Thursday, June 23, 2011

Pins in the World


The road reappeared today, leading off across the plains instead of leaping over the Edge. It's a relief, and not just because it means we can get the wagon started again. That abrupt end was making me nervous. FlunDitChukk got the dunderblub started again, and after saying goodbye to the geographers, we set out along the new road. It continued to wind through the long grass of the Scalps all day.

After a week in SuyMaTmakk, I'd forgotten just how much open space there is out here. Nothing interrupts it. There are no mountains, no buildings, no hills higher than my waist. I still haven't seen any of the Scalps' precious forests. We did see the occasional single tree - acacias and lightning pine, for the most part - but most of them had jaglars reclining in the upper branches, so we stayed well away. Jaglars are rather possessive about their shade.

For most of the day, though, the wagon was the only thing in sight that wasn't grass. When the wind blows - and it always blows here - the low hills look like waves, an ocean of shimmering grass stretching to the horizon and beyond. I'm not the first to think so, not by any means; many people have written of the Scalps this way. There are even some who build prairie-boats out of lightweight wood. They have sails and run on polished runners, skimming over the grass as if it was snow. A well-built prairie-boat can hold one person - two, if they're small. You can't take much with you, but they're the best way to travel here if you travel light.

Of course, weighed down with art supplies the way I am, they're out of the question for me. I've never been particularly fond of speed anyway. I'll stick to wagons for now.

The grass got thinner and drier the farther we went. Dust rose from the wagon's wheels in dry orange clouds. A few of the jazz birds started coughing halfway through an improvisation, and FlunDitChukk kept me busy bringing them water all afternoon. Patches of dry ground began to creep in between the short clumps of grass - bald spots on the Scalps - and though the grass still shimmered, it was because of heat, not wind. I doubt this is the kind of country that sees many visits from the rainwalkers. With every mile, there were fewer trees. Instead, there were the poles.

I'd heard of them before, but until today, I'd only seen them from a great distance. Most people on the Scalps believe they were left by the Hill Builders. They do have that look. They're battered poles of black metal rising from the ground, probably five times my height where they haven't broken off. Each one has a different shape at the top. You can see them from miles away, silhouetted against the sky, as if they were the glyphs of a very tall language. If there's any logic or meaning behind them, no one's deciphered it yet.

No one is sure what they were for, though there are plenty of theories: radio antennae, vertical shrines, tent poles, the markers of a mysterious game, the dead trunks of metal trees. A compass will go mad if brought too near to one of the poles. Birds don't seem to mind them; there isn't much else to perch on on the Scalps, though, so that could just be a matter of convenience. They seem to have no effect on people, though those who live near them sometimes speak of having unusually vivid dreams. Whisperlings say they can hear the poles humming occasionally. Some of the humming is music, melodies in strange and secret keys, but it never has words.

They've become part of the landscape of the Scalps by now. Birds nest on them. People build sod houses around their bases for support. (Sod houses have a tendency to slouch, especially when it rains.) Unlike many of the things the Hill Builders left behind, the poles are not made of the mysteriously indestructible hypersteel. They're obviously made of a fairly tough metal - they've withstood centuries on the Scalps, after all - but they've been worn and battered over the years. The poles are full of scratches and dents and crookedness. People have carved words into a few of them. Often it's just their names, but I've been surprised at how often the graffiti turns out to be poetry.*

The people of the Scalps call them Kucha, which roughly translates to "pin." This is why the Scalps are also called the Pinstuck Plains.

Archaeologists have tried to dig to the bases of the poles a few times. They always have to stop when they hit bedrock. Some flat-worlders believe that the poles hold the world up, like the pilings of a pier; round-world theorists believe that they go all the way through it, like a giant's hatpins, holding the world together - or perhaps keeping a few specific places apart. Here on the hairy Scalps of the world, that doesn't seem too far-fetched.


* One had a copy of the Recursive Sonnet on it, of course. Quite a few have nonsense poetry by Carlis Rowell.

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Friday, November 30, 2007

Lunch on the BAS Fernmarvel

There's still no sign of the road, but we found something much more interesting today.

We had been walking for most of the morning, passing hot springs and salamander hunters crouched over lava pools, when the scraps started appearing. They were widely scattered at first - just a shred here and there, pieces of the tough grub silk used for airship balloons. The airtight wax had melted off long ago.

We followed them for a while, having nothing better to do while looking for the road. I picked them up idly as we walked.

There were more of them the farther we went. It was getting hard to find a spring or patch of ground that didn't have a scrap of cloth in it somewhere when we came around a steam vent and saw the gondola.

It was obviously the source of the scraps: an old airship gondola, practically an antique, covered with old-fashioned Caroque scrollwork and tarnished brass. It was half-submerged, nose-down, in a steaming hot spring. The cockpit was completely underwater. It had been brightly painted once; faint patches of red and gold remained in crevices and the frames of the shattered windows. The steam had taken most of it off.

It took me a moment to realize what it was, as I'd never seen an airship gondola without its balloons before. They were completely gone. That was hardly surprising, though, as their remains were spread over several miles of the canyon. The hydrogen must have ignited at some point. The support ropes drooped forlornly from their hooks, rotting in the damp.

As we got closer (after all, if you find a crashed airship, how can you not investigate it?), we saw that the spring it was sticking out of was an odd gray-green color. It smelled like an explosion in a tea shop. Some sort of mineral thing, I assumed. That happens to some hot springs.

We were sitting there staring when a man came out of a small hatch near the back (now the top) of the airship. All we could see from the ground was that he was small and purple.

"Ahoy, visitors!" he shouted. "That's the sight I like to see, yes sir, it is! Got any tea? No? No, you don't look like the type. That's all right, we can't all have tea, after all. Well, what are you waiting for? Come in, come in! I haven't got all day! Well, actually I do, but who cares about that? I've got lunch, that's what matters! Come in and we'll eat it!"

With that, he disappeared back inside, still talking.

We hesitated for a moment. It had been a rather unusual greeting. After walking unsuccessfully all morning, though, I was rather tired of it, and an invitation to lunch was no less welcome because the person who gave it was a bit odd. Most people are a bit odd.

Fortunately, there was another door farther down the airship; there was enough ornamentation on the hull that I could have climbed to the upper door, but Plack couldn't have managed it. Llamas can't climb vertical surfaces. He was reluctant to go in at all at first, but the promise of lunch was enough to tempt someone who had been eating nothing but cube turnips since we left the upper jungle.

The man we had seen opened the lower door as we reached it. He was a reptile of some sort, about four feet tall and stocky, with the most enormous ears I've ever seen. Except for his silver-tinged purple scales, he looked almost like a flightless bat. He was wearing an old captain's uniform, very worn and faded, patched with scraps of the same fabric that lay all over the ground outside. I think it had once been blue. The shoulders and lapels were trimmed with scuffed gold braid.

"Ah, there you are, good!" He beamed up at us. "Come right in, I got lunch all ready on the boiler, we can use the good china from the old days! You must be wondering who I am, eh? I'm the captain of this here ship! Been sailing the skies for thirty years! Been sailing this here puddle for the last twelve, actually, but I likes it here, so that's all right. Only problem is there's no one to talk to. Had to talk to myself since last week. You're here now, though, so I can make up for lost time! Come in and eat!"

The captain spent the next few hours showing us around his airship - the parts of it still above water, anyway - and served us a lunch of boiled cacti (deflated), geyser shrimp, and scones on chipped, fern-patterned gilt china. Apparently, he boiled his food in the hottest part of the spring. It had the same strange herbal smell that the water did. I don't normally drink water that smells strange; the captain seemed perfectly healthy, though - almost frighteningly so - so I didn't worry about it. It did make the food taste good.

The airship was magnificent. It was gradually disintegrating in the heat and the damp of the Boiler Room, but it must have been one of the most splendid airships in the sky before it crashed. Every room was a masterpiece of lightweight Caroque architecture. Carved float-wood panels made up the walls, every unmildewed curve and curlicue still gleaming in the dim orange light coming in through the cracked gallery windows. Light bronze leaf coated the banisters of the stairs. The grand ballroom was missing the entire upper wall; trees grew there, sheltered from the heat outside. Their branches echoed the arches of the broken Palladian windows. Fifteen years of fallen leaves and branches from the jungle overhead had turned into a thick layer of soil, perfect for their fallen seeds.

"Not much of a ballroom now, this place," the captain commented. "A conservatory, that's what it is, and you won't find better on any other airship, they got to be retired like the old Fernmarvel here." (That was how we found out the airship's name; the gilded letters on the hull had long since vanished, either fallen off or stolen.) "You like jellyapples? Course you do, who doesn't like jellyapples, no one I know, and I got 'em growing right over there by the staircase. I'll get us a few after lunch."

We finished lunch (and the promised jellyapples) in the old navigator's cockpit, a small, cozy room full of rusted machinery and water that had leaked in through the shattered observation windows. Like the water outside - even more so, actually - it was green and steaming and smelled like tea. The captain sat right in the middle of the rising steam, perched on the back of an old swiveling chair bolted to the deck. It stuck out diagonally over the water now.

The cockpit was full of souvenirs of the airship's travels: fossils from the Golden Desert, cyclonoscopes from Mount Moler, a compass still faithfully pointing to a tree in Bannarbangle, seashells resplendent with spines and spirals, a tiny lizard saddle, a four-foot havernack tooth from Morianny carved into the shape of a lighthouse, tasselled Tetravanian tapestries, coins from all over Hamjamser strung from the ceiling... An airship can pick up a lot in thirty years. An antique pipe crawler, still ticking, slept in a glass case to keep its clockwork dry. None of the airship's plumbing worked anymore; the captain had replaced its pipe-wrench claws with scissors and a sewing machine needle so that it could repair his uniform. The strange green scent of the water filled the room.

The captain sighed happily and settled down in the middle of it all to chew his jellyapple. "I've never liked the cold." He shook his head fiercely. "Not even when I was young. Never liked it. Only thing I didn't like about flying an airship, well, that and snobby passengers, never liked them either. I'm more comfortable here than I've been in decades. After we crashed, the crew, passengers all left. I stayed behind. Went down with my ship, I did, and I'm not about to come back up without it, no sir! (That's me, you see - sir - since I'm the captain.) I like this place. I got heat, I got steam for me old lungs, high altitudes weren't good to 'em, and-" he pointed to the steaming, greenish water below - "I got the biggest teapot in the world!"

That explained the smell and the odd greenish color, then. Not minerals after all. It was an entire spring of tea.

He grinned. "You must be wondering where I gets it, yes?" (I was, in fact, but he didn't wait for an answer.) "Hunters bring it to me. All kinds. Green tea, chamomile, Vinchess Purple, mint, fruit zinger - I got 'em all mixed in there. I gives 'em information, you see. I know where the big salamanders hide. I can hear 'em." He tapped one enormous, leathery ear. "Hear 'em all the way from here, humming to themselves down in the lava."

We sat there in the tea-steamed clutter of the cockpit for several hours, listening to the captain tell stories of his travels. I might post a few of them someday if I remember. He sent us off near sunset with the leftovers; there was far more food than the three of us could eat in one meal. We've got a whole bag full of cacti, shrimp, and everlasting ship's scones. Overall, it was the best lunch I've had since eating at the Potted Pumpkin in Cormilack. I don't think the salamander hunters just come for advice.

Neither Plack nor I had a chance to say a single word the whole time. The captain talked constantly. We did say goodbye when we left, but he had started an impassioned monologue to his pipe crawler by then, and I don't think he heard us.

I'll have to remember to bring some tea the next time I cross the Greenhouse Cliff.

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Thursday, November 15, 2007

Compass Trees

I spent all day trying to find the Illegible Library, walking from one end of Sconth to the other, and had no success whatsoever. I'm exhausted. I don't feel up to writing much of anything tonight, especially not in the fifteen minutes left in this day, so here's something I wrote a few months ago instead. I thought it might be interesting. Most people who don't travel much aren't familiar with compass trees.

A piece of wood from a compass tree is always attracted to the tree, like iron to a magnet, and can be used to pull a compass needle in its direction. This is a great way to find a place; tree compasses work much better than magnetic ones, which only tell you which way is North. Really, what use is that? You can tell which way is North any time you can see the sun, and there's no telling what happens to be in that direction at any given time. Magnetic compasses are generally little more than harmless toys for mapmakers.

Tree compasses are much more useful. You can use them to find any place where there's a compass tree. You can only find one place per compass, though, and it only works as long as the tree is alive.

That isn't as simple as it sounds. Compass trees are extremely delicate. They have to have exactly the right temperature, the right nutrients, and the right amount of sun and water. They only like to live on top of hills. They have no defenses against insects. They can't compete with any plant bigger than a tuft of grass. They weren't always that way, but after centuries of being pampered by compass-makers, they've gotten spoiled. All but a very few compass trees look like bonsai trees; any conditions short of absolute perfection are as hard on them as a desert or a mountaintop would be to another tree. They grow extremely slowly. Tree compasses are extremely expensive, as a sliver of wood for a compass needle can take weeks or months to grow back. Only the most successful compass makers can afford to buy whole twigs.

Compass tree caretakers make a very good living, but only because they work so hard. They generally grow the trees in greenhouses, so that they have absolute control of the temperature, sunlight, and humidity. Mirrors direct extra sunlight onto the trees in the Winter; many caretakers import sea ice in the Summer. Most greenhouses are reinforced with steel bars to discourage thieves.

Compass trees also, for reasons known only to them, refuse to grow within twelve miles of each other. This further limits the places they can grow and makes reproduction extremely difficult. Every caretaker opens a few tiny holes in the greenhouse each Spring, not enough to let in any chills or aphids, in the hopes that a stray speck of pollen will manage to make it across the countless miles from another compass tree that happens to feel like blooming that year. In the incredibly rare instance that pollen is blown that far, and meets the receiving compass tree's standards, the tree will grow a seed. Just one. Compass tree seeds are about the size of poppy seeds and exactly the same color as their bark. Any caretaker lucky enough to get a flower on their tree will search with a magnifying glass for months afterward, hoping to find the little brown speck that will give them the slight chance of growing another tree. It's a good thing the seeds grow where the flowers do; otherwise, the caretakers would never find them. If a compass tree's seed isn't found in the week or two after it grows, it falls off onto the ground, where it dies. Compass tree seeds need three years immersed in constantly moist earth with an exact combination of nutrients before they'll even start to consider growing into a tree. Most caretakers simply sell the seeds for exorbitant prices, as they're too busy and too sensible to try to raise them themselves.

Despite all this, compass trees have not yet gone extinct. There are actually several hundred of them on Hamjamser, if not more, though no one has ever managed to count them. Nearly every town has one somewhere nearby. Caretakers in swamps and deserts go to great lengths to keep their trees alive.

A few of the richest travelers in Hamjamser have assembled compasses with many needles, each one pointing to a different tree in a different town. They're incredibly expensive and require updating whenever a tree dies, but they're almost as good as a Wayfinder guide when they work properly.

It has become a custom among travelers-by-compass to visit the tree their compass points to whenever they reach its home. It's brought them all the way there, after all; they might as well follow the needle a few extra miles and visit it. Most of them bring some sort of present for the tree or, more often, for its caretaker.

No matter what they're given, though, none of the caretakers ever let anyone else inside their greenhouses. You can never tell who might try to break off a priceless twig when you're not looking.

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