Thursday, April 23, 2020

Processional Crabs

A day of relatively uneventful travel was interrupted in the late afternoon when both carts came to an abrupt halt. The gafl were shuffling their feet and making unhappy snuffling noises. When we got out to see what had upset them, we found a line of crabs marching along on the ground ahead.


Each one was carrying a piece of food: a leaf, a root, an apple, a dead mouse or beetle. Several of them were carrying the dead bodies of other members of their species, but these were crabs, after all; the only unusual thing was that they hadn't already eaten them. The overall effect was similar to a line of ants, only considerably larger, and all moving sideways. Though most of their cargo was ordinary enough, one was carrying a sausage; another had somehow acquired an entire cupcake, intact and in pristine condition. A chocolate-covered coffee bean perched on top of the frosting, unmarred by even a grain of sand.

Despite their small size, the crabs evidently frightened the gafl, who resolutely refused to cross the line. We couldn't have moved the wagons forward without crushing the crabs anyway, or at the very least finding some way to halt their progress while we passed, which we found we were reluctant to do. Besides, we were curious as to where they were all going. We turned to follow them instead.

The sun was setting when we reached the top of a ridge and finally discovered the crabs' destination. The line ended at a heap of food spread across a flat area of the valley below.

Sitting behind the heap was a crab the size of a house.

Each of its eyestalks was taller than I am. Its legs were lazily spread around it, like the buttresses of a cathedral, and it was using both claws to pick through the pile of food with all the delicacy of a gourmet. The total silence of its movements was rather unsettling in so large a creature. Bits of roots and leaves were scattered on the ground around it, apparently too bland for its tastes, but every piece of meat the smaller crabs brought was quickly snatched up and stuffed into its scissoring mouthparts. A few of the smaller crabs would have been snatched up themselves if they hadn't scuttled away quickly enough.

Silently, we all backed up a little, crouching down behind the ridge until we were out of sight of the large and apparently carnivorous crab. Mogen quite sensibly attempted to pull us farther away. Curiosity got the better of us, though, and we peeked over the ridge just long enough to see the crab with the cupcake deliver its gift.

When the giant saw the smaller crab holding up the cupcake in front of it, it actually clapped its claws together in apparent delight. The clack they made was deep and unsettlingly meaty, like a collision between two wooden barrels full of steak. With exquisite care, one rowboat-sized claw came down, plucked the cupcake from the tiny claws that held it, and tucked it unharmed into the giant's chitinous maw.

A shiver ran through the giant's body. It sat perfectly still for a moment. Then, with a majestic and terrible grace, it rose to its feet and began to dance.

If it had been performed on two legs, I might perhaps have identified the step as a waltz. Both massive claws waved joyfully in the air above the crab's carapace while its legs spun it in elegant circles. Despite the lazy grace of the movements, each step of the giant's legs sent a tremor through the ground. All around it, the smaller crabs dropped their gifts and ran for their lives. (Several took the opportunity to steal a better gift from one of their fellows; these were crabs, after all.)

We probably should have run as well, but the giant crab's dance was such a bizarre surprise that we watched, enchanted, for several seconds before Mogen grabbed us (all three at once; I'm still not sure how) and dragged us bodily back from the ridgeline. She was quite right, of course, and we offered our thanks and apologies as soon as we were several valleys away and (hopefully) safely out of earshot of the giant.

We speculated about the crab in hushed tones for the rest of the evening. Was it a spirit? A mutant of some sort? Would any of the smaller crabs have eventually grown to that size, if not eaten by predators or each other? We had no way of knowing.

Still, we all agreed that we were glad it had the smaller crabs to fetch food for it. Otherwise, it might have felt the need to go hunt for itself.

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Wednesday, April 22, 2020

The Vertebral Causeway

A few days after leaving Garnet and Hanagrishel, we crested a dune and saw a line of enormous rectangles on the horizon, like a row of crooked molars. Mogen and I, having both been in the Golden Desert for only a few months each, were baffled as to what they were. Karlishek was able to illuminate us.

This part of the Golden Desert - or, rather, the part we could see on the horizon - used to be full of volcanic activity. As a result, it's long been more black and gray than gold. Creminda Zimmergoggle, one of the earliest people to explore the area and write anything down about it, reported "a veritable arboretum of pumice and obsidian. The trees are strange of shape, all formed of black glass, growing from mountains of petrified sponge." *

Since then, nearly all the volcanoes have gone extinct. Now there are earthquakes instead. All but a few of Zimmergoggle's glass trees have been shattered, and the land is covered with their pieces. Razor-edged shards of black glass stretch to the horizon. It's impossible to travel across them in anything less than chain mail. Even that is dangerous; the shards shift in the frequent earthquakes, sliding across each other like the blades of enormous scissors. The plants there are all very short.

The only way most travelers can cross the shattered plain is by the Vertebral Causeway, a trail of massive stone blocks placed there during the reign of the eleventh Farak of Sithera. That was what we'd seen on the horizon.

By the time we'd crossed the valley ahead of us (a small, charming one full of button lilies, whose shrine was a stone hyena with flowers between its teeth) and reached the top of the next dune, geography had shifted, and the Vertebral Causeway was no longer visible. I'm still not certain whether or not I imagined the screech of shifting glass shards in the distance. It all sounds fascinating, but to be quite honest, the shattered plain is one part of the Golden Desert I don't mind not having traveled through in person.

Its history, with which Karlishek continued to regale us as we traveled, is equally fascinating.

The Causeway was designed (like much of Sithera's most famous architecture) by the legendary Femeral San Samara, who - perhaps as a result of building in a region mostly comprised of shifting sand - favored massive, immovable stone blocks in all of their architecture. Their design for the Sithera Public Library required the invention of entirely new methods of construction. The blocks used for the foundation (which is, incidentally, also the first two stories of the building) were too large to be lifted by any known mechanism at the time. In an historic move, San Samara hired a team of dimensimancers, who - rather than physically lifting the stones into their intended locations - were able to simply persuade the geography of the construction site that they were already there. The technique (which came be known as Lumakuma, or Blockwalking) is used in many countries today; it rarely works on smaller stones, but it's become the favored method for moving large ones.

This was the technique used to build the Vertebral Causeway. The scale renders it impossible to determine a precise count of the blocks that make up the Causeway, but there are at least a hundred of them. Each one is the size of a small mansion. The shifting glass shards around their bases continue to scratch and chip at the stone, but travelers on top of the Causeway can cross at a safe distance from the chaos. The blocks shift in every earthquake; maintaining a perfectly even trail would be practically impossible. Instead, they are connected by rope ladders, so that travelers can climb from one block to the next.

We couldn't make out any of this detail from our distance, of course, nor the enormous Halsi characters carved into each block. According to legend, San Samara's original proposal for the Causeway claimed that when completed, the characters would spell out a poem in praise of the eleventh Farak's visionary approach to transportation planning. The eleventh Farak was thus understandably displeased when, upon completion, the blocks proved to instead spell out a proposal of marriage to San Samara's sweetheart. The sweetheart in question was hardly more pleased than the Farak; she reportedly said, "I told you to stop building monuments at me, the murals were bad enough, what in the world were you thinking" and broke up with the architect on the spot. San Samara, always the opportunist, took the design for the sixteen-story mansion they'd been planning to build for her and instead offered it to the Farak by way of apology. The Farak was apparently mollified enough to hire San Samara for several more projects, but monitored the construction much more closely from then on.

Geography being what it is, the blocks of the Causeway change position often, and the marriage proposal was only legible for a day or two (which was probably for the best). These days, the blocks most often spell gibberish. There are a handful of pilgrims who walk the Causeway routinely and record every character as they go, hoping that if they just pay attention, the blocks will someday line up to send them a message from geography itself. Geography has, thus far, sent them little more than the occasional rhyming nonsense couplet and (by a few dubiously reliable reports) one or two dirty limericks.

Opinion is, as usual, divided as to whether this means that the forces of nature have no interest in communication, or that they simply enjoy confusing people. Neither possibility offers much hope that they'll provide a clear answer any time soon. Still, it's reassuring to know that, if they do, someone will be there to read it.

---

*This was back when pumice was still believed to be the fossils of prehistoric sea sponges. The Volcano Dragon has, thankfully, since managed to correct this misconception.

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Thursday, April 16, 2020

Surprising Sheep

Roughly a century ago, in the town of Specklemax, a modestly successful farmer by the name of Ekestrial Floo decided to supplement the income of his farm by breeding brindled sheep. Brindled sheep were by no means new to Specklemax; the breed had been something of a local specialty for several generations, as had the attractive salt-and-pepper yarn produced from their variegated wool. Not much had changed about the breed since the brindled pattern had first been introduced some decades before.

Ekestrial Floo was at least as much an inventor as a farmer, an enthusiast in amateur engineering of both the mechanical and genetic varieties. He kept a small army of customized clockwork pipe crawlers, which plowed, seeded, and irrigated his fields, and which only occasionally attempted to upend and plant his house. Much of his success was due to his creation of a variety of pumpkin whose fruit, when left to ripen in the sun for a week or two, fermented into a moderately powerful explosive.*

Given this sort of track record, when Floo began to leave more of the day-to-day operation of his farm to his sister (who had her own, far more predictable, farm to run, but evidently never lost the habit of taking care of her baby brother) so that he could devote most of his attention to his sheep project, the people of Specklemax knew that he must be up to something interesting. Neighbors began to drop by the farm more often, partly out of curiosity, partly out of a desire to be forewarned if the lambs began to fly or breathe fire.

The results were far more mundane; journals and letters from the time report that Floo initially succeeded only in producing sheep with a greater variety of striped patterns. He was evidently dissatisfied by this development, though, intending something far more original, so the neighbors kept checking.

They were not disappointed. After four years of work, Ekestrial Floo walked into town one market day proudly leading the first of a new breed of plaid sheep.

They were twins, in fact: one had fleece with a pleasant blue and yellow plaid pattern, the other a handsome red and black. Some of the more cynical townspeople naturally accused Floo of simply dyeing the sheep, but a quick shearing of one plaid flank showed that the pattern was mirrored in the skin beneath.

Floo's triumph was lessened somewhat when he discovered that the process of spinning the plaid fleece into yarn or thread would inevitably blend all of the colors together into a muddy green or brown. He had apparently expected that the sheep would allow the production of plaid fabric - a favorite in Specklemax - without the need to dye the wool beforehand. Unfortunately, he had neglected to speak to a weaver, or anyone with an actual knowledge of textile production, before embarking on his project.

Though he was initially crushed to have wasted four years of his life on a pointless project, Floo did live long enough to see his plaid sheep become one of Specklemax's major tourist attractions, which I hope came as something of a consolation to him. The sheep are now a familiar sight in the area, scattered like brightly patterned handkerchiefs across the hills around the town.

Specklemax, incidentally, is in a relatively low-lying and swampy area of the Mountainous Plains. To the best of my knowledge, it has never been less than several months' travel from any of the more arid regions of Hamjamser.

It came as something of a surprise, therefore, when we crossed a dune on the outskirts of the Golden Desert and found a small flock of Specklemax plaid sheep grazing in the valley below.

They were unmistakably the Specklemax variety; the placement of their eyes, which are unusually protruding even for sheep, is quite distinctive. None of us could imagine how they had ended up in this remote corner of the world.

Naturally, those of us blessed with legs left the wagons and approached the flock for a closer look. Sheep are rarely the most observant creatures around, but these seemed so utterly unconcerned about their surroundings - including our approach - that we paid perhaps less attention than we should have while we walked toward them.

As a result, we were taken entirely by surprise when a giant centipede erupted out of a nearby patch of sand, hissing like a homicidal steam engine and rearing up high enough to block the sun with its outspread legs and fangs.

I don't know what species it was, but it was far larger than even crocodile centipedes ever grow. I've seen streetcars that were shorter and probably weighed less. Mogen had her crossbow out before I could do more than blink, but I doubt it would have had much effect on the creature. Even if she had managed to hit a joint in the centipede's heavily armored body, a single crossbow bolt would likely have done little more than make it angrier.

"My sheep!" The centipede hissed in a voice like a pot boiling over. "Mine! No touch! If you touch them, I will kill you and bite you until you die!"

Oddly enough, this was actually reassuring. Creatures that offer threats instead of simply attacking you can usually be reasoned with.

Being the only member of the group who'd visited Specklemax and encountered plaid sheep before, I was walking slightly ahead of the others. As a result, I found myself in the uncomfortable position of negotiating with the giant angry venomous chilopod. I've traveled by kilopede and have no particular fear of arthropods of any size, but kilopedes are essentially placid creatures. This one was quite clearly not.

Still, it was speaking Amrat, sibilantly accented but perfectly understandable, and it hadn't actually made a move toward us since we'd stopped approaching the sheep. Its sheep, apparently.

I reassured the centipede that we had no intention of touching its sheep; we merely wanted to look at them. It hissed suspiciously at me.

They were, I added, very nice sheep.

At that, the centipede's hostile attitude seemed to melt away completely. It flipped its antennae forward and rubbed its claws together.

"Yesss! Are they not beautiful?" the centipede crooned. With alarming speed for such a large creature, it dropped back to the ground and scuttled over to the sheep, where it curled its body into a circle around the entire flock. It rubbed its head lovingly against a plump red and yellow one. "I have named this one Rock because she is the prettiest." The sheep all continued to chew placidly as if this sort of thing happened all the time.

After that, conversation with the centipede went remarkably smoothly. Once reassured that we had no intention of touching, stealing, eating, bothering, or otherwise interfering with its sheep, the massive arthropod was happy to tell us all of the minutiae of its apparent occupation as a shepherd. We were treated to an exhaustive list of what the sheep did and did not like to eat, given far more information than we needed about their various ailments, and personally introduced to each sheep by name. (For reasons the centipede did not explain, a full third of the sheep in the flock, both male and female, were named Skeezel. Perhaps it simply liked the name.)

As far as we could tell, the sheep had most likely wandered off from another caravan, or perhaps a farmstead with unusual origins. The flock had already been living in the valley when the centipede had arrived "many long times ago." This could have meant months or decades, although given the size of the centipede, I suspect it was closer to the latter.

Finding the sheep too beautiful to eat, the centipede had instead made friends with them. Its method of "making friends" apparently consisted of tipping a sheep over and resting its head on top of it like a pillow. (It was happy to demonstrate the process for us using one of the older sheep, which continued to chew its cud with an expression of long-suffering patience.) Luckily, the centipede didn't seem to feel the need to repeat the process with us; whether that was because we were capable of speech, or because it wasn't interested in befriending non-sheep, I don't know.

We all introduced ourselves as well. The centipede listened politely and, as far as I could tell, forgot all of our names immediately. It certainly never seemed to feel the need to use any of them while we were there. When asked, it introduced itself as "kerlis," which is simply the Amrat word for "centipede."

The centipede insisted on serving us supper and glided off over the dunes in search of prey. Garnet followed it. After an hour or so, the two of them returned with the carcass of what, surprisingly, appeared to be a sand-dwelling variety of walrus. More surprisingly yet, they were chatting animatedly with each other, discussing local wildlife and comparing hunting techniques. I don't believe I'd heard Garnet say so many words in the entire time I'd known her.

While Mogen was roasting the walrus over a large, efficiently built fire, which the centipede found fascinating, I pulled out a small box of pepper I'd picked up in the Scalps. The smell was strong enough to immediately catch the centipede's attention, and I had the rather alarming experience of having a chitinous head with fangs the size of my leg peeking over my shoulder to sniff at it.

"Is food?" the centipede asked hopefully. I confirmed that it was, and made sure to sprinkle some pepper over the centipede's portion - roughly half of the roasted sand walrus - before we sat down to eat.

The centipede reclined like a large cat while it ate, holding its meat with a few pairs of legs. It took one bite and shot upright again with a hiss that made the rest of us jump.

"The food!" it hissed, clicking and smacking its mouthparts in what I eventually realized was enjoyment. "Hot! It is food that bites! Good good, yessss."

The sight of a centipede the size of a small dragon masticating a chunk of walrus with its mouth open is one that I sincerely hope never to see again. Still, it was rather gratifying to see my relatively minor contribution to the meal enjoyed so much. It's easy to forget what a treasure spices are in lands where they're not commonly available.

The night was once again pleasantly uneventful; most wildlife seemed to avoid the valley, for obvious reasons. We did take care to choose a campsite upwind of the centipede (which smelled like acid and carrion) and the sheep (which smelled like sheep).

The next morning, we thanked the centipede for its hospitality before setting off. I left it with a few spoonfuls of pepper in a twist of paper, which it stroked lovingly with an antenna before scurrying off to bury somewhere.

Once we'd said our goodbyes, the centipede appeared to lose interest in us entirely. When we last saw it, it was making a fuss over Rock the ewe, who chewed placidly while the centipede's fangs neatly plucked burrs and twigs from her bright plaid fleece.

---

* The pumpkin - which he dubbed the Firecrack-O-Lantern - won Floo a commission from the Fiogajas, the notoriously pyromaniac royal family of Specklemax, to grow as many as he possibly could each year. The pumpkins became the centerpiece of an annual dinner party held by the Fiogajas, during which servants launched pumpkins off of the manor roof with a homemade ballista and guests competed to detonate the fruits with flaming arrows before they hit the ground. Floo's neighbors were surprisingly pleased with this turn of events, reasoning that as long as the Fiogajas were blowing up fruit on their own land, they were less likely to wander into town and attempt to create a waterspout by dropping dynamite down the town well.

Sadly, the Fiogaja family manor no longer exists. When the family finally exhausted the town's patience, leading to their deposition and exile from Specklemax, the head of the family at the time - Baron Zamran Arketily Spork Fiogaja - ignited the manor's entire cellar full of firecrack-o-lanterns before leaving town. Residents at the time attributed the Baron's act to a fit of pique at his family's expulsion from town, but in his later years - which were evidently happy ones, despite his exile and lack of eyebrows - he admitted that he had "just wanted to see how large a bang it would make."

The pumpkin seeds not consumed by the resulting fireball were propelled, along with very small pieces of the manor, for miles across the surrounding countryside. To this day, volunteer firecrack-o-lantern vines still occasionally sprout in previously non-flammable pumpkin patches as far away as Tazramack, to the usually unpleasant surprise of gardeners. It's considered wisest in the Mountainous Plains to light one's pipe a safe distance away from the pumpkin patch.

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Tuesday, April 14, 2020

An Abundance of Sunrise

I emerged from Nemigan's cellar the next morning feeling more refreshed than I had in weeks. Nemigan was sitting on the front steps, looking around at the valley. It was that blue time just before sunrise, when there's enough light to see by, but none of the other colors have woken up yet.* He looked up with a smile, and I saw that he was wearing an odd device on his head. It was obviously handmade: a twisted length of wire held a small, flat river pebble over his right eye, like half of a pair of stone spectacles. The pebble had a perfectly round hole worn through the center.

We didn't have enough language in common for me to ask what it was, but my curiosity must have been visible on my face. With a grin, he removed the odd assembly and handed it to me. Due to the decidedly non-crocodilian shape of my head, I couldn't actually wear it; instead, I simply held the stone up to one eye and covered the other.

The dim monochrome shade of the valley was instantly alive with color and motion. Globes of light pulsed around the fruit on the trees, full of small, scurrying specks of even brighter light. Glistening bronze creatures perched, snail-like and imperious, on the charms hanging from the branches. Giant, transparent snakes rushed between the trees, rustling the leaves and grass, splitting into smaller snakes to pass around a trunk and then joining together again, snapping playfully at the swarms of red-winged beetles that rose from rocks still warm from yesterday's sun. There were sleeping faces in the trees, old and alien, and more in the clouds, and in the spray rising from the tiny waterfalls in the stream. In the east, where the sun was about to rise, I could see - not hear, but somehow see - the thundering of distant hooves, or possibly wings, and the jubilant cry of some great beast ready to burst up over the dunes…

I awoke to find myself lying on the ground, my head spinning. Nemigan had one scaly hand on my shoulder. He looked mildly concerned, but mostly amused - as if he'd just watched a child getting itself into some distressing but ultimately harmless form of trouble. The pebble was, once more, seated firmly on his own head. A sliver of sunlight from the East was just beginning to turn the trees green. I got up, only slightly shaky, and we went inside to make breakfast.

Nemigan, Chak, and Karlishek had a brief conversation before we left. I could only pick out a word here and there, enough to tell that it was mostly thanks and goodbyes, with a few directions thrown in. Nemigan looked over at me at one point and said something with a chuckle.

When we left the valley, I asked the others if Nemigan had mentioned that morning. Chak was back in his sealed wagon for the trip across the dunes, but I could hear him laughing softly through the fabric. Karlishek gave me an amused quirk of his antennae.

"Not much," he replied. "He just asked, 'didn't anyone ever tell him not to look at the sun?'"

---

* Blue, the cousin of midnight black, never gets much sleep.

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Tuesday, June 18, 2013

Saframish


The last place I visited in the Golden Desert was Saframish, a town built around a giant fish temple. The caravan stopped there to exchange passengers with other caravans and refill its supplies of water.

To be more precise, it's one of the Temples of Gilliva, Lady of the Waters, a deity much appreciated in the Golden Desert. The Temple of Gilliva in Saframish is built in the fossil skull of a giant fish. Its jaws rise up from the ground like twin steeples, dwarfing the houses and shops that have sprouted like barnacles around it. The mouth is open; from inside the main sanctuary of the temple, you can look up past the crooked stone teeth into open sky. This is a common feature of all Gillivan buildings. The followers of the Lady of the Waters don't keep rain out of her temples.

Below the open mouth is a long, oval pool, in which swims a single great catfish as large as a bull. Its whiskers have grown long enough to brush its tail as it swims, like the gray mustaches of an old, old man. The townspeople call the fish the Lasra, which means "tongue." They say it speaks for the Lady of the Waters in times of trouble. This century has been good to Saframish, though, and no one I spoke to could recall the fish speaking in their lifetimes.

According to the people of Saframish, there are catacombs beneath the skull, excavated in the spaces between the ribs and vertebrae. I would have liked to go see them, but they don't let just anyone down into the heart of the fish. Some of the passages are flooded, inhabited with shrimp and blind cave fish. The Gillivans consider them sacred, like all fish. (As I've mentioned before, this religion has never really caught on in coastal areas.)

The founders of the town cut the mountain away from the skull a century or two ago. At that time, a giant fish in the Desert was seen as sufficient evidence of a miracle - or at least a place with interesting geology - so they carved the inside into a temple to the Lady. It's the reason that Saframish has grown from a tiny village to the bustling town it is now.

It does bustle, too. Pilgrims journey to the Great Fish from all over the Golden Desert; there are always people grateful for the water with which their homes have been blessed, just as there are always people in desperate need of more. Most of them, being pragmatic as well as devout, bring things from their home towns to trade while they're here. Nearly every kind of nut and fruit in the Desert can be found in the markets of Saframish - even if only in the amounts that can fit in a single backpack. The cries of vendors and crafters and a whole menagerie of Desert animals fill the streets. One herder I saw had a group of lookout giraffes, wearing lightweight viewing platforms like wicker collars around their necks. Another was selling blind hounds, like a hybrid of dog and earthworm. She said they could sniff out water in the Desert.

There was little chance for them to prove their skill in Saframish; water was everywhere. In all my time in the Golden Desert, I have never seen a town with so many fountains. Several of them were full of lily pads, and I'm sure I caught the golden gaze of a bullfrog in one of them. Floater-merchants paraded their way through the streets, pulling billowing globes of water through the air behind them with oil-coated hands. No one but the floater-merchants is sure how they can make such vast quantities of water hang in the air, as weightless as soap bubbles; they have kept the secret carefully guarded for centuries.

This abundance of water was actually why I ended up leaving the caravan. But more on that later.

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Monday, June 17, 2013

The Painted Ones


It was lucky that we found the caravan when we did. By that point, after a month or two of traveling through the wild, trackless wastes of the Golden Desert, I had almost forgotten what Tirakhai had hired me to do when we'd started.

I had been unable to get much information about the "Painted Ones," those mysterious beings that apparently required caravans to travel with artists as a precaution of some sort. The people I asked were as ignorant as myself, responding with shrugs and vague rumors they'd heard; or they were strangely reluctant to discuss the topic, giving small shudders and quickly changing the subject. Eventually, I stopped asking. I assumed I would find out if, or when, we actually encountered the Painted Ones. I was slightly less sure by then that I actually wanted to do so.

Less than a week after we rejoined the caravan, the Painted Ones showed up in person and answered all my questions - and as I'd suspected, I almost immediately wished they hadn't.

We never saw or heard them coming. Even Garnet, whose ears and nose were several degrees sharper than average, had no warning. We came around a high dune and they were simply there.



Judging by their appearance, I would guess that the Painted Ones' ancestors included Deinonychus, or one of the other great hunting lizards. They were tall and muscular, with scaly brown hides and sharp, bony faces. They had wide, flat feet - perfect for running on sand - tipped with dagger-like claws as large as my hand. My head barely came up to their breastbones. Even Garnet, I think, would have had difficulty facing one of these. Against a whole pack, the caravan would not have stood a chance.

We had plenty of time to look. The entire caravan froze at the sight of them. The gafl immediately burped out their alarm stink, a reeking cloud that caused several passengers and even one of the gafl handlers to pass out. No one else moved. The Painted Ones didn't seem to mind the smell at all; they just stood there and waited.

There was an aura of casual and utterly terrifying confidence about them. Somehow, standing there with all their sharp edges glinting in the sun, they managed to convey that they would not hesitate to kill and eat every last one of us. It probably wouldn't even take them very long. They looked at the people in the caravan the way you look at fruit in a market stall, considering which ones are the plumpest and ripest and how many pieces you would slice them into before eating them. We would have had about as much chance of fighting back as a fruit would. The only reason the Painted Ones weren't getting started, right now, was that we - I - had something they wanted more than meat.

Then again, maybe they just weren't hungry at the moment. I prefer not to think too hard about that possibility.

Tirakhai had made his way over to me at some point, moving surprisingly quietly for such a large man. I had been somewhat distracted, and I jumped when he whispered to me.

"Well, artist. They have come to meet you." He gave me a sympathetic pat on the shoulder. "Good luck."

I would rather have pulled the tails of a thousand flying hyenas than walk out to meet that pack of fangs and claws. Tirakhai had to give me a rather firm shove before I could make my feet start moving. Still, they hadn't eaten us yet - and nothing focuses the mind quite like the awareness that a creature who would like to eat you might be willing to bargain for something else instead.

I have met plenty of saurian people in my life; most of them are not all that different from any other person, aside from a somewhat higher quota of claws and scales and a habit to tread very carefully on thin floors. The Painted Ones were not like any of them. I am glad to say, in fact, that I have never met anyone like the Painted Ones - with the possible exception of the Cathomar I once riddled for my life. Still, there was only one of him. There were at least a dozen of these tall saurians. (Somehow, I never took the time to count.) Their teeth and claws were wickedly sharp, except where they'd been broken off in jagged stumps. They seemed to have plenty to spare. The bases were crusted here and there with dark substances I didn't attempt to identify. Slit-pupiled eyes, in all shades of gold and copper and blood-red, inspected me with a hungry intelligence that made me feel distinctly uncomfortable. I have heard people speak of "undressing someone with their eyes," but I believe most people would stop at the skin.

Their breath had the faint, metallic tang of old blood.

In my mind, I gave my nose the rest of the day off, to calm its nerves, and gave my full desperate attention to my eyes. The Painted Ones apparently wanted an artist. I swallowed and tried to think like one.

Many of the Painted Ones were marked with what turned out, on closer inspection, to be elaborate tattoos. The pigment had been expertly worked in between the scales to form complex patterns - bold stripes and rings and spots that turned into lacy designs when seen up close. Others of the pack were unmarked. I wondered what the difference was, until I caught a glimpse of what seemed to be a shred of cloth at the base of one hunter's horns. I was still less than comfortable around these tall and exceedingly pointy people, so I was slow and careful in working my way closer. Close up, the shred turned out to be a piece of old, half-detached skin - still marked with the traces of a tattoo.

That was the difference, then. The Painted Ones, like many scaly people, shed their skins periodically - and far more thoroughly than most; tattoos, permanent on most skin, were hardly more lasting than paint for them. They had come to us because they wanted them replaced.

Several of them had pouches hung on strings around their necks, hanging next to brightly colored stones and the occasional clinking bone. (None of them bothered to carry knives.) From these pouches, several of the unmarked took yellowed and much-folded scraps of paper and presented them to me. They were sketches. Done in a wide variety of different pigments and styles, each showed one of the Painted Ones decorated with a unique pattern. The owners of the sketches gestured to the faded designs, then to themselves. These ones, apparently, had their own personal designs and wanted them re-inked.

Others, rather than giving me a sketch, pointed to my sketchbook and made empty-handed gestures. I assumed that these had not yet found a pattern that they liked and wanted me to design one for them to try.

I'd never done tattoos before, but I knew at least the basic theory. Karlishek silently loaned me a few sewing needles - not ideal, but the best tools anyone had on hand - and I got started.

It was almost more than I could manage to drive the needle into the skin of the first hunter's arm. The impatient tapping of its left-hand dagger-claw on the sand was what finally got me moving. The needle didn't even make it flinch.

Once I'd started, the work itself was enough to keep me going; painting and drawing is usually like that, though this was probably the most unusual canvas I'd ever done it on. The Painted Ones' skin was tough and pebbled with scales, hot from the sun, crisscrossed with a hundred small scars. The powerful muscles and tendons beneath it barely twitched with the jabs of my needle. The smells of hot leather and old blood filled my nose. The skin was various shades of brown, from the pale tan of parchment to a deep, rich chestnut color. It looked as if it had originally been meant for camouflage in the Desert. Their culture had clearly left that idea behind, though, favoring bold designs that could probably be recognized from miles away.

That didn't seem to be the only purpose of the patterns, though. Several of the adolescent hunters, for example, seemed to have deliberately chosen their designs to be as painful as possible - lots of dark, intricate work in the relatively soft skin around their nostrils, under their arms, in the bends of their knees and elbows. I could see them grinning at each other as I inked the patterns in. I can handle this much pain, they seemed to be saying to each other. Can you?

The older ones, having apparently moved on to other methods of competition, seemed to choose their designs more aesthetically. Some seemed to be simply abstract; others emphasized physical features, such as unusually muscular arms or protruding brow-ridges. One particularly precise drawing featured a long, jagged line twisting down the left thigh. When I began to paint it, I found myself tracing the path of an old scar, faded nearly out of existence. Apparently, even scars are impermanent for the Painted Ones. They commemorate the best ones in ink instead.

Knowing that gave me a somewhat different view of some of the other patterns.

Karlishek eventually worked up the courage to stand and watch while I worked. He'd been talking to some of the older caravan passengers - apparently, they were less reluctant to discuss the Painted Ones when the real things were standing in front of them - and had found out a little of the history behind this odd arrangement.

Apparently, the Painted Ones used to attack caravans in this region. Unpainted then, they weren't interested in trade; they only wanted the plump, tasty merchant passengers and draft animals. As a result, many caravans started traveling with armed guards. Those that couldn't afford an escort simply set out and hoped. An occasional survivor would return from one of these, parched and delirious from the heat, raving about traveling companions devoured and precious cargo dumped out like inedible garbage onto the sand.

This inspired groups of adventurers to set out from nearby cities (relatively speaking; this is not a densely inhabited region of the Golden Desert).  Drawn by the irresistible combination of riches and danger, they would arm themselves with steel and arrogance and venture into the dunes in search of these lost treasures. Many of them were also eaten. Others, failing to find the treasures they sought, turned to banditry instead - which only made matters worse.

Trade in the region was just short of drying up altogether when one group of the Painted (then the Unpainted) Ones happened to attack a caravan with a tattoo artist aboard. Like many artists, she was rather stubborn, and she continued to work on the tattoo she was in the middle of even as chaos erupted all around her wagon. (Her client, squeamish about pain, had fortified himself with large quantities of Desert ale and didn't notice a thing.) When one of the attackers slashed open the side of the wagon where she was working, she broke his leg with a nearby sledgehammer and went back to work - in plain sight of the astonished predators outside.

This was the turning point in the Painted Ones' career. They crowded around, fascinated by these marvelous paintings beneath the skin. (Until this point, their encounters with the art of the Golden Desert's other cultures had mostly consisted of taking the jewelry off of their supper.) The fighting stopped. Someone, somehow, managed to figure out enough of their language - or perhaps they had learned enough of their prey's language - to negotiate an agreement: the Painted Ones would leave the caravan alone if the artist tattooed each of them. They had found, like many before them, that they preferred art to food.

Word spread quickly. For the next few years, caravans would hire the most spectacularly tattooed people they could find to walk out in front, as advertisements of a sort, hoping that the predators would stop and see what they had to offer before simply taking what they wanted. In nearly every case, it worked. Soon, the display became unnecessary; word had traveled between the packs, and even those who had never been painted knew what to ask for when they found a caravan. No one wanted to be the last Unpainted Ones left in the Golden Desert.

No one is sure how there can be so many of the Painted Ones. There are not enough animals in the Golden Desert to sustain a population of carnivores this large. The most popular theory is that they have some hidden desert paradise - an oasis, a plateau, a secret river valley - that they return to between their voyages across the sand. If it's true, no one has ever found this hidden paradise and returned to tell about it. The Painted Ones themselves certainly aren't telling anyone.

Their language, on the rare occasion that they spoke, sounded to me like a distant relative of Halsi - one that had been put through a meat grinder. They hissed the vowels and chewed the consonants with great relish.

"Mashrakh," they kept saying to me. "Mashrakh farrakesh. Hechram rrkh." I eventually came to suspect that this meant something like "stab harder, weakling. You're barely scratching me." It was easier to work out the signals they used: a wave for "bigger," a slashing motion for "darker," a twiddling of the claws for "more complex." I tried to oblige them as quickly as possible.

Complexity seemed to be reserved for the oldest among the pack. I was surprised when I first noticed that there were children among them, though I shouldn't have been. The smallest ones had only a stripe or two each and tried to chew on my bag of tools when their parents weren't looking. I didn't try to stop them; it could just as easily have been my leg.

Most of the patterns were in black, with touches of red on some of the larger and more dangerous-looking adults. Luckily, I had a good supply of black and red pigments; these colors are easy enough to come by in nearly any area. When I pulled out the small bottle of blue paint, though - the last remains of the cockleworm dye I picked up on the Gray Coast - one of the Painted Ones laid its elegant handful of daggers on my arm and shook its head. (Her head, as I found out later.) The common colors were all very well for the rest of the band; blue was reserved for the leader. She wanted only a few touches of the color at the tips of her horns and tail, possibly to match the tattered blue feathers tied to her horns.

It had been morning when we'd encountered the Painted Ones. The sun was setting by the time I finished. No one complained about the loss of time; in fact, very few people even came out of their wagons all afternoon. A few of the brave but unassuming passengers - usually Karlishek and Garnet - kept me supplied with water and reassuringly non-predatory company, but that was all.

The Painted Ones took several minutes to admire themselves when I finally finished the last one, turning in circles on the sand and making pleased little churring noises. (I hoped they were pleased, anyway.) One of them even gave me a friendly nudge with its muzzle before leaving, making me feel as if a rack of kitchen knives had suddenly decided to get affectionate. By then, though, I was a little more able to take the gesture as a compliment; I was, if not actually comfortable around the hunters, at least not actively terrified. It is always a pleasure to have one's work appreciated, and even more so when the mark of that appreciation is that one is still alive.

The Painted Ones left nothing behind when they glided off over the dunes, running with such a silent, effortless grace that they barely seemed to touch the sand. It was startling to see after being so close to them for so long. I had felt the tough muscle and bone beneath their thick skin; the adults must have weighed at least twice what I did, yet they appeared to weigh nothing at all. They paused at the top of a high dune, a line of boldly patterned shapes against the burning sky, and then were gone with a whisper of sand.

I spent the following day or two inside the wagons. After that day of relentless heat and terror, I needed the rest. The aquatic passenger (more about him later) actually let me share his water-filled vehicle until the shakes went away.

Painting the Painted Ones might be the most difficult project I have ever undertaken. It is certainly the most difficult one I have done without being paid. It was thoroughly unique, though - and in exchange for doing it, I was allowed to remain alive. I consider that an excellent trade.

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Thursday, June 13, 2013

Reunited


I wish I could say that we found the caravan again by skill, or perseverance, or some sort of poetic symmetry. One of my unfinished paintings could have called to me from the wagon where I left it, for example. Mirenza could have found ancient, long-untraveled paths, half-buried by Desert sand, with mystical abilities to take travelers where they desire to go. A prophetic story written and left behind by Karlishek could have told the caravan where to look for us. Garnet could have revealed some supernatural sense and led us, where before she had been content to follow.

None of these things happened. I wish I could even say that the caravan had been searching for us while we were away. In the Golden Desert, though, one's odds of finding any particular thing are so small as to be nearly nonexistent. There are many sayings about it. (Sadly, few of them translate well into English.) While the people in the caravan may have regretted losing us, they most likely gave up looking for us when they left the canyons, if not sooner. After all, we had done much the same.

No. To the best of my knowledge, it was simply dumb luck. *

After leaving the village of bright faces, our own faces were considerably more cheerful. We were rested, somewhat better fed, and relieved at the reminder that not every being we met in the Desert wanted to eat us. The next day of travel went by much faster than the one before. At sunset, we were climbing a ridge of rocky hills while listening to Karlishek telling the story of the jeweler and the orchard-worker. This is apparently something of a classic among the funny stories of his birthplace. Unfortunately, I suspect that it relies heavily on puns in Amrat, as Garnet and Mirenza laughed often at phrases that seemed perfectly ordinary to me. Asking them to explain the puns, of course, would have defeated the purpose. Perhaps I'll ask Karlishek to tell the story again when I've had more practice with the language.

When we reached the top, we realized that the hills were actually a line of gigantic fossilized vertebrae, stretching off toward the horizon. I can't even begin to imagine the size of the beast that must have left them. That surprise paled, though, in comparison to the sight of the familiar group of wagons and gafl on the other side.

When looking for a needle in a haystack, one has a very small chance of success - but still, always, a chance.

We ran, slid, and occasionally rolled our way down the other side of the backbone, waving our arms and shouting all the way instead of watching our feet. (This may have been the cause of some of the rolling.) Somehow, we managed to reach the bottom both intact and in time to catch the caravan.

They were delighted to see us. Mirenza's colleagues, in particular, seemed ready to throw a celebration on the spot, especially when she showed them her notes from the canyon town. The rest of us had no particular friends among the other passengers, but even so, there is a certain camaraderie that develops between fellow travelers in such an isolated place. They had been worried when we disappeared and had held little hope of ever seeing us again. Tirakhai greeted us with bone-grinding hugs and a flood of jubilant words, his voice too thick with emotion for me to understand a single one. Caravan leaders tend to feel responsible for their passengers and hate to lose them. Even a few of the gafl - looking much more slender after weeks in the open Desert - came up to affectionately knock us over with their blunt little snouts.

It was wonderful to see everyone again, and to sleep that night with a familiar ceiling overhead (even if it was made of canvas). Most of all, though, I was glad to be reunited with my familiar luggage, worn and reliable, my hodgepodge of tools and supplies and keepsakes picked up one piece at a time from all over Hamjamser. Becoming attached to objects is perhaps a bad habit for a wanderer, but it's one I've never been able to resist.

Besides, even if they hadn't called me back - and how can I be sure they didn't? - there were several paintings that I'd been dying to finish.



* There is actually a tribe of fisher-folk in the islands of Kennyrubin who claim to worship Luck, or the personification of it.** They consider gambling to be a form of prayer and delight in taking as many chances as they can. The most devout see all luck as a blessing, especially the extremely good - and the extremely bad. The way they see it, if a giant fish falls from the sky, it doesn't matter whether it lands in your stewpot and feeds you for a month or lands on you and breaks both your legs. Either way, it's a sign that Luck is paying attention to you.
I'm not entirely sure why they consider this a good thing.
Those who scoff at their faith are generally those who have not yet challenged them in any of the islands' myriad dice games. They always win. However, in this case, dismissing them as merely unusually lucky only seems to support their claims.



** They reserve judgement on whether Luck be a lady or not. Gender is, after all, just another of life's coin tosses - one with more sides than many people realize.

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Saturday, June 08, 2013

Unexpected Canines


A few days later, the desert had lowered into a slightly more fertile valley lined with rocky cliffs. It was probably too dry for agriculture - there was a sluggish trail of muddy water down the middle of the valley, no more - but the sand was sprinkled with grass and wiry little bushes. We even caught sight of the occasional goat, though they were always darting out of sight behind rocks by the time we noticed them. They were far warier than we were.

In hindsight, that probably should have told us something.

We walked downstream ("stream" being a generous term) for another day or two. Running water tends to lead to more running water, and enough running water will eventually have people living by it. This is true nearly anywhere in the world. The food - animal and vegetable - was far more plentiful in the valley, and there were occasional clear pools where we stopped to refill our water. Occasionally, there were even trees with enough shade to sit in. Rattlebirds and orange-furred marmlets stared at us from high in the rocks. They scuttled away when we looked at them.

On the third day, we found out why all the animals were so skittish. The valley had gotten deeper, winding in sharp zigzags beneath the sandstone cliffs. There were occasional spots where the water actually trickled instead of oozed. We were in much higher spirits than before. We were walking beside the stream, debating whether marmlets were edible or poisonous like their cousin the nightshade gopher, when we came around a rock and found a pack of saber-dingoes staring at us.

Everyone froze.

Saber-dingoes have gained something of a bad reputation in the Golden Desert; unfortunately, they have earned most of it quite honestly. The most common theory is that they are descended from only the nastiest bits of wild dogs, lions, and wolverines. In most parts of the world, the wild canines - wolves, jackals, thylacines* - will leave people alone, correctly judging that these bizarre upright creatures with their fire and metal are much more dangerous than any wild predator. Saber-dingoes are different. They will not attack large groups of animals - hence the use of caravans for desert travel - but they will not hesitate to attack anything, no matter how large or well-armed, as long as they outnumber it.

There were four of us. There were eight dingoes. The smallest of them probably weighed more than Garnet. We had a few knives between us, ranging from bread knives to potato peelers; the dingoes had claws and teeth. They also had the fangs for which they are named, two each, serrated blades as long as my forearm that hung down to either side of their chins. If anyone had been placing bets, they would not have been on us.

We had been downwind of the dingoes, and they had been busy dividing up a dead goat, so they were as surprised as we were - but considerably more pleased. In moments, they had left the goat behind and were slinking toward us with the casual, eager grace of a predator who has just spotted much larger and better-fed prey.

We raised such pathetic excuses for weapons as bread knives and backpacks and tried not to panic. The goat did not look as if it had had a chance to run very far.

That was when Garnet came out from behind us. We tried to stop her - pointlessly, as a few feet more or less of distance was clearly not going to make much difference to the dingoes - but she shrugged us away and kept going.

She stopped, facing the ranks of saber-toothed grins, and began to grow.

Thick, black fur sprouted along her arms and neck, and her loose clothes rustled and shifted as muscles and limbs expanded beneath them. We could hear her bones creaking. In what seemed like an eternity but was probably less than twenty seconds, there was a nine-foot-tall black werewolf with claws like a velociraptor standing where the small woman had been. She was still wearing the same delicate pink sari she'd had since leaving the caravan. It looked positively tiny on her now.



Wordless, she pulled back her lips and growled at the pack, giving them (and us) a clear view of fangs that would have put a crocodile to shame.

The pack held very still for a second. Then, without the slightest twitch as a warning, the largest saber-dingo - a male with a ragged mane - sprang for her throat.

She met him halfway. There was a brief scuffle, full of flying sand and snarls like ripping cloth. The two of them paused just long enough for us to see that she had somehow gotten her teeth around his throat - he probably would have lost it if not for his mane - and then she flexed the muscles of her neck and shoulders and threw him fifteen feet into a sand dune. She was on him again before he could get back on his paws.

The other dingoes tried to leap at Garnet as soon as her back was turned. After all, the point of a pack is not to attack things alone. The rest of us shouted warnings, and she backhanded them across the sand before they could get near her. They gave up after only a few tries.

The largest one was far more stubborn. I won't go into detail about the rest of the fight, except to say that he was bleeding from a dozen wounds - none of them fatal; she seemed uninterested in killing him - and was missing most of his left ear by the time he finally gave up, crawling away with what remained of his tail between his legs. The rest of the pack followed him without a sound.

Garnet stood there, panting, and watched them go until they were out of sight behind the next bend in the valley. She turned and gave us an apologetic grin with too much red in it.

"Sorry if I frightened you," she said, and collapsed.

It took all three of us to drag her over to the stream. We had cleaned her wounds, as well as we could, and were just starting to bandage them when she shifted back to human. Every cut promptly healed on its own. This is fairly normal for shapeshifters; they never stay wounded for long. When you're reshaping your entire body, there's no reason to leave holes in it.

Garnet remained unconscious until after sundown. When she woke up, she emptied the nearest pool of water, ate our entire supply of dried meat, and followed it with everything that remained of the dingoes' goat. If she hadn't been so exhausted, I suspect she would have gone out into the dark to catch another one.

When she had finished, she apologized again for frightening us and for not telling us sooner. We assured her that no apologies were necessary. After all, if she hadn't been there, we would have been not only frightened, but rather unpleasantly dead as well.

We had to admit, though, that we were rather curious.

Garnet had come from a part of the Desert where werewolves were rumored to live, she said, but none of her relatives could remember there being one in the family before. Apparently, it's a trait that can skip many generations before it shows up again, like blue eyes in a dark-eyed family, or carnivorism in a family of herbivores. She confused her parents to no end as a teenager. She was always hungry - she could out-eat everyone in her family - but she never seemed to actually grow any larger. No one was sure where she was putting it all.

They found out when she changed for the first time, at age fifteen. She had been growing - but not in her normal body. Instead, it had all been going into that mysterious little side pocket of existence where werewolves keep their extra mass. The first time she changed, she destroyed her dress and half of the room she was in, mostly due to panicking and exiting through the nearest wall.

She's been careful to wear loose clothing ever since, just in case.

She stays human nearly all the time because it's easier, she said; she weighs less, eats less, hits her head on fewer doorways, and is far less hot without all that black fur. Also, walking around as a nine-foot pillar of muscle and sharp ends tends to frighten people.

"Actually," she said with a rueful laugh, "it frightens me a little too. It's too big, too strong, too pointy. Most of the time, I just try to forget the wolf is there." She paused for a moment, then smiled. "I guess it was good to have it today, though."

We all quite emphatically agreed.



* Yes, I know that thylacines are not technically canines, but they take much the same role in the parts of the world where they live. The same is true for houndworms, cerulean monitor lizards, and the feral candroids in a few of the wrecked floating cities.

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Thursday, June 06, 2013

Finhenge


We made camp the next day in a ring of standing stones.

In most parts of the world, standing stones fall into one of three different categories. Some mark safe places; these are usually surrounded by an aura of calm, reassuring silence. Travelers can dart between them for a sanctuary from predators, either the wild or the civilized variety. While it is impractical to stay within these rings for any length of time, unless one can live on grass and lichen,* they can save lives in emergencies.

Others mark dangerous places. These are usually placed to trap the rare malignant spirits that turn up occasionally, or to serve as locks on doorways to Other places, or to keep spots with particularly unpleasant histories from making the surrounding countryside depressed. Stones of this sort are usually marked with all sorts of written warnings. Unfortunately, these cease to warn anyone when the stones outlive the languages in which they're written. They often have a sense of foreboding to them, which many travelers also ignore.

The third kind of standing stones serve no apparent purpose and are simply weird.

The ones where we camped seemed to be of either the first or the third variety. They were carved in the shape of fish. Each one was easily twice my height. A few were stood head-down, their tails in the air, their faces hidden in the sand; the rest were head-up, with their stone mouths gaping at the sky. Many were filled with earth and had plants sprouting from them. The vines and saplings made it look as if the fish were speaking small trees.

Mirenza and Karlishek, both fairly knowledgeable in the stories and histories of the Golden Desert, were completely baffled by the fish. They had never heard of anything like them. The Golden Desert has far more history buried in its endless sand than anyone has ever bothered to write down, though; surprises of this sort are to be expected.

Plants in the Desert are usually a sign of a water source nearby. None was visible, but Karlishek - being cold-blooded and more sensitive to temperature than the rest of us - noticed that the sand around the facedown fish was cooler than usual. A little digging revealed that these fish had a steady trickle of water running from their gills. Their buried faces were cobwebbed with a pale network of roots. We tried not to disturb these as we filled our motley collection of containers with the cool water.

The water tasted faintly of fish. After a day of walking in the hot sun, it was delicious just the same.

We slept in the center of the ring of fish, surrounded by the peeping of tiny frogs. The air inside the ring was completely still for the first time in days. Our sleep was deep and peaceful, and all four of us dreamed of the ocean.



* This could explain why these types of standing stones so often have goats or sheep wandering around between them.

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Tuesday, June 04, 2013

Wings of Stone


There are many ways of navigating in the Golden Desert. By far the most reliable are the singing sand rats, who can hear the unique song of each town and city and follow it to its source.* Human Wayfinders, blessed with the rare gift of a sense of direction, are also quite popular here. Those unable to afford a Wayfinder travel by kilopede. The great arthropods are just as home in the Golden Desert as in the Mountainous Plains, though they have to drink a lot, and many order snowshoes - several hundred pairs each - so that they can more easily traverse the shifting sand. Other people prefer tree compasses, which forever point to the living sources of their wooden needles. For a prepared Desert traveler, there are almost as many ways of finding places as there are places to find.

We had none of them. For lack of a better method, we fell back on the oldest means of navigation: pick a direction and hope that it leads somewhere. Fortunately, we still had several days of food and water, and we were finding enough on the way to keep our supplies replenished. Death by deprivation was not an immediate worry. All we had to do was keep walking and try to keep ourselves amused.

We spent the first few days singing and telling stories. Karlishek turned out to have a pleasant tenor voice and a large repertoire of folk tales and songs, which made the hot days go by much faster than they might have. (We traveled in the mornings and evenings, resting when it grew too dark to see or too hot to move, but the air was uncomfortably hot by an hour after sunrise and only grew worse from there.) Mirenza's collection of ancient legends and songs, in the bent keys of traditional Desert music, was also fascinating. As the widest-ranging traveler of the group, my eclectic mix of songs and stories made an interesting contrast; the tale of Gan the Foolish Fence-Builder, from the lush and carelessly governed land of Mollogou, required as much explanation from me as the tales of the ancient and highly ritualized Miravi Empire did from Mirenza.

Garnet continued to speak little, murmuring something about her singing voice being out of shape, but she listened closely to everything.

The Miravi Empire was on our minds quite often during those days. Hardly an hour went by when we didn't pass some remnant of it. Broken pillars quivered on the horizon. Piles of stone blocks lay half-swamped by dunes, still retaining just enough right angles to tell that they had once been the foundations of houses. Markers for long-vanished oases gave names to dry depressions in the sand and invited travelers to drink their fill. At night, we slept in old, half-buried ruins, surrounded by ancient stone and illegible hieroglyphs. Statues looked down on us: the stone-faced gods of a thousand years ago. No one but archaeologists remembers their names.

Every single statue had wings, or stumps where wings had once been.

In the ancient Miravi Empire, according to Mirenza, the ability to fly was considered divine. The wingless were normal; the flying were gods, rulers, cloistered and extremely rare. The highest-born spent their entire lives in towers and hammocks, never once setting foot on the ground. The palaces of the Empire were fantasies of towers and balconies and open courtyards, with more doors opening to the air than to the ground. Many rooms were accessible by flight alone. Others had narrow stairs or ladders added as an afterthought, a vulgar necessity for the rulers' poor, earthbound servants.

Those with wings but not flight were considered cursed and cast out into the desert. Even now, the nomadic tribes that wander between cities have an unusually high occurrence of vestigial wings.

As odd as this method of choosing rulers seems to us now, they seem to have run the Empire quite well for a time. It was one of the most prosperous countries in Hamjamser for several centuries. Most of the cultures in the Golden Desert have Miravian roots; the ancient Miravian language is the basis for modern Amrat, the tongue I have been learning from Karlishek and Mirenza. Modern Desert cities are built with the same majestic, highly ornamented architectural flair that the Empire perfected. The ancient Miravian cities were centers of art and trade and science, each city keeping a friendly and respectful relationship with the aquifrax that provided its water. These generous, enigmatic Desert spirits have probably never been as well understood, before or since, as they were by the ancient Miravians.

Unfortunately, as so often happens, this understanding eventually became complacency. All of this prosperity ended when the Miravians finally did something to annoy the aquifraxi. Accounts vary as to exactly what it was. Some historians believe it was due to political or religious differences; aquifraxi consider themselves subjects of the Rain Dragon (and he humors them politely enough, though he's never shown any sign of actually wanting to rule anything but tides and storm clouds). Others theorize that the dispute was over pollution, or excessive irrigation, or an infestation of imported foreign frogs. Whatever the reason, one day, every aquifrax in the Empire simply picked up and left. They took the water with them.

They hadn't gone far, as it turned out; they'd merely relocated to the uninhabited areas of the Empire. Within a few months, what had been empty desert was lush and blooming, and what had been fertile farmland was too dry to grow anything but dust and heatstroke. The people of the Empire packed up their things and left everything they'd built. In some cases, they only had to walk for a few hours to reach fertile ground. Many could still see their old homes as they built their new ones. The division between farmland and wasteland is a sharp one in the Golden Desert, though; people have to follow the water, wherever it happens to be. Without an aquifrax, the old cities of the Empire might as well have been on the moons.

Many of the wealthiest citizens stayed behind anyway, hoping desperately that things would go back to the way they had been, until their grand houses filled up with sand.

Most of the winged nobility were among them. The new settlements had been thrown together quickly, to give the farmers and craftspeople somewhere to sleep while they figured out how to feed an entire displaced Empire. There was nowhere for sky-dwellers to perch.

The Miravi Empire never really recovered. It took a long time to rebuild even a fraction of what had been lost, and in the bustle, most of the Empire's less practical traditions - such as the winged rulers - were left behind and forgotten. The rough settlements grew into stable towns and eventually became the Golden Desert's modern cities, such as Karkafel and Thrass Kaffa. The people developed new, somewhat more cautious relationships with the aquifraxi. Life returned to normal. Like most places in Hamjamser, though, the cities remained separate this time. They continued to trade goods and citizens and ideas with each other, but somehow, they never quite reunited into a single country again. It's not that surprising, I suppose. In every part of Hamjamser, empires have always been the exception, not the rule.

These days, the ability to fly is considered as ordinary in the Golden Desert as it is anywhere else. The winged hold everyday jobs and mingle with the flightless without hesitation. Many even consider the winged nobility to have been a foolish idea. In these modern times, most places in Hamjamser consider it unhealthy for rulers to be always looking down on their subjects. It gives them strange ideas.

Still, I have often seen the people of the Golden Desert gazing silently at the clouds, or at the wings of their neighbors. Perhaps a part of them still remembers a time when wings could bring them closer to Heaven, and not merely to the empty sky.



* They can even find things as small as individual oases, though they say those songs are little more than brief jingles.

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Monday, June 03, 2013

Canyon Town, part three


In total, I believe we spent a day or two in the canyons. Perhaps three. Surrounded by so many centuries, it was easy to lose track of a few days.

We had grown accustomed to the sunlight coming only from above, filtering down through the narrow tops of the canyons to glisten on leaks from the raised aqueduct and cast shadows from the plants sprouting along its walls. When we finally turned a corner and found sunlight spilling through a doorway, it took us a moment to realize what it was.

We had reached an exit. Instead of another empty house, the arch before us was full of sunlit desert.

We approached the narrow opening slowly, half-disbelieving, like sleepers waking from a dream. We found ourselves strangely reluctant to leave - and not just because of the contrast between the cool canyon streets and the dry, sun-blasted dunes outside. The town had been home to many people once. Perhaps it was only my imagination, but I thought I felt a hint of sadness from the abandoned walls around us. The town couldn't have gotten guests often, and now we were preparing to leave.

Does a town grow lonely when no one lives in it? I don't know. If we had had a longer supply of food, though, I wonder if this one would have let us go so soon.

At the top of the arch was another statue, its features worn away by weather long ago. It might have been a bird of some sort. The words carved below the statue had lasted better, sheltered by its feet or talons, and Mirenza was able to read them.

"Is old poem of goodbye," she said, tracing the faded characters with one claw. "May wind stay at your back, water rise where you step, and such. Every place in Desert has same poem, little different."

It made sense for such a poem to be carved at the door to the desert, but it still felt eerily as if the town was saying goodbye to us.

When we walked out into the sun, Garnet fell behind for a moment. The small woman had barely said a dozen words since we'd become separated from the caravan. It took me a moment to notice she was gone. I looked back, worrying that we had lost her as well, and saw her whispering something to the stones of the archway. Perhaps she had felt that same sense of loneliness I had, and was giving the town a few comforting words. I don't know. I couldn't hear her, even if I had been rude enough to listen.

Far above her head, a stray breeze plucked a single peach-colored flower from one of the aqueduct plants. It drifted slowly down to land in Garnet's hand. She gave the sandstone wall a kiss and turned to catch up with us.

None of us spoke for several hours. I was quite content to be left alone with my thoughts, and extended the same courtesy to the others. We didn't say a word until the sun set and we set up a rudimentary camp for the night. A rocky outcropping provided shelter, as well as some prehistoric graffiti for Mirenza to read, and Karlishek identified a nearby stand of fat cacti as edible. They were a little like cucumbers that had grown already pickled. I made myself useful by building a fire, a task with which I have some experience, though working with the handful of miserly twigs we were able to find took all of my skill and a good deal of luck. Garnet took out a knife that looked about large enough to peel carrots - potatoes might have been a stretch - and vanished into the darkness, returning a while later to surprise the rest of us with a stringy desert hare and some kind of edible lizard. We ate, for the most part, in silence.


The flower could, of course, have only been chance. 

Perhaps. 


In my dreams, I heard the whistling of wind through narrow windows and doors, the trickling of water, and the sound of laughter so faint it was only a dream of a memory. The stillness had a measure of sadness to it - but there was hope there, too. More than anything, there was patience. A town is meant for people. A town carved in stone can afford to wait until the day when they finally come back.

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Friday, July 20, 2012

Icebox


The village of Frish is a small place, its houses slightly shorter than the sand dunes that surround it. In spite of its small size, though, we saw the village long before we arrived - one part of it, at least.



Frish is built in the shadow of an enormous Hill Builder machine, a complex - though unmoving - engine the size of a large hill. The base is half-buried in the sand. There's a long metal spire sticking at an angle from its top. I do mean long, too - the spire is easily fifty times as tall as any house in the village. It's not just the tallest thing nearby; it's the only tall thing nearby. According to the villagers, every thunderstorm that passes over the village strikes the spire with lightning at least once.

Its size is not the strangest thing about it, though, nor is its affinity for lightning. Even in the most blistering Summers of the Golden Desert, the engine is always cold. The villagers caution their children not to lick it. (Some even listen.) I walked over to it after we arrived in the village. In the hot afternoon air, I could feel the chill coming off of the metal in waves. Faint clouds of mist drifted from the spire above me. The cold was pleasant from a distance; close up, I actually started shivering.

After a year in the Golden Desert, I'd almost forgotten what it feels like to be cold in the daytime. Cold weather here tends to be strictly nocturnal.

I don't know what the engine is, or how it works, and neither does anyone else in the village. This is normal for Hill Builder relics. Whoever the Hill Builders were, wherever they vanished to, they left their tools and toys and other creations scattered about the world in astonishingly large numbers when they left. Many of their old machines are still running today. The Train of the Railway Regions is one of these machines; so are all of the floating cities. The original radios, the elegant and relentless Guardians, the little crystal brains used in clockwork pipe crawlers, the Omnipresent Typewriter, the infamous Answering Machine of Miggle-Meezel… The Hill Builders left a lot of useful things behind.

It's a shame they neglected to leave an instruction manual.

However it works, the engine is cold enough to pull moisture out of even the dry Desert air. Beads of water condense on its surface every morning - and with the entire height of the spire, that's a great deal of surface. The windward side of the machine's base is buried beneath a drift of sand, but the leeward side shelters a depression in the rock, where the water dripping down the spire forms a small pool. This is what allows the village to exist. We're days away from the river Lahra; all of Frish's water comes from this one frigid pool, as clear and cold as snowmelt.

Very little lives in the pool. The Golden Desert does have a few aquatic species - mostly amphibians and the occasional lungfish. Pebble-toads bake themselves golden brown in the sun and disguise themselves as rocks. Raindrop frogs spend months hibernating underground, sealed beneath the cracked surface of dry stream beds, only emerging for a few exuberant hours when the rain comes and frees them from the hard ground. Desert-dwellers who know where to look come out sometimes to find them dancing in the rain.

None of these species live in the engine pool. The water is clean enough, but it's cold - so cold that the children of Frish often dare each other to stand in it until their feet turn blue.* Frost forms on the stones around it at night. Anything that wanted to live in the pool would have to come from a mountaintop somewhere, or perhaps the arctic wastes of the Stone Ocean, and it's a long way from there to the Golden Desert. For now, the pool remains uninhabited.

The caravan will not stay here long, sadly, as the village grows only what it needs and has little to trade. Many places with Hill Builder relics take them apart and use the pieces for other things - Cormilack, for instance, exports hundreds of ancient gears every year from its huge and motionless Earthmover - but Frish is understandably reluctant to do so. They rely too much on their silent engine, their great metal icicle, to interfere with its mysterious workings.

Besides, all of its openings have been frozen shut for centuries.



* Their mothers try to discourage this, but so far, it hasn't worked. A few of the mothers have given up and taken to wading with their children instead. This seems to work better.

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Wednesday, July 18, 2012

Message in a Monolith


The stone stood in the sand directly ahead of us. We saw it long before we actually reached it; the vague dark shape had been rippling on the horizon for hours, motionless except for the heat that makes everything in the Golden Desert shimmer at a distance.

When we reached it, it turned out to be a rather unremarkable standing stone. It looked like sandstone of some kind. It also looked old, though - I didn't even recognize the characters that were carved into its single flat side - and nothing made of sandstone keeps its details for long in the gritty wind of the Desert. The writing was still legible.

There are far too many things hidden beneath the sands of the Golden Desert for anyone to even dream of counting them. The dunes roll back occasionally and uncover ruins, tombs, monuments from civilizations long forgotten. They might stay visible for a week, a day, or only a few hours before the dunes swallow them up again. Most travelers (especially if they're of the scientific persuasion) will stop to at least look at things like this stone. The common opinion is that if the Desert has unveiled something for you to see, it's probably worth taking a good look. You'll probably never see the thing again, after all - and even if it holds no meaning for you, who knows? There could be an archaeologist in the next town who's been looking for it for years.

This is the Golden Desert, where the history is deeper than the sand. People stop here for interesting rocks.

Predictably, everyone in the caravan took this as an excuse to take a break. The gafl were unhitched from the wagons, free to go snuffling around in the nearby sand; everyone else got out food or books or pillows and sat down to eat or read or snore for a while.

The team of scientists (I'm still not sure whether they're geologists, archaeologists, something more obscure, or perhaps a combination of all three) piled out of their wagon and gathered around the stone. They tested and measured it with various instruments, taking notes and chattering among themselves. One fished a dilapidated box camera out of her luggage and took a careful photograph or two.

Mirenza, the avian woman I spoke to earlier, stood back a bit from the others. She seemed to be focusing on the writing on the stone. I could hear her muttering under her breath. She squinted at the barely legible hieroglyphs for a few minutes, then turned back to the others with a funny half-smile on her face. I could only pick out a few words of what she said next. The other scientists' reactions ranged from chuckles to confused frowns.

Karlishek told me later that the inscription on the stone roughly translates as follows:

"You have seen the stone I carved, and read the words I wrote. That is all I really wanted. May your travels be happy and your path even."

The signature had been worn away by the sand.

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Tuesday, July 17, 2012

Urban Bonsai


Nothing particularly unusual happened today, so I have little to write about other than what I told you yesterday. Instead, I think I'll tell you about my visit to Fresmareel.

It was a few years ago, during my trip to the Railway Regions. Fresmareel is one of the few villages in the Regions that is not connected to the railroad. Perhaps it will be someday. The town is built on land ruled by the dragon Agnathrommilax, a drake of middle years - three or four centuries - and somewhat eccentric tastes. He paints his scales in bright colors, wears the flags of extinct cities like scarves around his long neck, and collects gramophone records of Rampastulan opera. On clear days, the villagers can sometimes hear him singing along on distant mountaintops. They often mistake the sound for thunder.

The dragon lives alone in his cave. However, the villagers have known him to fly off for several days, carrying a plump mammoth or a particularly nice boulder of quartz, and they suspect that he might have a sweetheart on one of the other mountains.

He has allowed them to live on his land as long as they follow a series of rules.

They can hunt the deer and ground sloths in the area, but are forbidden to harm wolves, foxes, and dreadgoats, as many of the ones in the area are intelligent and the dragon's personal friends.

They must ask the dragon's permission before clearing large areas of land, and certain plants - such as wild lilies and whistle-sedge - are to be left alone entirely.

The village must be built in a perfect circle. Every building within it must also be a perfect circle. They are allowed to expand the village, but only in concentric rings around the current outlines, so that they preserve its shape.

The houses are to be painted white or other pale colors. They can paint their roofs in any colors or patterns they like, as long as they stick to a palette selected by the dragon. He seems to favor reds, oranges, browns, and the occasional intense blue.

Certain colors, such as black, mauve, and chartreuse, are forbidden except on special occasions, such as funerals. Other than that, the villagers may wear anything they like.

The dragon encourages singing; he has even been known to give lessons to those villagers whose voices particularly offend his ears.

The land is a rich and beautiful one, and aside from broad aesthetic decisions, the dragon leaves the people of Fresmareel free to govern their lives as they choose. Most of them see it as an exceptionally good agreement. Other than a certain care in their hunting and their choice of pigments, most hardly notice the effects of the dragon's rules at all. Many even consider themselves lucky to live in such a beautifully designed village.

The villagers note that several of the rules, such as those on expansion, have only come into effect when the colony reached a certain size; there had been no need for them before. Presumably, new ones will continue to be introduced as the population continues to grow. This might also be the reason for some of the more mysterious rules, such as the unusually wide streets.

Hunters have occasionally come upon the dragon perched on one of the many rocky cliffs that surround the valley, gazing down at the colony with a satisfied expression, as one might wear when observing a garden or a favorite work of art. Some have speculated that, rather than collecting art or metalwork - the most common manmade objects that dragons hoard - he is instead a connoisseur of urban planning.

It seems he is growing a bonsai town.

Dragons, after all, live for centuries and can afford to take their time. Who knows - perhaps Agnathrommilax is already planning what the city will look like hundreds of years from now.

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Departure


The gafl have apparently eaten their fill, ballooning to three times their previous size, so the caravan packed up and left Denemat this morning. I was surprised to discover how many of the people I've seen around the village are actually passengers on the caravan. Denemat's population, apparently, is even smaller than I thought.

I went back to say goodbye to Fenbit and Hasisha before we left. They were sitting in the shade of their acacia again, though the tree had moved to the other side of their house. Perhaps it wanted a change of scenery. They gave me a package to deliver to their grandson, who apparently lives in a remote town called Snarkish. If the caravan happens to come across the town on its journey, I'll deliver the package myself; if not, I'll give it to someone else before I leave the Desert. It will find its destination eventually.

The package seems to weigh almost half what I do, which is why they're not sending it by postbird. The postbirds refuse to deliver anything that weighs more than they do. Heavy mail has to take its chances with foot travel. Inhabitants of the Golden Desert are used to waiting months or years for their packages to arrive.

The train of wagons had already lined up at the outskirts of the village when I arrived. Everyone was loading things aboard. The merchants in the caravan are transporting a wide variety of cargos. One entire wagon is full of parsnips and munchmelons; another holds cages of pahareets, jazz birds, and salamanders. Several harried-looking potter's apprentices were shifting towering stacks of ceramic tiles, glazed with brightly colored butterflies and sheep and squid and peacocks, and wrapping them in thick woolen blankets before loading them into crates. Further on, a team of the caravan's largest and strongest lifters were carrying heavy chests reinforced with iron bands and massive padlocks. I don't know what was inside them. Most of the lifters were samovals, who tend to be larger and stronger than average; there was also an upright elephant with painted tusks, a few of the masked people I've glimpsed occasionally in the Desert, and a pair of twins who looked almost human, aside from the armadillo scales across their backs. They lifted chests that were larger than I am, and must have weighed three times as much, without any visible effort.

A team of men and women in white robes were taking great care in loading crates onto one of the wagons. A few of the crates were still open, and I could see glimpses of complex machinery inside, all gleaming brass and polished lenses. One of the team - an avian woman with jet-black feathers, who was panting in the heat despite the hood shading her face - gave me an enthusiastic explanation when she stopped to rest.

"Is for, eh, measure the sand, yes?" She fanned herself with one feathery arm. "Is for… Look in sand, see what is before. Sand now is small pieces, but before, maybe is castle, or mountain, or glass, yes?" She pointed to a crate where an elaborate series of lenses sat, half wrapped in cloth, gleaming in the sunlight. "Look with this, see castle, mountain, glass. What sand is before."

I'm still not entirely sure what she meant. Some unusual variety of archaeology, perhaps? The equipment was nearly all packed, so a demonstration was out of the question. My Amrat, unfortunately, is nowhere near as good as her English, and I'm no geologist. Most of what she said went completely over my head. She didn't seem disappointed with my incomprehension; she just shrugged and smiled, a slight rumpling of the feathers at the corners of her beak. "Eh. When you maybe learn more Amrat, I tell you again. Yes?"

One of the wagons has been cleared out and altered to hold a single passenger. Normally, a caravan would not allow this; space is too limited to waste an entire wagon on one person. (I will be sharing a wagon with five other travelers and their luggage, as well as a shipment of assorted fossil shells, and sleeping on top of my luggage.) However, from what I've heard, this passenger is not only wealthy enough to pay for a whole wagon; he is also aquatic. The alterations to the wagon were mostly to make it watertight. The wagon bed has been sealed - I assume with tar, or snail glue, or something of that sort - and filled with river water. The canvas roof has been replaced with a silk canopy nailed down tightly on all sides. This, apparently, will hold moisture inside the wagon and keep the water from evaporating too quickly.

I don't know the passenger's name, but I've heard that he's from a wealthy family of river merchants from the Scalps. How he got all the way out here, I have no idea. I hope he doesn't mind being stuck inside a wagon for the next month or so.

The caravan set off shortly after noon. This was later than it was scheduled to leave - I could hear Tirakhai's voice from one end of the wagon train to the other, booming at steadily higher volumes the later it got - but it's nearly impossible to organize this many people, much less to do it on time. I'm impressed we only left a few hours late.

The gafl handlers had been maneuvering their charges into position all morning, checking harnesses and providing a few last snacks before departure. They steered the gafl with a sort of percussive code, thumping out quick rhythms on the shaggy hides that told the creatures to stop, go forward, turn left, and so on.

I managed to find a good place to sit when we left; it was a seat near the front of one of the central wagons, where I had a good view of the whole caravan. It was quite a sight. All the gafl started nearly at the same time, lurching forward with surprising speed as they stretched and compressed their massive bodies. Hundreds of soft feet hit the sand at once. The sound was like a pillow fight of operatic proportions.

The rest of the day's journey was largely uneventful. The wagons slid over the dunes fairly smoothly, though they seemed to find more bumps and pebbles than I would have thought possible in what looked like perfectly smooth sand. The springs on their shafts at least kept them from sharing the gafl's lurching gait.

There was always someone singing. Over the course of the day, I must have heard dozens of melodies from one wagon or another. Karlishek identified a few of them for me when he happened to be nearby; one was a love song, another a prayer, a third a comical ballad about a man who built a house out of sand.

The sun set an hour or two ago. The wagons are currently arranged in a circle around a large campfire. There is little wood in the Golden Desert, so we're burning gafl dung. The handlers collected enough over the course of the day to make a sizable fire. Thankfully, it has almost no smell at all. The gafl themselves smell strongly of rosemary right now, as their handlers have been rubbing the herb into their fur to keep away parasites. The gafl seem to like the smell; they stuff their faces into each other's fur and sniff happily every time we stop. Most of them are sleeping at the moment. Their silhouettes are like grassy hills in the dark, rising and falling slowly with their breathing.

All the passengers who are still awake sit around the fire. Supper was a bewildering array of shared food, contributed by everyone, followed by an hour or so of songs and storytelling. I missed most of the stories, but I was able to at least hum along with the songs.

By now, everyone is quiet. Most of the passengers have wandered off to their wagons to sleep. The few who remain sit around the crackling fire, writing letters or journals, or playing games with boards and decks of cards that I've never seen before. It's peaceful.

The moon and grandmoon are high in the sky above us, wearing the campfire smoke like veils. There must be a million stars around them. Bats and night birds fly overhead, black on black, little fluttering silhouettes that croon and squeak softly to each other. I have a bed of sorts set up in the wagon, but I might just sleep outdoors tonight.

After all, it's not as if it's likely to rain.

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Sunday, July 15, 2012

Gafl


The caravan's wagons run on sledges - better for sand - though they carry wheels that they can attach for hard or rocky ground. There are no permanent routes across the Golden Desert; caravans have to be prepared for everything. The wagons are lightweight, mostly wood with canvas roofs, and they're sloped on the sides so that the wind won't tip them over.

I really haven't paid all that much attention to the wagons, though, other than to get an idea for their basic shapes. What I find most interesting is what's in front of them.


The wagons are pulled by creatures called gafl. They are great shaggy beasts like enormous caterpillars. Each one has fourteen feet - soft, squishy pads the size of pie plates - and no legs to speak of. The mouth is somewhere between the little gripping claws and the fuzzy nub that serves as a face. The eyes are hard and dry, like an insect's - one less way to lose water to evaporation. They have no eyelids; instead, whenever the outer surface gets too scratched and dirty, a gafl will simply shed the lens and grow a new one underneath. Gafl handlers often collect the spent lenses and wear them as jewelry.

Gafl usually give birth to two or three calves at a time, which ride on top of their mothers until they're old enough to walk long distances by themselves.

I've only seen the creatures moving around a few times so far. When they do, it's with a rippling, elastic gait that moves down their bodies in waves. (This is why the wagons are hitched to them with giant springs.) The gigantic feet flop down onto the sand with a sound like dropped pillows. The holes in the sides of their body are for breathing; each one leads to its own simple lung, which is attached to one of the gafl's seven hearts. Like kilopedes and other large animals, most of a gafl's biological systems - nervous, circulatory, and so on - are evenly distributed between the segments of its massive body. If one heart collapses under the strain, the other six keep the gafl going until it grows a new one.

They seem capable of regrowing nearly anything, actually, which enables them to live virtually forever. Some of the caravan's gafl are over two hundred years old. The only visible difference between them and the younger gafl is an odd, subtle grace in their lumpy movements.

I wanted to ask if a gafl cut in two would grow a whole new gafl from each half, but Karlishek said that the handlers usually don't appreciate that kind of question. Karlishek is the insect who translated for me two days ago. I haven't quite grasped what his occupation is yet, but he seems to be taking a break at the moment; he spent several hours today acting as an interpreter between the gafl handlers and I. He also taught me a bit more Amrat, so I was able to thank him and the handlers in their own language - or a close approximation of it, at least. Several of them giggled at my accent.

Though they are twice the size of oxen, gafl are slightly less dangerous than overstuffed mattresses. The only way they could hurt someone would be to roll over and smother them. Their only defenses are their thick hides and, according to their handlers, a truly magnificent stench that they produce when frightened. Those who have encountered it describe it as somewhat like a sick skunk that has been fed too many onions and then set on fire. This is enough to drive off most predators - or, at the very least, to make them lose their appetite.

Wild gafl have no objection to the smell. Tame gafl are more sensitive. When something scares them, they belch out a cloud of noxious gas as a reflex, then cry pathetically until it blows away. Caravan passengers learn to tread very carefully around them and not make any sudden noises.

Fortunately, the smell dissipates quickly, as the gafl don't want to have to live with it. A gafl's nose is sensitive enough to smell vegetables ten miles away. This is an essential ability in the wild, where they don't have people to provide food; gafl don't eat often, but when they do, they eat huge amounts.

Camels use their humps to store fat and nutrients on long journeys. Gafl are all hump. Like caterpillars, they are basically a digestive system on feet. With their massive fat stores, they can travel for months without eating at all, though they are considerably smaller afterward. A caravan's usual method is to let its herd of gafl stuff themselves thoroughly at towns and villages, then just give them the occasional drink of water on the journey.

Like the rest of the caravan's herd, the gafl that I sketched had been eating nonstop for the last two days. That's why I was able to stay still and sketch it in such detail. Its handler was feeding it some sort of small fruits - she called them "kimish" when I pointed to them - that seemed to be something of a treat. The great beast gripped the little fruits between its claws and tucked them up into its blunt face, making happy little snuffling noises that shook its whole front end.

This was considerably slower than its usual eating speed. Normally, gafl eat voraciously, stuffing leaves and roots and even pieces of wood into their hidden mouths so fast that it's hard to believe they're chewing. The wild ones will eat whole trees if there's nothing better nearby. Their teeth, wherever they are, must be quite impressive. There seems to be no kind of plant matter that they won't eat. I've even seen a few of the handlers feeding them worn-out clothing - though only if it's made from plant fibers, such as cotton or flax.

After two days of eating, the caravan's gafl have nearly doubled in size. I can't wait to see what they look like by the time we leave.

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