Wednesday, April 15, 2020

Orlogrove

After leaving Nemigan's orchard, most of the valleys we passed through were uninhabited. They continued to be roughly similar to each other: long, narrow strips of green between the bare golden peaks of the dunes, where scatterings of grass, cacti, shrubs, and small trees had grabbed the endlessly flowing waves of sand and rooted them in place.

Most valleys had a small shrine somewhere, usually by the deepest pool in the stream. (There was always a stream.) Apparently, each valley had its own local spirit - perhaps many spirits, if what I saw in Nemigan's valley was any indication - and someone long ago had taken the trouble to travel between the valleys, building a shrine to each one.

Spirits like to have shrines. They are forgetful creatures themselves, or at least remember in very different ways than we do, and many of them find it reassuring to have a shrine reminding passersby that they exist. Also, like most people, they are fond of well-crafted presents.

These shrines were certainly well-crafted. I couldn't identify the speckled gray stone they were carved from, which was neither the typical Golden Desert sandstone nor the pink granite from the gargoyle village, but it was quite hard; the carvings were old, coated with moss and lichen, but they were hardly worn at all. The stone was clearly not from anywhere nearby either. It must have taken a lot of work to transport it across all these dunes.

After my travels in Mollogou, where there's a spirit and a shrine for every hill and hummock, this place seemed oddly familiar - in an upside-down sort of way.

Karlishek and Garnet steered us away from a handful of valleys that, as they put it, smelled wrong. Nothing appeared obviously different about them from the outside, but after the first three or four, I also began to notice myself feeling faintly uneasy around them - the sort of vague sensation that I might normally have dismissed, but which I should perhaps learn to pay more attention to here. Not every location's spirit is a friendly one, especially in the less populated regions of the world.

Other valleys we avoided for different reasons. One we passed by simply because of the cheeky smile on the stone rabbit that adorned its shrine, a hand of cards pressed close to its chest with one paw. None of us were so starved for excitement that we felt like dealing with a trickster. Another had what was clearly a stone grave marker - much more crudely carved than the modestly adorned stone block that served it as a shrine - placed in the ground under its only tree. Though it didn't feel uneasy or hostile, there was an inward-turned sadness about the valley that caused us to quietly pass by and leave it alone. Spirits don't age or die the way that faster-living mortals do, and their mourning periods can last for centuries.

For the most part, though, the valleys were quite pleasant to wander through. It was a relief to be able to rest in the shade of trees again, however stunted, and hear the trickle of water nearby. Though there were no more inhabited valleys for some time, we found plenty of food in the ones we passed through. There were more desert apples and puddens, the occasional cluster of gumdrop cacti, and even a few edible mushrooms. In the sheltered spaces between bushes, we found the occasional cluster of wormflowers - fat, succulent, pink blossoms with a surprisingly sweet flavor.

We were lucky to have Karlishek along; none of the rest of us were familiar enough with the flora of the Golden Desert to reliably know if most of it was edible. Although he couldn't identify every shrub, cactus, and tuber we encountered, he was, in most cases, able to separate the benign from the poisonous or the unhelpfully hallucinogenic.*

Garnet continued to wander off and bring back various fractions of edible animals, depending on how long it had been since we'd last eaten, and Mogen turned out to be surprisingly deadly with a miniature crossbow she pulled out of her pack on the second day. As a result, we had roasted sand quails or brush millipedes to eat on most nights. (brush millipedes, admittedly, are not exactly difficult to catch; they can approach the speed of flowing tar when they feel frisky.)

All of our encounters with rattlesnakes, scorpions, and crocodile centipedes remained happily brief and long-distance. In an encounter between a crocodile centipede and the wagon gafl, the gafl would probably have won - they are heavy, unappetizing, and not extremely sensitive to venom, even in large amounts - but we preferred to avoid finding out for certain. Whenever we saw the long hummock of sand that marked a buried centipede, we made sure to give it a wide berth.

The shrines were endlessly fascinating. There seemed to be little to no pattern to them. Some were representational, carved with people, animals, or beings somewhere in between, in styles ranging from elegant to comical. Some featured only geometric shapes, or abstract sculptures that seemed to hint indirectly at a subject or a personality. One appeared to be an entire geometric treatise in the form of carved pictographs - something relating to the intersections of circles - although none of us were mathematician enough to understand it.

The design of a shrine seemed to have little obvious correlation to the apparent benevolence of its valley. One of the valleys we avoided was as tidy as a well-tended garden and had quite a lovely shrine, an elegantly carved swan with very little moss or lichen covering its form. It was pretty enough, but we felt distinctly that untidy things such as visitors would not be welcome. The next valley we avoided was the opposite: its floor was choked with underbrush, and moss completely obscured the face of the seated stone woman that made up its shrine. None of us were willing to step over the ridge into that valley, though we couldn't have said precisely why. Perhaps Garnet and Karlishek put it best: it just didn't smell right.

In contrast, one of the valleys that felt the friendliest had a shrine decorated with a border of carved skulls. They were small enough that they weren't visible from the edge of the valley (which was why we entered it in the first place). The valley's trees were hung with vines full of plump, blue-black grapes - which smelled pleasantly sweet, although we didn't quite dare to sample them - and the dense foliage overhead provided deep, much-needed shade during the middle of the day (which was why we didn't leave immediately). Once our initial alarm at the shrine's macabre design had faded a little, it was difficult not to feel comfortable in the valley. We stayed until the worst of the midday heat had passed and left wary but unharmed. Perhaps the spirit's aesthetic sensibilities simply tended toward the funereal.

We stopped for the night in a valley with a stone fish half-buried in the middle. It was similar to the standing stones that we'd seen near the abandoned canyon town, including the slow trickle of water leaking from its mossy stone gills. Unlike the standing stones, this fish was neither facedown nor faceup; it was simply propped sideways against a larger stone, as if someone had set it down there absentmindedly and forgotten to come back for it. Several small trees had grown up around it, and the water from its gills had worn a groove in the valley floor, becoming a small tributary of the stream.

The sun was nearing the horizon by then, and our thoughts were starting to turn to where we were going to spend the night. Despite its forgotten appearance, the fish was the first sign of civilization - aside from the shrines - that we'd seen since leaving Nemigan's house. Taking it as a good sign, we set off into the valley, which was somewhat longer than average, to see if there were any current residents to meet.

We found no other buildings or obviously artificial structures, but Karlishek pointed out that many of the trees and other plants were arranged in small copses, overgrown but still distinct. In most cases, there were visible differences between one copse and the next: slightly larger apples, for example, or flowers of a more vivid pink. Though the valley was short on architecture, it seemed to have an abundance of horticulture.

Finally, at one end of the valley, we found a gap beneath an overhanging boulder - a natural shelf of sorts, sheltered from the infrequent Desert rain. It was stuffed with books. They were old and dusty, but still in good condition. Most had at least one or two pages marked with scraps of paper or dried leaves. Though there were no footprints in the patch of sand in front of the shelf - which was damp from the nearby stream and would certainly have shown them - the shelf immediately around the books was clear of sand, as if they'd been moved recently. We were careful not to disturb them.

The whole valley had a charmingly distracted feeling about it. The flowers were thicker than in most valleys, with the remnants of order about them, like a garden left to run wild. Many of the trees had a bonsai sort of elegance. Even the rocks were often arranged in ways that looked deliberate, though overgrown. It was like visiting the workshop of someone who's constantly excited about their newest skill or project, surrounded by work that's perpetually not quite finished, but lovingly crafted all the same.

By that point, we had explored the entire length of the valley, and we were fairly certain that it had no mortal inhabitants. The obvious next step was to introduce ourselves to the local spirit.

The valley's shrine looked like a trio of wooden cabinets, though they were all carved from a single block of moss-furred stone. The two taller cabinets leaned together conversationally over a smaller, wider one, leaving a sheltered triangular space in the middle for offerings. All three cabinets were pleasantly asymmetrical. Their mismatched drawers were open just enough to show tantalizing glimpses of the objects inside (also stone): a book, a branch, a stack of coins, a set of drafting tools.

Most of the drawers, by now, were lined with moss. Another layer of moss was beginning to grow over the few tarnished coins left on the middle surface. It looked as if the shrine hadn't seen any new offerings in some time.

If one is simply passing through a spirit's home, a respectful acknowledgement of their presence is usually sufficient courtesy. As we were hoping to stay the night, something a little more substantial was in order.

In Mollogou, the details of a shrine often hint at the sorts of gifts its spirit appreciates. Hoping that such was the case here as well, we went through our various supplies for any likely-looking books, tools, plants, or currency. Most of what we were willing to part with fell into the latter category. For once, my habit of collecting interesting coins, rather than more sensibly spending them, proved useful.

We dismissed the various coins from the Golden Desert as too mundane; likewise, the small sum of Lint that I keep due to its widespread acceptance in most countries. Spirits almost never need to purchase anything, and we assumed that this one would appreciate novelty over denomination.

In the end, we left an intricately carved ivory coin from the Blue Desert, a three-sided coin from Tetravania called an Oak's Head,** and a clockwork coin from Miggle-Meezel that plays a simple eight-note tune when one turns the gear in its center. (I was reluctant to part with the clockwork coin, but I do have three others like it.)

The offering seemed to be sufficient. We spent a pleasant, peaceful night beneath the valley's absentmindedly tended trees, unmolested by insects or kleptomaniac centipedes. When we woke in the morning, the flat rock in front of the shrine had been laid with breakfast for five: fried apples and sand quail eggs, still steaming on plate-sized pieces of slate. A small fire was just burning itself down to embers in a ring of stones nearby. Though we'd taken turns on watch through the night, due to the unfamiliar territory, the shrine was just far enough away from our wagons that none of us had seen or heard the food being prepared.

As if that wasn't enough, after we finished breakfast, we found that a few rips in the canopy of Chak's wagon had been neatly sewn up with green thread, and someone had braided flowers into the gafl's fur. A small heap of flowers lay nearby, as if the braider had gotten distracted by something else partway through. Both gafl were happily munching on them.

In short, although we never caught sight of our host, their hospitality was impeccable. We all stopped at the shrine to express our appreciation before leaving the valley. When we boarded the non-aquatic wagon and found a sealed letter sitting hopefully on the driver's seat, weighed down with a pebble painted to look like a lopsided frog, I don't think any of us even considered not delivering it.

According to Chak, who had the best command of Jingli among us, the letter was addressed - in archaic but readable script - to a Gingrin Hilljarvel in Pandagula. ("Gingrin" is an academic title, roughly equivalent to "Doctor.")

The sender was marked simply as "Orlogrove."

Whether that's the name of a person or a place, or whether there's any difference between the two when discussing spirits, none of us were certain. If we manage to locate Gingrin Hilljarvel, perhaps we'll find out.

---

* I asked, at one point, if there were any plants that were helpfully hallucinogenic. Karlishek smiled with his antennae. "None that you'd know how to use," he said.

** I asked several people during my time in Tetravania why it's called an Oak's Head, but - as this was Tetravania - I received a clear answer from precisely no one. The closest thing I ever got was "well, oak trees don't have heads, so something has to." After a few weeks in Tetravania, one gets used to this sort of thing. Far more confusing is the fact that the coin, which appears to be a typically coin-shaped flat disc of metal, somehow has three faces on its two sides; one has to flip it over not twice, but three times, to arrive back at the face one started with. The results of a coin toss are by no means to be trusted.

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Wednesday, June 12, 2013

A Different Kind of Voice


During our time in the face-speakers' village, we never did manage to even begin speaking the village's language, nor they ours. We lacked color-shifting abilities of any kind; they appeared to be completely mute. The only sound we ever heard them make was a soft pop of the lips - which was not so much a word as a signal for attention, asking those nearby to turn and read the speaker's face.

Nevertheless, my three companions and I managed to communicate well enough, by gesture and expression, to make do for a few days. We were all grateful for the chance to rest. To be honest, we also might have been somewhat reluctant to venture back into the wild after the circumstances under which we had left it. A brush with death, however brief, tends to make one more appreciative of safe places for a while.

At one point, we even got to help with the harvest. I'm not sure what the season was in the Golden Desert at that time, or even if that particular part of it has any seasons that I would recognize. For all I know, the rainbow-faced villagers might harvest constantly all year.

Most of the harvesting - like everything else they did - happened at night. Like many nocturnal people, they didn't appear to actually need light to see, other than that of the moon and stars. The fires in their houses were only for heat and cooking. I never saw them eat meat of any kind. Their main sources of food seemed to be drought-wheat, which they grew in vast, dry fields of sand around the village, and a sort of fruit-like green tuber - like a hybrid of potato and zucchini - that grew under the wet sand of the village's oasis. This was what we had eaten in the soup on the night of our arrival. The name of the vegetable was a green oval with a sort of golden twizzle inside, which was actually a fairly accurate representation of the way it tasted. The villagers harvested it with long, spoon-like implements. They would walk around, stamping on the wet sand until they found a spot that felt somehow different. I never was sure exactly how they knew one of the vegetables was below. Once they had found it, they would dig their spoon into the sand and pull back on its long handle, scooping the vegetable out of the sand and high into the air. The children, lacking the necessary weight and upper-body strength for this task, instead ran around with baskets and caught the vegetables as they fell from the sky.

Upon realizing that we wanted to help, the villagers found a few spare spoons somewhere and let us try. We achieved nothing like the same level of skill, but the villagers' silent laughter at our efforts was good-natured enough.

No ordinary settlement in the Golden Desert can exist without a water source. The village's oasis was relatively small - hence their reliance on drought-wheat, a crop which seems to be able to survive on nothing more than vague rumors that there might be water somewhere nearby.

The resident aquifrax was… unusual, to say the least.

The water spirit seemed to spend most of its time making ice sculptures. It was rather prolific, actually. I can't imagine how much energy it must have taken to freeze so much water in the middle of the Golden Desert. Perhaps that's why it had left its oasis so small - or perhaps it simply preferred it that way. The motivations of spirits are rarely easy for mortals to understand, especially the more eccentric ones.

Most of the ice sculptures seemed to be sea creatures - the fantastic variety, like those drawn by illustrators who have never visited the ocean and have to rely on verbal descriptions of beasts they've never seen. One of the sculptures might have been an octopus. Another resembled a dolphin, or perhaps one of the sleeker varieties of beetlebrow fish. It was difficult to tell, anyway; we could only see them clearly during the day, and they always started melting long before sunrise. By noon, nothing was left but sad little lumps of ice bobbing in the lukewarm water. The only exception was a particularly massive sculpture - possibly a whale or a dire manatee - that lasted a full day and a half, though it more closely resembled a horribly ill blowfish by the second day.

We never saw the aquifrax, of course. Most of the life in the Golden Desert could not exist without their work, but the spirits themselves - like most spirits - rarely show themselves in person.

Perhaps my favorite part of our time in the village, though, was the music. Most of what we heard at first was simple and percussive. Workers in the drought-wheat fields, for example, would keep up a steady rhythm by plucking their toenails with their neighboring toes. (I managed to duplicate the technique myself, though with far less volume.) A whole team of workers could achieve a fairly complex rhythm this way. Still, for several days, this appeared to be all the music the village had. There was certainly no kind of singing.

We were somewhat surprised, on the third night, when the villagers brought out a couple of string instruments and something like a stone xylophone and proceeded to play music in a circle around the oasis. There were only three or four instruments - like the hybrid offspring of a banjo and a harp, no two alike - which the villagers passed around between themselves. Nearly everyone seemed able to play them, though their skill varied. I didn't recognize any of the tunes they played. Many of them were accompanied by rhythmic light shows on the musicians' faces; these were songs with words, apparently, even if I couldn't hear them. The instruments made their slow way around the oasis. When Red-Streaks-On-Yellow had finished playing, he or she hesitated before passing the instrument to me, uncertain of whether or not I could play it.

I couldn't, of course. Instead, I stood up and sang.

It was nothing particularly impressive - just a rendition of "Factory Fool" by Rango Tress. It's a song with a strong rhythm, which seemed to be a major part of the villagers' music, and its melody sounds good in my baritone range.

When I started, all the villagers froze and stared at me, motionless. I'm not actually sure if they had ever heard singing before. I began to be a little nervous when they hadn't moved by the end of the first verse.

Halfway through the second verse, they started to join in.

It was just a simple clap at first - one of our hosts' children, I believe, though I confess that I couldn't tell most of the children apart. A few others took it up as well. Someone started embroidering the rhythm a little. By the end of the third verse, I felt as if I was providing the melody for an entire Thiglian drum circle. It was amazing how many different sounds the villagers could achieve with just their palms and fingers (the rest of their bodies being far too fluffy for percussive purposes). I finished to wild applause.

My three companions received much the same response. Karlishek chose a skittering patter-song from Sham-Tarkazia, which gave the villagers all sorts of challenging rhythms to keep up with. Mirenza sang a thousand-year-old drinking song - evidently not at all worn out by age - which had everyone clapping and silently laughing, even though no one understood the words. Garnet surprised us all with a haunting song about coyotes (they're called feyul in the Golden Desert) that sent chills down my spine.

No one clapped through that one; it didn't need it. Instead, we were surprised again by the occasional clear, ringing note from the half-formed ice sculptures in the oasis. The aquifrax had decided to join in.

We left the village the night after that, feeling much more at peace than we had before our arrival. We said our goodbyes at sundown. The villagers - those who were up that early, at least - stopped what they were doing to give us a parting gift of dried tubers and drought-wheat crackers* and kiss us goodbye on our strangely wordless cheeks. We were sad to leave them; they had been the best possible hosts.

As we were walking away from the village, we heard a single stringed instrument taking up the melody of the song I had sung. It made good music for walking. I kept humming it long after the village was too far away to hear.



* The baker has yet to be born who can turn drought-wheat into anything as moist as, say, flatbread.

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Tuesday, July 17, 2012

Urban Bonsai


Nothing particularly unusual happened today, so I have little to write about other than what I told you yesterday. Instead, I think I'll tell you about my visit to Fresmareel.

It was a few years ago, during my trip to the Railway Regions. Fresmareel is one of the few villages in the Regions that is not connected to the railroad. Perhaps it will be someday. The town is built on land ruled by the dragon Agnathrommilax, a drake of middle years - three or four centuries - and somewhat eccentric tastes. He paints his scales in bright colors, wears the flags of extinct cities like scarves around his long neck, and collects gramophone records of Rampastulan opera. On clear days, the villagers can sometimes hear him singing along on distant mountaintops. They often mistake the sound for thunder.

The dragon lives alone in his cave. However, the villagers have known him to fly off for several days, carrying a plump mammoth or a particularly nice boulder of quartz, and they suspect that he might have a sweetheart on one of the other mountains.

He has allowed them to live on his land as long as they follow a series of rules.

They can hunt the deer and ground sloths in the area, but are forbidden to harm wolves, foxes, and dreadgoats, as many of the ones in the area are intelligent and the dragon's personal friends.

They must ask the dragon's permission before clearing large areas of land, and certain plants - such as wild lilies and whistle-sedge - are to be left alone entirely.

The village must be built in a perfect circle. Every building within it must also be a perfect circle. They are allowed to expand the village, but only in concentric rings around the current outlines, so that they preserve its shape.

The houses are to be painted white or other pale colors. They can paint their roofs in any colors or patterns they like, as long as they stick to a palette selected by the dragon. He seems to favor reds, oranges, browns, and the occasional intense blue.

Certain colors, such as black, mauve, and chartreuse, are forbidden except on special occasions, such as funerals. Other than that, the villagers may wear anything they like.

The dragon encourages singing; he has even been known to give lessons to those villagers whose voices particularly offend his ears.

The land is a rich and beautiful one, and aside from broad aesthetic decisions, the dragon leaves the people of Fresmareel free to govern their lives as they choose. Most of them see it as an exceptionally good agreement. Other than a certain care in their hunting and their choice of pigments, most hardly notice the effects of the dragon's rules at all. Many even consider themselves lucky to live in such a beautifully designed village.

The villagers note that several of the rules, such as those on expansion, have only come into effect when the colony reached a certain size; there had been no need for them before. Presumably, new ones will continue to be introduced as the population continues to grow. This might also be the reason for some of the more mysterious rules, such as the unusually wide streets.

Hunters have occasionally come upon the dragon perched on one of the many rocky cliffs that surround the valley, gazing down at the colony with a satisfied expression, as one might wear when observing a garden or a favorite work of art. Some have speculated that, rather than collecting art or metalwork - the most common manmade objects that dragons hoard - he is instead a connoisseur of urban planning.

It seems he is growing a bonsai town.

Dragons, after all, live for centuries and can afford to take their time. Who knows - perhaps Agnathrommilax is already planning what the city will look like hundreds of years from now.

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Sunday, July 15, 2012

Gafl


The caravan's wagons run on sledges - better for sand - though they carry wheels that they can attach for hard or rocky ground. There are no permanent routes across the Golden Desert; caravans have to be prepared for everything. The wagons are lightweight, mostly wood with canvas roofs, and they're sloped on the sides so that the wind won't tip them over.

I really haven't paid all that much attention to the wagons, though, other than to get an idea for their basic shapes. What I find most interesting is what's in front of them.


The wagons are pulled by creatures called gafl. They are great shaggy beasts like enormous caterpillars. Each one has fourteen feet - soft, squishy pads the size of pie plates - and no legs to speak of. The mouth is somewhere between the little gripping claws and the fuzzy nub that serves as a face. The eyes are hard and dry, like an insect's - one less way to lose water to evaporation. They have no eyelids; instead, whenever the outer surface gets too scratched and dirty, a gafl will simply shed the lens and grow a new one underneath. Gafl handlers often collect the spent lenses and wear them as jewelry.

Gafl usually give birth to two or three calves at a time, which ride on top of their mothers until they're old enough to walk long distances by themselves.

I've only seen the creatures moving around a few times so far. When they do, it's with a rippling, elastic gait that moves down their bodies in waves. (This is why the wagons are hitched to them with giant springs.) The gigantic feet flop down onto the sand with a sound like dropped pillows. The holes in the sides of their body are for breathing; each one leads to its own simple lung, which is attached to one of the gafl's seven hearts. Like kilopedes and other large animals, most of a gafl's biological systems - nervous, circulatory, and so on - are evenly distributed between the segments of its massive body. If one heart collapses under the strain, the other six keep the gafl going until it grows a new one.

They seem capable of regrowing nearly anything, actually, which enables them to live virtually forever. Some of the caravan's gafl are over two hundred years old. The only visible difference between them and the younger gafl is an odd, subtle grace in their lumpy movements.

I wanted to ask if a gafl cut in two would grow a whole new gafl from each half, but Karlishek said that the handlers usually don't appreciate that kind of question. Karlishek is the insect who translated for me two days ago. I haven't quite grasped what his occupation is yet, but he seems to be taking a break at the moment; he spent several hours today acting as an interpreter between the gafl handlers and I. He also taught me a bit more Amrat, so I was able to thank him and the handlers in their own language - or a close approximation of it, at least. Several of them giggled at my accent.

Though they are twice the size of oxen, gafl are slightly less dangerous than overstuffed mattresses. The only way they could hurt someone would be to roll over and smother them. Their only defenses are their thick hides and, according to their handlers, a truly magnificent stench that they produce when frightened. Those who have encountered it describe it as somewhat like a sick skunk that has been fed too many onions and then set on fire. This is enough to drive off most predators - or, at the very least, to make them lose their appetite.

Wild gafl have no objection to the smell. Tame gafl are more sensitive. When something scares them, they belch out a cloud of noxious gas as a reflex, then cry pathetically until it blows away. Caravan passengers learn to tread very carefully around them and not make any sudden noises.

Fortunately, the smell dissipates quickly, as the gafl don't want to have to live with it. A gafl's nose is sensitive enough to smell vegetables ten miles away. This is an essential ability in the wild, where they don't have people to provide food; gafl don't eat often, but when they do, they eat huge amounts.

Camels use their humps to store fat and nutrients on long journeys. Gafl are all hump. Like caterpillars, they are basically a digestive system on feet. With their massive fat stores, they can travel for months without eating at all, though they are considerably smaller afterward. A caravan's usual method is to let its herd of gafl stuff themselves thoroughly at towns and villages, then just give them the occasional drink of water on the journey.

Like the rest of the caravan's herd, the gafl that I sketched had been eating nonstop for the last two days. That's why I was able to stay still and sketch it in such detail. Its handler was feeding it some sort of small fruits - she called them "kimish" when I pointed to them - that seemed to be something of a treat. The great beast gripped the little fruits between its claws and tucked them up into its blunt face, making happy little snuffling noises that shook its whole front end.

This was considerably slower than its usual eating speed. Normally, gafl eat voraciously, stuffing leaves and roots and even pieces of wood into their hidden mouths so fast that it's hard to believe they're chewing. The wild ones will eat whole trees if there's nothing better nearby. Their teeth, wherever they are, must be quite impressive. There seems to be no kind of plant matter that they won't eat. I've even seen a few of the handlers feeding them worn-out clothing - though only if it's made from plant fibers, such as cotton or flax.

After two days of eating, the caravan's gafl have nearly doubled in size. I can't wait to see what they look like by the time we leave.

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Saturday, July 14, 2012

End of the River, End of the Road


Since Karkafel, I've been traveling through the cities and towns along the river Lahra. I reached the last one today.

The river begins with the Neverending Waterfall in Thrass Kaffa and flows through the Desert from there. In most places, rivers get wider as they go, joined by other streams and smaller rivers until they reach the sea. The Lahra gets smaller. There are no other streams or rivers in this part of the Golden Desert, and the hot air dries up more of the river the farther it goes. Numerous towns and cities have sprung up along the banks, diverting more and more water to irrigate their crops, which has only accelerated the process. By the time it reaches Denemat, the smallest and last village, the river is hardly more than a silty trickle. The villagers have to constantly clear sand out of its rocky banks to keep the water above the ground.

Obviously, further travel along the river is impossible at this point. There is no more river. What remains of it is spread out into Denemat's network of irrigation ditches, sucked up into the thirsty roots of the village's dates and drought-wheat.

The road - really just a path by now - continues a short distance past the village, parallel to the largest irrigation canal. I followed it this morning just to see where it led. It ended at a little mud-brick hut where an elderly couple was drinking tea in the shade of a small acacia. They shared a cup with me. The tea was a deep jewel-red, quite strong, with some sort of spice or fruit that made it taste like sunshine on hot metal.

The people of Denemat speak Amrat, a language only distantly related to Halsi. I couldn't understand a single word the couple said. It wasn't a problem. Like other older couples I've known, they were content to sit in silence, and so was I.

In return for the tea, I repainted the door of their house. It had a beautiful pattern of fossil ammonites that had faded nearly to oblivion in the Desert sun. It was a good way to spend the morning. Hospitality is hospitality, even when the guest and hosts can't understand a word the other says.

The hut was surrounded by a small ring of vegetable garden, arranged to take advantage of every drop of water from the vague damp patch that was all that was left of the river. There were Desert roses blooming between the cabbages and parsnips, laden with the occasional garnet-red rosehip. Perhaps that's what was in the tea. Beyond the little ring of flowers and vegetables, the Desert stretched to the horizon, shimmering in the heat, a parched ocean of dunes. It was unmarked by so much as a footprint, much less any sort of path.

It was obviously time for a different method of navigation.

Fortunately, I'd only been here for a day before the caravan arrived. It was late afternoon when the dusty train of wagons slid into the village. The wagons use runners, not wheels, for travel on sand; they seem to be mostly cloth, but I was too distracted by the gigantic hairy creatures that were pulling them to pay much attention. More on those later.

The leader of the caravan is a massive reptilian man named Tirakhai. He's a good foot taller (and wider) than I am, not counting the horns, with a booming voice and sharp golden eyes.



He speaks no English, I speak no Amrat, and both of us speak only a minimum of Halsi and Sikelak, but we managed to communicate well enough for me to ask to join the caravan. (I've found that pointing and offering people money often works almost as well as speech, at least if you're trying to buy something.)

Unfortunately, seats on a caravan are rather expensive, and the fact that my money consists of currencies from over a dozen different regions only complicated things. We were busy haggling over the price (I was losing) until Tirakhai happened to catch sight of the sketchbook in one of my bags. He pointed, and I took it out and showed him a few sketches. He seemed delighted at the sight. With a broad smile, he waved away my money, clapped me on the back hard enough to knock the breath out of me, and ushered me toward the caravan.

Needless to say, I was rather confused. Was he offering to buy my sketchbook? I offered it to him, but he didn't seem interested in the book itself, only in the fact that I had it.

After several attempts to explain why he'd changed his mind, answered by nothing but baffled looks from me, Tirakhai gave up and strode off to one of the rear wagons to fetch a tall insect in a striped vest. The insect (I'm not sure of his or her name, or gender, for that matter) knew a bit of both of our languages and was able to provide rough translations.

What had excited Tirakhai was the fact that I was an artist; they're in short supply here at the tail end of the river. (That explains the state of the door this morning.) He was offering to let me pay my way with skill instead of money.

Apparently, every caravan that travels in this region of the Golden Desert needs to have an artist along because of things called the "written ones," or something like that. I confess that I only had a vague idea of what Tirakhai and the insect were saying; my command of Desert languages, even the relatively familiar Halsi, is still not as good as it should be. This is something I intend to change during this trip. Neither Tirakhai nor the insect managed a clear description of what the written ones are. The claw-and-teeth gestures they made were enough to make me slightly nervous, but I haven't heard of any exceptionally dangerous creatures in this area, and no one else in the caravan seemed particularly worried. For free passage across the Desert, I'll take my chances.

You can tell caravans that have been through this area by the large amounts of decoration on their wagons. It's become something of a status symbol, as well as giving the caravans' artists something to do while traveling. While it's necessary to have an artist for each trip, for reasons I'm still not clear about, it seems that their skills are not always in constant demand, and no caravan will bring along a passenger who doesn't either pay or work the whole time. This caravan is new to the region and, compared to the others, woefully unadorned. They intend to keep me busy.

Being mostly cloth on top, the wagons are, quite literally, a whole series of blank canvases. This should be fun.

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Wednesday, July 11, 2012

Cactus Flutes


Today, the road took me through stands of flute-cacti. I had never heard of these plants before this trip to the Golden Desert; in the past few months, though, I've seen them in at least three or four places. They are tall plants, but otherwise unremarkable - at least when they're alive. When a flute-cactus dies, though, it leaves a dry stalk full of holes, which blows soothing notes in the wind. Birds like to nest in them, as do the more musically inclined varieties of lizard.

I first saw flute-cacti in the desert around Teshirak. The villagers there tend the cacti and encourage the ones with the sweetest notes. Some cut the dry stalks and arrange them around their houses, so that the village is filled with music whenever the wind blows.

The village of Korfa also has flute-cacti growing nearby. There, skilled instrument-makers cut them and attach complex systems of wooden stops and levers, turning the dry stalks into lightweight, eight-foot-long flutes that are quite popular among dragons and other large creatures.

The smaller nose-cacti, which also grow near Korfa, play a high, nasal note like a whining child. These the villagers hunt down and uproot without mercy.

This grove seemed to be wild. There were several stalks lying on the ground, cracked and silent except for the occasional faint half-note, but I didn't see any of the stumps that flute harvesters leave behind. The wind was blowing, as it always does in the Golden Desert. The cacti surrounded me with a constant, airy cloud of chords; miraculously, they were almost all in the same key. I found myself whistling as I walked. It was hard to resist. I went through a few melodies that harmonized with the cacti, finally settling on a sea shanty by Rango Tress. At the end of the first verse, I paused to drink some water.

The cacti whistled the tune back at me.

My first thought was that the heat was starting to affect my brain. I'd been lucky enough to avoid that so far, but there's always a first time. I felt fine, though, aside from the fact that my mouth was dry from whistling.

I whistled the melody again. This time, the reply came from a cactus a few feet farther down the road.

As strange as this was, I wasn't particularly alarmed; musical plants are rarely dangerous.* I took another sip of water and kept walking, whistling as I went. The music followed me. It always came from a cactus nearby; I never heard it from a distance. After a few minutes of simply mimicking my whistling, the cacti started to do variations and harmonies.

I'm fairly sure the source of the music was a zephyr. They're some of the more curious wind spirits - perhaps the only ones that take any interest in people - and they often have surprising artistic tendencies. Many of them like to draw in fine dust and sand. I've heard that some have even developed ways of making sculptures, though I couldn't tell you how.

After I finished the sea shanty, I moved on to a few of Majenti Huddle's clockwork ballads, then to an operetta by Sherm Trupelo. The zephyr - if that's what it was - seemed to be hungry for new melodies. Out here in the Desert, there probably aren't a lot to choose from. It picked up tunes almost as fast as I could whistle them, filling in two- or even three-part harmonies as it went. Sometimes it whistled the melody and I harmonized. I'm not much of an improvisational musician, but I've sung in enough choruses, here and there, that I can make up a fairly decent harmony when I need one. We whistled jazz, folk music, concertos from the Caroque period, slow torch songs and rapid arzenroyds, even a few rock songs by the Poltergeists. The zephyr had some trouble with the idea of percussion until it found a way to knock two cacti against each other.

I must have whistled fifty songs over the course of the afternoon. My lips were getting dry by the time I reached the end of the flute-cacti. The Desert stretched out before me, seeming strangely empty with no sound but the hiss of sand blowing off the dunes. Behind me, I heard the first few notes of an old Desert song of farewell. I whistled the next few notes. The zephyr and I harmonized one last time, exchanging a musical goodbye, and I set off - with some reluctance - into the less musical section of road ahead.

As I left, I felt a tiny breath of air on my face - hardly enough to notice, except that it was blowing in the opposite direction from the wind. It was like the ghost of a goodbye kiss.

Long after the shimmering horizon had swallowed them from view, I could still hear the cacti singing behind me.



* A notable exception is the siren nasturtium. Fortunately, those only grow in semi-tropical areas, and most of them have been tamed for medicinal purposes, as their music provides a powerful anesthetic.

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Thursday, July 05, 2012

Creeping Hieroglyphs


After I wrote last night's letter and handed it off to the postbird, the innkeeper led me upstairs to a narrow stone room roughly the size of a coat closet, which I am sharing with an elderly tortoise.

At least, I'm fairly sure it's a tortoise. It hasn't actually come out of its shell yet. I'm certain there's something in there, though, if only because of the snoring.

Exhausted as I was, I collapsed into the heap of mismatched cushions that serves as a bed and fell asleep almost instantly. I dreamed that I had become a creature of living flame. Every time I tried to write a letter, the paper would burn up in my hands, and the words I'd written would speak themselves in the crackling of the flames.

I woke to find that I had left the curtains open last night and was now lying in direct sunlight. This explained the dream. Even early-morning sunlight is hot in the Desert. The room was far too hot to stay in at that point, so I left the tortoise shell to its nap and went out to look at the village. I'd only seen it in the dark last night.

Rikanta is a small town, perhaps two or three dozen houses, centered around an old sandstone castle. These are fairly common in this region. Like most of them, this one was built when the Locust Marauders were at their peak and had started making forays into the Golden Desert. You can still see the tooth marks in the stone. The Marauders are long gone, though, and the castle has been empty for nearly as long. It hasn't had an enemy to keep out in decades. The town's Chooser* lives in a house now, and the castle's few intact rooms are home only to sand-colored day bats and the occasional night wanderer. Swallows and potter wasps build neat clay nests under the crumbling battlements. The outer walls shrink just a little every year as people take the old, elegantly cut stone blocks to build new houses. They're not about to let good stone just sit around.

Most of Rikanta's buildings have a thick, chunky look as a result; they are small houses built with castle-sized blocks of stone. Many of the walls are thicker than the width of the doorways. As well as looking funny, this is actually a good design, keeping the houses cool during the day and warm during the night. There is very little that insulates as well as two feet of solid stone.

The architecture, however, wasn't the first thing I noticed in Rikanta. The town is overgrown with creeping hieroglyphs, a form of two-dimensional life adapted to live on dry stone. They look like letters, neatly painted in faded brown dye, a growth of random symbols that never quite resolve themselves into a readable alphabet. Their seeds are windborne and look like commas. The glyphs alarmed me at first - had the word-plague spread here from Arkit? Fortunately, a few townspeople assured me that the glyphs had been around for decades and had never shown any sign of interfering with the town's actual writing - though the appearance of the occasional Halsi character in the otherwise random symbols suggests that the two might be interbreeding.

Neat, geometric, and completely incomprehensible (though many linguists have tried), the glyphs apparently started at ground level and simply worked their way up. The popular theory in Rikanta is that they started on an old vase or pot buried in someone's basement. Craftsmen in several of the old Desert civilizations used creeping hieroglyphs as decoration, encouraging them to grow on pottery and carvings. No one is sure whether these craftsmen liked the nearly-legible patterns or if they were just too lazy to add their own decorations.

Wherever they came from, the glyphs have spread by now to nearly every (previously) unmarked surface in sight. They seem to fill the role that ivy or tambourine wisteria might in a wetter place. Lines of elegant symbols twist their way up stone blocks and wooden posts, along walls and across rooftops, curling around corners and tracing the most minute imperfections in any surface. On occasion, they will even spread to the skin of a person who sits too long in one place.

Mammals usually don't care; the glyphs are hidden beneath their fur, and being two-dimensional, cause no actual physical change. Some say that they even keep fleas and bedbugs away. The town's furless inhabitants are somewhat more likely to object. Many of the reptilian townspeople have rather dramatic scale patterns of their own, and they don't want to add a layer of meaningless symbols on top of them.

Fortunately, the glyphs can be killed by sufficiently heated debate. Inscripted people often go to the town hall, a stone building completely devoid of glyphs, and attend meetings of the elders' council for a dose of remedial bickering.



* Chooser is a position somewhere between mayor and magistrate; most towns of any size at all have a council of elders and a Chooser. The relationship between them is a complex one, and I don't fully understand it yet, but I suspect that the Chooser's job is to step in when the council finally becomes too exhausted to argue anymore.

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Wednesday, July 04, 2012

A Different Kind of Stone


I've spent most of the last two days walking. I've seen few people traveling and even fewer staying still. There's been the occasional hut, abandoned and overgrown, home to nothing but desert foxes and chimney swallows; one or two dried-out wells with sand spilling over their brims; a brightly colored tent with the symbol for DO NOT DISTURB painted many times over its entire surface - but nothing more permanent.

This is normal for the Golden Desert. It's rare to ever find two places less than three days' walk from each other.

Yesterday evening, just before sundown, the road wound its way into a cluster of rocky outcroppings. I hardly noticed them at first. The sky was cloudless, but the sun was managing a spectacular sunset anyway, painting the empty sky a hundred shades of gold and crimson. I walked in among the pillars of stone and suddenly felt as if I was in a forest. This has not happened in several months; I would have enjoyed it, except that the stones blocked my view of the sunset. I turned around and settled down near the base of one of the pillars near the edge, shrugging off my bags of books and clothing and art supplies, and took out a couple of pakals for dinner. (I love pakals. I'll write more about them in another letter.) I'd been walking since before dawn, and it was a relief to sit down and rest for a while. I would have sat in the shade, but I couldn't have watched the sunset that way.

It was a pleasant place to rest. There was a cool (relatively speaking) breeze off the river. A pack of winged hyenas was doing wild aerobatics overhead; I'm not sure if they were the same pack I'd been seeing all day or a different one. The sun had set where I was by then, lighting only the craggy tops of the stone pillars behind me, but the hyenas were high enough that their spotted fur shone like gold. Their laughter echoed between the stones.

When both the sunset and my dinner were gone, I got up and moved on. The best time to travel in the Desert is when the sun is just below the horizon; that way, it provides light without extreme amounts of heat.

The air was cool between the pillars of rock. Their surfaces were oddly layered, as if they'd been poured into place - quite different from the usual Desert rock formations. Their shapes didn't look as if they'd been eroded by wind and sand. Most of the smaller ones had holes in the top, which made me suspect some sort of volcanic activity; fountain volcanoes, perhaps, or some sort of geysers, dried up long ago. Several were encrusted with the tough brown lichen that grows in shady places here. I admired their rough, irregular shapes, wondering how they'd been formed, until they were reduced to silhouettes against the darkening sky.

As it turned out, I didn't have to wait long to find out. Right at the end of twilight, when the sky had gone a deep ultramarine and a few of the brightest fish-stars had come into view, a light appeared at the top of one of the nearby pillars. I couldn't tell what it was at first. Backing away, I climbed up on one of the stubbier pillars to get a better view - and watched as a frond of turquoise light rose from the stone.

It was dim at first, but more and more flecks of light appeared as it unfurled, blue and green with the occasional speck of rich violet. It was like a glowing peacock's feather. A second one unfolded from another pillar, purple and deep red, followed by a third in white and pink. I stood in amazement and watched. They shimmered with thousands of points of light, like the flecks of pigment in a pointillist painting. They were breathtaking.

They were also considerably larger than I was. As I watched, a large moth flew into one of the fronds, which snapped shut around it and made a motion that looked disturbingly like swallowing. I got off of the pillar I was standing on quite quickly after that.

The moths obviously found the shimmering light even more entrancing than I did. The night air was full of the sound of fluttering wings, cut off by the soft snaps of the fronds as they plucked one moth after another out of the air. I caught sight of the occasional bat as well, silhouetted against the lights. The gathering of moths must have been a feast for them as well. They had to fly carefully, though; more than once, I saw the fronds snatch at passing bats, though I never saw them catch one. Bats are good at dodging.

I had no idea what the fronds were. I'd heard of things like these - creatures somewhere between plant and animal, such as anemones and sea-ferns, that root themselves to stones and grow hard tubes to pull themselves into - but I'd never seen anything like them on land. For that matter, I'd never heard that they grew anywhere near this large.

I suspect I could have stood and watched this strange carnivorous rainbow all night if I hadn't dozed off eventually. When I woke up, the creatures were gone again; they'd pulled themselves back into their stones well before sunrise. That explained the holes at the tops of the smaller pillars. I looked into a few of them, but I couldn't see anything but darkness inside. The tubes must go deep into the sand.

This evening, exhausted after another whole day of walking, I finally reached a village. I limited myself to only the essential questions:

"Where is the inn?"

"How much for a room?"

"What were those feathery things in the Desert?"

According to the innkeeper, who seemed rather amused at the question, they're called samratheel - which roughly translates as "biting flowers."

The name seems to fit them.

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Tuesday, July 03, 2012

The Desert Road


Now that the word-plague is cured and the town is no longer under linguistic quarantine, I packed up my things and left Arkit this morning. I made sure to leave before dawn. Travel in the Golden Desert is much more pleasant if you can reach someplace shady by noon.

Arkit is on one of the few permanent roads in the Desert. Elsewhere, there would be little point in roads; an unpaved one would just be sand on sand, and anything more solid would be buried by the sand instead. It would be like building a road on the ocean.*

However, being near the river, there are enough grasses and weeds here (Desert weeds are tough and brown and dead-looking) that the absence of them qualifies as a path. Or, if you're feeling generous, a road.

I'm traveling the Golden Desert on foot, as usual. I've acquired a wide-brimmed hat and some of the loose, blindingly white clothing worn by Desert nomads. These protect me from most of the sun. That only leaves the heat radiating up from the sand, the hot, gritty breeze that smells of dryness and baked stone, and the times - even worse - when the breeze doesn't blow. The air congeals then into something thick and unbreathable, like syrup poured over a pancake sizzling on the endless frying pan that is the Golden Desert.

It has taken me some time to become accustomed to the heat.

Fortunately, my body and the Shapeshifter's Curse I inherited have been as resourceful as ever. My toes have become quite long and thin, spreading my weight across the sand while exposing a minimum of skin to it. My skin, in turn, has developed a coat of scales even whiter than my clothing, with a collection of heat-shedding frills where my hair would be in colder weather. Several people have noted my resemblance to various Desert lizards. This seems like a good sign. The lizards, after all, have had quite a lot of time to adapt to this place; if I can become half as comfortable as them in little more than a year, I count myself quite lucky.

I have become surprisingly comfortable here, in fact. The heat has ceased to bother me much. I enjoy the silence of the long spaces between towns. The settlements of the Golden Desert tend to be bustling, exuberant places, communities of people who will gather around any source of water to build their houses and plant their crops and celebrate the miracle of life existing in the middle of such desolation. I love staying in Desert towns. After a week, though - sometimes two or three - I start to long for the desolation again, for a place where there are no voices to drown out my thoughts. I like people, but in moderation.

I have had many companions on my travels, but silence and solitude are by far the oldest and fondest of them.

They have been good company today. I spent the morning and parts of the afternoon traveling solo, wading through the rippling heat haze over the hard-packed road. My feet fell easily into the familiar rhythm of walking. I passed few travelers. One or two people passed me, traveling in the opposite direction on foot or on faded wooden wagons full of sand-tubers. One woman rode by on a flightless bird, somewhere between ostrich and roadrunner; there were message tubes strapped to both its legs, like a carrier pigeon. Each one must have held a scroll longer than my arm. The woman gave me a crisp salute with one white-gloved hand and shouted a greeting as she passed by. I didn't recognize the language.

Other than that, I spent the day alone. The silence stretched on long enough that started to notice the details of the Desert around me. Even here, there's always something moving. Occasional clouds wandered up over the horizon and burned up in the mid-afternoon sun. The darker shapes of vultures and winged hyenas passed overhead, dismissing me as too mobile for food. The hyenas called to each other with crow-like bursts of cackling that echoed for miles across the sand. Small, unseen creatures rustled in the weeds. Fine sprays of sand sifted from the tops of the nearby dunes. The wind blew dry notes across the brim of my hat.

I walked.

I have no particular destination in mind, and therefore little reason to care when I arrive. It wouldn't much matter if I did. The Golden Desert is a place of vast and changeable distances, impossible to predict; as the saying goes, you'll get there when you get there. People rarely hurry here.

Besides, it's just too hot.



*This has, of course, been attempted in many parts of the world, with varying degrees of success. Notable examples include the Serpent's Backbone, a floating bridge made of giant vertebrae that links a few dozen of the islands of Kennyrubin; Trifrost, an ice causeway kept frozen by imported glacier snails in the tropical waters of Barbaleel; and Skimmer's Path, a road built by the Great Acrobat, who somehow convinced a fifty-mile stretch of ocean to increase its surface tension to the consistency of ankylosaur leather. To this day, no one is sure how he did it.

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Wednesday, June 29, 2011

Umbrella Crystals

Another caravan came through Thrass Kaffa today. They had heavy cargo and were moving very slowly. In wetter parts of the world, wagons this heavy would be driven by oxen or pushpigs; in the Golden Desert, they're pulled by tortoises. Tortoises, in fact, are the favorite slow animal in the Desert. They're slightly less stubborn than mules and far less vulnerable to heatstroke. They pull carts and carry people who don't need to get anywhere quickly. (Camels are faster, but a little too unpredictable for day-to-day use.) Nothing speeds them up, and nothing slows them down. A tortoise might take hours to get to town, but it will move just as quickly - or just as slowly, rather - whether it's carrying tiny children or pulling three tons of umbrella crystal in a cart.

That's exactly what these had. Behind the tortoises, sturdy wagons braced with steel rumbled along under the weight of at least thirty umbrella crystals. They were rolling mountains of honey-colored stone; even the smallest crystals were taller than I am. The smoothest ones distorted everything on the other side, squashing houses into narrow towers or inflating them to bloated yellow mansions. Children walked alongside the caravan and made hideous faces at each other through the stone. So did quite a few adults. Umbrella crystals are rare in the Golden Desert, and practically nonexistent everywhere else. They're some of the only stones in the world to be created by plants.

Umbrella palm trees get their name from their leaves, which are the same shape and just as watertight as an umbrella. The divert the water of the Desert's infrequent rainstorms directly onto the ends of a tree's outer roots - which are often nowhere near the trunk - and keep the base of the trunk dry. That's where the trees grow their crystals. The inner roots absorb sand and cement it together into massive stones, anchors against the relentless winds of the Golden Desert.

Nor surprisingly, the crystals have become incredibly valuable all across Hamjamser. They grow at the same speed as their trees, which - while still slow - is still much faster than any crystals that form by ordinary geology. Most of all, though, they're valued for their size. No gemstone on the planet can rival the size of even an average umbrella crystal. Queens and Emperors have had entire sets of dining room furniture - chairs, tables, dishes, even the knives and forks - carved out of a single crystal. The Sultana of Fasra Koum, according to legend, lived in a palace carved from a single stone. It's not hard to believe. The oldest crystals in the Desert, the ones that no one found or harvested before they grew too large to move, are at least large enough to make a respectable mansion. The wind and rain have eroded them into strange, fluid shapes. On some, they've eaten away at the hieroglyphs of long-dead civilizations. Archaeologists make pilgrimages to them with rock-climbing gear or lifter giraffes. They've found whole mythologies carved into a single stone.

Most of the time, though, the trees are cut down when their crystals are still small enough - just barely - to be moved. Most of them don't live that long anyway. Being the only tall things in many parts of the Golden Desert, umbrella palms are frequently struck by lightning. The branching twists of fused sand left by Desert lightning end up stuck to the bottoms of the crystals when that happens, as if the crystal had grown roots. Until only a few centuries ago, most scientists believed that the crystals grew by themselves, like giant stone turnips.

It doesn't matter much when they're harvested, though; the sale of even a relatively small crystal can keep a small village supplied with everything it needs for a whole year. The keepers of umbrella groves guard their locations as fiercely as compass makers guard their twigs. Stone farmers take their jobs quite seriously.

Healthy umbrella palms grow clear, egg-shaped crystals the color of honey; unhealthy ones (much more common in the harsh Desert weather) produce stones full of bubbles and the elegant black traceries of dead roots. In one particularly old and enormous crystal, a group of explorers found the skeleton of a dragon. It had been preserved like an insect in amber, the bones covered layer by slow layer over the course of decades. It's currently in the Museum of Antiquities in Karkafel, where I saw it on my last visit. The skeleton looks like it's sleeping.

I have yet to find a way into Karkafel on this visit. I've caught a few glimpses of it - vague, shimmering towers in the distance - but all the alleys I've tried have simply led me back into Thrass Kaffa. I'll try again tomorrow. I'd rather not have to find my way there through the catacombs again.

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Tuesday, June 28, 2011

Thrass Kaffa

We felt Thrass Kaffa before we saw it. After days in the dry air of the Golden Desert, the breeze this morning carried tiny droplets of water, which collected on every surface in the caravan. People walked along with their mouths open, drinking the water that condensed on their tongues. We were soaked by the time we reached the city.

The city of Thrass Kaffa is built beneath the Neverending Waterfall. The Waterfall comes straight out of the sky; if there were ever any clouds, it could almost be an exceptionally precise rain shower. Most of it has spread into a fine mist of spray by the time it reaches the ground. The constant wind of the Golden Desert blows the spray over the entire town, so everything is constantly wet. Rainbows appear at random in the air. Somehow, a whole collection of jungle plants ended up here many years ago; they've thrived in the dripping heat, growing over and through the entire city. Thrass Kaffa is a tiny patch of rainforest in the middle of the Desert. It's like being back on the Greenhouse Cliff. The buildings are draped with vines; orchids and bromeliads sprout from sandstone gutters. The streets are full of sunlit mist and the dripping green explosions of tropical plants.

There used to be a lake in the middle of the city, but by now, the jungle and the surrounding farmland drink up all the water that reaches the ground. The fish have taken to the trees instead, since there's nearly as much water in the air as on the ground. You can see them occasionally, wriggling up and down the trunks. Groups of Kaffans gather occasionally to race them.

Surprisingly, the city's aquifrax has never complained about the disappearance of its lake; it only seems to care about the Waterfall. The water that reaches the ground is no longer important. The aquifrax refuses solid gifts, disdainful of anything coarse enough to be affected by gravity, but it happily accepts offerings of music and poetry. It's said to have exceptional taste. When walking through Thrass Kaffa, it's common to find writers and musicians with their heads raised, blinking, singing or reciting their work to the rain. Every so often, the rain gives them an answer.

No one knows where the Waterfall comes from. Several of the city's avians have flown as high as they could, trying to find its top, but they all ran out of strength before they ran out of water.

Of course, not many avians live in the Golden Desert; most avians capable of flight need to eat nearly half their weight every day, and food is not quite that plentiful here. There are far more avians in the comparatively lush Blue Desert. In Thrass Kaffa, there are actually a surprising number of amphibian people - nearly all of the ones in the Golden Desert, I believe. Men and women with glistening, speckled skin pass by with perpetually damp clothes and brightly colored lap-frogs, only a few streets away from the waterless dunes.

The city of Karkafel often connects to Thrass Kaffa, though you can only travel between the two through catacombs and obscure back alleys. The cities are only visible to each other in the occasional mirage. Thrass Kaffa is built around the Waterfall, Karkafel around its famous Library; the cities trade life for information, nature for culture. Farmers pick fruit in Thrass Kaffa and bring it to Karkafel to trade for music. Archivists from Karkafel sneak into Thrass Kaffa when they've had enough of dust and dry paper and need someplace green. It's an unusual relationship, but the people of the two cities seem happy with it.

About half of the caravan is staying here; the rest is moving on, taking the jazz birds off to who knows where. I'll miss traveling with their constant warbling improvisations. I have friends in Karkafel, though, and I want to at least stay long enough to try to find them before I leave.

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Friday, June 24, 2011

The Shell of a Town

I'm not sure exactly when we crossed over from the Pinstuck Plains to the Golden Desert; perhaps we haven't yet. There's no clear border between the two, and what there is shifts constantly.

Rain is capricious in the outskirts of the Golden Desert. People settle in the green spaces, plant crops and build towns, only to have the rain move on a decade later and turn their farmland back to dust. There are ghost towns all over the Desert's outskirts. The dust piles up against cracked boards and peeling paint, drifting through the broken glass of carefully shut windows. Years later, if the rain returns, the exiles of a different town will move in and bring the ruins back to life. The people of the outskirts are used to living with someone else's ghosts.

CheChmit is one of these towns. It's new and old at the same time. The people only recently moved in, settling down in the abandoned husk of the town after weeks of traveling. Their old town dried up several months ago. A few months more, and it will look exactly like this one did.

At the moment, though, CheChmit is coming back to life. Weeds grow up around the buildings. In most parts of the world, people would pull them out, but not here. Weeds are a sign of life. When they start dying, you know it's time to leave. The town well has water in it again - though the bucket is rusted through - and the farmers are busy plowing the soil around the town. Families are clearing the dust from the houses, putting new glass in the windows, and replacing curtains worn to white rags by the wind. The children keep finding old wooden toys and glass marbles that have lain in the empty houses, forgotten, for decades. The town is like a hermit crab's home - a dry, discarded thing filled with sudden, bustling life. Before it was abandoned, this place was known as Kelikeff. The place its current inhabitants came from no longer has a name. This is the outskirts of the Desert, where whole villages pack up and move all at once; a town's name goes with its people, not with its buildings.

I walked around the streets for a while (there aren't very many), looking at the deep cracks the wind has worn in the stone and wood of the buildings. People were painting a few of them. Mostly, they limited this to a touch of red here, a yellow door frame there; in the Golden Desert, the texture of well-aged wood and stone is considered at least as beautiful as a coat of paint. I stopped for a while to help a family of reptiles patch the roof of their new old house. They were doing it very carefully, so as not to harm the tree growing up through it.

Their daughter stayed on the ground (her mother didn't want her up on the roof) and drew things on the walls with a piece of charcoal. I came down to take a look when we all took a break for water. She had drawn a procession on the walls; strange, solemn-looking shapes marched in a rough black line around two sides of the house. There were tall ones and short ones, smooth and spiny, bare-faced and hooded, fat and thin. Mostly thin.

"These are the quiet people," she said, without waiting for me to ask. "I see them every time we move. We've moved a lot. They always leave the towns before we get here, because they don't like noise. That's all my mother would tell me. She said it's not polite to talk about them. Too noisy." She returned to drawing. One of the taller shapes was covered in what might have been stripes or bandages. "She didn't say anything about drawing them, though."

I didn't ask anyone else about the quiet people - I wouldn't want to be rude - but I'll have to keep an eye out for them if I visit any more abandoned towns.

FlunDitChukk delivered the jazz birds and musical instruments to the leader of a caravan in town. They'll be moving on to some city or other in the next few days; the caravan is only in CheChmit to pick up the birds and replenish their water supply. I don't know how they managed to schedule the meeting so precisely. In return, FlunDitChukk picked up a load of palm-tree crystals to bring back to SuyMaTmakk. His wagon settled noticeably lower on its wheels when the chunks of honey-colored stone were loaded onto it. I said goodbye before he left, and he replied with a grunt that sounded almost friendly. The caravan leader noticed me a bit later, when I was painting a border of morning glory vines around the window of a house, and offered me a seat on the caravan. Apparently, they need someone to touch up the paint on the wagons.

I accepted. It's been years since I've visited the Golden Desert.

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Wednesday, June 15, 2011

Market Street, Day 2: the Waitress




Gisella Peliak is a waitress at the Krolem Hmuytebit, a restaurant on Market Street. Its name means "the Affable Troglodyte." In SuyMaTmakk, it's called a yanyanitlekka, which means something like, "sunrise, sunset, all night long." It never closes. In other parts of the world, it would be called a diner.

There was some sort of festival today - just a minor one, I think. Crowds of people lined up along the docks and threw weeds into the lake, which sucked them down into itself (except where people had brought bladderwort or floatweed. I'm not sure whether or not this counts as cheating). The festival is called the Eating of the Weeds, or something of the sort; it has something to do with farming. A few people tried to explain it to me, but I couldn't hear them very well. I'm fairly sure at least half of them were drunk.

The crowds got to be too much for me after a while, so I ducked down a few alleyways to find a more peaceful spot. Alleys in SuyMaTmakk are even more like crooked birds' nests than the rest of the city. No one bothers to weave neatly on the back of a building. I eventually came out on the quieter end of Market Street. There was hardly anyone there; they were all at the festival. A tall person in a striped cloak - male or female, I couldn't tell - was poring over a bookseller's stall, running a slow finger along the spine of each book, as if reading an unfamiliar language one letter at a time. It looked as if this had been going on for a while. The bookseller was snoring. Other than the two of them, and a couple of construction workers napping on a half-woven building, there was no one on the street.

I stopped for lunch at the nearest restaurant, which turned out to be the Affable Troglodyte. It was nearly deserted as well. There were a few people reading at solitary tables, a couple who appeared to be quietly celebrating an anniversary, and an insect mother and child playing some sort of pencil-and-paper game between crumb-scattered plates. That was all.

I stayed there for most of the afternoon, sitting in a back corner and sketching the other customers. Not many came in. The ones who did usually stayed a while, sitting still, which made them easy to sketch.

Ms. Peliak noticed what I was doing when she brought me lunch. (I forget what it was. Something made of locusts.) Her nails were painted bright pink; so were the tips of her tusks.

"Hmm," she said. "Not bad. Have you been here after dark?"

I hadn't.

"You might want to come back then," she said, and moved on to refill someone's coffee without another word.

The sun was hot and the crowds were noisy, so I decided to simply stay there. It wasn't as if I was taking up needed space; not even half the tables were full.

At about midnight, someone turned the lamps down, and the diner became a dim cave. The customers were stranger after that.

It started with the usual mix of troglodytes and nocturnals - people with pale skin and large eyes, snakes and ferrets, the kinds of miners who never leave the house without a pickaxe. Many of them wore dark glasses and wide-brimmed hats. A bat-woman came in wearing a waistcoat fastened with magnets. There were so many rings in her ears that she jingled when she turned her head. A group of werewolves came in soon after midnight, on two legs or four or something in between. They were laughing and talking among themselves as they ordered meat and green tea. The topic of conversation always seemed to be the moons.

A steady procession of fishy people went in and out all night, dripping with lacy fins and clear lake water. Most of them were wearing weeds, the same little stalks and flowers that had been thrown from the docks that afternoon, tucked into their pockets or gills. They ordered soup and ate it with great slurping gusto.

The person in the striped cloak came in carrying a single book. It was small, but obviously carefully selected. The person sat down at a table and unwrapped the cloth from its head to reveal more cloth. This layer was in a dark gray houndstooth pattern. There was a horizontal tear near the bottom of what I'm assuming was the person's head, into which it tucked tiny slices of potato for almost three hours.

At a table in the back, a man with four ears sat and muttered to himself while he made painstaking repairs to what looked like a disembodied hand. I assumed he was either a shapeshifter or an expert on clockwork. He crunched peanuts from a bowl as he worked. After an hour or two, he unfolded a third arm from his coat and attached the hand to its wrist. He grinned in satisfaction as he flexed the fingers. I'm still not sure whether it was real or clockwork, but whichever it was, he seemed to have gotten it to work.

Vague upright shadows flitted across the floor to lurk under tables, as if even the dim lamp light was too much for them. They gave their orders in flickering sign language. What they got was either ink or the blackest coffee I've ever seen.

Two men sat down on opposite sides of a small table. "It is time," said one of them.

The other man nodded. "Have you the Tome?"

The first man pulled an enormous book out of his coat - I have no idea how it fit - and thumped it onto the table. It was bound in green leather, singed at the corners. The two of them stared at it for a while.

Eventually, the other one reached into his own coat and pulled out one of the little booklets of crossword puzzles that you can buy at the market, three for a Packle.

"Ah. The Tome," said the first man.

"What dreadful checkered mysteries it contains." The other nodded solemnly.

"This night shall see their unraveling."

"Indeed. Let us begin."

They spent the rest of the night doing crossword puzzles with the solemnity of a burial. They were still there when I left.

Ms. Peliak served everyone with equal cheer, pink nails shining in the dim lanterns. Apparently, she's used to them all by now, or professional enough not to show it if she isn't. She asked several of them about their families.

"I visited my parents at their home last night. Then I woke up."

"My sister has been dead for ten years now. She said to thank you for the flowers you sent last week."

"My aunt is downstairs, my uncle is upstairs, my grandfather is on the roof. When it rains, he is the first to know."

"Fam'ly? Whazzat?"

"My children number in the hundreds. They knit me socks to make me proud. Whatever shall I do with so many socks? I have only three feet."

A drifting, diaphanous thing came up through the floor at three o'clock, wreathed in smoke. I'm fairly sure it came through the cracks between the tiles. It sat slightly above a table and drank the smoke from a bowl of incense as if it was a fine wine.

That was when I left. I was too exhausted to tell if the thing was real or a sleep-deprived hallucination. In fact, I wonder the same thing about most of the people I saw last night. Ms. Peliak is the only one I'm sure was real. She was there all night, solid among shadows and phantoms, serving eggs and pouring coffee. I don't know when she sleeps.

This, as you may have guessed, is the reason my letter was late yesterday; I was up all night at the diner. I think it was worth it - for this picture, if nothing else.

I haven't included any of my other sketches. I'm not sure I believe them.

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Wednesday, June 08, 2011

Shapeshifters

Twokk, as it turns out, is mostly surrounded by farmland. I suppose most towns are. They had run out of things to paint - the need for artists tends to be limited in places this small - so I moved on this morning. The cook of the Moons and Magpie gave me half a dozen different kinds of food when I left, all of them made of locusts.* She says they'll last for months. I believe her.

The road out of town (an actual road, not one of the treacherous paths of the Scalps) winds through fields of cotton. The vegetable lambs are still young at this time of year. They sit curled on top of their stalks, cradled by leaves, pink skin still showing through their first layer of cotton wool. The fields are full of the sound of tiny bleating.

Most people are fairly sure that the vegetable lambs were created by shapeshifters. Not all hybrids of plants and animals were shifter-made, of course. Though no one can be entirely sure, tubermoles probably came into existence the normal way (whatever that happens to be), as did the enigmatic Greenlings and the trapper vines with their subterranean stomachs. Most of them are closer to one side or the other, though. Greenlings and trapper vines are mostly animal; they just happen to be capable of photosynthesis. Tubermoles are basically roots with digging claws.

The vegetable lamb, though, is an even division of plant and animal: a little sheep on a stalk. That rarely happens when shapeshifters aren't involved. No one is sure how many of the living things in Hamjamser were originally created by shapeshifters. The meatroots that feed the floating cities** certainly were; their creator's name was Sashrem. Tesra Sashrem, some call her - a craftswoman who worked in flesh and bone. There are statues to her on most of the floating cities, depicted as whatever species she happened to look like at the time each sculptor met her. She also created coal-nuts and the dirigible octopus. She supposedly said that sea-spackle, silt-crabs, and the surprisingly popular memory leeches were also created by shapeshifters, though she respected their privacy too much to mention their names.

She was unusual. It's rare to meet a shapeshifter and know it. Nearly all of them stay hidden, anonymous, using their extraordinary abilities to appear completely ordinary.

Most of Hamjamser's disguised people have a perfectly innocent reason to hide themselves, of course. Vancians consider faces to be private. Visitors to Samrath Kazi used to be required to wear a mask if they didn't meet the town's standards of beauty.*** Cloisterers hide their faces for religious reasons. Aggravarns (sometimes called the Worms that Walk) occasionally cause vomiting in people who are scared of worms; they usually feel just awful about this, so they wear coats over their collective bodies when they go outside, recognizable only by the faint squishing noise when they walk. Some troglodytes simply sunburn easily. Shapeshifters have a similar but different reason: they don't want the attention.

Like anyone with rare and exceptional abilities, shapeshifters tend to become instantly famous whenever and wherever they reveal themselves. Everyone is curious about them. Everyone wants to find out more about them, to understand how they work, often to ask them for help. Even ordinary conversations with shapeshifters can be awkward; no matter how good your intentions, it's almost impossible to forget that they've built themselves from scratch. The mind has a tendency to dwell on how they must have sculpted their bones, strung their muscles, tailored their skin, wired their nerves... If, that is, they even need nerves. People with near-perfect control of every cell of their bodies (or whatever they prefer to use instead of cells) have little need for anything as inefficient as a nervous system.

This is why many people are somewhat uncomfortable around shapeshifters. Of course, being basically sensible, most inhabitants of Hamjamser think nothing of it after a few days; they have no qualms about eating dinner with someone who uses a homemade stomach and could grow their own silverware from their fingernails. The shapeshifters answer the same questions that everyone asks them constantly over the years of their unending lives, smiling patiently, and all is well.

Still, there are always a few people who can't get used to shapeshifters, and even more who are just annoyingly curious. This is why most shapeshifters have stayed in disguise for the last few centuries. Their existence is fairly common knowledge; most people have heard of them, if only as a myth. Individual shapeshifters, though, prefer to stay anonymous. All we see is their handiwork.

Many village healers are actually shapeshifters. (The villagers are usually polite enough to avoid finding out.) Being able to manipulate individual cells - their own and, with far more difficulty, those of others - shapeshifters have healing abilities far beyond anyone else's. Most of what we know about biology was discovered by shapeshifters; they've seen it, or sensed it, firsthand. They build their own cells, defend themselves against diseases, puzzle out the complex mechanics of reproduction (and often design more convenient systems of their own). Medicine would be very different without their vast and microscopic experience.

Their creations have changed the world just as much. Life on the floating cities would be impossible without the meatroot; even if there was room for pastures in the vast machinery of the cities, the weight of a whole city's livestock would make them too heavy to float. Without memory leeches, who provide brains in exchange for blood, the mental abilities of abacus thinkers and omniglots would be equally impossible.

Then, of course, there are their descendants. About one person in sixteen has some sort of obvious quirk inherited from a shapeshifting ancestor, however distant. Some call it the Shapeshifter's Curse. Many of its apparently random manifestations certainly seem like curses - there are tails that never stop growing, hearts that play hide-and-seek with doctors, and a bizarrely common variation that causes the random growth of extra teeth.**** It's harmless most of the time, though. Many people even consider it a gift. It also shows itself in unexpected wings, in perfect immune systems, in shifting kaleidoscope skin, in bodies that heal without scars when anyone else would die - sometimes even in immortality. Many inheritors of the Shapeshifter's Curse never age past a certain point. I've met people who have been thirty (physically, at least) for hundreds of years.*****

My own variation of the Curse has been useful, however slow and uncontrolled - a constant, gradual change that always seems to know what I'm going to need, wherever I find myself. In the Winter, I grow fur; in the swamp, I once grew gills. It's possible that the legends about the wandering of the Cursed are true, and I might have settled down in one place if I had a body that could settle down in one shape. I don't know. Without shapeshifters, though, I'm sure I'd be quite a different person.

Without shapeshifters, you probably wouldn't be reading this letter.



* Swarms of locusts come through Twokk occasionally, though it might be more correct to say that the town comes through them. The insatiable insects normally eat everything in sight. They're probably surprised when Twokk eats them instead.

** Another combination of plant and animal, by the way. The meatroots are enormous, turnips the size of mountains with roots of solid steak.

*** This is not the case now, of course, as the town no longer exists.

**** I have several myself. There are rumors of people who have even grown teeth on their eyeballs, but I suspect that this is hyperbole.

***** Whether they see it as a blessing or a curse after all that time depends heavily on the person.

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Sunday, June 05, 2011

The Cat's Radishes

Today, after almost a week of walking, I finally reached a village. Its name is Twokk. There was something on fire in the middle of town, but no one seemed particularly concerned about it, so I assumed it was normal. I'll take a closer look tomorrow.

It was dark when I arrived, and my feet were sore, so I stopped at the first inn I came to (the only one, as I discovered later). It's called the Moons and Magpie.* It's a cozy place, comfortably settled into its space on the street. The inn somehow manages to lean on the buildings to either side and slouch to the rear at the same time. It looks as if it's relaxing in an old armchair.

The locust stew was quite good; the meat was tender, the shells still crunchy. I've heard that's a hard combination to achieve. As so often happens, I had been there hardly ten minutes before someone sat down across the table and started talking. He was reptilian - mostly, anyway - with gray-green scales and whiskers. A thin mane of gray hair ran down the back of his neck, twisted into a tangle of braids and fastened with blue glass beads. His face had more folds than an origami alligator.

"You look like a traveler," he said. "Got that windswept look. You got a name?"

I introduced myself, and he nodded.

"Nigel, eh? I had a cousin named Nigel once. He could play the accordion like nobody else. Got so good that a dragon came and took him away to be its personal musician. Or maybe it ate him. I dunno. I'm Brexical Cheezerbaum, expatriate carter and merchant, but you can call me Cheese. You ever been to the High Fields?"

My single visit to the High Fields had, in fact, been a rather memorable one - I might write about it someday - but I settled for a simple nod.

"Well, there's something you oughta know if you ever go back. Pretty sure it saved my life once. Care to hear the story?"

I almost never say no to this sort of question. It always leads somewhere interesting, and I've found that most people don't particularly care if you say no anyway. I nodded again.

"Well, it was up on the terrace road," he began. "Highest of the High Fields, up near Pelfry and Farcastle, where there's more cliff than ground and weather's something you look down at. I'd stopped to repair a wheel on my cart - roads are terrible up there, see, 'cause the pothole crabs keep digging 'em up. Can't take horses on those roads at all. I had my cart-lizard. Good eating, though, pothole crabs, if you know how to catch 'em…

"Anyways, there I was, putting my wheel back on, when a steeplecat climbs down the cliff above me. You ever seen a steeplecat?"

I hadn't.

"Well, a steeplecat is like a tiger, see, except green instead of orange and with spines all over like an iguana. Sticky feet, too - it climbed down that cliff face like it was walking on the ground. A giant of a steepler, big as a horse, and all muscle under that green fur.

"Well, my poor cart-lizard completely lost his head - can't blame him, I suppose, since the steepler could have eaten him in two bites. First the silly thing tried to hide in a crab-hole in the road, then he realized that wouldn't work and practically turned himself inside-out trying to hide under the cart he was pulling. Me, I just stood there with nothing but the hammer I'd been using to fix my wheel - about as long as one of the steepler's teeth, it was - and the stupid hope that maybe if I stayed still, it wouldn't see me. I wasn't thinking too clearly, you understand.

"Well, as it turned out, the steeplecat wasn't interested in me or my lizard. She went straight to the cart - I could tell she was a female, cause the males have horns when they're full-grown, and this one was more full-grown than most - and she started pawing through the bags and boxes inside. Didn't break anything, just kept digging till she found a box she liked. I was so terrified I couldn't even remember what was in it. She picked at it for a while, scratching at the lid - even tried biting it open, as if it was a nut the size of my head. That gave me the shivers, I can tell you. Looked like she'd done it before.

"Well, the box was one of those little iron-bound chests, the kind you use when you're delivering china by dropping it off an airship and don't want it chipped. Even the steepler's teeth couldn't get through that. She sat there growling at it for a while, while my lizard about had a fit under the cart. Then she picked the box up in those big teeth and walked over - her paws were bigger than my head, and they didn't make a sound - and dropped the box right in front of me. Sat there and looked at me, waiting, till I realized she wanted me to open it.

"Well, I wasn't about to argue with that. I picked up the box - nearly fell over doing it - and opened the lid, though my hands were shaking so bad I nearly dropped it twice. Found it was full of radishes. I'd picked 'em up in Sickle, where they grow 'em in buckle tortoise shells, so they last for months and glow when you put 'em in water. The cat had her whiskery nose in the box soon as I opened it, so I put it down quick and backed off. She plucked those radishes out of the box with a claw and ate them, one by one, dainty as a lady eating chocolates. Didn't stop till the whole box was empty.

"When she'd eaten all the radishes - half a Geint, those cost me, but she could have eaten me instead, so I'm not complaining - she walked over to my cart, climbed up on top, and went to sleep. Right there on my luggage! Softer than rocks, I suppose, which is all there was nearby. I still couldn't quite believe it till she started snoring. My lizard got out from under that cart so fast, I was picking splinters out of his tail for a week.

"I figured eventually we might as well keep moving, since the steepler didn't show any sign of waking up, and she could eat us just as well someplace else if she wanted. My lizard was happy enough to get moving, though he spooked every time the cart went over a bump. In the High Fields, that's practically every two steps. We got another few miles before the cat woke up. She yawned - hope I never see a sight like that again - jumped down from the cart, and gave my lizard a big, friendly lick, like a dog. Poor thing fainted clear away on the spot. I was afraid she'd do the same to me, but she didn't even look at me - just turned and poured herself over the nearest cliff. I looked down and saw her climbing down the rock, faster than I can walk. Still not a sound. My lizard didn't wake up for another hour, but when he did, he was so eager to get out of there, we reached Farcastle by nightfall.

"And if you don't believe me, look at this."

He pulled a wooden box out from under the table. It was scratched and dented all over, both the wood and the metal bands around it; the marks could have come from a pickaxe, except that I've never seen a pickaxe that sharp. A few of the gouges had what looked like grass caught in them. On closer inspection, this turned out to be strands of long green fur. He opened the box to show that it was full of radishes.

"I've never made a trip since without a box of these," he said. "Far as I know, they're the only reason me and my lizard didn't end our trip as lunch. And I'd advise you to do the same."

I bought half a dozen. After a story like that, how could I have done otherwise?

It's entirely possible, of course, that the whole story was an elaborate plot to get me to buy his radishes. (I later overheard him telling a rapt pair of rabbit-eared Mattergovian monks how he had outsmarted a band of pirates with these, yes, these very sea-pickles.) It doesn't really matter. True or not, the story was worth at least the price of a half dozen vegetables.

Besides, I like radishes.



* Or, in Hmakk, Hmika mi Kikimey. I think the name comes from a story from the Scalps.

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