Saturday, June 04, 2011

Malanian

During my time in Mollogou, I stayed for over a month in the town of Malanian. It was relaxing - a stable island in a sea of geographical chaos.

Geography is inconstant, to some extent, in every part of the world; this is why maps are useless before they're completed, and why Wayfinders' abilities are in such high demand. Mollogou is worse than most countries. There are very few towns in Mollogou that bother to have names. They are simply collections of random buildings, rearranged in different groups every day, shuffled and dealt across the entire country like a pack of cards. Your neighbors today could be a hundred miles away tomorrow. Mollogoons consider themselves lucky if their houses even stay intact; most houses trade rooms with other buildings, apparently on a whim. Nothing in the country stays where it's put. This is why parents in Mollogou don't put their children down until they're old enough to fend for themselves. Once something - or someone - is out of sight, chances are they'll never see it again.

Most people in Mollogou try not to get too attached to anything.

Malanian is the largest town in Mollogou. It's one of the only ones with a name. The town is built in the domain of Malanian, the pill bug spirit, which is where the name comes from (it means "Silver Shell" in an archaic dialect of Togol). There are a ridiculous number of local spirits in Mollogou; practically every copse and hilltop has one. No one can possibly be expected to remember them all. The spirits' names are usually written on their shrines, so that strangers (which means practically everyone in the country) can pay proper respect. In Malanian's case, they simply named the town after the spirit and saved themselves the trouble.

Malanian (the spirit) tends to keep to his or herself.* The spirit only appears occasionally, in visions and dreams. During the days of the locust marauders, Malanian is said to have sent nightmares to the entire town and woken them before every attack. Other than the occasional practical message, though, Malanian rarely appears to come out of its shell.

This is not always the case with spirits. A few of the ones in Mollogou have even been known to have romances with mortals; it's surprisingly common to meet people there who claim to be descended from spirits. (The truth of these claims is usually impossible to prove.) Two of the fox spirits in one forest (brother and sister, however that works with spirits) each seem to take a new spouse every century or so. Their clever, elusive descendants number in the hundreds. A Samoval spirit in Gonrang has been married for nearly two hundred years to a man who is immortal due to the Shapeshifter's Curse.

Malanian is not one of these. There are an unusual number of chitinous people in the town - not surprising, I suppose, in a town with an isopod patron - but none of them claim to be descended from the pill bug spirit. Nearly everyone in the town is fond of it, though, and of the ordinary pill bugs that live around it. The streets of Malanian are full of randomly placed rocks, logs, and damp crevices - just the sorts of places pill bugs like. The largest ones run around in the houses like mice (only better behaved). People watch where they step and don't bother to sweep their kitchen floors. Any crumbs or scraps will be eaten by the next day. It's common to see children - and adults, for that matter - walking around with pill bugs on their shoulders or in their hands. They carry them like pets or good luck charms. There's a good reason for this; the town owes its very existence to the pill bug spirit.

Malanian is a dense collection of buildings arranged in a circle, with the outer buildings forming a seamless stone wall around the outside. There are arches through which to enter the town. The walls curve inward at the top, as if the entire town is half of a giant stone sphere.** They were built several centuries ago as a defense against the local variety of dragon. Mollogou dragons are damp, sticky-fingered creatures, more like giant flying frogs than the usual reptilian variety. They are rather insanely fond of leather. They like to chew it. This caused something of a problem several centuries ago; the dragons had a habit of swooping down into towns to carry off all the shoes in sight, and they didn't particularly care if the shoes still had people in them. (People may, in fact, have served as convenient handles, making the shoes easier to grab.)

The people of Malanian (the town) apparently came to an agreement with Malanian (the spirit): if the people built the wall, protecting the town from the sides, the spirit would protect it from above. The spirit's only condition was that the wall be round. As it turned out, this worked quite well. The dragons made several more raids, the spirit repelled them (accounts vary as to how), and they left the town alone after that.*** This protection has made Malanian a haven from many other dangers in Mollogou's history, such as the Locust Marauders and the Laughing Storm.

Though it's not currently needed for defense, this being a relatively peaceful time, the wall is the reason that Malanian is the largest town in Mollogou. It keeps the town together. Malanian's buildings have stayed Malanian's buildings ever since the wall's foundations were laid. The farms around the town still have a tendency to wander off when no one's looking, as all the land in Mollogou does, but the town itself has stayed more or less in one piece. The people all know each other and happily trade with whichever farmers live nearby on any given day.

People in Malanian seem to care about things more than most people in Mollogou. Perhaps it comes from knowing they'll still be there tomorrow.



* As is the case with most spirits, no one seems sure whether Malanian is male or female. It's difficult to tell even on an ordinary pill bug.

** There are a lot of spheres in the town. The spirit likes them, apparently. I suppose that's not surprising for a pill bug.

*** Several years later, a particularly fearless tanner taught the dragons how to make their own leather. Unfortunately, not all the dragons wanted to bother raising the animals they used for leather, so a number of them just switched from stealing shoes to stealing cows. Farmers were less than pleased with the tanner for this.

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Wednesday, June 30, 2010

Pieces of Mollogou

The Truckle road ended today.

It wasn't completely unexpected. I'd been following it since I left the Great Shwamp, and it had been getting smaller since I left Crucible. I have a feeling that Sedge doesn't have many more towns that size. I said goodbye to Mr. Radish and his typewriter this morning, after sharing breakfast with him and Rumbulligan and reading the typewriter's latest poem. A few hours later, when the road had shrunk to half of yesterday's width, Rumbulligan turned off into what looked like a village made of origami lily pads in a water meadow near the road. He apologized for not being able to invite me. Weight is apparently a great concern in a floating village; they can't allow anyone in who's a great deal larger than they are, for fear of sinking. Rumbulligan is, he said, one of the largest people in the entire village. He is possibly a little over three feet tall. I assured him that I wasn't offended, and he splashed off over a bridge made of half-submerged leaves, looking relieved.

I wonder if his book of earthquake words has anything to do with this. Shaking earth, sinking villages - it's all just a matter of stability. I hope he succeeds in whatever he's doing.

In any case, I was traveling alone once again. The road continued to shrink all day, getting lumpier and narrower and more full of puddles. At around noon, I came to a branch in the river and had to take another detour. The road quickly became little more than a footpath on the bank. I could only tell where it was because the grass was shorter. The branch meandered for a while, looping its way through a jumble of low hills, though even ones that small were surprising after the flatness of Sedge and the Shwamp. I'd been following the branch for maybe five miles when it disintegrated. In the space of a few hundred feet, the water split away into handful after handful of little streams, each of which broke up into even smaller streams trickling down from the hills. Seen from the air, the whole thing probably would have looked like a tree. I've never seen a river branch that way. I counted thirty-six separate streams before I gave up.

Farewell, then, to the River Truckle.

The longer I walked, the stranger the landscape became. The sky here is full of odd, fractured clouds, each one moving in a different direction with no regard for the wind. They collide occasionally. The hills are full of little stone shrines; I must have passed one or two every ten minutes. There are stone animals inside them. Most are ordinary, birds and badgers and giant isopods, but a few rival the gargoyles of Crucible for strangeness. The shrines - and the hills, and the trees, and everything else - have a tendency to move around while I'm not looking. (Geography does that everywhere, of course, but not usually every time I blink.) It finally became truly ridiculous when I realized that I had been walking around the same hill for half an hour. There had been no turns, no forks in the road, but I had passed the same shrine four times. The statue inside was an otter-like thing with scales and a necklace of snail shells. Someone had left half a fish on the little shelf in front of it. I would be surprised if there are four different shrines with statues exactly like that. Just to be sure, I climbed up on top of the hill and looked around. It was quite clear from up there: at some point, the road I'd been following had turned into a closed loop. There was no sign that it had ever gone anywhere - including back to the river. Wherever I had ended up, retracing my steps was out of the question. There were no steps to retrace.

Farewell, then, to Sedge.

I gave up on the road and set off across the hills. As long as I came up on top of one and looked around occasionally, I seemed to actually be getting somewhere. Perhaps it's only the valleys that lead you in circles. I stopped for lunch in front of one of the valley shrines. It had a round, heavy roof that made it look a bit like a mushroom. A man with a vague resemblance to a raccoon was sitting in front of it. I thought at first he was making some sort of offering; you can see them in most of the shrines, little gifts that vary depending on the tastes of the spirit inside. People leave them to thank the good spirits and placate the bad. Some like flowers, others sausages or pretty stones. One particularly reliable one apparently brings rain every time anyone gives it a boiled egg. I couldn't see the statue in this shrine with the raccoon in front of it, and I couldn't see what he was putting in it either. It seemed to be taking rather a long time.

We ended up talking for perhaps half an hour while I ate and he continued to work. He was quite intent on whatever he was doing. I don't think he looked at me even once. I am, apparently, in a country called Mollogou. It's frequently near Sedge and the Great Shwamp, as it's slightly drier and hillier than either of them, but lower and wetter than anywhere else.

According to the raccoon (his name was Num, he said, and left it at that), every hill and valley has a shrine for its guardian spirit. You can tell how friendly a place is by the statue in its shrine. The smiling ones can be trusted; the ones with huge, staring eyes are disconcerting, but safe. The best places have mother animals with children in their shrines. The ones with masks or too many teeth should be avoided. No one seems sure whether the statues change to match the spirits, or whether the stone-carvers can somehow tell what the spirits look like, but no one seems to doubt their accuracy. I assume people carve the statues - though I can't actually be sure; I haven't seen many people here. Perhaps they're self-portraits.

Apparently, no other country could have nearly so many shrines. The spirits' domains never overlap; I don't know whether they're territorial or if it would simply be impossible for two spirits to guard the same place, like two people sharing the same body. Either way, there's still a shrine on every hilltop and another in each valley. Territorial creatures wouldn't put up with an arrangement like that anywhere else.

Mollogou isn't a particularly large country. It's just more fragmented than most. Places tend to be much smaller here. In the Mountainous Plains or the Railway Regions, places at least stay connected; the layout of each city changes from day to day, but it remains a city, with the same buildings and the same skirt of farmland spread around it. People know where they live.

There are no cities in Mollogou. They don't stay together. About the best anyone can hope for is that their house won't have misplaced any of its rooms when they wake up in the morning.

The same goes for everything else in the country. There are no mountains, but many hills; no rivers, but many streams; no forests, but an abundance of copses. Mollogou has just as much of everything as any other country. It's just divided into much smaller pieces. The shrines are content with a single hill or valley because it's impossible to hold on to anything larger.

I was getting ready to leave when Num finished what he had been doing and stood up. On the shelf in front of the shrine was a collection of tiny white eggshells, cut neatly in half across the middle and laid out in a spiral pattern like the seeds in a sunflower. They were arranged with such geometric precision that you could have cut yourself on the angles. The statue receiving them was a somewhat manic-looking owl clutching a ruler and compass (the geometric variety, not the navigational). It's a benign spirit, Num said, but a somewhat obsessive one. It cares more about the precision of its offerings than the substance. When I left, he was beginning a second spiral in what looked like grains of rice. He was using a ruler the size of a toothpick.

I think I'm going to like Mollogou.

This is the last day of June, and therefore the last of my daily letters for this year. Perhaps it's just as well. Even postbirds have trouble finding people in Mollogou. I will do my best to write during the rest of the year, but you should know by now how rarely I succeed in that. Somehow, there's always something to distract me.

Farewell, then, to you. I'll be back next June.

Nigel

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