Monday, April 06, 2020

A message from the Postbird Service

Postbird's note:

The Postbird Service wishes to express its regrets for the delayed delivery of the following parcel of letters. Please note that this delay did not occur due to an error by the Postbird Service. The sender of the letters, a Mr. Nigel Tangelo, evidently purchased an economy-sized book of stamps from a print run that was later found to have an inverted instance of the Traveler's Seal cunningly worked into the design. While the true version of the Traveler's Seal ensures that a letter reaches its intended recipient, regardless of  incorrect addresses, illegible handwriting, and other crimes against the postal arts (but not, the Postbird Service wishes to stress, insufficient postage), this particular version of the Seal invoked every possible mischance upon letters to which it was affixed, causing them to be misfiled, damaged, stolen, and - in a statistically unlikely number of cases - eaten by frogs. The Postbird Service has recalled all unused books of the offending stamps and devoted countless bird-hours to tracking down, wherever possible, all letters and packages unfortunate enough to have been led astray by them.

In the case of Mr. Tangelo's post, unusually, several dozen letters mailed over a considerable span of time (all, unfortunately, using the aforementioned malengraved postage) had all come into the possession of a stalagmite farmer in the subterranean Queendom of Hxgnnnsplik. Though the farmer did not speak English, some of the letters, fortunately, contained illustrations that she found amusing; she had thus kept the entire bundle rather than feeding them to her stalagmites. The Postbird Service purchased the letters from the farmer for the price of a new hextet of boots and re-sealed them with uncorrupted postage before delivering them. Though it is possible that a small number of letters might not have been recovered, we are confident that the majority will reach you in good condition.

As an unrelated matter, the Postbird Service is currently offering a reward of 2700 Lint for information leading to the location of a Ms. Rubilious Herring, formerly employed as an engraver by the Postbird Service. Ms. Herring is likely to be using a pseudonym, as, in retrospect, she most likely was during her time with the Service. She has been described, by various and contradictory witnesses, as a woman somewhere between four and seven feet tall, characterized by an unusually large and elaborate mustache, an eyepatch in the shape of a nautilus, and/or uniformly terrible taste in hats. If you observe any unfamiliar persons matching any one of these descriptions, please contact your local postbird immediately.

The Postbird Service wishes to stress, again, that the unfortunate situation here described does not in any way reflect upon the ability of the Service to deliver mail in a timely and reliable fashion under any but the most abnormal conditions, and that steps are being taken to ensure that future mail cannot be similarly misdirected by malicious graphic design. We hope that you will continue to grant us the honor and privilege of delivering your mail.

With regrets and thanks,
The Postbirds

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Monday, June 10, 2013

A Digression on Language


The most commonly accepted theory, at present, is that languages develop with a certain type of mouth in mind.

This is obviously the case with languages such as English, with its many subtle uses of the lips and teeth; or Hmakk, which has an M in its very name. Languages such as these are difficult to speak with a beak or insectile mouthparts. Presumably, they developed in parts of the world where most people had lips, just as Kakaran originated in mountain clifftops inhabited solely by avians.

Over time, however, the various races of the world have wandered and mingled together. It is rare now to find even the smallest of villages inhabited exclusively by mammals, or avians, or reptiles. Even if they begin with different languages, those who share a common home usually come to share a common tongue. In many places, the speaking of English without lips, or Kakaran without a beak, has become only another kind of accent. Most avians cannot pronounce the lip-borne consonants so familiar to me - P, B, F, M, V - and I doubt I will ever manage the clacks and harsh demi-vowels of avian languages such as Hreet. However, despite our imperfect pronunciations, we rarely have difficulty understanding one another.

Those of the exoskeletal persuasion are somewhat more deeply separated. Many of them do not even breathe through their mouths. They have developed instead languages of chitinous clicks and hisses, or elaborate sign languages for multiple limbs. Many of these are more difficult for a person with only two soft-skinned arms to mimic. Still, we usually manage. Universal languages such as Sikelak help to fill in the most difficult gaps.

In addition, love is - and has always been - a great bridger of gaps. The marriages between vertebrates and invertebrates have created many surprising combinations. I have met many insects and arachnids who possessed, somewhere behind their scissoring mouthparts, the anatomy necessary to speak English clearer than my own. In the other direction are people such as the Hsshra tribe of the High Fields: silent, long-legged humans who breathe through elegant spiracles between their ribs.

Still, the villagers we met beyond the valley must have the most unusual language I've ever encountered.

We left the valley the night after the encounter with the saber-dingoes. We had no desire to sleep there; it would have surprised none of us if the pack had returned to attack us in our sleep. There was little we could do to keep them from tracking our scents, but we hoped that the cliffs would provide enough of an obstacle to dissuade them from following us. The climb was rather unnerving in the dark, but - largely thanks to Garnet's and Karlishek's night vision - we managed to fumble our way to the top with no more than a couple of scraped knees and elbows.

We were about to make camp at the top of the cliff when Garnet spotted a light on the horizon.

As exhausted as we were, the possibility of civilization - and of sleeping indoors, out of the chilly night wind, for the first time in weeks - was enough to get us walking again. No one said it, but I think we were all glad to put a little more distance between us and the saber-dingoes' valley as well.

As is so often the case in the Golden Desert, the light proved to be much farther away than it appeared. It must have been nearly midnight by the time we reached it. As we walked closer, we found that it was not a single light, but many - the glow of a small village full of dimly lit windows. The houses were low half-spheres of stone and clay. Only about half of them were lit, though, and we heard none of the chatter and bustle of an active village. We assumed the inhabitants were asleep for the night.

We walked into the middle of the village to find ourselves in the middle of market day - or, more correctly, market night.

The villagers were about Garnet's height, shorter than the rest of us. They were more or less humanoid. Their bodies were covered in downy white fur, except for their hands, feet, and faces; the overall effect faintly resembled mice or baboons, though their eyes were as wide as those of owls. They wore only simple skirts of pale brown cloth. If they were male and female, I never noticed any way to tell the difference.

Their most noticeable features by far, however, were the patterns on their faces. Streaks and blotches of bright colors shifted constantly across their skin, pinks and golds and emerald greens, like an endless fireworks display on every cheek and forehead. The colors glowed in the dark. There are many animals, such as angler-fish and torch-mice, that have luminescent patches on their bodies; most of them, however, can achieve only one or two colors each, like the repeated plucking of a single note. Each villager's face was a full symphony of light.

It was a silent one, though. In the entire marketplace, the only sounds were soft padding of feet in sand, the rattling of wagons, and the clinks and thumps of containers being moved. Not one of the people spoke. In the dark, with the rippling glow of all those silent faces, the effect was as eery as it was beautiful.

We had been staring for what I hope was only a few seconds when one of the villagers approached us. The body language was the same on both sides - smiling, non-threatening friendliness - but when we tried greetings in several languages, the uncomprehending smile on the villager's face didn't change. A few flashes of pink and blue passed over the smile and then went still.

It took us some time to realize that that had been the villager's greeting, or perhaps a question. The shifting colors were their language.

Eventually, we managed to convey by gesture that we had been walking in the Desert for a long time and were very tired. The villagers - we had drawn something of a crowd by then - gave us a sympathetic chorus of blue and lavender. The one who had first greeted us followed that with a flickering orange light in a green semicircle, like the cooking fires inside the dome-shaped houses, and led us to one of the larger ones. The ceiling was not quite high enough for us to stand up. Inside, we were greeted by another adult - the first one's spouse? - and a trio of tiny children as fluffy as owlets. Light flashed across their small faces as well, but they seemed to have difficulty doing more than two colors at once. Perhaps they were only just learning to speak. The whole family welcomed us in with many hugs and blue-pink greetings, and we soon found ourselves sitting on dusty cushions around a stone table, sharing slices of unfamiliar but tasty green vegetables. I looked in my bag and found a couple of slightly dusty candies from Thrass Kaffa; Mirenza rummaged through her pockets and found a motley assortment of nuts and dried fruit. All of these were enthusiastically received, especially by the children.

The name of the village, we were told, was an orange flash peppered with green spots. Our hosts' names were Expanding Blue Concentric Circles and Wavy Red Streaks On Yellow. They didn't introduce their children by name; perhaps, in a society where a person's name is an entire visual performance, children are given time to design their own. We introduced ourselves as well, but they had no more way to repeat our names than we had to repeat theirs.

The conversation around the table was quite lively. In fact, there were two conversations going on simultaneously, but since one was silent and the other was invisible, they didn't seem to interfere with each other.

Though nocturnal, the villagers must have been at least somewhat familiar with other sleep schedules - or perhaps they just accepted that we were tired, no matter the time of day. In any case, Blue Circles went out after dinner (for them, I suppose it was something like lunch) and returned with four extra blankets to spread across the sandy floor. We thanked our hosts profusely, hoping that our smiles and surreptitious yawns would convey the meaning our words couldn't. I dropped off to sleep quite quickly. All night, though, I had the strange feeling that the colored afterimages on my eyelids were trying to speak to me.

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Thursday, August 09, 2012

On the Advisability of Obeying Signs


I suppose you must be wondering where I've been for the past few weeks.

I apologize for the prolonged silence. It's far from the first time, and I'm sure it won't be the last - but once again, I have been beyond the reach of postbirds.

The caravan had been traveling for a week or two when we first saw the stones. They were small enough at first - just the occasional spire and pillar of wind-sculpted sandstone, striped in layers of brown and gold, protruding from the sand. Desert gargoyles crouched on top of some of them. The stone-skinned beasts sat perfectly still, blending in so well that none of us noticed them at first. It wasn't until one of the vultures trailing the caravan stopped to rest on top of a rock, and the rock shot out a long, frog-like tongue and snapped it up with a squawk and a puff of black feathers, that we even realized the gargoyles were there.

We never saw any gargoyles that were even close to large enough to eat people. All the same, we watched the rocks much more carefully after that.

The farther we went, the larger the stones were. After a day or two of travel, they had become wider than the spaces between them, and we found ourselves wandering through a system of canyons. Like the spires, they were banded in layers of yellow and golden brown, with the occasional vein of deep black running through. Some stream or river - long gone now - must have taken centuries to carve the canyons, digging grain by grain through the layers of sandstone.

Among the group of scientists traveling with the caravan, the favored theory is that the canyons must have been home to an unusually active aquifrax, or some other type of water spirit. Perhaps more than one. The regular flow of water could never have produced anything as complex as this labyrinth of canyons.

I'm still not sure of the exact nature of the scientists' work. Are they geologists? Archaeologists? Historians? Experts in unusual vision? Some combination of all of these? I can only guess.



Mirenza, the avian in the group, has tried once or twice to explain their work to me, but we don't share quite enough words yet to convey something that complex. Geolarchaeolinguistic terminology is still beyond my ability to comprehend in English, much less in Amrat.

Still, I'm learning. Between Mirenza and Karlishek, I know enough Amrat by now to be, if not fluent, at least coherent.

Karlishek, as it happens, shares my love of comparative mythology. We've spent many hours discussing the myths and folk tales of various lands. We've talked about the daisy-chained strings of stories that form the Book of a Thousand Mirrors, which I've only read in translation; the Epic of Orbadon, which Karlishek has only read in translation; the tall tales of the Railway Regions, which seem to make a habit of pushing the boundaries of credibility, so that no matter how far-fetched they are, you can never be entirely certain that they're not true; the strange, unresolved half-stories of Mollogou, which seem to consider endings optional and questions best left unanswered…


Being an insect, Karlishek's face is not flexible in the same way a vertebrate's is, but I'm beginning to be able to read his expression in the way he holds his antennae. I'm not sure where his voice comes from. It's not from his mouth; unlike me, he's capable of speaking perfectly clearly with his mouth full.

On the day after I sent my last letter, Karlishek and I were sitting beneath the canopy of one of the wagons, comparing the English and the Amrat variations of the Tale of the Three Brothers. There are an almost endless number of these - stories in which the third brother succeeds where the older two fail, often due to their foolishness or arrogance. To the best of my knowledge, these stories show up in every culture and every language. In comparison, similar stories about sisters usually only have two. Quite often, they are stepsisters: one good or clever, the other wicked or foolish.

Karlishek sees this as an indication that there are twice as many foolish men as foolish women. He says that his experience has generally proved this to be correct. We were debating this when a woman peered around the frame of the wagon.


"Are you Mirenza's friends?" she asked, in a voice so soft it was barely audible. "She said to find a beetle and a reptile talking about stories."

That sounded like us. My current reptilian appearance has persisted for over a year now, which has been quite convenient in the Desert.

"She needs you," the woman continued, pointing back the way we'd come. "Back there. She says it's an emergency."

It was unclear, if it was an emergency, why Mirenza had sent for us in particular instead of simply shouting to whoever was nearby. We went anyway.

We arrived, somewhat out of breath, at the end of a small side canyon. Mirenza was standing in front of a circular slab of sandstone leaning against the wall, tracing a series of worn symbols carved in the center.

"Finally!" She gave us a quick, excited smile before turning back to the stone. "I thought you'd never get here. Look at this!"

"It's a rock." Karlishek's voice was flat.

"What's the emergency?" I panted. If there was one, it had yet to show itself.

"You see this?" Mirenza pointed to the glyphs on the stone. "It says, 'keep out.' Come on, help me open it."

This, I suppose, is the reasoning of an archaeologist. We've known Mirenza long enough by now to know that it was pointless to argue.

The base of the stone was covered in sand, which we had to dig out of the way before it would move at all. The woman who had fetched us - she hadn't mentioned her name - helped as well. Oddly, she wasn't out of breath at all. I didn't give this much thought at the time. With the sand out of the way, Karlishek and I put our shoulders to the stone and shoved, while Mirenza - light and agile with her hollow avian bones - leaped up onto a nearby ledge and pushed it from the top.

Fortunately, the sandstone was relatively light; if it had been a slab of granite, I doubt the four of us together could have budged it at all. As it was, we only managed to open a narrow gap before the stone ground to a halt and stubbornly refused to move any further.

Even that small gap was enough to get a glimpse of what was beyond. The stone had been covering a natural archway in the stone. Another canyon wall continued on the other side, smooth and banded with the same golden brown.

There was a window carved into it.

Distracted by this, we were foolish enough to take our eyes off of the wagons going by behind us, and it took us some time to notice that we could no longer hear the sound of the runners sliding over the sand. When we turned around, the caravan was gone. Not only that, but when we ventured down several of the nearby passages, they all led to dead ends. The canyons had shifted position, as mazes do.

There was nowhere to go but through the door we'd opened.

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Saturday, July 14, 2012

End of the River, End of the Road


Since Karkafel, I've been traveling through the cities and towns along the river Lahra. I reached the last one today.

The river begins with the Neverending Waterfall in Thrass Kaffa and flows through the Desert from there. In most places, rivers get wider as they go, joined by other streams and smaller rivers until they reach the sea. The Lahra gets smaller. There are no other streams or rivers in this part of the Golden Desert, and the hot air dries up more of the river the farther it goes. Numerous towns and cities have sprung up along the banks, diverting more and more water to irrigate their crops, which has only accelerated the process. By the time it reaches Denemat, the smallest and last village, the river is hardly more than a silty trickle. The villagers have to constantly clear sand out of its rocky banks to keep the water above the ground.

Obviously, further travel along the river is impossible at this point. There is no more river. What remains of it is spread out into Denemat's network of irrigation ditches, sucked up into the thirsty roots of the village's dates and drought-wheat.

The road - really just a path by now - continues a short distance past the village, parallel to the largest irrigation canal. I followed it this morning just to see where it led. It ended at a little mud-brick hut where an elderly couple was drinking tea in the shade of a small acacia. They shared a cup with me. The tea was a deep jewel-red, quite strong, with some sort of spice or fruit that made it taste like sunshine on hot metal.

The people of Denemat speak Amrat, a language only distantly related to Halsi. I couldn't understand a single word the couple said. It wasn't a problem. Like other older couples I've known, they were content to sit in silence, and so was I.

In return for the tea, I repainted the door of their house. It had a beautiful pattern of fossil ammonites that had faded nearly to oblivion in the Desert sun. It was a good way to spend the morning. Hospitality is hospitality, even when the guest and hosts can't understand a word the other says.

The hut was surrounded by a small ring of vegetable garden, arranged to take advantage of every drop of water from the vague damp patch that was all that was left of the river. There were Desert roses blooming between the cabbages and parsnips, laden with the occasional garnet-red rosehip. Perhaps that's what was in the tea. Beyond the little ring of flowers and vegetables, the Desert stretched to the horizon, shimmering in the heat, a parched ocean of dunes. It was unmarked by so much as a footprint, much less any sort of path.

It was obviously time for a different method of navigation.

Fortunately, I'd only been here for a day before the caravan arrived. It was late afternoon when the dusty train of wagons slid into the village. The wagons use runners, not wheels, for travel on sand; they seem to be mostly cloth, but I was too distracted by the gigantic hairy creatures that were pulling them to pay much attention. More on those later.

The leader of the caravan is a massive reptilian man named Tirakhai. He's a good foot taller (and wider) than I am, not counting the horns, with a booming voice and sharp golden eyes.



He speaks no English, I speak no Amrat, and both of us speak only a minimum of Halsi and Sikelak, but we managed to communicate well enough for me to ask to join the caravan. (I've found that pointing and offering people money often works almost as well as speech, at least if you're trying to buy something.)

Unfortunately, seats on a caravan are rather expensive, and the fact that my money consists of currencies from over a dozen different regions only complicated things. We were busy haggling over the price (I was losing) until Tirakhai happened to catch sight of the sketchbook in one of my bags. He pointed, and I took it out and showed him a few sketches. He seemed delighted at the sight. With a broad smile, he waved away my money, clapped me on the back hard enough to knock the breath out of me, and ushered me toward the caravan.

Needless to say, I was rather confused. Was he offering to buy my sketchbook? I offered it to him, but he didn't seem interested in the book itself, only in the fact that I had it.

After several attempts to explain why he'd changed his mind, answered by nothing but baffled looks from me, Tirakhai gave up and strode off to one of the rear wagons to fetch a tall insect in a striped vest. The insect (I'm not sure of his or her name, or gender, for that matter) knew a bit of both of our languages and was able to provide rough translations.

What had excited Tirakhai was the fact that I was an artist; they're in short supply here at the tail end of the river. (That explains the state of the door this morning.) He was offering to let me pay my way with skill instead of money.

Apparently, every caravan that travels in this region of the Golden Desert needs to have an artist along because of things called the "written ones," or something like that. I confess that I only had a vague idea of what Tirakhai and the insect were saying; my command of Desert languages, even the relatively familiar Halsi, is still not as good as it should be. This is something I intend to change during this trip. Neither Tirakhai nor the insect managed a clear description of what the written ones are. The claw-and-teeth gestures they made were enough to make me slightly nervous, but I haven't heard of any exceptionally dangerous creatures in this area, and no one else in the caravan seemed particularly worried. For free passage across the Desert, I'll take my chances.

You can tell caravans that have been through this area by the large amounts of decoration on their wagons. It's become something of a status symbol, as well as giving the caravans' artists something to do while traveling. While it's necessary to have an artist for each trip, for reasons I'm still not clear about, it seems that their skills are not always in constant demand, and no caravan will bring along a passenger who doesn't either pay or work the whole time. This caravan is new to the region and, compared to the others, woefully unadorned. They intend to keep me busy.

Being mostly cloth on top, the wagons are, quite literally, a whole series of blank canvases. This should be fun.

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Monday, July 09, 2012

Lunch Break


I left Rikanta this morning. It was time. After stopping to say goodbye to Mr. Haggadan, who gave me a vague, absentminded reply from the depths of a machine I couldn't begin to identify, I packed up my things and returned to the road.

It was a quiet morning. The average size of the towns along the road has been decreasing over the past month or so, and the traffic on the road has done the same. I saw only two other travelers before noon. They were a pair of rat-like mammalians - twin brothers, if I had to guess - with narrow, pointed muzzles and the striped robes of Gillivan monks. They gave me a polite nod each, then went back to a vehement debate about something. Both spoke at the same time, far too fast for me to understand.

For the next few hours, I walked in silence. A lone flying hyena flew overhead at one point, but unlike the ones from previous days, it made no sound. Other than that, it was just me, the road, and the sun.

I had seen no shade since leaving Rikanta, other than the pale shadows cast by weeds and the occasional small rock, so it was a relief when I finally saw the silhouette of a tree on the simmering horizon. It was one of the giant acacias that you find occasionally in the Desert. They grow from tiny seeds that can blow for miles on the wind. The few seeds that land near some source of water, and aren't immediately eaten by a jackrabbit or Desert rat, grow into tall, elegant trees with wide canopies. This tree was in the center of a depression in the sand, ringed with boulders that suggested a bowl-shaped layer of rock near the surface - perfect for collecting rainwater underground. The tree's roots probably went all the way down to anchor themselves in the stone. Through gaps between the roots, I could see the glint of water in the dark under the tree and hear the peeping of small frogs.

It seemed like a good place to stop.

I set my bags down near the trunk and sat there for a while, just listening to the sounds of the wind in the leaves overhead, the frogs singing in their hidden pool, and the occasional cry of a bird in the distance. It was quite peaceful. It took me a while to notice another sound added to the mix - a low, steady drone, somewhere between a fly's buzz and the deeper rattle of a locust.

At first, I thought the dark shape above the horizon was yet another flying hyena. I realized my mistake fairly quickly; the sound, and the decidedly non-mammalian shape, made it clear that it was an insect of some sort. It looked fairly small at first. It got closer much more slowly than I was expecting, though. In a few minutes, it looked twice as large as before, and I could tell that it was still quite far away. The sound of its wings was deafening by the time it actually arrived. It landed under the tree with one last rattle of its wings and the thump-click of six segmented feet.

The fly was the size of a tiger, leathery black all over with vivid bronze streaks across its pointed abdomen. There were fringes of bronze-colored fur around the plates of its exoskeleton, more fringes around its clawed and padded feet, and a thick tuft like a mustache in the middle of its face. I could see my own face reflected a thousand times in its compound eyes. The six pairs of claws on its feet were quite impressive, longer than my fingers and quite sharp.

If the dagger-like mouthparts and lean, tiger-striped body hadn't made it obvious, the claws did: this was one of the predatory species of flies, and it was large enough to hunt antelopes. I got ready to run if necessary. I'm not sure if it would have done any good.

The fly stared at me for a moment, as if surprised to find me there, then made a quick series of buzzes - bvRRzfbvt - from somewhere below its chest. When that provoked no response, it tried what looked like a sort of four-clawed sign language. I shrugged to show that I didn't understand. It mimicked the gesture, shrugging the complex joints at the base of its wings, then seemed to give up on communication and settled down on the other side of the tree trunk to rest.

When the fly showed no indication of wanting to eat me, I decided it was time to eat lunch. I'd bought a few root vegetables in Rikanta. They grow them interchangeably there; instead of separating the different species, they just toss carrots and potatoes and turnips and any other interesting seeds they have into the same field and harvest whatever comes up. I had a couple of potatoes, in various colors and sizes, and a pair of purple-orange things that seemed to be a hybrid of carrots and sugar beets.

It's considered polite in nearly every part of the world to share food with strangers, but the fly showed no interest in the vegetables, nor in the loaf of bread I pulled out next. I also had most of a jug of beef stew in my bag. When I poured some of this out into my largest mug and set it on a nearby rock, the fly noticed. It reached into a large mail pouch hanging from its neck - I'd been distracted by the claws and eyes and stripes and hadn't noticed the pouch - and pulled out a metal lunch box. There was a pattern of little rabbits stamped into the lid. Those huge claws opened it with great care to reveal a selection of fruit and small cheeses wrapped in paper. The fly plucked a few out and offered them to me.

That's how I found myself eating lunch with a giant fly. We sat there in the shade, sharing food in a companionable silence broken only by the frogs under the tree. The cheese and fruit were delicious - the perfect blend of sweet and strong, with the faintest overtones of metal polish from the lunch box. The fly gripped its own food with a bewildering array of jointed mouthparts and sucked up the stew with a long, crooked proboscis.

Most of the Golden Desert's inhabitants don't travel at noon, at least not on foot. It's just too hot. When I finished eating, I sat for a while and read one of my ambiguous novels. (The story in it at the moment is Toad's Labyrinth, one of my favorites by Oswina Dennenjay.) The fly put its lunch box away and pulled a miniature concertina out of its bag. The rapid, buzzing music it played for the next few hours reminded me of the sound of its own wings. I didn't recognize any of the melodies.

Finally, when the sun was approaching the horizon and the shade of the tree had moved to fall on the rocks to the east, I shouldered my bags and got ready to move on. The fly tucked the concertina back into its own bag and did the same. It gave me a brief, friendly nod before lifting the great veined windows of its wings and taking off in a buzzing blast of sand.

The fly had arrived from the empty Desert to the left of the road. It left in the opposite direction, rattling off across the dunes at a right angle to my own route. I have no idea where it was going. I waved as it left, and I'm fairly sure that I saw it raise one claw in reply. I could hear the buzz of its wings for a long time after it was out of sight.

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Wednesday, July 04, 2012

A Different Kind of Stone


I've spent most of the last two days walking. I've seen few people traveling and even fewer staying still. There's been the occasional hut, abandoned and overgrown, home to nothing but desert foxes and chimney swallows; one or two dried-out wells with sand spilling over their brims; a brightly colored tent with the symbol for DO NOT DISTURB painted many times over its entire surface - but nothing more permanent.

This is normal for the Golden Desert. It's rare to ever find two places less than three days' walk from each other.

Yesterday evening, just before sundown, the road wound its way into a cluster of rocky outcroppings. I hardly noticed them at first. The sky was cloudless, but the sun was managing a spectacular sunset anyway, painting the empty sky a hundred shades of gold and crimson. I walked in among the pillars of stone and suddenly felt as if I was in a forest. This has not happened in several months; I would have enjoyed it, except that the stones blocked my view of the sunset. I turned around and settled down near the base of one of the pillars near the edge, shrugging off my bags of books and clothing and art supplies, and took out a couple of pakals for dinner. (I love pakals. I'll write more about them in another letter.) I'd been walking since before dawn, and it was a relief to sit down and rest for a while. I would have sat in the shade, but I couldn't have watched the sunset that way.

It was a pleasant place to rest. There was a cool (relatively speaking) breeze off the river. A pack of winged hyenas was doing wild aerobatics overhead; I'm not sure if they were the same pack I'd been seeing all day or a different one. The sun had set where I was by then, lighting only the craggy tops of the stone pillars behind me, but the hyenas were high enough that their spotted fur shone like gold. Their laughter echoed between the stones.

When both the sunset and my dinner were gone, I got up and moved on. The best time to travel in the Desert is when the sun is just below the horizon; that way, it provides light without extreme amounts of heat.

The air was cool between the pillars of rock. Their surfaces were oddly layered, as if they'd been poured into place - quite different from the usual Desert rock formations. Their shapes didn't look as if they'd been eroded by wind and sand. Most of the smaller ones had holes in the top, which made me suspect some sort of volcanic activity; fountain volcanoes, perhaps, or some sort of geysers, dried up long ago. Several were encrusted with the tough brown lichen that grows in shady places here. I admired their rough, irregular shapes, wondering how they'd been formed, until they were reduced to silhouettes against the darkening sky.

As it turned out, I didn't have to wait long to find out. Right at the end of twilight, when the sky had gone a deep ultramarine and a few of the brightest fish-stars had come into view, a light appeared at the top of one of the nearby pillars. I couldn't tell what it was at first. Backing away, I climbed up on one of the stubbier pillars to get a better view - and watched as a frond of turquoise light rose from the stone.

It was dim at first, but more and more flecks of light appeared as it unfurled, blue and green with the occasional speck of rich violet. It was like a glowing peacock's feather. A second one unfolded from another pillar, purple and deep red, followed by a third in white and pink. I stood in amazement and watched. They shimmered with thousands of points of light, like the flecks of pigment in a pointillist painting. They were breathtaking.

They were also considerably larger than I was. As I watched, a large moth flew into one of the fronds, which snapped shut around it and made a motion that looked disturbingly like swallowing. I got off of the pillar I was standing on quite quickly after that.

The moths obviously found the shimmering light even more entrancing than I did. The night air was full of the sound of fluttering wings, cut off by the soft snaps of the fronds as they plucked one moth after another out of the air. I caught sight of the occasional bat as well, silhouetted against the lights. The gathering of moths must have been a feast for them as well. They had to fly carefully, though; more than once, I saw the fronds snatch at passing bats, though I never saw them catch one. Bats are good at dodging.

I had no idea what the fronds were. I'd heard of things like these - creatures somewhere between plant and animal, such as anemones and sea-ferns, that root themselves to stones and grow hard tubes to pull themselves into - but I'd never seen anything like them on land. For that matter, I'd never heard that they grew anywhere near this large.

I suspect I could have stood and watched this strange carnivorous rainbow all night if I hadn't dozed off eventually. When I woke up, the creatures were gone again; they'd pulled themselves back into their stones well before sunrise. That explained the holes at the tops of the smaller pillars. I looked into a few of them, but I couldn't see anything but darkness inside. The tubes must go deep into the sand.

This evening, exhausted after another whole day of walking, I finally reached a village. I limited myself to only the essential questions:

"Where is the inn?"

"How much for a room?"

"What were those feathery things in the Desert?"

According to the innkeeper, who seemed rather amused at the question, they're called samratheel - which roughly translates as "biting flowers."

The name seems to fit them.

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Sunday, June 26, 2011

Charcoal Chrysalis

Back in the Autumn, I visited the village of Glimrack. It's a tiny village in a barren corner of the Scalps. The whole area looked as if it had been burned recently; there were plants here and there, but the soil they sprouted from was completely black. It seemed to be mostly ash. On the way to the village, I passed through a whole burned forest, a field of blackened sticks poking into the sky. None of the plants sprouting beneath them looked more than a year old.

There was very little soil, even ash, around Glimrack itself. Most of the village is built on bare stone. The villagers make their living by farming mushrooms in caves; most of their food comes from the nearby village of Gramfimly. All the buildings are made of stone with slate roofs. There are wooden beams underneath, but they're well hidden. When I arrived, the only wood in sight was piled up in tall heaps on the plain outside the village - broken chairs, dead branches, and what looked like several years' worth of firewood. Everyone in the village was running back and forth, adding more wood. Wagons rolled into town, one after the other, piled high with dead logs from the surrounding forests.

All the people I saw were reptiles, which was interesting by itself; even the smallest villages usually have at least a few mammals and avians as well. I asked a few of them what it was all for. "For the moths," they said. "They hatch tonight." None of them would tell me any more. They kept running back and forth, their arms laden with wood. I stayed and watched. Eventually, I started helping; there didn't seem to be much else to do. The piles of wood kept growing until they covered most of the plain. The bare stone was still visible, but more than half of it was buried under the splintered heaps.

After dark, they lit them.

It was the largest collection of bonfires I've ever seen. They turned the plain into a fiery maze, paths of bare stone between walls of flame. The air had been chilly all day, but it quickly grew so hot that I had to back away. The villagers didn't seem to care. They walked out into the maze, shedding their coats and jackets as they went. Slowly, solemnly, they began to dance.

The reason for the burned forest became clear when moths of flame emerged from the bonfires, swirling up and out in cindery clouds, sparks dripping from their burning wings. They swooped in wild curves through the flames, rising on updrafts and whirling around each other. The people danced through the flames, most of them stripped to the waist or further, spinning in graceful circles with the tiny scraps of living fire.

It seemed to be special when a moth landed on someone. Whenever it happened, the person would stand perfectly still as the moth dripped fire on their skin, smoke rising from the singed scales. Everyone else would do wild leaps and turns around them. When the moth finally left, the standing person would press their hands to the burns left behind, then throw themselves back into the dance with renewed vigor. I must have seen it happen more than twenty times during the night.

I learned later that this is actually part of the life cycle of the moths. They return every year to lay their eggs in the ash, the way monarch butterflies lay their eggs on their native patches of milkweed or viperwort. The caterpillars are gray and ordinary-looking. They live ordinary lives all year, eating ash and charred wood, until a fire burns away their solid bodies and releases the adult flame moths inside. A hundred years ago, there was a forest where Glimrack is now; its frequent fires provided the moths' first hatching ground. The trees are long gone, but the people of the village still gather wood all year long for the Autumn bonfire. The moths have been part of the villagers' lives since the days of their forest-dwelling five-times-great-grandparents. They don't want them to find another place to lay their eggs.

I still don't know exactly what the moths mean to the villagers. Whatever happened that night is obviously quite important, to be worth enduring so much pain, but I don't know why. No one I spoke to offered any information, and I didn't ask.

It was almost dawn before the fires finally burned down to embers. The dancing slowed down as the fires died. A few people paused to receive a last fiery kiss; then, all at once, the whole burning cloud of moths lifted into the sky. The villagers watched the moths until they vanished in the glow of the rising sun. Then, silently, they turned and walked back to their houses.

In the morning, they emerged with the shapes of tiny wings burned into their scales.

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Saturday, June 18, 2011

Swarm

I haven't had time to write or draw much today, I'm afraid. A swarm of locusts arrived in SuyMaTmakk this morning. This happens periodically - perhaps once every month or two, in the Summer. It always becomes a contest: the locusts eat the city, and the city eats the locusts.

As in Twokk, locusts are something of a staple food here, along with fish, potatoes, wig-root, and a few species of grains. Cooking on the Scalps tends to be full of crunchy bits and the nutty taste of insect meat. Every swarm that comes within a mile of SuyMaTmakk stops for a snack; apparently, all these wicker buildings are too appetizing to resist. (In addition to being the most available building material on the Scalps, grass also seems to make excellent bait.) Once the locusts arrive, descending insatiably on the city, the people of the city descend on them. Wielding scythes, hammers, hatchets, badminton rackets, or whatever else they can lay their hands on - often just their own claws and teeth - they swat and smash the locusts from the air and walls of the city. The best climbers sweep them from the rooftops. I caught a glimpse of Emiline and Katal at one point, cleaving their way through the swarm. Katal swung her trangaban in whistling, deadly arcs; Emiline took a sword she'd gotten somewhere and became a glittering blur too fast for the eye to follow. I can see why they've been so successful at hunting. Everyone tried to stay out of their way.

Other people, the ones less willing to kill things in such large numbers, gather the dead insects as they pile up on the ground. This was what I did all day. I dislike killing things for any reason, and though their numbers and appetite can make them a plague, locusts are still beautiful animals. Fortunately, they're tasty as well. It was easier if I reminded myself that I was gathering food.

It took all day. Everything else in the city stops when a swarm arrives; the locusts have to be caught as fast as they land, or they'll eat the buildings. In the past, when the city hasn't reacted fast enough, whole blocks have simply vanished down a thousand tiny throats. Everyone comes out to catch locusts, taking only occasional breaks when the heat and the noise become overwhelming. The air is filled with spiny legs and hungry jaws and the incessant rattle of insect wings. It's impossible to hear anything else; even Hmakk is inaudible over the noise. The people of the Scalps have developed a sort of sign language to use during swarms. Unfortunately, I don't know it, so I just went where people pointed.

Up in the air, the avians of the city - those capable of flight - cut swathes through the clouds of locusts, using claws or beaks or antique weapons left over from more warlike centuries. A black-feathered man named Katahweet was particularly skilled; he used a saber passed down from his grandmother, and the sky rained bisected insects wherever he flew. Everyone tried to stay out from under him. A few of the other avians have discovered a particular note, inaudible to most vertebrates, that knocks locusts unconscious when sung. They only use it when they're too high to hear from the ground, so that they don't knock out the city's chitinous citizens as well.

Only the herbivores took any breaks for meals. Most of them don't eat insects. When the rest of us got hungry, we just ate the locusts as we caught them.

It was sundown before the swarm was gone. The fastest and nimblest locusts ate their fill and flew on, clattering away in a much smaller swarm than when they arrived. Their fallen comrades remained behind, piled on the street, filling barrels and baskets and a great many stomachs. The buildings around us were in surprisingly good condition; they were a bit chewed around the edges, but nothing a few days' patching won't fix. Most of the locusts hadn't had time to eat much. The people of SuyMaTmakk have had a long time to get good at this.

About half the people went home, exhausted, to rest until tomorrow. The rest of us spent the next few hours gathering the remaining locusts and carting them off to the city's storehouses. These are enormous subterranean buildings built solely to hold locusts; they're called Hlatakanit (from hlataka, the Hmakk word for locust), and they're as large as the city's granaries. Over the next month or two, the heaps of locusts gathered today will be dried, stored, and gradually reintroduced as breakfast, lunch, and supper.

I've eaten a lot of locust dishes in my time on the Scalps, but tonight's supper was the best yet. I don't know whether the reason was freshness or satisfaction. Food always tastes better when you catch it yourself.

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Friday, June 10, 2011

Candlegiraffe




The candlegiraffes walk at night. As far as I know, they might not even exist in the day. I've only seen them in the dark. The candles on their heads never seem to go out; they're visible for miles, a procession of bright flames in an uneven line, marching over the Scalps. They cross the plains in silence, traveling from somewhere to somewhere else, or possibly to nowhere in particular.

I don't know where the candles come from. Perhaps they grow out of the giraffes' heads - unicorn horns of wax and string. The giraffes don't seem to mind the hot wax that drips down their faces. Moths flutter around their perpetually burning lights, along with other insects, flies and lacewings and dimly shining beetles. Fireflies ignite themselves in the flames and fly off like tiny phoenixes to lay their coal-black eggs in nests of ash. The candlegiraffes pay them no notice.* The little ones are distractible; they stop to look at flowers and bushes and interesting insects. The adults are above all that, though, and not just in height. They never seem to notice anything. Their feet glide along, invisibly distant in the dark - but they never trip, never stumble, never make a sound except the faint rustle of grass against hooves. I've seen people try to get in the way of a candlegiraffe procession. It doesn't work. Somehow, the line seems to go around all obstacles without ever changing its course; people who try to get in the way find that they've simply misjudged where that is, every single time. The giraffes just walk by, uncaring. They march in a perfectly straight line that never quite meets anything. People seem to be about as important to them as weeds. We are below eye level and below notice.

People have tried to follow candlegiraffes before - scientists and writers, usually, or other members of the perpetually curious. They say that the night never ends. The giraffes seem to follow it, somehow, or perhaps it follows them. People have trailed along after them for whole weeks without a single day. Dawn never comes until they give up, or collapse from exhaustion, and the candlegiraffes move on without them.

Wherever they're going, nothing is going to follow them there. Not even the sun.



* There are rumors that they catch the insects with their tongues, like frogs; if so, they do it so quickly that I've never seen it.

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Wednesday, June 01, 2011

The Scalps

Well. After far too long an absence, here I am, writing to you again. One month of letters. It's far too short, but it's all I can promise for now. At least it's easy to find postbirds here.

After most of a year spent in Mollogou (much easier to find your way into than out of), the Cheeserock Plateaus (much easier to see than to reach), and the Death Marsh (much more pleasant than it sounds, actually), I currently find myself on the Pinstuck Plains - or, as most of the inhabitants call them, the Scalps.

There is very little here besides grass.

Grass is everywhere.

Grass covers the gentle bulges of ground that pass for hills, coating their domes with strands as fine as hair. This is where the Scalps got their name. From a distance, the hills do look surprisingly like scalps, a thousand sleeping giants packed together like eggs in a carton. Their hair is colored in patches - green and gold, blue and gray, russet and a surprising carrot orange. Some even have bald spots of dusty pink clay. It is nearly impossible to build a house on the Pinstuck Plains that does not end up looking like a hat.

Grass hides the myriad small creatures of the plains from the slightly less numerous large creatures that want to eat them. The plains are riddled with the holes of mice and rats, prairie dogs, riddler crabs,* tortoises, rabbits and coneybees, dustbowl eels, and snakes of all sizes and every possible shade of brown. Cerberus hyenas stride over the hills on long, spotted legs, keeping an eye or six out for prey. Coyotes howl at the moons. Gigantulas pad along on bristled, fingery legs as thick as my arm, leaving a trail of thin gray silk tangled in the grass behind them. Dervish lizards spin in dry stream beds. Hawks and falkyries soar overhead, silent except for the occasional sky-splitting scream.

Grass gives the wind a voice, a thousand thousand scratchy whispers from ankle height. Most visitors to the Scalps find themselves talking constantly, a little louder than normal, trying to distract themselves from the sense that someone is constantly whispering in their ear. It's one way, if not a particularly reliable one, to identify the people who were born here. They don't mind the whispering. Some of them simply tune it out. Others, a rare few, learn its language. The people of the Scalps call them Listeners, or Whisperlings, or Giants' Ears - those who listen to the whispers of the hills. They can find water buried six feet below the ground. They can hear tornadoes and locust swarms** coming long before anyone can see them, even across the unbroken miles of the plains. They hear warnings and secrets and long-forgotten stories. The grass, it seems, has a lot to say.

Grass - in more practical terms - also provides most of the plains-dwellers' food, cloth, and building material.

Sheep are rare on the Scalps - domestic ones, anyway. There's something in the wind, or the sky, or the endless miles of unfenced grass, that changes them. It only takes a few generations. Shepherds come to the plains with flocks from the High Fields or the Railway Regions: slow, simple animals that follow anything that moves and devote most of their brains to chewing.

Their children are just a little more intelligent, a little more courageous, a little more… wild.

Their grandchildren unlatch gates and vanish in the night. Some of them pick the shepherds' pockets before they leave.

The people of the Scalps have learned to do without wool.

Wood is equally rare. There are a few forests, but they don't spread easily; feral sheep and thunderbeast tend to eat or trample new saplings before they get even a foot high. The forests are jealously guarded by the timber towns (the plains' largest permanent settlements), by the squirrel clans with their deadly chestnut catapults, or - in one case - by an unusually aggressive grove of warrior dryads. Plains forest wood is taken from dead trees only and sold at exorbitant prices.*** People who attempt to steal it and survive generally wish they hadn't. The largest plant outside the forests is a little dry bush - hair brush, they call it - and it would take acres of those to make enough sticks to build an outhouse.**** Instead, the people make their houses out of grass.

The nomads live in wicker huts like upturned baskets. They're woven in elaborate patterns, diamonds and zigzags and spirals that rival the fanciest knitting. The nomads set them up in rings, like mushrooms, fastened to the ground with stakes and grass rope. They keep them far away from their cooking fires. The nomads travel with crunklewicks - large, hairy, round-backed creatures that look like their ancestors may once have been woolly mammoths, or possibly the hills under their feet. These carry the nomads' belongings and any family members too young or old or ill or pregnant to walk for days on end. The nomads put their houses on the crunklewicks as well; they fit perfectly over the humps, like wicker tea cozies, and make the crunklewicks look less like mammoths and more like giant armadillos.*****

The more permanent settlements on the plains simply dig a bit deeper. Some take whole bricks of root-woven earth, instead of just the stalks on the surface, and make their houses out of sod. Grass grows in the roofs and windowsills. Others hollow out the hills and make their streets out of streambeds. There are towns that are practically invisible from a distance, just a forest of chimney pots sticking out of the ground, until you get close enough to see people looking out at you from doors in the hillsides.

As if all this weren't enough, I've heard that there are even people who make their homes in airborne grass seeds. I've never seen them myself. They must be very small.



* Riddlers are one of the few species of land crabs in Hamjamser, along with the thirsty crab and the juggernaut horseshoe. All three species live on land, returning to water only to lay their eggs; it's fairly common to find riddlers in forests, and thirsty crabs are often mistaken for scorpions by desert travelers. Juggernaut horseshoes have been found burrowing in pack ice in the Arctic. The shells of riddler crabs are marked with wiggly patterns that look somewhat like writing - the "riddles" for which they're named. People occasionally find, or at least claim to find, riddlers they can actually read. There was one in the Sconth Museum for several years that had a perfectly legible copy of the Recursive Sonnet written on it. Visitors to the Museum can still read several of its castoff shells. Experts on literature and crustaceans have argued for decades about whether or not it was a hoax.

** Ordinary locusts bear only the smallest resemblance to the Locust Marauders of old, but they still call up bad memories in veterans of the Raids. Many families on the plains have stories of their beloved grandfather - or, almost as often, grandmother - blowing the dust off the old war chest and charging out into a locust swarm, armed with a cutlass and a bathrobe. Their children don't mind; the younger grandchildren tend to behave very well around their grandparents after seeing something like this. Besides, you can make a good meal out of bisected locusts.

*** A large portion of the wood is bought by dragons, who say it produces the sweetest smoke in Hamjamser. When one's hoard consists of entire national banks, I suppose one has money to burn.

**** Technically, the largest plants may be the tombstone cacti that grow in massive, weathered rings (crowns?) on the peaks of the hills. Mature colonies of the cacti resemble standing stones in shape, size, and consistency. They grow, though; I've seen a few broken in half, and they have rings like the trunk of a tree. Some even have stubby branches. Opinion is currently divided as to whether they're a plant or a type of rock crystal. They're too tough to eat, too brittle to spin, and too much work to build with, so the plains-dwellers mostly just ignore them.

***** I've never seen a glyptodont in person, but I've seen engravings and a few well-traveled photographs. They look surprisingly like an armadillo might if it was six feet at the hump.

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Thursday, June 24, 2010

Sporetower

I've been uncertain whether or not I should write to you about this. It happened back in May, before I started corresponding again, and it is undoubtedly one of the strangest experiences I've ever had. If you have a sensitive stomach, you may prefer to wait until tomorrow's letter.

I was traveling on the boardwalk at the time. It was one of the above-water sections - fortunately, as it turned out. I had been walking for most of the morning without seeing anything particularly unusual. There had been a dead fish or two, but that's not all that strange; fish die all the time in the Great Shwamp. Something always eats them sooner or later.

As I kept walking, I came across more of them. Most were fairly small. When I passed the seventh one, a four-foot marsh pike floating on its side, I started to be uneasy.

The surface of the water gradually became covered with dead fish. The current was moving them along - at least, I hope it was the current. They kept pace with me as I walked. The bodies of water-rats and small alligators joined them, green and brown in the expanse of tan and silver. I'd rather not discuss the smell. Through gaps between the fish, I could see the bleached shells of crustaceans drifting across the silt. I almost didn't notice when the trees began to be covered with mushrooms.

I certainly noticed when I reached the source of the mushrooms. The boardwalk disappeared into a wall of cloud. Whatever force was moving the bodies in the water seemed to be keeping it contained; the edge undulated slowly, but it didn't seem to be spreading. I thought it was fog until I walked - hesitantly - into it.

I got out much more quickly. After a brief and violent fit of sneezing, during which I nearly stumbled off the boardwalk, I turned around and looked at the cloud through watering eyes. It had, I noticed now, a slightly greenish shade.

An avian woman with black feathers and the face of a vulture was standing in front of it. She wore a necklace of teeth and rodents' skulls.

"My apologies," she whistled. "Normally I catch strangers before they walk in. You're new here, aren't you?"

There seemed little point in denying it.

She didn't speak English. It's difficult without teeth or lips. Many avians are capable of pronouncing the full range of necessary consonants with their throats, parrot-style; this one either didn't have the required vocal anatomy or simply hadn't learned. Fortunately, I'd been practicing the whistling language she spoke, the one that non-avians call Whoopish. It's easy enough to pick up if one has any musical ability at all (though it apparently sounds rather comical when whistled with lips).

Her name, she said, was Lady Carnelia Sarcoramph, and the cloud I had walked into was the boundary of the town of Sporetower. Visitors often react that way to it. Due to some quirk of the currents, or perhaps a geographical sense of tidiness, everything that dies in the Great Shwamp (and isn't immediately eaten) ends up there. The water is thick with bones and floating carrion. Fungi cover the entire town, sprouting on every surface, from the damp houses to the contents of the water below them. The cloud that surrounds the town is made of their spores. It's no wonder I couldn't breathe it. The townspeople are used to it; they breathe in spores like incense. Travelers, not being similarly adapted, have to cover their mouths to keep from choking to death.

I was ready to turn around and take another branch of the boardwalk, but Lady Sarcoramph said that wouldn't be necessary. I was a guest of Sporetower and would be allowed to enter the town. Her tone was friendly enough, but I got the impression that the choice was not mine to make. She gave me a tightly-woven silk scarf (to cover my mouth) and a pair of goggles and led me into the cloud.

The sky of Sporetower was perpetually overcast, the sun visible as a blurred and slightly greenish light through the fog. Flies and brightly colored carrion beetles buzzed through the murk. Mushrooms and shelf fungi covered every tree, every post of the boardwalk, many of them taller than the largest pligma or elephant's-cap. There were small toadstools even on the little rafts of mold in the water. The surface was still covered with fish, but they were obviously older than the ones outside the cloud, and continued to get older. I was able to see the entire process of decomposition as we walked. (The scarf and goggles kept out the spores, but did nothing against the smell; I tried not to breathe through my nose.) The fish around the boardwalk were little more than bones held together by floating mushrooms when Lady Sarcoramph stopped.

"Behold," she said. "The town of Sporetower."

As you've probably noticed by now, many of the towns in the Great Shwamp, lacking solid land, build instead on trees and clumps of marsh grass. Sporetower is built on mushrooms. The town floats in the water, sprouting from a raft of accumulated decay, a translucent heap of fungus taller than the nearby trees. I don't know how deep it goes. I don't even know how large it is. We were close enough by then to make out the closest section of the town, bobbing gently on the cemetarial water, but the farther sections were lost in the fog. Most of the buildings I could only see in silhouette. That was enough to make out their shapes. If there's any wood in Sporetower, it's either well-hidden or rotted nearly to nothing by now; the town appears to be built not only on, but out of enormous fungi. They form the walls and columns of every building. Stalks like pillars hold up mushroom-cap roofs, tubular chimneys, walls of fungoid brick or woven mold. The streets are made of enormous brackets, ringed like slices of trees. The town is built on the slope of the fungal heap; the streets climb at steep angles, often built on top of buildings. Twisted bridges stretch from roof to roof. Instead of dogs, carrion beetles of all sizes wander through the streets.

From the middle of this heap grows the Necrophyte, a monumental tower of fungus, porous and translucent and turreted with spore caps. It looks like a crumbling castle of mushrooms. Most of them have been hollowed out inside to make rooms and hallways; the narrowest stems have been carved into spiral staircases, punctured with spongey windows, connected to the rest of the building by high walkways of living mushroom. No one seems sure whether the building is a single fungus or a collection of many.

Lord Microbius Sarcoramph, the Undecayed Baron of Sporetower* and Lady Sarcoramph's father, lives with his extensive family in the Necrophyte. He apparently likes to invite every visitor to the town to dinner. He says it's for hospitality. Lady Sarcoramph says it's so that he knows whose pockets to go through if they return to the town by other means. "Few people come back to Sporetower voluntarily," she said. "Many say they will die before they set foot in the town again. It is surprising how often they turn out to be right."

I saw a few other foreigners on their way to the castle, wrapped up like travelers in the Shattered Waste. None of them live here. Every visitor wore the same scarf I did, and most wore the goggles as well, to keep their eyes from watering uncontrollably. Springtime pollen is nothing compared to the air of Sporetower. The townspeople delight in telling about careless visitors who sneezed to death.

The town is inhabited mostly by avians with no sense of smell. Like Lady Sarcoramph, many of them rather resemble vultures - bald, wrinkly heads, similarly bald and sinewy arms, austere black feathers. (A few are a startling blood-red. I don't know if it's dye or just a rare color, like redheaded humans.) They breathed quite comfortably in the murky air. After ten minutes or so of watching them through my goggles and scarf, I began to feel as if I was underwater, surrounded by fish. Every few minutes, I'd see someone nearby make a little swallowing motion; it took me a while to realize that it happened every time they inhaled a fly. I think a large part of their diet comes from breathing insects.

Like ordinary vultures, the lack of feathers is perfect for the townspeople's work. Most of them are scavengers. They wade through the water, sorting through dead animals, collecting useful bones and other bits and pieces. There's quite a lot of that. Sporetower is the largest source of alligator skin in the entire Shwamp. It's also the most painless, for both people and alligators; all the reptiles are already dead. The people of Sporetower receive all the material of a hunter or a livestock farmer with very little of the work. It's not for everyone, of course, but those who can stand to live in Sporetower consider themselves uncommonly lucky.

Of course, not everything worth scavenging is actually part of an animal. Alligators eat so many inedible things that the people of Sporetower call an alligator's stomach its "purse." A cutpurse in Sporetower is not a thief,** but something between a butcher and a beachcomber. They often find such indigestibles as bottles, eyeglasses, nails, pocketwatches, jewelry, and the metal eyelets from boots. Alligators apparently have a fondness for shiny things. There's a legend in Sporetower that the disappearance of Baron Bredebrick was only solved when his crown, his scepter, and his cousin's dagger turned up inside the same alligator.

This is the sort of legend one hears in Sporetower. Any other place would consider stories like this morbid. The townspeople here just think they're funny.

They have no sense of smell, but their tongues are quite sensitive, flicking into the spore-clouded air like snakes. They can taste which fungi are blooming at any given moment. Women wear mushrooms instead of flowers, choosing those with the brightest colors or the sweetest spores. I saw at least three sporist shops (florists are for plants) with lush bouquets of spore caps in vases of decayed wood or carrion. Restaurants grow carefully selected mushrooms on their tables; the customers shake spores onto their food instead of pepper. (In this town of galvanized sinuses, pepper is considered a rather bland spice, suitable only for the sensitive of palate.)

Many of the avians I saw had rings pierced through the wrinkles of their faces. Some had little bone-and-feather charms hanging from them, swinging freely from a nostril or neck-wattle. A few had bells that jingled whenever they raised their eyebrows. One of the guards at the palace gates had hardly an inch of his face unpierced. A row of rings spanned both eyebrows, a mix of all different sizes. The farthest right was too small for a finger; the farthest left could have been a bracelet. He was tapping out a tune on them as he waited.

The philosophy in Sporetower seems to be that flesh is a temporary thing, a substance that outlives its owner hardly at all, so there's no reason to be particularly careful of it. This makes sense when you realize that most of their contact with the outside world is through its skeletons. They might as well experiment with their faces; a few years after they're dead, there will be nothing left of them anyway. Their bones, however, they treat with exquisite care. However invisible it is in life, a bonesetter's work can endure for centuries beyond its owner's death. As the saying goes, skin is the present; bone is the future.

If I needed any proof of that, I got it when we passed through the gates (the first wood I'd seen since entering the town). The entrance hall was made of a transparent fungus; it was cloudy, like the air, but the surface was as smooth as wax. There was a skeleton sealed inside the wall like an insect in amber. Its hands were crossed over its ribcage. The bones were perfectly arranged, with the shadowy outlines of clothing around them, as if the transparent fungus had simply replaced the flesh and left the rest in place.

Lady Sarcoramph smiled for the first time. "There's my grandmother," she said fondly, gesturing to the skeleton. "Quite well-preserved, don't you think? My grandfather always said she had the loveliest skull he'd ever seen."

Her grandfather was a few feet farther on, equally well-preserved in the shadow of a broad-shouldered suit. Lady Sarcoramph pointed out the symmetry of his eye sockets and bemoaned the arthritis that had distorted his perfect knuckles. Only in Sporetower is beauty judged by the bones rather than what covers them.

The Baron had obviously inherited those bones. He was a magnificent avian, a good six feet tall, his feathers raven-black with faint crimson highlights. A few of the ones on his neck-ruff had been edged with gold paint. This seemed to take the place of a crown. Like perhaps a third of the townspeople, he had wings, though I don't know whether or not he could actually fly. Perhaps he could in his youth. Judging from his appearance, though, he had since been more interested in putting on weight than in lifting it.

One of his eyes was missing; he'd replaced it with a large glass marble, the kind with a swirl of color in the middle. I have no idea why. I would have asked Lady Sarcoramph, but she left as soon as we entered the great hall and sat with her father throughout the meal. The Baron talked at great length and great volume. I got the impression, though, that his daughter was the one actually paying attention to the room. Her conversation was short but carefully attended. If she's not already running Sporetower, I think she will be before long.

The great hall was sealed from the outside, every window made of the same fine silk as the breathing scarves, the air free of spores. All the visitors could take their scarves off to eat. I'd been wondering how we would do that. It was strange to see faces other than vultures - or, for that matter, to see anything unobscured by the spore-fog. After my introduction to the town, I didn't expect to have much appetite, but the feast Baron Sarcoramph provided was surprisingly appetizing. Contrary to popular belief, carrion-eaters don't eat rotten meat. They just aren't so picky about it being fresh. Everything here was quite fresh, though; the fish were only the most recently dead from the water around the town. Some of them had even been alive when caught. I didn't quite have the stomach to eat any meat, but many of the townspeople survive quite well on a diet of fungus, so that's what I ate. Properly prepared - and these certainly were - mushrooms can be as good as meat anyway. I tried not to think about what the mushrooms had been eating.

I don't really remember much of dinner. I found it difficult to concentrate on the conversation; the Baron's substitute eyeball kept distracting me. It spun in circles whenever he blinked. The other visitors were a rather subdued group anyway, many of them more disturbed than I was by the fungal architecture, by the invitation that seemed unwise to refuse, or simply by the amount of death in the town. I think we were all relieved when dinner ended and we were escorted to similarly filtered bedrooms.

Overall, the Sarcoramphs' hospitality was beyond reproach, but it seemed just a little too mandatory for comfort. I left a small sketch of Lady Sarcoramph and the Baron in my room, as a sign of gratitude, and snuck out of the palace before anyone was awake. I was out of the spore cloud by dawn. I don't usually leave a town so quickly, or without thanking my hosts in person, but I can't honestly say I regretted it. Sporetower is a fascinating place - beautiful, even, in its own strange and morbid way - but I prefer to visit towns where I can breathe unassisted and choose where I stay. One visit was quite enough for now. I may return someday, but not any time soon.

Perhaps after I die.





* It's a lifelong position; the title changes only after death. You can probably guess what it becomes then.

** Of course, this depends on whether you consider it stealing when the owner is already dead.

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Monday, June 21, 2010

The Floodplains of Sedge

I've decided to follow the River Truckle upstream. This close to the Great Shwamp, it's not far from being a swamp itself. It's comfortable in its bed and doesn't hesitate to stretch out into the surrounding woods. The road on the bank is wide and well-traveled - more so than the boardwalk - so there are fewer washed-out sections. Most of the ones that there are have been filled in with logs or little wooden bridges. The mice here - there are mice everywhere - keep their teeth short by chewing on the railings. They're more artistic about it than some; it's rare to see a bridge without fine traceries of carved scrollwork all over it. You have to look closely to see the tooth marks.

According to the Truckle Stoppers I spoke to,* this country is called Sedge. No one seems sure whether that's short for "Shwamp's edge" or a reference to the plants that grow everywhere. The country is a menagerie of seedpods. There's box sedge, pineapple sedge, pyramid sedge, bottle sedge, giraffe sedge, cabinet sedge, and the elusive invisible sedge. Hollow seedpods are used as much as pottery. Musicians who can't afford instruments just find a ripe rattlesack or whistling sedge, put a coat of varnish on it, and play that instead. Many of the seeds have spines all over, so they attach themselves to your clothing when you brush the plants. There are villages where they wear seeds on their clothes, stuck on in intricate patterns like beads or embroidery. Other plants have different ways of spreading. I was nearly hit twice today by rocket sedge, which can shoot its enormous seed spikes all the way across the river. They have a tendency to spontaneously explode during dry seasons. I'm glad this isn't one.

No one can agree on whether or not Sedge is part of the Great Shwamp. The border, like the land, is less than solid. After traveling through the Shwamp, where land is scarce where it exists at all, it's surprising to see so many houses. I come across three or four every mile. Most of them seem to be farmers or fishers, with nets hanging in the water or fields baking beneath the sun. One house had nets strung across the river, above the water, to catch skipperjacks. The fields are low and full of water; the water is shallow and full of dirt. People toss small stones into it as offerings to the river spirit. They believe that rivers ought to have pebbles to rub smooth, and the Truckle, flowing through a marsh, is deprived of them.

The river fills everything here. Ponds, inlets, and tributaries break up the ground into a thousand islands, which shift and change shape with the flow of the water. The land is so flat that you can see their outlines clearly, speckled across the landscape until they disappear behind trees. At night, the river rises into the air as fog; during the Spring, it climbs out of its banks (only a few inches above water at their highest) and floods the land for miles. The small forests and copses that speckle the fields are striped with the mud left by previous floods. The farmers can read the years on them. Every flood has a name.

"Here's the line from the Shell-Raiser. Highest water in my lifetime. I was only five, but I can still remember my mother taking us all up to the top of the old signal tower. First time I ever imagined what the Ocean might be like."

"There's the Great Perforation, when all the termite eels came up from Sporetower. You can still see the holes in the wood..."

Some trees have the detritus of floods caught in their branches. Children don't bother to build treehouses by the Truckle; they just find a tree with a wagon or a wardrobe in it and hang up a rope ladder. The farmers are thoroughly unconcerned about floods. Most of them are at least partly amphibious. They grow rice and mackerel grass, plants that don't mind spending weeks underwater; they build their houses low and sloping, with streamlined roofs that go all the way to the ground, so currents will go over them instead of carrying them away. Half the furniture is made of metal or ironwood so that it won't float away. The rest is tied to the houses. During floods, the farmers spend the day fishing and scavenging, then find their way home by looking for their furniture bobbing on top of the water. Nearly everyone has a bed or a wardrobe that can be turned into a serviceable houseboat for a week or two. It's not unusual to have the world underwater for five or six weeks out of every year. That's just the way things are.

Fortunately for travelers like me, there are rarely floods at this time of year. The land is as close to dry as it gets. The sun pounds dust from the road. Cicadas drone in the daytime, somewhere in the trees, hidden from view but audible for miles. Locusts make short, rattling flights in the grass. At night, katydids and frogs take over, moving from the lazy insect fugue of the daytime to the invisible polyphony of night.

I've never been fond of heat, but it's days like these that remind me of what I love about Summer.



* Most of the people I spoke to in Truckle Stop wanted portraits. There's a pipe crawler in the town that draws them, but it uses a geometric, highly stylized technique. Not everyone wants to come out looking like the carvings on a thousand-year-old tomb.

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Sunday, June 20, 2010

The Untranslatable City

Most of my time in Tetravania (the country) I spent in Tetravania (the city). It's a strange place - stranger than the rest of Tetravania, if possible. The city seems to concentrate all the confusion generated by the entire country. The streets are full of musicians singing nonsense songs. Professional riddle-makers gamble with passersby, continuing the age-old riddle game in a slightly more profitable variation. The riddle-makers almost always win, of course - the ones that don't quickly go out of business - and fill the pockets in their hats with brass carolmarks and silver dringles. (The dringle is Tetravania's moebius coin, famous throughout the world for having only one side.) Perfectly respectable buildings occasionally decide to spend a day or two upside-down. The ones that don't lean out over the streets, close enough at the top to step from one house to the next; it's a popular saying that in Tetravania, sweethearts on opposite sides of the street can kiss each other without leaving their houses. Many people travel by rooftop alone, finding the slanted peaks and gables easier to navigate than the labyrinthine streets below.

The city of Tetravania is built on the side of a mountain. There's a ship grounded on the Southern slope. No one knows how it got there - or, equally likely, they do and just weren't telling me. It's hard to get information in Tetravania. If people don't think the truth is interesting enough, they make up something better.

It's easy to tell how old the ship is, though. It's got the light, bamboo-framed sails of a carnelian silk riverboat - or would, if the sails weren't long gone. Carnelian silk was only used in sails for three and a half years, the exact length of the crenelated weevil's incubation period; after those three and a half years, all the eggs that had been spun into the silk hatched, and the weevils ate the sails in a matter of weeks. River trade did not do well that year. The people with upholstery or clothing made of carnelian silk weren't too happy either. People in Tetravania still wear carnelian silk, but only in sashes; the weevils are quite pretty, with iridescent exoskeletons so knobbly that they seem to be encrusted with pearls. They're worn like living jewelry. Of course, everyone who wears them makes sure the rest of their clothing is completely inedible.

The peak of the mountain, perpetually hidden by high-altitude clouds, is commonly thought to be the highest point in Hamjamser - though no one's bothered to actually measure. (Mount Moler is not the highest mountain, just the most beautiful.) Like everything in Tetravania, though, that could be just a myth that's more interesting than fact.

I speak fairly good Theskerel, but the Tetravanian version of the language is like nothing I've ever heard. They speak entirely in metaphors and figures of speech. Words seem to have no literal meanings at all. I had a conversation with a large, fluffy samoval one day about the relationship between barnacles and plaid. The conversation ended when he handed me a large enameled fish, beaming as if I'd made his day, and left. I still have no idea what he thought I said.

The restaurants and cafes claim to serve only one thing each. I went to the Cafe Mastraflan one morning and was handed a menu containing exactly one word: "Raspberry." The cafe had the usual assortment of food and drinks.* Not a raspberry in the building. I tried to signal that I wanted a glyph muffin and coffee for breakfast, but no one cares what you point at in Tetravania. The waiter said, "yes, yes, raspberry," and left. Presumably, the Tetravanians have some sort of code to indicate what they want to order - or maybe they just don't care. I can never tell. My breakfast, when it came, was a miniature loaf of artichoke bread and a glass of green lemonade with whipped cream. There was not a raspberry in sight. It wasn't what I ordered - or, at least, what I thought I ordered - but it was surprisingly good.

I had some trouble getting to the cafe the next day, as there was a flock of stone sheep on the steps. the sheep are one of the many mysteries in Tetravania. They're only barely sheep - polished stone balls with little pillar legs and the carved suggestions of faces. If they were larger, people would probably call them elephants; smaller, and they'd be capybaras. They are sheep-sized, though, and therefore sheep. They move at night - or, at least, are in different places every morning. No one has ever actually seen them move. The most common theory is that they graze on the city's paving stones and move to new ones every day.

I don't know. It would make as much sense as anything else in the city.



* The cafes in Tetravania serve more or less the same sorts of things as cafes anywhere - coffee, pastries, experimental pies and pasta - though the selection and color of any given thing is likely to change from day to day. My theory is that the cafe owners have some sort of secret code that they use to communicate with each other. Every morning, Magdar Galordi of the Cafe Mastraflan walks over to the Cafe Venogoral** to look at the pastries. If there are scones on sale, it means that one of Tetravania's many impromptu street-barricading groups is at work again. Strawberry scones mean the Order of the Detour; walnuts mean the Society of Walking Flowerpots - unless, that is, the muffins have blueberries, in which case the scones refer not to barricaders, but to pastry locusts or snatch-ravens or yesterday's weather.

This is probably entirely in my imagination, but it's the sort of thing one starts thinking after a few weeks in Tetravania.

**Mastraflan means "by the Ocean." The cafe, like the rest of the city of Tetravania, is halfway up a mountain. Venogoral means "counterclockwise." I have no idea why.

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Friday, June 18, 2010

The Gray and Motley Coast

I seem to end up in the Great Shwamp twice as often as any other region of Hamjamser (except possibly the Railway Regions). Other travelers I've met have said the same thing. It makes sense, I suppose. The Shwamp draws everything in. Every river, stream, and ditch flows into it, at least occasionally. It's downhill from everywhere but the ocean.

I got in through a mangrove swamp this time. (All swamps are part of the Great Shwamp, just as all forests are part of the Great Wood.*) I'd been traveling along the coast, stopping in each of a line of the most monochromatic fishing villages I've ever seen. There seemed to be no color in any of them but driftwood gray. The rocks were gray; the houses were gray; the plants were gray; the people were gray. They wore gray clothes and lived on gray fish. Holes in the gray sand contained off-white ghost crabs, which seemed almost garish next to everything else. The villagers were delighted to see someone who carried lots of bright colors and could be persuaded to paint them on things.

In the last village, I noticed a few children playing with what were obviously indigo cockleworm shells; it turned out that they had an enormous field of them just offshore. Cockleworm shells make the best blue dye in the world. I brought this to their attention before I left. If they have any success at farming the worms, I wouldn't be surprised if the Gray Coast eventually becomes the Blue Coast.

It was a few days later that the gray dunes began to give way to mangroves. It was a welcome change. The mangroves were gnarled, ancient trees, raised up on tentacular roots like bark-skinned squid afraid to get their faces wet. Lopsided crabs climbed in the roots next to lizards and sea-green estuary frogs. There were flightless grasshoppers the color of painted Sackamock pottery jugs - and about the same size. Some of them were almost as big as badgers. They ignored the leaves of the trees, preferring instead to take neat little slices out of the roots, which were roughly the consistency of cast iron. I tried to keep my fingers away from them.

Between the mangroves and the sea was Snaffle, a decidedly non-gray fishing village that seemed not so much built as accumulated. In Snaffle, there is no apparent distinction between house and boat. I often had to check under the floorboards to tell which I was on. People without a boat cut their house away from its neighbors and float around in it; people without a house tie their boat up to the village and never leave. They gradually acquire more and more permanent gangplanks, which eventually become whole floors and have more cabins built on top of them, until what was a boat and a dock has become a single conglomeration of buildings with new docks sticking out of it. As far as I can tell, only about a quarter of Snaffle is built on actual land - if the word "land" even applies. It's mostly mangrove roots. The rest of the village has grown out from there. Many of the most solid-looking buildings are built on what are still recognizable - just barely - as the rotting hulls of old boats. I suspect that most of the village's foundations are held together by limpets. There are public fishing holes in the streets and, apparently, private ones inside the houses as well. People put baited strings down through a hole in the kitchen floor and pull up dinner without having to leave the house. Every surface of the village seems to sway, just enough to notice; even the walkways built on solid roots seem to rock gently back and forth, if only in comparison to the rest.

The whole village has a sort of patchwork look to it, being made of boats and whatever spare timber was handy at the time. Sails that have been patched until they're more patch than sail are cut up and made into dresses or coats; many of the people are as motley as the village. There are walls made of driftwood, or furniture, or packing crate slats still printed with their contents. Many people name their houses after the words on them. The inn where I stayed was called the Petrified Fragile. Some of the builders line up the labels to form rhymes:

Olives
Olives
Coffee
POTATOES
THIS WAY UP
DO NOT EAT
Extract of Pear
Salmon
(PICKLED)
The Finest Tomatoes
Peppermint
Pufferfish
Handle With Care

In the end, I had to leave the village in rather a hurry. The hurricane crickets had begun singing. I didn't know what that meant, but the innkeeper (an amphibious man named Cacophonous Moonwreck, who cultivates barnacles on his bald head) informed me that they only sing when there's going to be a storm. The impromptu mating season begins when they first sense the storm and ends, rather abruptly, when it arrives. That way, if the females get blown to other islands, they have all the eggs they need to start new colonies of hurricane crickets.

No one in Snaffle seemed especially concerned about the storm. They've reassembled the village so many times by now that it's practically routine. That's one advantage of living in buildings that float; if your house gets uprooted and blown out to sea, you just tie a bedsheet to the mast and sail it back.

Not being quite so accustomed to hurricanes, I thought it would be best if I made my way inland. I'm glad I did. The storm was frightening enough even three days away from the coast. When it caught up with me, I was able to take shelter in a hollow barrel oak, along with what seemed to be half the animals in the Great Shwamp. The trunk was full of them. Squirrels and tree lemmings crouched in holes with owls and snakes. Marsh wolves crowded into the wide base of the tree next to otters, beavers, several dozen assorted rodents, and one cantankerous alligator, who was given all the space he wanted. The dark hollow of the trunk above us was full of the quiet rustling of winged creatures. Feathers drifted down occasionally. Somewhere up there was a black panther; it never came low enough to see, black on black in the dim light, but I caught the glint of its eyes a few times.

It was an odd few days. The storm raged outside and made the wood around us creak. Inside, everyone was silent; even the goolhowlers and yatter monkeys kept quiet, as if they knew the roaring of the storm was out of their league. The carnivores refrained from eating any of the other animals. Either the storm had inspired some sort of truce, or they were smart enough to realize they were outnumbered. I shared some of my dried squid with them. They were very polite about it. When the wind died down two days later, all of them crept out of the tree and vanished quietly into the Shwamp. I'll probably see any of them again. I'm sure they'd prefer I didn't.

I found the boardwalk a day later, and I've been wandering through the Great Shwamp ever since. I'm in no hurry to leave. There hasn't been a dull moment so far. Nothing has been quite as exciting as those first few days, though - and I couldn't possibly be more grateful for that.



* The odd pronunciation of the Great Shwamp is due to the person who first named it. The Great Wood was named by the legendary explorer and dimensimancer, Lady Erica Pelican, the first to realize it was all the same place; The Great Shwamp was named by Shamyorl Heffelish,** the same sabertoothed explorer responsible for the Shilver Forsht and Lake Shoshenloosher.

** His name was originally Samuel, but he changed the spelling to match the pronunciation.

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Tuesday, June 15, 2010

Drawing on the Walls

I'm glad I decided to stay in Chelissera. I was sitting on one of the thread bridges over the water,* sketching a tussock with sheep on top, when a spider climbed down beside me. This was fairly unremarkable until he spoke to me.

"Good moorning," he said. "You are an ahrtist, yes?"

His name was KeChorlitrix. He had a magnificent bass voice with a slight Truvidon accent. I have no idea which of his jointed mouthparts it came from. He was the owner of a restaurant, he told me - he pronounced it "rhoostaurant" - and had just moved into a new building. He was looking for an artist to decorate it. "I would like a myooral," he said. "One with insechts on it, fat ones, to make the coostomers hoongry."

I asked why he wanted me to do it, rather than some artist already in the town. Apparently, art by people with only two eyes is considered exotic in Chelissera. There are very few binocular artists in the town. There are plenty of vertebrates living here - perhaps a tenth or so of the population - but all of them have at least a trace of arachnid in their ancestry. Even the least spidery have four or five eyes each.** The only things with two are the sheep.

I've seen some of the multi-eyed artists' work. I can certainly see the difference. Cubist painters with two eyes have to imagine what their subjects would look like from several directions at the same time; ones with more than two eyes actually see them that way. There's a fragmented, fractal beauty to their work that I can't really describe.

I agreed, of course. I try never to turn down a job, especially one this interesting.

I got a book from the town library for reference; I'm not familiar with the insects in this part of the Shwamp, and most of the ones I could do off the top of my head would have been foreign or imaginary. It was the first time I'd been in the library. Nothing in this town seems to be made out of wood if there's a way to weave it instead. Rather than shelves, the library keeps books in tall lattices of silk. They hang from the rope-beams of the ceiling. The vertical strands are close together, the horizontal ones farther apart, so that each book stands in its own narrow pocket in the grid. They have to stretch some of the pockets to fit in the thicker books. Most of the lattices are sixteen books high or more; you have to climb them like rope ladders to reach the books on the higher shelves. No one seems worried about people falling off. Spiders just don't do that. Even if those of us with four limbs and no claws fell off, though, we wouldn't be hurt. The floor is cloth too.

There were several encyclopedias of insects in the naturalist section, but they were short on pictures. I eventually went and found the librarian. She was busy rearranging books on four shelves at the same time. She was wearing the most spectacular spectacles I've ever seen - not so much a pair as a crown, with more lenses than a microscope. Fortunately, we both knew and could pronounce at least a bit of Sikelak, so I was able to tell her that I was looking for pictures of insects.

She nodded, apparently used to vertebrates making the same mistake, and led me instead to the cooking section.

Interestingly, most of the books printed in Chelissera are made in the accordion style. Instead of being bound on one edge, the pages are segments of a single strip of paper folded in a zigzag. The entire thing can be unfolded and seen all at once. For people with eyes on every side of their head, I suppose this makes sense.

I got lost on my way to the restaurant, wandering through webs of ladders and bridges, but I met a few people who spoke Sikelak and could give me directions. The restaurant was made of silk too. There were a few lightweight tables tilted at odd angles on the cloth floor; most of the seats, though, were on the ceiling. When the restaurant opens, the spider customers will hang in comfortable padded hammocks and drink bottles of half-soup hung from the chandeliers. KeChorlitrix wanted the mural painted in dyes straight onto the cloth walls. (Embroidery would be more permanent, but embroidering a building costs a fortune.) I asked if he had a list of insects he particularly wanted. He handed me a menu.

Being somewhat unfamiliar with this medium - plant and insect dye on architectural spider silk - I started work in an unobtrusive corner, where any mistakes I made would be hard to notice. It was a good thing I did. Painting with cloth dye was a bit like painting with watercolors... on water. The strands took the dye and spread it out in every direction. I would touch the wall with the tip of a brush and get a blotch the size of an orange. I quickly gave up on painting the insects anywhere even close to actual size. Most of one wall is taken up by a gigantic dragonfly, blue with green trim. A beetle the colors of eggplant and blueberry fills another. KeChorlitrix would come in occasionally, roundly extoll the magnificence of my work, and then ask me to make changes to it. "Moore colors!" he kept saying. "Make it brighter!" I was happy to oblige.

There is very little red, orange, or yellow; poisonous insects tend to use these colors to warn predators away. They're about as appetizing to spiders as mold is to vertebrates.

The painting took most of the afternoon, but the canvas I was using was smaller than I had estimated - at least in comparison to the brush strokes - and I finished it before dark. At KeChorlitrix's request, I even managed to climb up and paint a few elaborate butterflies on the ceiling. He thanked me profusely. He offered me dinner. He paid me with a handful of beetles preserved in glass marbles - Sixels, he called them. Apparently, they're the main currency in this part of the Great Shwamp. I'll probably spend most of them soon (customers and stores have been rather scarce on the boardwalk, and I'm rather low on food), but I think I'll keep at least one. I always keep one of everything. If I gave up my collection of coins,*** my luggage would probably be six or seven pounds lighter.

Later that night, I went to the restaurant, which is called the Chuckelgrack.**** KeChorlitrix insisted I order as much I could possibly eat. (It was crunchy, delicious and - thanks to his versatile chef - solid.) I realized when I got there why he had wanted the colors so bright. Most of the buildings in Chelissera are the plain white of undyed silk; a few are dyed in one color, maybe two. Many have only their names written on the outside in tangled spider script. They're lit from inside by lamps and candles at night, white and multicolored, as if the stars had come down from the sky and moved into tents.

Among all of them, the Chuckelgrack stands out like a sunflower among daisies. It has more colors than the rest of the town put together. The paintings on the inside walls shine through, flies and beetles and bolster moths, every detail as clear and incandescent as the pattern on a paper lantern. It was breathtaking.

I may have painted the walls, but KeChorlitrix chose the colors and the setting; this is as much his creation as mine. I've rarely seen any of my work used so beautifully. The money and food are much appreciated, but this is the best payment I could have asked for.



*You can't really call them rope bridges when the individual strands are too fine to see. They look like gauze and are slightly stronger than steel wire.

**I had been wondering about this, but couldn't think of a polite way to ask.

***Most of them are coins, anyway. Not everyone has the same idea of what constitutes currency. I also have a scattering of Toli beads, a few of the little colored stones called Lint, an engraved pleach pit, and seven Train tickets.

****This is a pun in Sikelak combining the words "chuckel" - which means something like "sated" or maybe "bloated" - and "tuckelgrack," a popular variety of half-soup made from beetles.

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