Monday, November 10, 2008

Leviathump and Thing

It rained today, all day, and the streets of Vanister became little more than rivers of mud. The children of the town had a marvelous time playing in them. Their parents were not quite so happy.

I spent the day in the Museum again. There has still been no sign of Professor Flanderdrack since he disappeared into the building two days ago; as slim as the chances of finding anything in the Vanister Museum are, I was still hoping I might run into him. I didn't.

What I did find was a small room, probably a former washroom or the bottom of a stairwell, with only one thing in it. On a crate in the middle of the room sat a complex little clockwork thing, a bit like a cross between a typewriter and a crab. Its label said simply, "Thing." That was all. The room was otherwise empty except for a little bowl for the dust-mice, which was filling up with the rain that dripped down the narrow window.

(As huge a building as it is, it would be impossible for the curators to keep the Museum clean. They can't even find all the rooms in it. Instead, it's swept and dusted by omnivorous dust-mice (some of the only wild rodents in Hamjamser that people actually encourage to live in their houses). They come out every night to sweep up dust with their tails - which are so fluffy that they look bigger than the mice themselves - and eat it. They live on nothing else; dust and water are all they need. The downspouts on the Museum's many roofs are linked to small basins in each room to provide water for them.)

The room had the usual little brass nameplate, which proclaimed it the "Leviathump," so it wasn't undiscovered. The curator who discovered it simply hadn't done much with it. I still don't know whether the Thing was called that because no one knew what it was, or because no one had bothered to find out, or because that was actually its name. I probably never will know.

I assume it was my footsteps on the floor that woke it up. When I looked later, mine were the only footprints in the dust on the floor - the dust-mice apparently avoided the room, which made the forlorn little water-basin seem rather sad - so no one else had entered it in quite a while. For whatever reason, when I got within three feet of the Thing, it started moving. There was a click, then a tight little chorus of clinking gears, and it raised itself on eight metal legs (made, I think, of dismantled scissors) and began to dig its way through the crate.

I can't think of another word for it. It simply dug into the wooden slats, using three or four little brass shovel attachments, and scooped out slivers of wood. They clattered on the floorboards on either side. Within a few seconds, it had dug straight through the top of the crate and climbed inside.

Cautiously, in case the Thing climbed back out, I leaned over and looked through the hole in the crate. A few slivers of rain-soaked light leaked through the spaces in the side. I could see small flashes of polished metal pieces moving in the darkness. The sound of wood being scooped away like ice cream filled the little box, then suddenly stopped; the glints of light folded themselves downward and vanished.

I waited for a good two minutes before I moved the crate.

Below it, there was a neat, round hole in the floorboards. For some reason known probably only to Mister Creemer, the space beneath them was filled with layers of embroidered carpet. These had been cut neatly away as well. Below them was empty space. The darkness was filled with the muffled clicking of a multitude of surreptitious clockwork.

I backed away from the hole then, wondering where exactly there was an unlit room full of moving machinery in the Vanister Museum, and went to the window to see if there was another one below it. I was surprised to find that the room was now on the ground floor. It had been on the third when I found it. When I went back to the hole, there was nothing below it but dirt. The room had moved.

I'm still not sure what the Thing was. Perhaps it was some sort of sentry, posted to warn the other Things when someone found the room above theirs. That seems rather pointless, though, as I would never have found the dark room if the Thing hadn't burrowed into it. Perhaps something in it had jammed, and it took just the vibration of my feet on the floor to loosen it and let it make its way home. Perhaps it just wanted to be alone, and I interrupted it, or frightened it, or woke it up. I doubt I'll ever know.

I put the crate back before I left. The label saying "Thing" now appears to refer to a hole in the floor. If future visitors to the Leviathump find that confusing, they won't be the first.

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Sunday, November 09, 2008

Books Within Books

The weather was exceptionally beautiful today. It's been an unusually warm November in the Regions - almost like October all over again, though it's hard to believe we could be that lucky. October is always too short. People have written songs about it.

Even the Vanister Museum, probably my favorite building in Hamjamser that isn't a library, couldn't compete with the mountain around it. I didn't feel like walking around inside all day. Instead, I walked around Vanister and the surrounding forest all morning, sketched a few things here and there, bought a tin of lemon cookies at the Rinkler Bakery, and brought them - and a book - to the old standing stones uphill from the town. I like to sit and read under the one shaped like a platypus.

I think I've mentioned before that all the books I own are ambiguous novels. When you travel all the time, you can't carry a lot of books around with you, and libraries won't always be in the same place by the time you've finished a book and want to take it back. Ambiguous novels are the only good way to read new books on the road.

Recently, I've discovered yet another favorite author in Iliev Machinel, whose books have been showing up in one of my novels with rather alarming regularity. I just hope they continue to do so. I love them. Between Iliev Machinel and Inian Gleam - the book's current favorite authors, apparently - I feel like I've spent half of the last few months in strange places beneath the streets of Golgoolian.

Ambiguous novels, from what I've heard, are generally made by mixing up pages from seven or more different books inside one cover. This makes the book so confused about its own contents that it gives up and starts copying other books instead. It generally goes after books similar to the ones used to make it, though nearly every ambiguous novel gets bored and tries something else occasionally.

Reading ambiguous novels takes some practice. Once someone has seen the last page of a story, that's it; the book will have a different one the next time it's opened. I've had to track down over a dozen books at various libraries, having glimpsed the last page too early and missed the ending.

One of mine always contains fantasy, of nearly any kind. That's the one that's been obsessed with Gleam and Machinel lately. It's also the book that got me started on Ramer Oswelt, Tratch R. Pettery, Lena Tithe, Milici Trappilack, H. T. Garnix, and even Oswina Dennenjay. Another mixes fantasy and science fiction, and seems to have a particular fondness for Inry Varnel, Curl R. Hatcreak, and the unlikely technologies of Herbert G. Welleger. The third - put together, apparently, from a wider variety of books - alternates fantasy with murder mysteries (mostly by Trachia Ghastie), obscure works of biology and cryptozoology, and the occasional rather silly romance.

The fourth contains only graphic novels, which it seems to choose completely at random, but occasionally fills itself with what look like ancient Rampastulan hieroglyphs. I don't know where it gets them. They must be written somewhere - ambiguous novels don't invent their own words - but I've loaned the book to several Rampastulan archaeologists, and none of them had ever seen these particular hieroglyphs before. They were delighted to have them. All I can think is that the book has found some old ruin near Rampastula, probably buried deep underground or lost in the heaps and layers of architecture that make up the city, and is copying the occasional interesting wall. Maybe hieroglyphs and graphic novels don't look all that different if you're a book.

Completely unrelated to anything else, Mr. and Mrs. Dreefel - the fortune-teller and her husband - celebrated their son's negative second birthday today. Mrs. Dreefel says he'll be born in exactly two years. They had a party in the Train's dining room, with their friends and a few random strangers that are apparently going to be their friends someday, and divided a cake with two candle-shaped holes in it.

I love living on the Train.

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Saturday, November 08, 2008

Quests, Clutter, and Freshly Picked Umbrellas

I spent most of today wandering through the Vanister Museum. Most of the passengers on the Train did the same thing, flooding through the entrance hall under the coldly bespectacled eye of Miss Corverly, who runs the Museum with a claw of steel and a mind like a dictionary. (She's rumored to have a dungeon full of badly behaved visitors underneath the Museum, but no one's ever found it.) There must have been nearly a hundred people in the Museum today. Beyond the entrance hall, I saw exactly three of them. It's a large place.

One of the other visitors today was Professor Flanderdrack, who claims to have incontrovertible evidence that the fabled Omnipresent Telescope is hidden in the Vanister Museum. As far as most people know, it was lost forever when Parrafan Loofra, the great aeronautical otter, crashed his airship in Gira Gira. Professor Flanderdrack disagrees. There is a clear and unbroken trail, he says, for those who know how to follow it, and it leads directly to Henrijohn Ignitius Creemer. (Everything Mister Creemer owned, of course, is now in the Vanister Museum. There is an entire room devoted to the contents of his bathroom. His nose-hair-clipper collection, I am told, was quite impressive.) Professor Flanderdrack intends to find the Telescope before the Train leaves Vanister. He seems quite confident. I don't know how he's planning to find one thing (not even a very large thing, according to legend) in the towering archival chaos of the Museum; he hinted at plans and methods, navigational strategies and clues in historical records, but refused to go into detail. I gave up eventually and simply wished him luck.

Most of the rooms I found today were in the Gormless Wing,* judging by the lavender bricks and the fact that most of the rooms' names began with Q. The first few were full of statues of geese. They grew in size as I went - the first room had silver ganders the size of midges and barnacle geese carved out of barnacles, while the last one had room for only a single statue, a reptilian-looking thing carved from a giant palm-tree crystal. The card next to it said that it had been found in a ruin in the Golden Desert, and that the creature it portrayed was widely believed to be extinct. That probably comes as a relief to the Desert-dwellers.

I wandered through rooms full of upholstered armchairs and speckled glassware, galleries of steam- and hamster-powered pipe organs, halls of paintings by legends like Tina Tharschryman and complete unknowns like Thoggerell T. HeFeffenaff, whoever he was. There were collections of thimbles, ear trumpets, mechanical antlers, dried gourds, oracular typewriters (all frauds, of course), fishbowls, tentacle socks, silverware, left-handed scissors, ceremonial spatulae, enameled fish, doorknobs previously inhabited by gremlins, teacups, coffeepots, stringed instruments from miniature feefelos to a six-handed garobassum. A broom closet was sealed behind glass, with a sign explaining that it contained Mister Creemer's collection of antique air. Two Museum visitors were debating the meaning of a copy of the Recursive Sonnet (which shows up all over Hamjamser, carved and written on everything from temple walls to handkerchiefs, and seems to have no purpose except to make people debate its meaning. This one was on a chunk of bluestone from a granary in the Blue Desert). One room was full of clocks shaped like the moon, which someone had recently wound. The ticking of mismatched clockwork was nearly deafening. (Tick tockle tick plink tackatacka PING, tick tockle tick plink tackatacka PING...) They were not all running at the same speed. I think some of them may have been using the Phelodean Interval instead of the standard second.

I've been to the Vanister Museum almost twenty times now. With the exception of the entrance hall, I don't think I've ever found the same room twice.

When I got back to the station, I found Flishel selling his umbrellas. He had set up a little stall on the platform (where he got it, I have no idea - maybe it was in his suitcase) and had umbrella leaves in all sizes standing in neat rows. He'd stuck a few unfolded ones on the top of the stall, where they stood like enormous flowers.

He's been painting the leaves for the last few days. The paint smells faintly of hazelnuts. The green has gradually disappeared under lovely abstract patterns, swirls and speckles and hexagons, like easter eggs or soap-bubble rainbows or Karkafelian tilework. I wasn't sure why - as the leaves were still on the plant, I couldn't imagine it was healthy for them. Watching customers eagerly open and close the fresh umbrellas, I understood. He's been planning to sell them all along.

Normally, umbrella leaves aren't unusually strong - they're stiffer than other leaves, certainly, but nowhere near as strong as the waxed cloth used for most umbrellas. They tear easily. Once they die and dry out, they stop being completely waterproof, and they eventually rot and fall apart. They are leaves, after all.

The paint must do something to the leaves to strengthen them - and preserve them as well, I assume. Several of the customers weren't any gentler with them than with normal umbrellas. They folded and unfolded them roughly, dropped a few on the ground, and tapped at the taut surfaces with claws that would have gone straight through an ordinary umbrella leaf. The umbrellas were not harmed in the slightest.

For a minute or two, I simply stood and stared at the bright little stall. The umbrella stems were tipped with the little wooden things that Flishel has been carving since August: shoes, seashells, fruit and little animals of all kinds - even a small model of the Train engine. Flishel put each customer's favorite handle on their favorite umbrella before selling it to them.

Eventually, of course, I had to buy one. I needed a new umbrella anyway; I lost my old one earlier this year, in Tazramack, when a large green thing (possibly a dragon with unusual taste in treasure) came down out of the rain and flew away with it. I hadn't found another one I liked since then. There were several I liked in Flishel's stall - I'd already been admiring them, without knowing what they were, for weeks - and I eventually chose one painted a rich blue (cockleworm dye, I think) with orange sunbursts. The handle is a little mountain sheep with enormous curving horns.

There's nothing left of the umbrella plants now but the stubby trunks - which, as usual, are hollow inside and resemble umbrella stands. Without their leaves, they seem to have finally gone dormant for the Winter. Flishel packed them all into his suitcase this evening. This is rather a relief, really; the umbrella plants had grown so large recently that there was hardly any room in the compartment.

From what I can tell, Flishel sold almost half his umbrellas today. They were a huge success with both Train passengers and Vanister townspeople. As pretty as metal-and-cloth umbrellas are, they're still mechanical things; some people prefer their umbrellas grown.

As I write this letter, which I will give in about two minutes to one of the Train's flock of postbirds, Professor Flanderdrack has still not returned. I hope he's all right.



* Other wings include the Northless, Salient, Spectacular, External, Superterranean, Ghastly, and Flightless. The rooms in them were named by the curators, but the wings were named by Mister Creemer himself.

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