. One breed of tiny bantams produces eggs the size of grapes, with all the iridescent colors of an opal in the shells. There are jewelers who use them in jewelry; they spend hours hollowing out the eggs, filling the shells with something more durable, and coating them in substances that make the colors last. The recipes for these are jealously guarded by each jeweler. Only their apprentices learn the secret.

The russet crabs are raised to turn food scraps into useful meat, like pigs. They get to be about the same size. The ones at the market are usually sold small - palm-size at most - but they never seem to stop growing. A man once kept one for twelve years to see how big it would get. At the end of the twelve years, it ripped its way out of his basement and cut a thundering path of destruction through the city before plunging into the depths of Lake Twiliat. The hole it left revealed that the man had quadrupled the size of his basement to make room for it. It was taller than his house. As far as anyone knows, it's still somewhere in the depths of the lake, growing bigger every year.

Since then, everyone makes sure to eat russet crabs before they get much larger than a pig. Almost every family has one if they can afford it. You can see them all along the canals, scurrying around in wicker pens under the water. There's never more than one crab to a pen; they have an unfortunate habit of eating each other. I can't say I blame them. I've tasted them once or twice myself, and they're delicious.

There are pets in the market too, of course. This girl seemed to have fallen in love with one of the house-spiders, as so often happens with small, fuzzy animals. It had pink feet. Her brother didn't seem quite so sure about them.

House-spiders are a fairly common sight in SuyMaTmakk. They're descended from the wild tarantulas of the plains, in much the same way that lap-dogs are descended from wolves. The poison was bred out of them a long time ago. They can still bite, but it's only painful, not deadly, and they've long since lost the aggression of wild spiders. You're more likely to be bitten by a hamster. They're kept for the same reason as cats; they're soft, they're affectionate, and they catch mice. Many people prefer house-spiders to cats. They're more easily housebroken, and they get rid of ants as well.

There are dozens of kinds of fish in the market - this is a lake city, after all - but these are some of the strangest. In the wild, jar-fish live in the abandoned tunnels of muskrats and water-snakes. Only the most vertical holes will do. They sit in the holes all day, dangling their long fins down through the entrances, and only come out when they can sense that nothing's moving nearby. No one's sure what sense they use. It could be hearing, or a form of echolocation, or the strange electric awareness used by sharks.

Jar-fish are always kept in tall jars like this, hence the name. If they're kept in larger containers, they develop acute agoraphobia and stop eating. The TiLeKraNas knew a scientist once who kept one in a beaker and used it as a seismograph. He said it was the only reason his workshop survived the eruption of Mount SanCheLi; the tremors were still too gentle for him to feel when the fish panicked and tried to hide in its own mouth.

This is one of my favorite parts of Market Street, second only to the scavenger docks and the booksellers' alley. The animals of the market come from all over the plains. There are birds from the forests, beasts from the open spaces, strange and wondrous fish dredged up from the lake. Parts of the city have become whole ecosystems of their own, narrow wicker forests between the lake and the plains. Many of the creatures here were bred in SuyMaTmakk and exist nowhere but in the city.

Every day, it gets harder to leave the market without bringing some of them with me.

Labels: , , , , , , , , , , , , , , ,

Wednesday, June 15, 2011

Market Street, Day 1: the Scavenger






After a day spent exploring the market district of SuyMaTmakk, I'm afraid I'm too tired to write much tonight. I did come back with some pictures, though; perhaps they'll make up for it. Here's the first.

This is Harzifan Scrath, scavenger and merchant. He spends most of his days climbing over the islands of flotsam in the center of the lake. On Tuesdays, he brings back what he's found over the week and sells it at the market. His stall is set up by the docks. It's full of old clothes, boxes, and assorted bits of furniture; he found a whole butter churn last week, perfectly intact. A heap of tableware in materials that float (wooden spoons, bone-handled forks) sits next to an array of mismatched jewelry.* There are books so waterlogged that they're shaped like fans, their pages splayed and wrinkled and all but illegible. There's a china doll that looks like the survivor of a shipwreck. Perhaps she is. She has one shoe, patent leather with a brass buckle, and lake-weed in her hair.

A row of bottles stands in an uneven line in front of the stall. They're full of the small, smooth gouges left by the vitreous snail, which makes its shell out of glass. Any glass object left in the lake will be full of the same little pockmarks within days. The snails normally eat sand, processing it into glass in some strange pocket of their digestive system, but they've developed a taste for pure glass since people first settled by the lake. The TiLeKraNas have a colony of them at their house; they bring the occasional shell to the market whenever a snail dies of old age. There were none this time, but the shells are apparently quite lovely. Surprisingly, they're also quite practical. Most of the predators in the lake eat snails - if they like snails - by crunching them up, shell and all. Hail-storks and a few kinds of seagulls can crack even the toughest ones by flying them to great heights and dropping them on the docks.** Nothing bothers to do this with the vitreous snails, though; cracking their shells gives you nothing but a lump of meat full of glass shards.

An ornate wooden mantel clock sits on a back corner of the stall, ticking quietly. Harzifan says he's had it for five years now. It's made of some kind of hardwood - rare and valuable on the plains, where most wood comes in the form of small sticks - but no one has bought it. Harzifan says this might be because of the water stains, which have turned the clock charcoal-black in splotches, or possibly because it's run backward ever since he fished it out of the lake. I'm impressed that it runs at all.

Harzifan himself simply sits there all afternoon, grinning that same piratical grin at everyone who passes by. Every Tuesday, he says, he's more grateful than the week before to have the chance to relax. (His voice is deep and rough, like gravel on a lakebed, or the razor grin of a shark.) He's getting too old to be climbing over heaps of flotsam all day, he says. When someone buys the backward clock, or when it finally stops ticking, that's the day he'll retire.

I took a look at the clock as I was leaving, after I'd thanked Harzifan for letting me sketch him.*** The gears inside, where they were visible, gleamed with polish and good repair; the clock's price was higher than everything else in the stall put together, including the stall itself and possibly Harzifan's hat. Somehow, I don't think he's in a hurry.



* It's impossible to find a matched pair of earrings at a single scavenger's stall. It takes visits to at least a dozen to have the slightest hope of a match. There are people who spend hours going from stall to stall, playing the scavenger market like some sort of giant memory game, cataloguing hundreds of salvaged earrings in their heads in the hopes of finding a match. According to Harzifan, it's surprising how often they succeed.

** This, of course, is what hail-storks are named for. A whole flock of them can produce a short but devastatingly well-aimed shower of snails. This is why dock workers around Lake Twiliat wear such thick hats all the time, even during the hottest weather. They can't just drop what they're doing and run, the way everyone else does when the storks appear overhead; they have to have a different method of avoiding concussions.

*** I bought one of his books, as it seems rude to sketch someone's business and not buy something from it. It's called Hni Teli Paka, which could be translated as either "Greetings, O amusing one" or "Hey you, ugly." Some of its pages still look legible. This could be interesting.

Labels: , , , , , , , , , , , , , , ,

Sunday, June 12, 2011

The Hley

The dry stream eventually joined another dry stream, forming a somewhat wider dry stream that still had no water in it. This continued for a day or so before reaching the river.

The river is called the HleyPakkPakkKa. (Yes, that's a triple K, though it's technically a double K followed by a single. Hmakk is not meant to be written in this alphabet.) When someone pronounces the name correctly, it sounds like fireworks are going off inside their mouth. This is how you identify people who grew up in the Scalps. When I try to talk about the river, it sounds more like someone pulling their boot out of a swamp.

Fortunately, many people simply call it the Hley. I can manage that.

The Hley isn't particularly wide or deep; only the middle is over my head, as I found out a few times when the heat got to be too much for me. It's still the largest - possibly the only - body of water I've seen in months. Since the highest hills in the Scalps are about as tall as I am, the river doesn't flow particularly quickly either. You can use its surface as a mirror. It meanders so crookedly over the plains that the banks are made up entirely of peninsulas. Nearly every one of them had someone fishing on it as I walked by. I said hello to a few of them, but they told me - rather irritably - to shut up before I scared away the fish. I stopped after that.

One woman had a pole as thick as my arm, strung with rope and what looked like a grappling hook. She was baiting it with pickles. I don't know what she was fishing for, but the teeth hanging from her hat would have put a smilodon to shame. A few were longer than my fingers.

I didn't ask. From the way she was frowning, I got the impression she would have broken me in half if I'd scared off the fish - though what could scare off something with teeth like that, I have no idea.

I tried to stay out of the deep sections after that.

There are very few boats on the river, but a great many other things. I suppose you could call most of them rafts. Many are made of sticks - the kind you get from the little bushes of the Scalps - tied into bundles and lashed together with string. Others are floating collections of bottles, or barrels, or empty pots. One raft I saw floated on empty snail shells the size of pumpkins. Their openings were sealed with wax. Other people poled by in enormous baskets, either sealed with tar or simply woven well enough to be watertight. A few people were in coracles of oiled cloth stretched umbrella-style over a thin frame. They folded them up at the dock and carried them away on their shoulders.

Then, of course, there are those who don't need boats. There seem to be almost as many people in the water as on it. This is the case in most of the highly populated parts of Hamjamser, but it still surprises me occasionally. Maybe I just haven't spent enough time underwater. Everyone here is quite used to it, of course; it's fairly common to see people stick their heads up out of the water and start conversations with people in boats. Some seemed to be dropping their children off with friends for the day. A group of small mammalian girls - sisters, I'd guess - jumped off a raft at one point to join an otter-like family that looked like they might be cousins. A bit later in the day, a pair of small frogs in straw hats climbed up onto a raft to eat lunch with a family of avians. Everyone seems to know everyone, in and on the river, or to simply not care if they don't.

At around noon, I passed a raft that had stopped on the bank. Everyone on it had gotten off and was doing something in the grass. When I got closer, I found that they were picking strawberries.

Patches of wild strawberries turn up here and there along the banks of the Hley. I'd found a few of them already, but this was by far the largest yet. The people from the raft turned out to be a family - HeMiKa (a reptile), HmoTan (a mammal), and their children (various combinations of the two). Their last name was TiLeKraNa, and they were a family of glassblowers. The raft (which was made of corncobs) was piled high with glass bottles and fishing floats. It clinked every time anyone moved. The family lives somewhere upstream, near a convenient sand pit, but they come down the river every few weeks to sell their wares in the city.

They told me all of this over lunch. After I helped them gather up the last of the strawberries, they invited me to come the rest of the way downstream with them, and I was happy to accept. There's only so much walking I can do in one day when it's this hot. The little awning on the raft was the only shade I'd seen since sunrise.

As is traditional, I contributed the most exotic bits of food I had left. Most of my current supplies are plain food from the plains - bread, dried clackrabbit, and various things made of locusts - but I still had a few of those little sugar things I picked up in Mollogou. The children loved these, though their parents limited them to one each.

While we ate, the family told me all about the city, though the two smallest children kept interrupting to show me various blobs of glass they'd made. Their names are TiLi and HnerKipPeLo. (HnerKipPeLo is at a stubborn age and refuses to let anyone shorten his name.) They've started learning the trade already, apparently, and they seem quite good at it; TiLi had made a bottle large enough to hold a grape, which she showed me several times, and even the blobs were quite beautiful. There were streaks of blue and green in them. (The source of this color is a family secret.) The oldest son, MetTeyy, has started making some of the precision glassware used by the alchemists and apothecaries in the city. He doesn't talk quite as much as his two siblings. I'm not sure anyone does.

Once they found out that I'd never visited SuyMaTmakk, the city became the main topic of conversation. I'd been interested before; now that I've heard a bit more about the place, I can't wait to get there. The raft arrives (probably) tomorrow. I'll write more then, but I want to see this place with my own eyes first.

Labels: , , , , , , , , ,

  • Stats Tracked by StatCounter