Thursday, April 23, 2020

Processional Crabs

A day of relatively uneventful travel was interrupted in the late afternoon when both carts came to an abrupt halt. The gafl were shuffling their feet and making unhappy snuffling noises. When we got out to see what had upset them, we found a line of crabs marching along on the ground ahead.


Each one was carrying a piece of food: a leaf, a root, an apple, a dead mouse or beetle. Several of them were carrying the dead bodies of other members of their species, but these were crabs, after all; the only unusual thing was that they hadn't already eaten them. The overall effect was similar to a line of ants, only considerably larger, and all moving sideways. Though most of their cargo was ordinary enough, one was carrying a sausage; another had somehow acquired an entire cupcake, intact and in pristine condition. A chocolate-covered coffee bean perched on top of the frosting, unmarred by even a grain of sand.

Despite their small size, the crabs evidently frightened the gafl, who resolutely refused to cross the line. We couldn't have moved the wagons forward without crushing the crabs anyway, or at the very least finding some way to halt their progress while we passed, which we found we were reluctant to do. Besides, we were curious as to where they were all going. We turned to follow them instead.

The sun was setting when we reached the top of a ridge and finally discovered the crabs' destination. The line ended at a heap of food spread across a flat area of the valley below.

Sitting behind the heap was a crab the size of a house.

Each of its eyestalks was taller than I am. Its legs were lazily spread around it, like the buttresses of a cathedral, and it was using both claws to pick through the pile of food with all the delicacy of a gourmet. The total silence of its movements was rather unsettling in so large a creature. Bits of roots and leaves were scattered on the ground around it, apparently too bland for its tastes, but every piece of meat the smaller crabs brought was quickly snatched up and stuffed into its scissoring mouthparts. A few of the smaller crabs would have been snatched up themselves if they hadn't scuttled away quickly enough.

Silently, we all backed up a little, crouching down behind the ridge until we were out of sight of the large and apparently carnivorous crab. Mogen quite sensibly attempted to pull us farther away. Curiosity got the better of us, though, and we peeked over the ridge just long enough to see the crab with the cupcake deliver its gift.

When the giant saw the smaller crab holding up the cupcake in front of it, it actually clapped its claws together in apparent delight. The clack they made was deep and unsettlingly meaty, like a collision between two wooden barrels full of steak. With exquisite care, one rowboat-sized claw came down, plucked the cupcake from the tiny claws that held it, and tucked it unharmed into the giant's chitinous maw.

A shiver ran through the giant's body. It sat perfectly still for a moment. Then, with a majestic and terrible grace, it rose to its feet and began to dance.

If it had been performed on two legs, I might perhaps have identified the step as a waltz. Both massive claws waved joyfully in the air above the crab's carapace while its legs spun it in elegant circles. Despite the lazy grace of the movements, each step of the giant's legs sent a tremor through the ground. All around it, the smaller crabs dropped their gifts and ran for their lives. (Several took the opportunity to steal a better gift from one of their fellows; these were crabs, after all.)

We probably should have run as well, but the giant crab's dance was such a bizarre surprise that we watched, enchanted, for several seconds before Mogen grabbed us (all three at once; I'm still not sure how) and dragged us bodily back from the ridgeline. She was quite right, of course, and we offered our thanks and apologies as soon as we were several valleys away and (hopefully) safely out of earshot of the giant.

We speculated about the crab in hushed tones for the rest of the evening. Was it a spirit? A mutant of some sort? Would any of the smaller crabs have eventually grown to that size, if not eaten by predators or each other? We had no way of knowing.

Still, we all agreed that we were glad it had the smaller crabs to fetch food for it. Otherwise, it might have felt the need to go hunt for itself.

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Sunday, June 26, 2011

Charcoal Chrysalis

Back in the Autumn, I visited the village of Glimrack. It's a tiny village in a barren corner of the Scalps. The whole area looked as if it had been burned recently; there were plants here and there, but the soil they sprouted from was completely black. It seemed to be mostly ash. On the way to the village, I passed through a whole burned forest, a field of blackened sticks poking into the sky. None of the plants sprouting beneath them looked more than a year old.

There was very little soil, even ash, around Glimrack itself. Most of the village is built on bare stone. The villagers make their living by farming mushrooms in caves; most of their food comes from the nearby village of Gramfimly. All the buildings are made of stone with slate roofs. There are wooden beams underneath, but they're well hidden. When I arrived, the only wood in sight was piled up in tall heaps on the plain outside the village - broken chairs, dead branches, and what looked like several years' worth of firewood. Everyone in the village was running back and forth, adding more wood. Wagons rolled into town, one after the other, piled high with dead logs from the surrounding forests.

All the people I saw were reptiles, which was interesting by itself; even the smallest villages usually have at least a few mammals and avians as well. I asked a few of them what it was all for. "For the moths," they said. "They hatch tonight." None of them would tell me any more. They kept running back and forth, their arms laden with wood. I stayed and watched. Eventually, I started helping; there didn't seem to be much else to do. The piles of wood kept growing until they covered most of the plain. The bare stone was still visible, but more than half of it was buried under the splintered heaps.

After dark, they lit them.

It was the largest collection of bonfires I've ever seen. They turned the plain into a fiery maze, paths of bare stone between walls of flame. The air had been chilly all day, but it quickly grew so hot that I had to back away. The villagers didn't seem to care. They walked out into the maze, shedding their coats and jackets as they went. Slowly, solemnly, they began to dance.

The reason for the burned forest became clear when moths of flame emerged from the bonfires, swirling up and out in cindery clouds, sparks dripping from their burning wings. They swooped in wild curves through the flames, rising on updrafts and whirling around each other. The people danced through the flames, most of them stripped to the waist or further, spinning in graceful circles with the tiny scraps of living fire.

It seemed to be special when a moth landed on someone. Whenever it happened, the person would stand perfectly still as the moth dripped fire on their skin, smoke rising from the singed scales. Everyone else would do wild leaps and turns around them. When the moth finally left, the standing person would press their hands to the burns left behind, then throw themselves back into the dance with renewed vigor. I must have seen it happen more than twenty times during the night.

I learned later that this is actually part of the life cycle of the moths. They return every year to lay their eggs in the ash, the way monarch butterflies lay their eggs on their native patches of milkweed or viperwort. The caterpillars are gray and ordinary-looking. They live ordinary lives all year, eating ash and charred wood, until a fire burns away their solid bodies and releases the adult flame moths inside. A hundred years ago, there was a forest where Glimrack is now; its frequent fires provided the moths' first hatching ground. The trees are long gone, but the people of the village still gather wood all year long for the Autumn bonfire. The moths have been part of the villagers' lives since the days of their forest-dwelling five-times-great-grandparents. They don't want them to find another place to lay their eggs.

I still don't know exactly what the moths mean to the villagers. Whatever happened that night is obviously quite important, to be worth enduring so much pain, but I don't know why. No one I spoke to offered any information, and I didn't ask.

It was almost dawn before the fires finally burned down to embers. The dancing slowed down as the fires died. A few people paused to receive a last fiery kiss; then, all at once, the whole burning cloud of moths lifted into the sky. The villagers watched the moths until they vanished in the glow of the rising sun. Then, silently, they turned and walked back to their houses.

In the morning, they emerged with the shapes of tiny wings burned into their scales.

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Friday, November 28, 2008

Hollowane

This October, I happened to be in Golgoolian on Hollowane Night. I'm glad I was. The city throws itself into the holiday with more enthusiasm than anywhere else I've ever been.

Hollowane is the night of illusions, when everyone tries to look as strange as possible in the hopes of getting candy. Half the people in the city dress up and go out onto the streets; the other half dress up and stay home to feed the random strangers at their door. There are chocolates and candied fruit and muffins wherever you look, lollipops and peppermints and sugar beetles, berries and bonbons, fruit jewels and candymoss and the little spiral pastries called Shwamp shnails. The bakeries, fruit stalls, and sweet shops of Golgoolian are nearly emptied for Hollowane.

I wasn't out to get candy (I took what people in the crowd gave me, but that's all I want to carry), and I didn't have anywhere to give it out from, so I mostly just walked around the city. I wandered through Golgoolian all night. There were people and things everywhere, walking and eating and singing at the slightest provocation.

Practically everyone in Golgoolian is in costume on Hollowane. They mismatch their clothes, paint their skin and scales and fur, and hang curtains from their antlers. Groups of courtiers trade masks of their own faces and become each other for the night. Acrobats walk on their hands and put sock puppets on their feet. A few of the people in the crowd actually had two heads; others were two people sharing a costume. A spiny reptile had stuck fruit and vegetables on every spike - onions, turnips, squash, and a small cherry on the tip of his nose. A large samoval had rubbed something into his fur that made him glow pale blue all over. One... something... seemed to have covered itself with most of a hillside. It shed dirt in clumps as it walked. Grass covered its back and shoulders, pebbles dotted it like scales, and a small tree was growing out of its head. Someone else was wearing an outfit of creased leather that, in the dark, looked exactly like the wooden skin of a Drae. There were blue eyes behind the dark knotholes.

Golgoolian has more costume makers than anywhere else in the Railway Regions. They spend all year getting ready for that one night. The makers of wigs and artificial tails (a common sight in any city or medium-sized town) serve a steady stream of the bald and unentailed all year, but they still do more business in October than in all the other months together.

All over the city, the toads were dancing in the sinkhole gardens. It was like...

Well...

I can't explain it. If you've never seen a toad dancing, no amount of description can possibly tell you what it's like.

The moons were full. The moons are always full on Hollowane. It's a tradition. A group from the Lupine Astronomers' Guild had decided to come to Golgoolian for the celebrations, and the streets were full of grinning, hairy shapes. Some looked like ordinary people of canine ancestry; others looked like wolves, or large dogs, or massive hulks of teeth and bristles half-glimpsed in the darkness. The crowds of big furry stargazers added something to the celebration, a sort of intense canine happiness that seems to follow them wherever they go. Everything's more fun with werewolves.

They would stop every now and then, as if on cue, to howl hauntingly at the moons. Several of them had started doing four-part harmony and jazz improvisations by the end of the night.

Hollowane is the one night when shapeshifters all over Hamjamser (full shapeshifters, not their half-malleable descendants, like the werewolves or myself) get to show what they're really capable of doing. They can walk the streets undisguised, in all their frilled, multicolored, glittering glory, each one completely different from the others and many different from one moment to the next. If anyone recognizes them, they can always say that it was just a costume.

The people of Golgoolian also believe that on Hollowane, the things that live under the city come out to join the celebration. No one is sure exactly what the things under the city are, but almost everyone is sure that they're there. All that space has to have something in it. There are tales of mole-people, of albino alligators, of earthworms bigger than the Train and mud that writes poetry. You can find all of those on the streets during Hollowane. They're part of the city's mythology. It's anyone's guess how many of them are people in costumes.

As if that weren't enough, every ghost in Hamjamser gets stronger on Hollowane night. They refuse to be overshadowed by real people. No one is sure why. Some ghosts have even been known to leave their usual routines for the night, doing something new instead of the one thing they've been echoing for years or centuries. Three years ago, the ghostly actors in Tazramack stopped halfway through "Without the Dragon," the show they've been repeating since their deaths, and instead launched into an impromptu performance of "The Importance of Being Hairy," a comedy by the brilliant Worsel Acid. According to the audience (the theater allows a larger one than usual on Hollowane, due to the temporary amplification of the ghosts), they put on a splendid show. Scofferell Flint and Giacomo Cargellini even managed to acquire a plate of ghostly muffins for one scene. It's never happened again.

There are a lot of ghosts in a city as large as Golgoolian. In the dark, it's hard to tell them apart from real people.

For quite a lot of people, including me, that's the most exciting thing about Hollowane: the people out on the streets could be anyone or anything. There are a lot of strange and wonderful things in Hamjamser that stay hidden all year. Some of them are frightening; others, like shapeshifters, are just a little too interesting for their own good. Hollowane is a chance for them all to come out of hiding. By the next day, the shapeshifters have returned to their disguises; the troglodytes have gone back underground; the werewolves have returned to their observatory on Mount Moler. The ghosts fade. The clandestine androids cover themselves once again with artificial skin and rubber muscles. The world goes back to normal, or at least a very convincing imitation of it.

For many people, Hollowane is a chance to dress up as something else. For others, it's a chance to be entirely themselves, if only for a single night.

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Thursday, November 06, 2008

Dancing with Centipedes

I've gotten several letters from relatives (delayed a few months while the postbirds tried to find the Train) asking who Chiliska is. Since she's the only person I mentioned by name on my departure from Cormilack - aside from Lady Akistria Xeredile, of course - I suppose this is reasonable.

The New Year's Ball in Cormilack is always held on the first of April. (Don't ask me why it's called the New Year's Ball. I don't know.) The rainy season has been going for almost a month by then, and the people of Cormilack are starting to get sick of it. The Ball is a way to distract them from the endless rain and let them do more than sit around and drip all day.

I don't really mind that - I usually sit around and write or draw anyway, when I'm not traveling. While the rain made that harder than usual, it didn't keep me from exploring Cormilack and the Earthmover. I was perfectly happy. Also, I usually try to avoid dancing; I have two left feet, sometimes literally.

Lady Xeredile made it very clear, though, that the Ball was not optional for residents of the Palace. She didn't want the people she had to live with sitting around like lumps until May. Since I was staying in the Palace at the time, working on her portrait, that meant that I and my two left feet had to be there.

Everyone who didn't already have a partner (including foreigners like me who didn't know anyone in town) had partners chosen for them at random. All the men and all the women drew numbers and milled around on the floor for several minutes, trying to find whichever person of the opposite gender had the same one. (There were more women than men, so the few hermaphrodites and one mobile plant in attendance joined the men's group to even things out.) I wandered around with everyone else, holding the number 36 (which seems to follow me around) and looking for its twin. I was rather startled to find it in the claw of a giant centipede.




If you think I was nervous about dancing before then, just imagine how I felt when I found I wouldn't even be dancing with someone with the same number of feet. I couldn't think how we'd even dance at the same time - how does a centipede do a dance designed for bipeds, or vice versa? I was about to ruin her evening. I was sure of it.

She had about half of her legs off the ground when we met, rearing up to search the crowd with her head eight feet above the floor. When she found me, she dropped down politely so that our eyes were level. Centipedes can be any height they want. She was wearing one of the long, ruffled things that centipedes sometimes wear instead of dresses. Normally, arthropods don't wear anything at all - there's not really much point - but this was a special occasion. There were bows on her antennae.

One of the musicians told me later that she was a dressmaker for the Palace - had, in fact, made the purple dress with the screws on it that Lady Xeredile wore for her portrait - and that she lived (during the non-rainy season) in a hole under the Earthmover. I suppose that explains why she didn't have a partner already.

We introduced ourselves, and that was the extent of our communication for the rest of the evening. We couldn't understand each other. I don't know more than five words of any of the chitinous languages - even the few I can pronounce - and she seemed more amused than anything when I tried to say "pleased to meet you" in Sikelak (psarkl kssh k'klrga). She didn't seem to understand English either. The most we could manage was each other's names. Hers was Chiliska (at least, that's the closest I could come to it - it was really more like "Tch'lsskhhh," but I couldn't pronounce it correctly). She called me "N'shll."

Lady Xeredile's Palace is built on top of one of the Earthmover's giant drills, high above most of the town. The ballroom windows look out on a gently sloping hillside with ten-foot rivets sticking out of it. It's a good thing I'd already been staying in the Palace for a week at that point; the last thing I needed was to be distracted by the view.

The few dances I recognized were a waltz, a fast calacara (most of which I spent tripping over my own feet), and something that may have been a spangle hop. The rest were unfamiliar. I may have gotten a few of them almost right. It turns out that most dances have multilegged variations - which makes sense, when you think about it - or maybe Chiliska just made them up as she went along. She was certainly a much better dancer than I am. She glided around the ballroom, claws clicking softly on the floor, and I stumbled along with her as well as I could. I think we both enjoyed the Ball, though, and she made up for my two left feet by having about thirty right ones of her own. I don't think she even noticed when I stepped on her claws.

After the Ball was over, we had dinner. I think everyone in Cormilack had brought something. I had pasta, a bit of every dessert I could find, and a lot of things I couldn't identify. Quite a lot of them had been caught in the caves under the Earthmover; as far as I know, maybe no one else could identify them either. Chiliska ate about seven steaks. Centipedes need a lot of meat. After dinner, I walked her to the front door of the Palace (actually, she walked me, as I couldn't find it), we said what I assume was goodnight, and she left.

Somehow, we ended up being friends after that. We never learned any more of each other's languages; there's no way we could have pronounced them. She'd come and find me every time she visited the Palace, though, and we'd have lunch together and talk about what were probably completely different things. During my time in Cormilack, I probably talked more to Chiliska than to most of the people who lived in the Palace and actually understood me. I drew this picture as a farewell present when I left.

The problem with traveling is that, every now and then, you meet people you miss after you leave. I hope I find my way back to Cormilack someday.

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Tuesday, March 18, 2008

Milldacken

They say in the Railway Regions that if you want something to turn, you should build it in Milldacken. It's the milltown that began milltowns. At the edge of the cliff it's built on, the river is as strong as it gets before it leaps down to the foothills and turns placid and wavy, like a well-fed snake. You can hear the town's thousand waterwheels from miles away - though at this time of year, of course, only the waterwheels under the ice are still moving. They're loud enough by themselves. The sails of the inn's largest windmill go past my window every few seconds.

Milldacken isn't quite as much of an architectural hash as the beaver town of Fishrick, where the inhabitants are constantly dismantling roads, canals, and other people's buildings to use the mud in their own projects, but it's close. All the wheels and gears and drive shafts make you feel like you're in an enormous wood-and-stone clock. Everything is centered around machinery; if the best place to put a drive shaft is through the middle of a dining room, everyone will just get used to ducking when they serve the potatoes. There's hardly a single building that doesn't have some sort of mill on it.

Living in a city where everything turns, the Milldackeners design everything in circles. All the buildings are round. The streets are laid out in loops like irregular chain mail. There isn't a single local dance step that moves in a straight line. The railroad runs along the cliff and spirals around the tower of the Train station, which makes the whole building look like a large screw. (Ironically, it's one of the only things in Milldacken that doesn't turn.)

Being on the edge (quite literally) of the Railway Regions, Milldackeners can look out from the cliff here and see miles and miles across the Mountainous Plains. It's almost as good as the view from the Needle Tower. (Coincidentally, I could see the light of the Tower's beacon salamander above Sconth last night.) The buildings at the edge of the cliff go down almost forty levels of terraces in the rock before they run out of horizontal space and release the waterfall to roar its freedom out into emptiness. The cliff below Milldacken is honeycombed with the intricately carved ruins of an old cliff city, an abandoned labyrinth of tunnels and pillars and galleries in wet black stone. No one lives there anymore except bats and a few cliff lions. At this time of year, ice from the waterfall coats the outer ruins like a million years' cobwebs. The mills right on the edge of the cataract grow enormous tresses of ice in the Winter, like fossilized lace or upside-down cacti, which rip whole waterwheels off of buildings if given the chance. The edge millers go out every day, armed with pickaxes and spiked shoes, to check on them. They're not about to lose their wheels to giant felonious icicles.

It's even worse during the Spring thaw (which, apparently, is less than a month away). When its tributaries start flowing again, the entire river, frozen solid over the Winter, breaks up into chunks of ice the size of buildings. Teams of Milldackeners go out onto the bridges with long poles to push the ice into the center of the river. (There are bridges there, very high ones, but no buildings.) The shards grind over the cliff like giant teeth and plummet to the ground far below. Children line up along the terraces to watch them explode. If all goes well, the ice jostles its way through the town and only bites chunks out of the occasional bridge or shed; if not, it's been known to carry off whole buildings. Everyone who lives next to the river leaves until the worst of the thaw is over.

The townspeople seem to disagree about which river Milldacken is actually on; I've gotten a different answer from everyone I've asked. I've been told that it's the Kastel, the Rushel, the Glom, the Tanterill, and the Snail. One miller even said it was the Jagarmelt, which is ridiculous. You can't even SEE across the Jagarmelt this low in the mountains, much less build a city across it.

Before the tributaties freeze in the early Winter, the river carves out tunnels and caverns underneath the thick surface ice. They dry out as the water slows to a trickle. At this time of year, they're crawling with explorers, glacier climbers, cryo-geologists, and children (though most of them aren't allowed to go far into the caverns). Apparently, there's some sort of festival held under the ice just before the thaw. I hope the Train doesn't get here until after that.

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Wednesday, November 28, 2007

Beauty and the Beast

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